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Audio: Select a shared audio device by default (#574)
* Audio: Select a shared audio device by default This ensures that a non-raw audio device is selected wherever possible. * Audio: Resolve libsoundio version mismatch between bindings and binaries It turns out we were using bindings generated with libsoundio 1.1.0 git source, but the binaries we were using were built from master git source. I've rebuilt both binaries and bindings to ensure they are version matched. This should resolve all outstanding issues with libsoundio (including the Linux segfault issue, and the "cannot open device" Windows issue). * Audio: Reformat MarshalExtensions * Resolve code indentation issues
This commit is contained in:
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f73c11744e
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7 changed files with 225 additions and 151 deletions
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@ -3,21 +3,36 @@ using System.Runtime.InteropServices;
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namespace SoundIOSharp
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{
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public static class MarshalEx
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{
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public static double ReadDouble (IntPtr handle, int offset = 0)
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{
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return BitConverter.Int64BitsToDouble (Marshal.ReadInt64 (handle, offset));
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}
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public static class MarshalEx
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{
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public static double ReadDouble(IntPtr handle, int offset = 0)
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{
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return BitConverter.Int64BitsToDouble(Marshal.ReadInt64(handle, offset));
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}
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public static void WriteDouble (IntPtr handle, double value)
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{
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WriteDouble (handle, 0, value);
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}
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public static void WriteDouble(IntPtr handle, double value)
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{
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WriteDouble(handle, 0, value);
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}
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public static void WriteDouble (IntPtr handle, int offset, double value)
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{
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Marshal.WriteInt64 (handle, offset, BitConverter.DoubleToInt64Bits (value));
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}
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}
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public static void WriteDouble(IntPtr handle, int offset, double value)
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{
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Marshal.WriteInt64(handle, offset, BitConverter.DoubleToInt64Bits(value));
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}
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public static float ReadFloat(IntPtr handle, int offset = 0)
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{
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return BitConverter.Int32BitsToSingle(Marshal.ReadInt32(handle, offset));
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}
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public static void WriteFloat(IntPtr handle, float value)
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{
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WriteFloat(handle, 0, value);
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}
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public static void WriteFloat(IntPtr handle, int offset, float value)
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{
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Marshal.WriteInt32(handle, offset, BitConverter.SingleToInt32Bits(value));
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}
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}
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}
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@ -77,6 +77,12 @@ namespace SoundIOSharp
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}
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static readonly int software_latency_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("software_latency");
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public float Volume {
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get { return MarshalEx.ReadFloat (handle, volume_offset); }
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set { MarshalEx.WriteFloat (handle, volume_offset, value); }
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}
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static readonly int volume_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("volume");
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// error_callback
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public Action ErrorCallback {
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get { return error_callback; }
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@ -237,5 +243,12 @@ namespace SoundIOSharp
