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Update README.MD to reflect new OpenGL requirements, gamedb statistics, mods support (#2167)
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</p>
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<h5 align="center">
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As of February 2021, Ryujinx has been tested on over 3,200 titles: ~2,500 boot past menus and into gameplay, with approximately 1,700 of those being considered playable. See the compatibility list <a href="https://github.com/Ryujinx/Ryujinx-Games-List/issues" target="_blank">here</a>.
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As of March 2021, Ryujinx has been tested on over 3,200 titles: ~2,700 boot past menus and into gameplay, with approximately 1,900 of those being considered playable. See the compatibility list <a href="https://github.com/Ryujinx/Ryujinx-Games-List/issues" target="_blank">here</a>.
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</h5>
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## Usage
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- **GPU**
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The GPU emulator emulates the Switch's Maxwell GPU using the OpenGL API (version 4.4 minimum) through a custom build of OpenTK. There are currently four graphics enhancements available to the end user in Ryujinx: disk shader caching, resolution scaling, aspect ratio adjustment and anisotropic filtering. These enhancements can be adjusted or toggled as desired in the GUI.
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The GPU emulator emulates the Switch's Maxwell GPU using the OpenGL API (version 4.5 minimum) through a custom build of OpenTK. There are currently four graphics enhancements available to the end user in Ryujinx: disk shader caching, resolution scaling, aspect ratio adjustment and anisotropic filtering. These enhancements can be adjusted or toggled as desired in the GUI.
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- **Input**
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- **DLC & Modifications**
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Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs and exefs) are also supported and the GUI contains a shortcut to open the respective mods folder for a particular game.
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Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs, exefs, and runtime mods such as cheats) are also supported; the GUI contains a shortcut to open the respective mods folder for a particular game.
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- **Configuration**
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