mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-28 21:13:01 +00:00
Flush buffers and texture data through a persistent mapped buffer. (#2481)
* Use persistent buffers to flush texture data * Flush buffers via copy to persistent buffers. * Log error when timing out, small refactoring.
This commit is contained in:
parent
bb6fab2009
commit
ca5ac37cd6
5 changed files with 135 additions and 23 deletions
|
@ -876,9 +876,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// This is not cheap, avoid doing that unless strictly needed.
|
||||
/// </remarks>
|
||||
/// <returns>Host texture data</returns>
|
||||
private Span<byte> GetTextureDataFromGpu(bool blacklist, ITexture texture = null)
|
||||
private ReadOnlySpan<byte> GetTextureDataFromGpu(bool blacklist, ITexture texture = null)
|
||||
{
|
||||
Span<byte> data;
|
||||
ReadOnlySpan<byte> data;
|
||||
|
||||
if (texture != null)
|
||||
{
|
||||
|
|
|
@ -121,24 +121,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
|
||||
public byte[] GetData()
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
for (int level = 0; level < Info.Levels; level++)
|
||||
{
|
||||
size += Info.GetMipSize(level);
|
||||
}
|
||||
|
||||
byte[] data = new byte[size];
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* ptr = data)
|
||||
{
|
||||
WriteTo((IntPtr)ptr);
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
return _renderer.PersistentBuffers.Default.GetTextureData(this);
|
||||
}
|
||||
|
||||
public void WriteToPbo(int offset, bool forceBgra)
|
||||
|
|
120
Ryujinx.Graphics.OpenGL/PersistentBuffers.cs
Normal file
120
Ryujinx.Graphics.OpenGL/PersistentBuffers.cs
Normal file
|
@ -0,0 +1,120 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL.Image;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
class PersistentBuffers : IDisposable
|
||||
{
|
||||
private PersistentBuffer _main = new PersistentBuffer();
|
||||
private PersistentBuffer _background = new PersistentBuffer();
|
||||
|
||||
public PersistentBuffer Default => BackgroundContextWorker.InBackground ? _background : _main;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_main?.Dispose();
|
||||
_background?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
class PersistentBuffer : IDisposable
|
||||
{
|
||||
private IntPtr _bufferMap;
|
||||
private int _copyBufferHandle;
|
||||
private int _copyBufferSize;
|
||||
|
||||
private void EnsureBuffer(int requiredSize)
|
||||
{
|
||||
if (_copyBufferSize < requiredSize && _copyBufferHandle != 0)
|
||||
{
|
||||
GL.DeleteBuffer(_copyBufferHandle);
|
||||
|
||||
_copyBufferHandle = 0;
|
||||
}
|
||||
|
||||
if (_copyBufferHandle == 0)
|
||||
{
|
||||
_copyBufferHandle = GL.GenBuffer();
|
||||
_copyBufferSize = requiredSize;
|
||||
|
||||
GL.BindBuffer(BufferTarget.CopyWriteBuffer, _copyBufferHandle);
|
||||
GL.BufferStorage(BufferTarget.CopyWriteBuffer, requiredSize, IntPtr.Zero, BufferStorageFlags.MapReadBit | BufferStorageFlags.MapPersistentBit);
|
||||
|
||||
_bufferMap = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, IntPtr.Zero, requiredSize, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
|
||||
}
|
||||
}
|
||||
|
||||
private void Sync()
|
||||
{
|
||||
GL.MemoryBarrier(MemoryBarrierFlags.ClientMappedBufferBarrierBit);
|
||||
|
||||
IntPtr sync = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
|
||||
WaitSyncStatus syncResult = GL.ClientWaitSync(sync, ClientWaitSyncFlags.SyncFlushCommandsBit, 1000000000);
|
||||
|
||||
if (syncResult == WaitSyncStatus.TimeoutExpired)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to sync persistent buffer state within 1000ms. Continuing...");