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return *dptr;
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}
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}
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public void SetVolume (double volume)
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{
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var ret = (SoundIoError) Natives.soundio_outstream_set_volume (handle, volume);
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if (ret != SoundIoError.SoundIoErrorNone)
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throw new SoundIOException (ret);
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}
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}
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}
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@ -178,7 +178,7 @@ namespace SoundIOSharp
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}
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[StructLayout(LayoutKind.Sequential)]
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struct SoundIoChannelLayout // soundio.h (302, 8)
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struct SoundIoChannelLayout // soundio.h (306, 8)
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{
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[CTypeDetails("Pointer<byte>")] public System.IntPtr @name;
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public int @channel_count;
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@ -187,21 +187,21 @@ namespace SoundIOSharp
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}
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[StructLayout(LayoutKind.Sequential)]
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struct SoundIoSampleRateRange // soundio.h (309, 8)
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struct SoundIoSampleRateRange // soundio.h (313, 8)
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{
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public int @min;
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public int @max;
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}
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[StructLayout(LayoutKind.Sequential)]
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struct SoundIoChannelArea // soundio.h (315, 8)
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struct SoundIoChannelArea // soundio.h (319, 8)
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{
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[CTypeDetails("Pointer<byte>")] public System.IntPtr @ptr;
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public int @step;
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}
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[StructLayout(LayoutKind.Sequential)]
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struct SoundIo // soundio.h (324, 8)
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struct SoundIo // soundio.h (328, 8)
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{
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[CTypeDetails("Pointer<void>")] public System.IntPtr @userdata;
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[CTypeDetails("Pointer<void (SoundIo *)>")] public delegate0 @on_devices_change;
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@ -215,7 +215,7 @@ namespace SoundIOSharp
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}
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[StructLayout(LayoutKind.Sequential)]
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struct SoundIoDevice // soundio.h (383, 8)
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struct SoundIoDevice // soundio.h (387, 8)
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{
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[CTypeDetails("Pointer<SoundIo>")] public System.IntPtr @soundio;
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[CTypeDetails("Pointer<byte>")] public System.IntPtr @id;
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@ -239,13 +239,14 @@ namespace SoundIOSharp
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}
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[StructLayout(LayoutKind.Sequential)]
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struct SoundIoOutStream // soundio.h (493, 8)
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struct SoundIoOutStream // soundio.h (497, 8)
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{
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[CTypeDetails("Pointer<SoundIoDevice>")] public System.IntPtr @device;
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public SoundIoFormat @format;
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public int @sample_rate;
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public SoundIoChannelLayout @layout;
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public double @software_latency;
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public float @volume;
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[CTypeDetails("Pointer<void>")] public System.IntPtr @userdata;
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[CTypeDetails("Pointer<void (SoundIoOutStream *, int, int)>")] public delegate4 @write_callback;
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[CTypeDetails("Pointer<void (SoundIoOutStream *)>")] public delegate5 @underflow_callback;
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@ -258,7 +259,7 @@ namespace SoundIOSharp
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}
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[StructLayout(LayoutKind.Sequential)]
