mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-25 03:25:13 +00:00
Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
This commit is contained in:
parent
3bcc395253
commit
d786d8d2b9
9 changed files with 131 additions and 160 deletions
|
@ -61,7 +61,6 @@ namespace Ryujinx.Graphics.GAL
|
|||
|
||||
void SetRenderTargetColorMasks(uint[] componentMask);
|
||||
|
||||
void SetRenderTargets(ITexture color3D, ITexture depthStencil);
|
||||
void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
|
||||
|
||||
void SetStencilTest(StencilTestDescriptor stencilTest);
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
{
|
||||
int Handle { get; }
|
||||
|
||||
void CopyTo(ITexture destination);
|
||||
void CopyTo(ITexture destination, int firstLayer, int firstLevel);
|
||||
void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter);
|
||||
|
||||
ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
|
||||
|
|
|
@ -227,39 +227,28 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
int samplesInX = msaaMode.SamplesInX();
|
||||
int samplesInY = msaaMode.SamplesInY();
|
||||
|
||||
Image.Texture color3D = Get3DRenderTarget(samplesInX, samplesInY);
|
||||
|
||||
if (color3D == null)
|
||||
for (int index = 0; index < Constants.TotalRenderTargets; index++)
|
||||
{
|
||||
for (int index = 0; index < Constants.TotalRenderTargets; index++)
|
||||
var colorState = _context.State.Get<RtColorState>(MethodOffset.RtColorState, index);
|
||||
|
||||
if (!IsRtEnabled(colorState))
|
||||
{
|
||||
var colorState = _context.State.Get<RtColorState>(MethodOffset.RtColorState, index);
|
||||
_textureManager.SetRenderTargetColor(index, null);
|
||||
|
||||
if (!IsRtEnabled(colorState))
|
||||
{
|
||||
_textureManager.SetRenderTargetColor(index, null);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
Image.Texture color = _textureManager.FindOrCreateTexture(
|
||||
colorState,
|
||||
samplesInX,
|
||||
samplesInY);
|
||||
|
||||
_textureManager.SetRenderTargetColor(index, color);
|
||||
|
||||
if (color != null)
|
||||
{
|
||||
color.Modified = true;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_textureManager.SetRenderTargetColor3D(color3D);
|
||||
|
||||
color3D.Modified = true;
|
||||
Image.Texture color = _textureManager.FindOrCreateTexture(
|
||||
colorState,
|
||||
samplesInX,
|
||||
samplesInY);
|
||||
|
||||
_textureManager.SetRenderTargetColor(index, color);
|
||||
|
||||
if (color != null)
|
||||
{
|
||||
color.Modified = true;
|
||||
}
|
||||
}
|
||||
|
||||
bool dsEnable = _context.State.Get<Boolean32>(MethodOffset.RtDepthStencilEnable);
|
||||
|
@ -286,45 +275,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
}
|
||||
}
|
||||
|
||||
private Image.Texture Get3DRenderTarget(int samplesInX, int samplesInY)
|
||||
{
|
||||
var colorState0 = _context.State.Get<RtColorState>(MethodOffset.RtColorState, 0);
|
||||
|
||||
if (!IsRtEnabled(colorState0) || !colorState0.MemoryLayout.UnpackIsTarget3D() || colorState0.Depth != 1)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
int slices = 1;
|
||||
int unused = 0;
|
||||
|
||||
for (int index = 1; index < Constants.TotalRenderTargets; index++)
|
||||
{
|
||||
var colorState = _context.State.Get<RtColorState>(MethodOffset.RtColorState, index);
|
||||
|
||||
if (!IsRtEnabled(colorState))
|
||||
{
|
||||
unused++;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (colorState.MemoryLayout.UnpackIsTarget3D() && colorState.Depth == 1)
|
||||
{
|
||||
slices++;
|
||||
}
|
||||
}
|
||||
|
||||
if (slices + unused == Constants.TotalRenderTargets)
|
||||
{
|
||||
colorState0.Depth = slices;
|
||||
|
||||
return _textureManager.FindOrCreateTexture(colorState0, samplesInX, samplesInY);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static bool IsRtEnabled(RtColorState colorState)
|
||||
{
|
||||
// Colors are disabled by writing 0 to the format.
