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gui: Fixes the games icon when there is an update (#3148)
* gui: Fixes the games icon when there is a game update Currently we just load the version of the update, instead of the whole NACP file. This PR fixes that. A little cleanup is made into the code to avoid duplicate things. (Closes #3039) * Fix condition
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f1460d5494
commit
ccf23fc629
1 changed files with 16 additions and 21 deletions
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@ -242,15 +242,18 @@ namespace Ryujinx.Ui.App
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}
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else
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{
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// Store the ControlFS in variable called controlFs
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GetControlFsAndTitleId(pfs, out IFileSystem controlFs, out titleId);
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// Check if there is an update available.
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if (IsUpdateApplied(titleId, out IFileSystem updatedControlFs))
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{
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// Replace the original ControlFs by the updated one.
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controlFs = updatedControlFs;
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}
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ReadControlData(controlFs, controlHolder.ByteSpan);
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// Get the title name, title ID, developer name and version number from the NACP
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version = IsUpdateApplied(titleId, out string updateVersion) ? updateVersion : controlHolder.Value.DisplayVersion.ToString();
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GetNameIdDeveloper(ref controlHolder.Value, out titleName, out _, out developer);
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GetGameInformation(ref controlHolder.Value, out titleName, out _, out developer, out version);
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// Read the icon from the ControlFS and store it as a byte array
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try
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@ -351,10 +354,7 @@ namespace Ryujinx.Ui.App
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// Read the NACP data
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Read(assetOffset + (int)nacpOffset, (int)nacpSize).AsSpan().CopyTo(controlHolder.ByteSpan);
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// Get the title name, title ID, developer name and version number from the NACP
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version = controlHolder.Value.DisplayVersion.ToString();
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GetNameIdDeveloper(ref controlHolder.Value, out titleName, out titleId, out developer);
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GetGameInformation(ref controlHolder.Value, out titleName, out titleId, out developer, out version);
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}
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else
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{
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@ -554,7 +554,7 @@ namespace Ryujinx.Ui.App
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return readableString;
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}
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private void GetNameIdDeveloper(ref ApplicationControlProperty controlData, out string titleName, out string titleId, out string publisher)
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private void GetGameInformation(ref ApplicationControlProperty controlData, out string titleName, out string titleId, out string publisher, out string version)
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{
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_ = Enum.TryParse(_desiredTitleLanguage.ToString(), out TitleLanguage desiredTitleLanguage);
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@ -611,10 +611,14 @@ namespace Ryujinx.Ui.App
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{
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titleId = "0000000000000000";
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}
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version = controlData.DisplayVersion.ToString();
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}
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private bool IsUpdateApplied(string titleId, out string version)
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private bool IsUpdateApplied(string titleId, out IFileSystem updatedControlFs)
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{
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updatedControlFs = null;
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string updatePath = "(unknown)";
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try
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@ -623,14 +627,7 @@ namespace Ryujinx.Ui.App
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if (patchNca != null && controlNca != null)
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{
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ApplicationControlProperty controlData = new ApplicationControlProperty();
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using var nacpFile = new UniqueRef<IFile>();
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controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref(), "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
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nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
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version = controlData.DisplayVersion.ToString();
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updatedControlFs = controlNca?.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None);
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return true;
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}
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@ -645,8 +642,6 @@ namespace Ryujinx.Ui.App
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Logger.Warning?.Print(LogClass.Application, $"Your key set is missing a key with the name: {exception.Name}. Errored File: {updatePath}");
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}
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version = "";
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return false;
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}
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}
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