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Use index fragment shader output when dual source blend is enabled (#4404)
* Use index fragment shader output when dual source blend is enabled * Shader cache version bump * Actually set DualSourceBlendEnabled to true * Fix XML doc --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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parent
52d6f2e656
commit
c532118d94
12 changed files with 141 additions and 25 deletions
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@ -38,4 +38,25 @@ namespace Ryujinx.Graphics.GAL
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Src1AlphaGl = 0xc902,
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OneMinusSrc1AlphaGl = 0xc903
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}
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public static class BlendFactorExtensions
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{
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public static bool IsDualSource(this BlendFactor factor)
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{
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switch (factor)
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{
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case BlendFactor.Src1Color:
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case BlendFactor.Src1ColorGl:
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case BlendFactor.Src1Alpha:
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case BlendFactor.Src1AlphaGl:
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case BlendFactor.OneMinusSrc1Color:
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case BlendFactor.OneMinusSrc1ColorGl:
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case BlendFactor.OneMinusSrc1Alpha:
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case BlendFactor.OneMinusSrc1AlphaGl:
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return true;
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}
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return false;
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}
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}
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}
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@ -328,5 +328,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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Signal();
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}
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}
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/// <summary>
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/// Sets the dual-source blend enabled state.
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/// </summary>
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/// <param name="enabled">True if blending is enabled and using dual-source blend</param>
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public void SetDualSourceBlendEnabled(bool enabled)
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{
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if (enabled != _graphics.DualSourceBlendEnable)
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{
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_graphics.DualSourceBlendEnable = enabled;
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Signal();
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}
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}
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}
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}
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@ -1183,6 +1183,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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bool blendIndependent = _state.State.BlendIndependent;
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ColorF blendConstant = _state.State.BlendConstant;
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bool dualSourceBlendEnabled = false;
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if (blendIndependent)
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{
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for (int index = 0; index < Constants.TotalRenderTargets; index++)
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@ -1200,6 +1202,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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FilterBlendFactor(blend.AlphaSrcFactor, index),
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FilterBlendFactor(blend.AlphaDstFactor, index));
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if (enable &&
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(blend.ColorSrcFactor.IsDualSource() ||
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blend.ColorDstFactor.IsDualSource() ||
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blend.AlphaSrcFactor.IsDualSource() ||
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blend.AlphaDstFactor.IsDualSource()))
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{
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dualSourceBlendEnabled = true;
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}
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_pipeline.BlendDescriptors[index] = descriptor;
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_context.Renderer.Pipeline.SetBlendState(index, descriptor);
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}
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@ -1219,12 +1230,23 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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FilterBlendFactor(blend.AlphaSrcFactor, 0),
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FilterBlendFactor(blend.AlphaDstFactor, 0));
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if (enable &&
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(blend.ColorSrcFactor.IsDualSource() ||
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blend.ColorDstFactor.IsDualSource() ||
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blend.AlphaSrcFactor.IsDualSource() ||
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blend.AlphaDstFactor.IsDualSource()))
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{
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dualSourceBlendEnabled = true;
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}
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for (int index = 0; index < Constants.TotalRenderTargets; index++)
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{
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_pipeline.BlendDescriptors[index] = descriptor;
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_context.Renderer.Pipeline.SetBlendState(index, descriptor);
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}
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}
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_currentSpecState.SetDualSourceBlendEnabled(dualSourceBlendEnabled);
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}
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/// <summary>
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@ -141,6 +141,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters;
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}
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/// <inheritdoc/>
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public bool QueryDualSourceBlendEnable()
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{
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return _oldSpecState.GraphicsState.DualSourceBlendEnable;
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}
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/// <inheritdoc/>
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public InputTopology QueryPrimitiveTopology()
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{
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 4368;
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private const uint CodeGenVersion = 4404;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -157,6 +157,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer;
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}
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/// <inheritdoc/>
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public bool QueryDualSourceBlendEnable()
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{
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return _state.GraphicsState.DualSourceBlendEnable;
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}
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/// <inheritdoc/>
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public InputTopology QueryPrimitiveTopology()
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{
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@ -92,6 +92,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </summary>
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public Array8<AttributeType> FragmentOutputTypes;
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/// <summary>
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/// Indicates whether dual source blend is enabled.
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/// </summary>
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public bool DualSourceBlendEnable;
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/// <summary>
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/// Creates a new GPU graphics state.