|
||||
|
|
|
@ -6,6 +6,7 @@ using Ryujinx.Graphics.Texture;
|
|||
using Ryujinx.Graphics.Texture.Astc;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
|
@ -116,6 +117,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
_views.Remove(texture);
|
||||
|
||||
texture._viewStorage = null;
|
||||
|
||||
DeleteIfNotUsed();
|
||||
}
|
||||
|
||||
public void ChangeSize(int width, int height, int depthOrLayers)
|
||||
|
@ -187,7 +190,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
ITexture newStorage = _context.Renderer.CreateTexture(createInfo);
|
||||
|
||||
HostTexture.CopyTo(newStorage);
|
||||
HostTexture.CopyTo(newStorage, 0, 0);
|
||||
|
||||
ReplaceStorage(newStorage);
|
||||
}
|
||||
|
@ -413,7 +416,21 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
_info.SamplesInY == info.SamplesInY;
|
||||
}
|
||||
|
||||
public bool IsViewCompatible(TextureInfo info, ulong size, out int firstLayer, out int firstLevel)
|
||||
public bool IsViewCompatible(
|
||||
TextureInfo info,
|
||||
ulong size,
|
||||
out int firstLayer,
|
||||
out int firstLevel)
|
||||
{
|
||||
return IsViewCompatible(info, size, isCopy: false, out firstLayer, out firstLevel);
|
||||
}
|
||||
|
||||
public bool IsViewCompatible(
|
||||
TextureInfo info,
|
||||
ulong size,
|
||||
bool isCopy,
|
||||
out int firstLayer,
|
||||
out int firstLevel)
|
||||
{
|
||||
// Out of range.
|
||||
if (info.Address < Address || info.Address + size > EndAddress)
|
||||
|
@ -441,12 +458,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
return false;
|
||||
}
|
||||
|
||||
if (!ViewSizeMatches(info, firstLevel))
|
||||
if (!ViewSizeMatches(info, firstLevel, isCopy))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!ViewTargetCompatible(info))
|
||||
if (!ViewTargetCompatible(info, isCopy))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -496,18 +513,24 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
return TextureCompatibility.FormatCompatible(_info.FormatInfo, info.FormatInfo);
|
||||
}
|
||||
|
||||
private bool ViewSizeMatches(TextureInfo info, int level)
|
||||
private bool ViewSizeMatches(TextureInfo info, int level, bool isCopy)
|
||||
{
|
||||
Size size = GetAlignedSize(_info, level);
|
||||
|
||||
Size otherSize = GetAlignedSize(info);
|
||||
|
||||
return size.Width == otherSize.Width &&
|
||||
size.Height == otherSize.Height &&
|
||||
size.Depth == otherSize.Depth;
|
||||
// For copies, we can copy a subset of the 3D texture slices,
|
||||
// so the depth may be different in this case.
|
||||
if (!isCopy && info.Target == Target.Texture3D && size.Depth != otherSize.Depth)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return size.Width == otherSize.Width &&
|
||||
size.Height == otherSize.Height;
|
||||
}
|
||||
|
||||
private bool ViewTargetCompatible(TextureInfo info)
|
||||
private bool ViewTargetCompatible(TextureInfo info, bool isCopy)
|
||||
{
|
||||
switch (_info.Target)
|
||||
{
|
||||
|
@ -534,7 +557,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
info.Target == Target.Texture2DMultisampleArray;
|
||||
|
||||
case Target.Texture3D:
|
||||
return info.Target == Target.Texture3D;
|
||||
return info.Target == Target.Texture3D ||
|
||||
(info.Target == Target.Texture2D && isCopy);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -686,7 +710,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
public void DecrementReferenceCount()
|
||||
{
|
||||
if (--_referenceCount == 0)
|
||||
int newRefCount = --_referenceCount;
|
||||
|
||||
if (newRefCount == 0)
|
||||
{
|
||||
if (_viewStorage != this)
|
||||
{
|
||||
|
@ -694,7 +720,21 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
|
||||
_context.Methods.TextureManager.RemoveTextureFromCache(this);
|
||||
}
|
||||
|
||||
Debug.Assert(newRefCount >= 0);
|
||||
|
||||
DeleteIfNotUsed();
|
||||
}
|
||||
|
||||
private void DeleteIfNotUsed()
|
||||
{
|
||||
// We can delete the texture as long it is not being used
|
||||
// in any cache (the reference count is 0 in this case), and
|
||||
// also all views that may be created from this texture were
|
||||
// already deleted (views count is 0).