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struct SoundIoInStream // soundio.h (595, 8)
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struct SoundIoInStream // soundio.h (600, 8)
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{
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[CTypeDetails("Pointer<SoundIoDevice>")] public System.IntPtr @device;
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public SoundIoFormat @format;
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@ -277,302 +278,306 @@ namespace SoundIOSharp
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}
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[StructLayout(LayoutKind.Sequential)]
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struct SoundIoRingBuffer // soundio.h (1167, 8)
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struct SoundIoRingBuffer // soundio.h (1170, 8)
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{
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}
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partial class Natives
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{
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const string LibraryName = "libsoundio";
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// function soundio_version_string - soundio.h (677, 28)
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// function soundio_version_string - soundio.h (682, 28)
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[DllImport(LibraryName)]
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internal static extern System.IntPtr soundio_version_string();
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// function soundio_version_major - soundio.h (679, 20)
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// function soundio_version_major - soundio.h (684, 20)
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[DllImport(LibraryName)]
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internal static extern int soundio_version_major();
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// function soundio_version_minor - soundio.h (681, 20)
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// function soundio_version_minor - soundio.h (686, 20)
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[DllImport(LibraryName)]
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internal static extern int soundio_version_minor();
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// function soundio_version_patch - soundio.h (683, 20)
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// function soundio_version_patch - soundio.h (688, 20)
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[DllImport(LibraryName)]
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internal static extern int soundio_version_patch();
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// function soundio_create - soundio.h (689, 32)
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// function soundio_create - soundio.h (694, 32)
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[DllImport(LibraryName)]
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internal static extern System.IntPtr soundio_create();
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// function soundio_destroy - soundio.h (690, 21)
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// function soundio_destroy - soundio.h (695, 21)
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[DllImport(LibraryName)]
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internal static extern void soundio_destroy([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
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// function soundio_connect - soundio.h (700, 20)
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// function soundio_connect - soundio.h (705, 20)
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[DllImport(LibraryName)]
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internal static extern int soundio_connect([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
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// function soundio_connect_backend - soundio.h (712, 20)
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// function soundio_connect_backend - soundio.h (717, 20)
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[DllImport(LibraryName)]
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internal static extern int soundio_connect_backend([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio, SoundIoBackend @backend);
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// function soundio_disconnect - soundio.h (713, 21)
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// function soundio_disconnect - soundio.h (718, 21)
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[DllImport(LibraryName)]
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internal static extern void soundio_disconnect([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
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// function soundio_strerror - soundio.h (716, 28)
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// function soundio_strerror - soundio.h (721, 28)
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[DllImport(LibraryName)]
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internal static extern System.IntPtr soundio_strerror(int @error);
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// function soundio_backend_name - soundio.h (718, 28)
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// function soundio_backend_name - soundio.h (723, 28)
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[DllImport(LibraryName)]
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internal static extern System.IntPtr soundio_backend_name(SoundIoBackend @backend);
