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Do not force scissor on clear if scissor is disabled (#3258)
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@ -525,7 +525,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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int scissorW = screenScissorState.Width;
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int scissorH = screenScissorState.Height;
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if (clearAffectedByScissor)
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if (clearAffectedByScissor && _state.State.ScissorState[0].Enable)
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{
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ref var scissorState = ref _state.State.ScissorState[0];
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