|
||||
if (_referenceCount == 0 && _views.Count == 0)
|
||||
{
|
||||
DisposeTextures();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,13 +17,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
private TextureBindingsManager _gpBindingsManager;
|
||||
|
||||
private Texture[] _rtColors;
|
||||
private Texture _rtColor3D;
|
||||
|
||||
private Texture _rtDepthStencil;
|
||||
private Texture _rtDepthStencil;
|
||||
|
||||
private ITexture[] _rtHostColors;
|
||||
|
||||
private ITexture _rtHostDs;
|
||||
private ITexture _rtHostDs;
|
||||
|
||||
private RangeList<Texture> _textures;
|
||||
|
||||
|
@ -98,13 +95,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
public void SetRenderTargetColor(int index, Texture color)
|
||||
{
|
||||
_rtColors[index] = color;
|
||||
|
||||
_rtColor3D = null;
|
||||
}
|
||||
|
||||
public void SetRenderTargetColor3D(Texture color)
|
||||
{
|
||||
_rtColor3D = color;
|
||||
}
|
||||
|
||||
public void SetRenderTargetDepthStencil(Texture depthStencil)
|
||||
|
@ -141,38 +131,21 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
anyChanged = true;
|
||||
}
|
||||
|
||||
if (_rtColor3D == null)
|
||||
for (int index = 0; index < _rtColors.Length; index++)
|
||||
{
|
||||
for (int index = 0; index < _rtColors.Length; index++)
|
||||
{
|
||||
ITexture hostTexture = _rtColors[index]?.HostTexture;
|
||||
ITexture hostTexture = _rtColors[index]?.HostTexture;
|
||||
|
||||
if (_rtHostColors[index] != hostTexture)
|
||||
{
|
||||
_rtHostColors[index] = hostTexture;
|
||||
|
||||
anyChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (anyChanged)
|
||||
if (_rtHostColors[index] != hostTexture)
|
||||
{
|
||||
_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_rtHostColors[0] != _rtColor3D.HostTexture)
|
||||
{
|
||||
_rtHostColors[0] = _rtColor3D.HostTexture;
|
||||
_rtHostColors[index] = hostTexture;
|
||||
|
||||
anyChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (anyChanged)
|
||||
{
|
||||
_context.Renderer.Pipeline.SetRenderTargets(_rtColor3D.HostTexture, _rtHostDs);
|
||||
}
|
||||
if (anyChanged)
|
||||
{
|
||||
_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -447,11 +420,29 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
ITexture newView = texture.HostTexture.CreateView(createInfo, firstLayer, firstLevel);
|
||||
|
||||
overlap.HostTexture.CopyTo(newView);
|
||||
overlap.HostTexture.CopyTo(newView, 0, 0);
|
||||
|
||||
overlap.ReplaceView(texture, overlapInfo, newView);
|
||||
}
|
||||
}
|
||||
|
||||
// If the texture is a 3D texture, we need to additionally copy any slice
|
||||
// of the 3D texture to the newly created 3D texture.
|
||||
if (info.Target == Target.Texture3D)
|
||||
{
|
||||
foreach (Texture overlap in overlaps)
|
||||
{
|
||||
if (texture.IsViewCompatible(
|
||||
overlap.Info,
|
||||
overlap.Size,
|
||||
isCopy: true,
|
||||
out int firstLayer,
|
||||
out int firstLevel))
|
||||
{
|
||||
overlap.HostTexture.CopyTo(texture.HostTexture, firstLayer, firstLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sampler textures are managed by the texture pool, all other textures
|
||||
|
|
|
@ -29,16 +29,6 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
0);
|
||||
}
|
||||
|
||||
public void AttachColor(int index, TextureView color, int layer)
|
||||
{
|
||||
GL.FramebufferTextureLayer(
|
||||
FramebufferTarget.Framebuffer,
|
||||
FramebufferAttachment.ColorAttachment0 + index,
|
||||
color?.Handle ?? 0,
|
||||
0,
|
||||
layer);
|
||||
}
|
||||
|
||||
public void AttachDepthStencil(TextureView depthStencil)
|
||||
{
|
||||
// Detach the last depth/stencil buffer if there is any.