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// function soundio_backend_count - soundio.h (721, 20)
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// function soundio_backend_count - soundio.h (726, 20)
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[DllImport(LibraryName)]
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internal static extern int soundio_backend_count([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
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// function soundio_get_backend - soundio.h (724, 36)
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// function soundio_get_backend - soundio.h (729, 36)
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[DllImport(LibraryName)]
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internal static extern SoundIoBackend soundio_get_backend([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio, int @index);
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// function soundio_have_backend - soundio.h (727, 21)
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// function soundio_have_backend - soundio.h (732, 21)
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[DllImport(LibraryName)]
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internal static extern bool soundio_have_backend(SoundIoBackend @backend);
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// function soundio_flush_events - soundio.h (751, 21)
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// function soundio_flush_events - soundio.h (756, 21)
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[DllImport(LibraryName)]
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internal static extern void soundio_flush_events([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
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// function soundio_wait_events - soundio.h (755, 21)
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// function soundio_wait_events - soundio.h (760, 21)
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[DllImport(LibraryName)]
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internal static extern void soundio_wait_events([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
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// function soundio_wakeup - soundio.h (758, 21)
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// function soundio_wakeup - soundio.h (763, 21)
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[DllImport(LibraryName)]
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internal static extern void soundio_wakeup([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
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// function soundio_force_device_scan - soundio.h (775, 21)
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// function soundio_force_device_scan - soundio.h (780, 21)
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[DllImport(LibraryName)]
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internal static extern void soundio_force_device_scan([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
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// function soundio_channel_layout_equal - soundio.h (782, 21)
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// function soundio_channel_layout_equal - soundio.h (787, 21)
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[DllImport(LibraryName)]
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internal static extern bool soundio_channel_layout_equal([CTypeDetails("Pointer<SoundIoChannelLayout>")]System.IntPtr @a, [CTypeDetails("Pointer<SoundIoChannelLayout>")]System.IntPtr @b);
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// function soundio_get_channel_name - soundio.h (786, 28)
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// function soundio_get_channel_name - soundio.h (791, 28)
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[DllImport(LibraryName)]
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internal static extern System.IntPtr soundio_get_channel_name(SoundIoChannelId @id);
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// function soundio_parse_channel_id - soundio.h (790, 38)
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// function soundio_parse_channel_id - soundio.h (795, 38)
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[DllImport(LibraryName)]
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internal static extern SoundIoChannelId soundio_parse_channel_id([CTypeDetails("Pointer<byte>")]System.IntPtr @str, int @str_len);
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// function soundio_channel_layout_builtin_count - soundio.h (793, 20)
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// function soundio_channel_layout_builtin_count - soundio.h (798, 20)
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[DllImport(LibraryName)]
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internal static extern int soundio_channel_layout_builtin_count();
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// function soundio_channel_layout_get_builtin - soundio.h (798, 51)
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// function soundio_channel_layout_get_builtin - soundio.h (803, 51)
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[DllImport(LibraryName)]
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internal static extern System.IntPtr soundio_channel_layout_get_builtin(int @index);
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// function soundio_channel_layout_get_default - soundio.h (801, 51)
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// function soundio_channel_layout_get_default - soundio.h (806, 51)
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[DllImport(LibraryName)]
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internal static extern System.IntPtr soundio_channel_layout_get_default(int @channel_count);
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// function soundio_channel_layout_find_channel - soundio.h (804, 20)
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// function soundio_channel_layout_find_channel - soundio.h (809, 20)
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[DllImport(LibraryName)]
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internal static extern int soundio_channel_layout_find_channel([CTypeDetails("Pointer<SoundIoChannelLayout>")]System.IntPtr @layout, SoundIoChannelId @channel);
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// function soundio_channel_layout_detect_builtin - soundio.h (809, 21)
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// function soundio_channel_layout_detect_builtin - soundio.h (814, 21)
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[DllImport(LibraryName)]
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internal static extern bool soundio_channel_layout_detect_builtin([CTypeDetails("Pointer<SoundIoChannelLayout>")]System.IntPtr @layout);
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// function soundio_best_matching_channel_layout - soundio.h (814, 51)
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// function soundio_best_matching_channel_layout - soundio.h (819, 51)
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[DllImport(LibraryName)]
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internal static extern System.IntPtr soundio_best_matching_channel_layout([CTypeDetails("Pointer<SoundIoChannelLayout>")]System.IntPtr @preferred_layouts, int @preferred_layout_count, [CTypeDetails("Pointer<SoundIoChannelLayout>")]System.IntPtr @available_layouts, int @available_layout_count);
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// function soundio_sort_channel_layouts - soundio.h (819, 21)
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// function soundio_sort_channel_layouts - soundio.h (824, 21)
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[DllImport(LibraryName)]
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internal static extern void soundio_sort_channel_layouts([CTypeDetails("Pointer<SoundIoChannelLayout>")]System.IntPtr @layouts, int @layout_count);
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// function soundio_get_bytes_per_sample - soundio.h (825, 20)
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// function soundio_get_bytes_per_sample - soundio.h (830, 20)
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[DllImport(LibraryName)]
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internal static extern int soundio_get_bytes_per_sample(SoundIoFormat @format);
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// function soundio_get_bytes_per_frame - soundio.h (828, 19)
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// function soundio_get_bytes_per_frame - soundio.h (833, 19)
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[DllImport(LibraryName)]
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internal static extern int soundio_get_bytes_per_frame(SoundIoFormat @format, int @channel_count);
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// function soundio_get_bytes_per_second - soundio.h (833, 19)
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// function soundio_get_bytes_per_second - soundio.h (838, 19)
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[DllImport(LibraryName)]
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internal static extern int soundio_get_bytes_per_second(SoundIoFormat @format, int @channel_count, int @sample_rate);
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// function soundio_format_string - soundio.h (840, 29)
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// function soundio_format_string - soundio.h (845, 29)
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[DllImport(LibraryName)]
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internal static extern System.IntPtr soundio_format_string(SoundIoFormat @format);
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// function soundio_input_device_count - soundio.h (856, 20)
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// function soundio_input_device_count - soundio.h (861, 20)
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[DllImport(LibraryName)]
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internal static extern int soundio_input_device_count([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
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// function soundio_output_device_count - soundio.h (859, 20)
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// function soundio_output_device_count - soundio.h (864, 20)
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[DllImport(LibraryName)]
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internal static extern int soundio_output_device_count([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
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// function soundio_get_input_device - soundio.h (865, 38)
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// function soundio_get_input_device - soundio.h (870, 38)
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[DllImport(LibraryName)]
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internal static extern System.IntPtr soundio_get_input_device([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio, int @index);
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// function soundio_get_output_device - soundio.h (870, 38)