|
||||
}
|
||||
|
||||
GL.DeleteSync(sync);
|
||||
}
|
||||
|
||||
public byte[] GetTextureData(TextureView view)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
for (int level = 0; level < view.Info.Levels; level++)
|
||||
{
|
||||
size += view.Info.GetMipSize(level);
|
||||
}
|
||||
|
||||
EnsureBuffer(size);
|
||||
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyBufferHandle);
|
||||
|
||||
view.WriteToPbo(0, false);
|
||||
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
|
||||
|
||||
byte[] data = new byte[size];
|
||||
|
||||
Sync();
|
||||
|
||||
Marshal.Copy(_bufferMap, data, 0, size);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
public byte[] GetBufferData(BufferHandle buffer, int offset, int size)
|
||||
{
|
||||
EnsureBuffer(size);
|
||||
|
||||
GL.BindBuffer(BufferTarget.CopyReadBuffer, buffer.ToInt32());
|
||||
GL.BindBuffer(BufferTarget.CopyWriteBuffer, _copyBufferHandle);
|
||||
|
||||
GL.CopyBufferSubData(BufferTarget.CopyReadBuffer, BufferTarget.CopyWriteBuffer, (IntPtr)offset, IntPtr.Zero, size);
|
||||
|
||||
GL.BindBuffer(BufferTarget.CopyWriteBuffer, 0);
|
||||
|
||||
byte[] data = new byte[size];
|
||||
|
||||
Sync();
|
||||
|
||||
Marshal.Copy(_bufferMap, data, 0, size);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_copyBufferHandle != 0)
|
||||
{
|
||||
GL.DeleteBuffer(_copyBufferHandle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -30,6 +30,8 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
|
||||
|
||||
internal PersistentBuffers PersistentBuffers { get; }
|
||||
|
||||
internal ResourcePool ResourcePool { get; }
|
||||
|
||||
internal int BufferCount { get; private set; }
|
||||
|
@ -46,6 +48,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
_textureCopy = new TextureCopy(this);
|
||||
_backgroundTextureCopy = new TextureCopy(this);
|
||||
_sync = new Sync();
|
||||
PersistentBuffers = new PersistentBuffers();
|
||||
ResourcePool = new ResourcePool();
|
||||
}
|
||||
|
||||
|
@ -90,7 +93,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
public byte[] GetBufferData(BufferHandle buffer, int offset, int size)
|
||||
{
|
||||
return Buffer.GetData(buffer, offset, size);
|
||||
return PersistentBuffers.Default.GetBufferData(buffer, offset, size);
|
||||
}
|
||||
|
||||
public Capabilities GetCapabilities()
|
||||
|
@ -177,6 +180,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
{
|
||||
_textureCopy.Dispose();
|
||||
_backgroundTextureCopy.Dispose();
|
||||
PersistentBuffers.Dispose();
|
||||
ResourcePool.Dispose();
|
||||
_pipeline.Dispose();
|
||||
_window.Dispose();
|
||||
|
|
|
@ -358,7 +358,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
};
|
||||
}
|
||||
|
||||
public static Span<byte> ConvertLinearToBlockLinear(
|
||||
public static ReadOnlySpan<byte> ConvertLinearToBlockLinear(
|
||||
int width,
|
||||
int height,
|
||||
int depth,
|
||||
|
@ -499,7 +499,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static Span<byte> ConvertLinearToLinearStrided(
|
||||
public static ReadOnlySpan<byte> ConvertLinearToLinearStrided(
|
||||
int width,
|
||||
int height,
|
||||
int blockWidth,
|
||||
|
@ -514,6 +514,11 @@ namespace Ryujinx.Graphics.Texture
|
|||
int inStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||
int lineSize = width * bytesPerPixel;
|
||||
|
||||
if (inStride == stride)
|
||||
{
|
||||
return data;
|
||||
}
|
||||
|
||||
Span<byte> output = new byte[h * stride];
|
||||
|
||||
int inOffs = 0;
|
||||
|
|
Loading…
Reference in a new issue