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/// </summary>
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@ -111,6 +116,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
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/// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
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/// <param name="fragmentOutputTypes">Type of the fragment shader outputs</param>
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/// <param name="dualSourceBlendEnable">Type of the vertex attributes consumed by the shader</param>
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public GpuChannelGraphicsState(
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bool earlyZForce,
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PrimitiveTopology topology,
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@ -127,7 +133,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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ref Array32<AttributeType> attributeTypes,
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bool hasConstantBufferDrawParameters,
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bool hasUnalignedStorageBuffer,
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ref Array8<AttributeType> fragmentOutputTypes)
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ref Array8<AttributeType> fragmentOutputTypes,
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bool dualSourceBlendEnable)
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{
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EarlyZForce = earlyZForce;
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Topology = topology;
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@ -145,6 +152,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
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HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
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FragmentOutputTypes = fragmentOutputTypes;
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DualSourceBlendEnable = dualSourceBlendEnable;
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}
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}
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}
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@ -535,6 +535,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return false;
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}
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if (graphicsState.DualSourceBlendEnable != GraphicsState.DualSourceBlendEnable)
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{
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return false;
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}
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return Matches(channel, ref poolState, checkTextures, isCompute: false);
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}
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@ -833,31 +833,13 @@ namespace Ryujinx.Graphics.OpenGL
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(BlendingFactorSrc)blend.AlphaSrcFactor.Convert(),
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(BlendingFactorDest)blend.AlphaDstFactor.Convert());
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static bool IsDualSource(BlendFactor factor)
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{
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switch (factor)
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{
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case BlendFactor.Src1Color:
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case BlendFactor.Src1ColorGl:
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case BlendFactor.Src1Alpha:
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case BlendFactor.Src1AlphaGl:
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case BlendFactor.OneMinusSrc1Color:
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case BlendFactor.OneMinusSrc1ColorGl:
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case BlendFactor.OneMinusSrc1Alpha:
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case BlendFactor.OneMinusSrc1AlphaGl:
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return true;
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}
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return false;
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}
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EnsureFramebuffer();
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_framebuffer.SetDualSourceBlend(
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IsDualSource(blend.ColorSrcFactor) ||
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IsDualSource(blend.ColorDstFactor) ||
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IsDualSource(blend.AlphaSrcFactor) ||
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IsDualSource(blend.AlphaDstFactor));
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blend.ColorSrcFactor.IsDualSource() ||
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blend.ColorDstFactor.IsDualSource() ||
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blend.AlphaSrcFactor.IsDualSource() ||
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blend.AlphaDstFactor.IsDualSource());
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if (_blendConstant != blend.BlendConstant)
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{
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@ -612,6 +612,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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else
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{
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int usedAttributes = context.Config.UsedOutputAttributes;
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if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
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{
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int firstOutput = BitOperations.TrailingZeroCount(usedAttributes);
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int mask = 3 << firstOutput;
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if ((usedAttributes & mask) == mask)
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{
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usedAttributes &= ~mask;
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DeclareOutputDualSourceBlendAttribute(context, firstOutput);
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}
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}
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while (usedAttributes != 0)
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{
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int index = BitOperations.TrailingZeroCount(usedAttributes);
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@ -690,6 +703,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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}
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private static void DeclareOutputDualSourceBlendAttribute(CodeGenContext context, int attr)
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{
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string name = $"{DefaultNames.OAttributePrefix}{attr}";
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string name2 = $"{DefaultNames.OAttributePrefix}{(attr + 1)}";
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context.AppendLine($"layout (location = {attr}, index = 0) out vec4 {name};");
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context.AppendLine($"layout (location = {attr}, index = 1) out vec4 {name2};");
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}
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private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
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{
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foreach (int attr in attrs.Order())
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@ -6,6 +6,7 @@ using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Numerics;
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using static Spv.Specification;
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namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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@ -622,7 +623,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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else if (attr >= AttributeConsts.FragmentOutputColorBase && attr < AttributeConsts.FragmentOutputColorEnd)
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{
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int location = (attr - AttributeConsts.FragmentOutputColorBase) / 16;
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context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
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if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
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{
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int firstLocation = BitOperations.TrailingZeroCount(context.Config.UsedOutputAttributes);
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int index = location - firstLocation;
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int mask = 3 << firstLocation;
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if ((uint)index < 2 && (context.Config.UsedOutputAttributes & mask) == mask)
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{
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context.Decorate(spvVar, Decoration.Location, (LiteralInteger)firstLocation);
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context.Decorate(spvVar, Decoration.Index, (LiteralInteger)index);
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}
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else
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{
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context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
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}
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}
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else
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{
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context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
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}
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}
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if (!isOutAttr)
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@ -205,6 +205,15 @@ namespace Ryujinx.Graphics.Shader
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return false;
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}
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/// <summary>
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/// Queries dual source blend state.
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/// </summary>
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/// <returns>True if blending is enabled with a dual source blend equation, false otherwise</returns>
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bool QueryDualSourceBlendEnable()
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{
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return false;
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}
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/// <summary>
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/// Queries host about the presence of the FrontFacing built-in variable bug.
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/// </summary>
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