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// function soundio_get_output_device - soundio.h (875, 38)
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[DllImport(LibraryName)]
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internal static extern System.IntPtr soundio_get_output_device([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio, int @index);
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// function soundio_default_input_device_index - soundio.h (875, 20)
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// function soundio_default_input_device_index - soundio.h (880, 20)
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[DllImport(LibraryName)]
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internal static extern int soundio_default_input_device_index([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
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// function soundio_default_output_device_index - soundio.h (880, 20)
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// function soundio_default_output_device_index - soundio.h (885, 20)
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[DllImport(LibraryName)]
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internal static extern int soundio_default_output_device_index([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
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// function soundio_device_ref - soundio.h (883, 21)
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// function soundio_device_ref - soundio.h (888, 21)
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[DllImport(LibraryName)]
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internal static extern void soundio_device_ref([CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @device);
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// function soundio_device_unref - soundio.h (886, 21)
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// function soundio_device_unref - soundio.h (891, 21)
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[DllImport(LibraryName)]
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internal static extern void soundio_device_unref([CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @device);
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// function soundio_device_equal - soundio.h (890, 21)
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// function soundio_device_equal - soundio.h (895, 21)
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[DllImport(LibraryName)]
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internal static extern bool soundio_device_equal([CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @a, [CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @b);
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// function soundio_device_sort_channel_layouts - soundio.h (895, 21)
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// function soundio_device_sort_channel_layouts - soundio.h (900, 21)
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[DllImport(LibraryName)]
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internal static extern void soundio_device_sort_channel_layouts([CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @device);
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// function soundio_device_supports_format - soundio.h (899, 21)
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// function soundio_device_supports_format - soundio.h (904, 21)
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[DllImport(LibraryName)]
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internal static extern bool soundio_device_supports_format([CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @device, SoundIoFormat @format);
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// function soundio_device_supports_layout - soundio.h (904, 21)
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// function soundio_device_supports_layout - soundio.h (909, 21)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern bool soundio_device_supports_layout([CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @device, [CTypeDetails("Pointer<SoundIoChannelLayout>")]System.IntPtr @layout);
|
||||
|
||||
// function soundio_device_supports_sample_rate - soundio.h (909, 21)
|
||||
// function soundio_device_supports_sample_rate - soundio.h (914, 21)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern bool soundio_device_supports_sample_rate([CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @device, int @sample_rate);
|
||||
|
||||
// function soundio_device_nearest_sample_rate - soundio.h (914, 20)
|
||||
// function soundio_device_nearest_sample_rate - soundio.h (919, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_device_nearest_sample_rate([CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @device, int @sample_rate);
|
||||
|
||||
// function soundio_outstream_create - soundio.h (924, 41)
|
||||
// function soundio_outstream_create - soundio.h (929, 41)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern System.IntPtr soundio_outstream_create([CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @device);
|
||||
|
||||
// function soundio_outstream_destroy - soundio.h (926, 21)
|
||||
// function soundio_outstream_destroy - soundio.h (931, 21)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern void soundio_outstream_destroy([CTypeDetails("Pointer<SoundIoOutStream>")]System.IntPtr @outstream);
|
||||
|
||||
// function soundio_outstream_open - soundio.h (950, 20)
|
||||
// function soundio_outstream_open - soundio.h (954, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_outstream_open([CTypeDetails("Pointer<SoundIoOutStream>")]System.IntPtr @outstream);