|
||||
|
|
|
@ -697,28 +697,6 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
public void SetRenderTargets(ITexture color3D, ITexture depthStencil)
|
||||
{
|
||||
EnsureFramebuffer();
|
||||
|
||||
TextureView color = (TextureView)color3D;
|
||||
|
||||
for (int index = 0; index < color.DepthOrLayers; index++)
|
||||
{
|
||||
_framebuffer.AttachColor(index, color, index);
|
||||
}
|
||||
|
||||
TextureView depthStencilView = (TextureView)depthStencil;
|
||||
|
||||
_framebuffer.AttachDepthStencil(depthStencilView);
|
||||
|
||||
_framebuffer.SetDrawBuffers(color.DepthOrLayers);
|
||||
|
||||
_hasDepthBuffer = depthStencil != null && depthStencilView.Format != Format.S8Uint;
|
||||
|
||||
UpdateDepthTest();
|
||||
}
|
||||
|
||||
public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
|
||||
{
|
||||
EnsureFramebuffer();
|
||||
|
|
|
@ -137,11 +137,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
return _parent.GetHashCode();
|
||||
}
|
||||
|
||||
public void CopyTo(ITexture destination)
|
||||
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
|
||||
{
|
||||
TextureView destinationView = (TextureView)destination;
|
||||
|
||||
TextureCopyUnscaled.Copy(this, destinationView, 0, 0);
|
||||
TextureCopyUnscaled.Copy(this, destinationView, firstLayer, firstLevel);
|
||||
|
||||
int width = Math.Min(Width, destinationView.Width);
|
||||
int height = Math.Min(Height, destinationView.Height);
|
||||
|
|
|
@ -22,8 +22,11 @@ namespace Ryujinx.Graphics.Texture
|
|||
int gobBlocksInZ,
|
||||
int gobBlocksInTileX)
|
||||
{
|
||||
bool is3D = depth > 1;
|
||||
|
||||
int layerSize = 0;
|
||||
|
||||
int[] allOffsets = new int[levels * layers * depth];
|
||||
int[] mipOffsets = new int[levels];
|
||||
|
||||
int mipGobBlocksInY = gobBlocksInY;
|
||||
|
@ -55,6 +58,25 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
int robSize = widthInGobs * mipGobBlocksInY * mipGobBlocksInZ * GobSize;
|
||||
|
||||
if (is3D)
|
||||
{
|
||||
int gobSize = mipGobBlocksInY * GobSize;
|
||||
|
||||
int sliceSize = totalBlocksOfGobsInY * widthInGobs * gobSize;
|
||||
|
||||
int baseOffset = layerSize;
|
||||
|
||||
int mask = gobBlocksInZ - 1;
|
||||
|
||||
for (int z = 0; z < d; z++)
|
||||
{
|
||||
int zLow = z & mask;
|
||||
int zHigh = z & ~mask;
|
||||
|
||||
allOffsets[z * levels + level] = baseOffset + zLow * gobSize + zHigh * sliceSize;
|
||||
}
|
||||
}
|
||||
|
||||
mipOffsets[level] = layerSize;
|
||||
|
||||
layerSize += totalBlocksOfGobsInZ * totalBlocksOfGobsInY * robSize;
|
||||
|
@ -68,16 +90,17 @@ namespace Ryujinx.Graphics.Texture
|
|||
gobBlocksInY,
|
||||
gobBlocksInZ);
|
||||
|
||||
int[] allOffsets = new int[levels * layers];
|
||||
|
||||
for (int layer = 0; layer < layers; layer++)
|
||||
if (!is3D)
|
||||
{
|
||||
int baseIndex = layer * levels;
|
||||
int baseOffset = layer * layerSize;
|
||||
|
||||
for (int level = 0; level < levels; level++)
|
||||
for (int layer = 0; layer < layers; layer++)
|
||||
{
|
||||
allOffsets[baseIndex + level] = baseOffset + mipOffsets[level];
|
||||
int baseIndex = layer * levels;
|
||||
int baseOffset = layer * layerSize;
|
||||
|
||||
for (int level = 0; level < levels; level++)
|
||||
{
|
||||
allOffsets[baseIndex + level] = baseOffset + mipOffsets[level];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue