mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-28 10:31:17 +00:00
Implement FCMP shader instruction (#1067)
This commit is contained in:
parent
9948a7be53
commit
d599fba711
2 changed files with 22 additions and 0 deletions
|
@ -90,6 +90,10 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
Set("0011100x01011x", InstEmit.Fadd, typeof(OpCodeFArithImm));
|
||||
Set("000010xxxxxxxx", InstEmit.Fadd, typeof(OpCodeFArithImm32));
|
||||
Set("0101110001011x", InstEmit.Fadd, typeof(OpCodeFArithReg));
|
||||
Set("010010111010xx", InstEmit.Fcmp, typeof(OpCodeFArithCbuf));
|
||||
Set("0011011x1010xx", InstEmit.Fcmp, typeof(OpCodeFArithImm));
|
||||
Set("010110111010xx", InstEmit.Fcmp, typeof(OpCodeFArithReg));
|
||||
Set("010100111010xx", InstEmit.Fcmp, typeof(OpCodeFArithRegCbuf));
|
||||
Set("010010011xxxxx", InstEmit.Ffma, typeof(OpCodeFArithCbuf));
|
||||
Set("0011001x1xxxxx", InstEmit.Ffma, typeof(OpCodeFArithImm));
|
||||
Set("000011xxxxxxxx", InstEmit.Ffma32i, typeof(OpCodeFArithImm32));
|
||||
|
|
|
@ -16,6 +16,24 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
public static void Dmul(EmitterContext context) => EmitFPMultiply(context, Instruction.FP64);
|
||||
|
||||
public static void Fadd(EmitterContext context) => EmitFPAdd(context, Instruction.FP32);
|
||||
|
||||
public static void Fcmp(EmitterContext context)
|
||||
{
|
||||
OpCode op = context.CurrOp;
|
||||
|
||||
Condition cmpOp = (Condition)op.RawOpCode.Extract(48, 4);
|
||||
|
||||
Operand srcA = GetSrcA(context);
|
||||
Operand srcB = GetSrcB(context);
|
||||
Operand srcC = GetSrcC(context);
|
||||
|
||||
Operand cmpRes = GetFPComparison(context, cmpOp, srcC, ConstF(0));
|
||||
|
||||
Operand res = context.ConditionalSelect(cmpRes, srcA, srcB);
|
||||
|
||||
context.Copy(GetDest(context), res);
|
||||
}
|
||||
|
||||
public static void Ffma(EmitterContext context) => EmitFPFma(context, Instruction.FP32);
|
||||
|
||||
public static void Ffma32i(EmitterContext context)
|
||||
|
|
Loading…
Reference in a new issue