|
||||
|
||||
// function soundio_outstream_start - soundio.h (961, 20)
|
||||
// function soundio_outstream_start - soundio.h (965, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_outstream_start([CTypeDetails("Pointer<SoundIoOutStream>")]System.IntPtr @outstream);
|
||||
|
||||
// function soundio_outstream_begin_write - soundio.h (993, 20)
|
||||
// function soundio_outstream_begin_write - soundio.h (997, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_outstream_begin_write([CTypeDetails("Pointer<SoundIoOutStream>")]System.IntPtr @outstream, [CTypeDetails("Pointer<System.IntPtr>")]System.IntPtr @areas, [CTypeDetails("Pointer<int>")]System.IntPtr @frame_count);
|
||||
|
||||
// function soundio_outstream_end_write - soundio.h (1005, 20)
|
||||
// function soundio_outstream_end_write - soundio.h (1009, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_outstream_end_write([CTypeDetails("Pointer<SoundIoOutStream>")]System.IntPtr @outstream);
|
||||
|
||||
// function soundio_outstream_clear_buffer - soundio.h (1020, 20)
|
||||
// function soundio_outstream_clear_buffer - soundio.h (1024, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_outstream_clear_buffer([CTypeDetails("Pointer<SoundIoOutStream>")]System.IntPtr @outstream);
|
||||
|
||||
// function soundio_outstream_pause - soundio.h (1041, 20)
|
||||
// function soundio_outstream_pause - soundio.h (1045, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_outstream_pause([CTypeDetails("Pointer<SoundIoOutStream>")]System.IntPtr @outstream, bool @pause);
|
||||
|
||||
// function soundio_outstream_get_latency - soundio.h (1054, 20)
|
||||
// function soundio_outstream_get_latency - soundio.h (1058, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_outstream_get_latency([CTypeDetails("Pointer<SoundIoOutStream>")]System.IntPtr @outstream, [CTypeDetails("Pointer<double>")]System.IntPtr @out_latency);
|
||||
|
||||
// function soundio_instream_create - soundio.h (1064, 40)
|
||||
// function soundio_outstream_set_volume - soundio.h (1061, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_outstream_set_volume([CTypeDetails("Pointer<SoundIoOutStream>")]System.IntPtr @outstream, double @volume);
|
||||
|
||||
// function soundio_instream_create - soundio.h (1071, 40)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern System.IntPtr soundio_instream_create([CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @device);
|
||||
|
||||
// function soundio_instream_destroy - soundio.h (1066, 21)
|
||||
// function soundio_instream_destroy - soundio.h (1073, 21)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern void soundio_instream_destroy([CTypeDetails("Pointer<SoundIoInStream>")]System.IntPtr @instream);
|
||||
|
||||
// function soundio_instream_open - soundio.h (1086, 20)
|
||||
// function soundio_instream_open - soundio.h (1093, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_instream_open([CTypeDetails("Pointer<SoundIoInStream>")]System.IntPtr @instream);
|
||||
|
||||
// function soundio_instream_start - soundio.h (1095, 20)
|
||||
// function soundio_instream_start - soundio.h (1102, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_instream_start([CTypeDetails("Pointer<SoundIoInStream>")]System.IntPtr @instream);
|
||||
|
||||
// function soundio_instream_begin_read - soundio.h (1126, 20)
|
||||
// function soundio_instream_begin_read - soundio.h (1133, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_instream_begin_read([CTypeDetails("Pointer<SoundIoInStream>")]System.IntPtr @instream, [CTypeDetails("Pointer<System.IntPtr>")]System.IntPtr @areas, [CTypeDetails("Pointer<int>")]System.IntPtr @frame_count);
|
||||
|
||||
// function soundio_instream_end_read - soundio.h (1136, 20)
|
||||
// function soundio_instream_end_read - soundio.h (1143, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_instream_end_read([CTypeDetails("Pointer<SoundIoInStream>")]System.IntPtr @instream);
|
||||
|
||||
// function soundio_instream_pause - soundio.h (1149, 20)
|
||||
// function soundio_instream_pause - soundio.h (1156, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_instream_pause([CTypeDetails("Pointer<SoundIoInStream>")]System.IntPtr @instream, bool @pause);
|
||||
|
||||
// function soundio_instream_get_latency - soundio.h (1159, 20)
|
||||
// function soundio_instream_get_latency - soundio.h (1166, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_instream_get_latency([CTypeDetails("Pointer<SoundIoInStream>")]System.IntPtr @instream, [CTypeDetails("Pointer<double>")]System.IntPtr @out_latency);
|
||||
|
||||
// function soundio_ring_buffer_create - soundio.h (1173, 42)
|
||||
// function soundio_ring_buffer_create - soundio.h (1181, 42)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern System.IntPtr soundio_ring_buffer_create([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio, int @requested_capacity);
|
||||
|
||||
// function soundio_ring_buffer_destroy - soundio.h (1174, 21)
|
||||
// function soundio_ring_buffer_destroy - soundio.h (1182, 21)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern void soundio_ring_buffer_destroy([CTypeDetails("Pointer<SoundIoRingBuffer>")]System.IntPtr @ring_buffer);
|
||||
|
||||
// function soundio_ring_buffer_capacity - soundio.h (1178, 20)
|
||||
// function soundio_ring_buffer_capacity - soundio.h (1186, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_ring_buffer_capacity([CTypeDetails("Pointer<SoundIoRingBuffer>")]System.IntPtr @ring_buffer);
|
||||
|
||||
// function soundio_ring_buffer_write_ptr - soundio.h (1181, 22)
|
||||
// function soundio_ring_buffer_write_ptr - soundio.h (1189, 22)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern System.IntPtr soundio_ring_buffer_write_ptr([CTypeDetails("Pointer<SoundIoRingBuffer>")]System.IntPtr @ring_buffer);
|
||||
|
||||
// function soundio_ring_buffer_advance_write_ptr - soundio.h (1183, 21)
|
||||
// function soundio_ring_buffer_advance_write_ptr - soundio.h (1191, 21)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern void soundio_ring_buffer_advance_write_ptr([CTypeDetails("Pointer<SoundIoRingBuffer>")]System.IntPtr @ring_buffer, int @count);
|
||||
|
||||
// function soundio_ring_buffer_read_ptr - soundio.h (1186, 22)
|
||||
// function soundio_ring_buffer_read_ptr - soundio.h (1194, 22)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern System.IntPtr soundio_ring_buffer_read_ptr([CTypeDetails("Pointer<SoundIoRingBuffer>")]System.IntPtr @ring_buffer);
|
||||
|
||||
// function soundio_ring_buffer_advance_read_ptr - soundio.h (1188, 21)
|
||||
// function soundio_ring_buffer_advance_read_ptr - soundio.h (1196, 21)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern void soundio_ring_buffer_advance_read_ptr([CTypeDetails("Pointer<SoundIoRingBuffer>")]System.IntPtr @ring_buffer, int @count);
|
||||
|
||||
// function soundio_ring_buffer_fill_count - soundio.h (1191, 20)
|
||||
// function soundio_ring_buffer_fill_count - soundio.h (1199, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_ring_buffer_fill_count([CTypeDetails("Pointer<SoundIoRingBuffer>")]System.IntPtr @ring_buffer);
|
||||
|
||||
// function soundio_ring_buffer_free_count - soundio.h (1194, 20)
|
||||
// function soundio_ring_buffer_free_count - soundio.h (1202, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_ring_buffer_free_count([CTypeDetails("Pointer<SoundIoRingBuffer>")]System.IntPtr @ring_buffer);
|
||||
|
||||
// function soundio_ring_buffer_clear - soundio.h (1197, 21)
|
||||
// function soundio_ring_buffer_clear - soundio.h (1205, 21)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern void soundio_ring_buffer_clear([CTypeDetails("Pointer<SoundIoRingBuffer>")]System.IntPtr @ring_buffer);
|
||||
|
||||
|
|
|
@ -36,60 +36,7 @@ namespace Ryujinx.Audio
|
|||
{
|
||||
get
|
||||
{
|
||||
SoundIO context = null;
|
||||
SoundIODevice device = null;
|
||||
SoundIOOutStream stream = null;
|
||||
|
||||
bool backendDisconnected = false;
|
||||
|
||||
try
|
||||
{
|
||||
context = new SoundIO();
|
||||
|
||||
context.OnBackendDisconnect = (i) => {
|
||||
backendDisconnected = true;
|
||||
};
|
||||
|
||||
context.Connect();
|
||||
context.FlushEvents();
|
||||
|
||||
if(backendDisconnected)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
device = context.GetOutputDevice(context.DefaultOutputDeviceIndex);
|
||||
|
||||
if(device == null || backendDisconnected)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
stream = device.CreateOutStream();
|
||||
|
||||
if(stream == null || backendDisconnected)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if(stream != null)
|
||||
{
|
||||
stream.Dispose();
|
||||
}
|
||||
|
||||
if(context != null)
|
||||
{
|
||||
context.Dispose();
|
||||
}
|
||||
}
|
||||
return IsSupportedInternal();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -103,7 +50,7 @@ namespace Ryujinx.Audio
|
|||
m_AudioContext.Connect();
|
||||
m_AudioContext.FlushEvents();
|
||||
|
||||
m_AudioDevice = m_AudioContext.GetOutputDevice(m_AudioContext.DefaultOutputDeviceIndex);
|
||||
m_AudioDevice = FindNonRawDefaultAudioDevice(m_AudioContext, true);
|
||||
m_TrackPool = new SoundIoAudioTrackPool(m_AudioContext, m_AudioDevice, MaximumTracks);
|
||||
}
|
||||
|
||||
|
@ -244,5 +191,99 @@ namespace Ryujinx.Audio
|
|||
m_AudioContext.Disconnect();
|
||||
m_AudioContext.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Searches for a shared version of the default audio device
|
||||
/// </summary>
|
||||
/// <param name="audioContext">The <see cref="SoundIO"/> audio context</param>
|
||||
/// <param name="fallback">Whether to fallback to the raw default audio device if a non-raw device cannot be found</param>
|
||||
private static SoundIODevice FindNonRawDefaultAudioDevice(SoundIO audioContext, bool fallback = false)
|
||||
{
|
||||
SoundIODevice defaultAudioDevice = audioContext.GetOutputDevice(audioContext.DefaultOutputDeviceIndex);
|
||||
|
||||
if(!defaultAudioDevice.IsRaw)
|
||||
{
|
||||
return defaultAudioDevice;
|
||||
}
|
||||
|
||||
for(var i = 0; i < audioContext.BackendCount; i++)
|
||||
{
|
||||
SoundIODevice audioDevice = audioContext.GetOutputDevice(i);
|
||||
|
||||
if (audioDevice.Id == defaultAudioDevice.Id && !audioDevice.IsRaw)
|
||||
{
|
||||
return audioDevice;
|
||||
}
|
||||
}
|
||||
|
||||
return fallback ? defaultAudioDevice : null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines if SoundIO can connect to a supported backend
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private static bool IsSupportedInternal()
|
||||
{
|
||||
SoundIO context = null;
|
||||
SoundIODevice device = null;
|
||||
SoundIOOutStream stream = null;
|
||||
|
||||
bool backendDisconnected = false;
|
||||
|
||||
try
|
||||
{
|
||||
context = new SoundIO();
|
||||
|
||||
context.OnBackendDisconnect = (i) => {
|
||||
backendDisconnected = true;
|
||||
};
|
||||
|
||||
context.Connect();
|
||||
context.FlushEvents();
|
||||
|
||||
if(backendDisconnected)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if(context.OutputDeviceCount == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
device = FindNonRawDefaultAudioDevice(context);
|
||||
|
||||
if(device == null || backendDisconnected)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
stream = device.CreateOutStream();
|
||||
|
||||
if(stream == null || backendDisconnected)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if(stream != null)
|
||||
{
|
||||
stream.Dispose();
|
||||
}
|
||||
|
||||
if(context != null)
|
||||
{
|
||||
context.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue