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Add RG16Unorm & R16Uint (#456)
* Implement B5G6R5Unorm & BGR5A1Unorm * Add RG16Unorm, R16Uint
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1 changed files with 3 additions and 1 deletions
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@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Texture
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{ GalTextureFormat.G8R8, GalImageFormat.G8R8 | Snorm | Unorm | Sint | Uint },
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{ GalTextureFormat.R16, GalImageFormat.R16 | Snorm | Unorm | Sint | Uint | Sfloat },
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{ GalTextureFormat.R8, GalImageFormat.R8 | Snorm | Unorm | Sint | Uint },
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{ GalTextureFormat.R16G16, GalImageFormat.R16G16 | Snorm | Sfloat },
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{ GalTextureFormat.R16G16, GalImageFormat.R16G16 | Snorm | Unorm | Sfloat },
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{ GalTextureFormat.R32, GalImageFormat.R32 | Sint | Uint | Sfloat },
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{ GalTextureFormat.A4B4G4R4, GalImageFormat.A4B4G4R4 | Unorm },
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{ GalTextureFormat.A1B5G5R5, GalImageFormat.A1R5G5B5 | Unorm },
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@ -185,6 +185,7 @@ namespace Ryujinx.Graphics.Texture
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case GalSurfaceFormat.RGBA8Srgb: return GalImageFormat.A8B8G8R8_SRGB;
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case GalSurfaceFormat.RGBA8Snorm: return GalImageFormat.A8B8G8R8 | Snorm;
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case GalSurfaceFormat.RG16Snorm: return GalImageFormat.R16G16 | Snorm;
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case GalSurfaceFormat.RG16Unorm: return GalImageFormat.R16G16 | Unorm;
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case GalSurfaceFormat.RG16Float: return GalImageFormat.R16G16 | Sfloat;
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case GalSurfaceFormat.R11G11B10Float: return GalImageFormat.B10G11R11 | Sfloat;
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case GalSurfaceFormat.R32Float: return GalImageFormat.R32 | Sfloat;
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@ -192,6 +193,7 @@ namespace Ryujinx.Graphics.Texture
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case GalSurfaceFormat.RG8Snorm: return GalImageFormat.R8 | Snorm;
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case GalSurfaceFormat.R16Float: return GalImageFormat.R16 | Sfloat;
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case GalSurfaceFormat.R16Unorm: return GalImageFormat.R16 | Unorm;
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case GalSurfaceFormat.R16Uint: return GalImageFormat.R16 | Uint;
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case GalSurfaceFormat.R8Unorm: return GalImageFormat.R8 | Unorm;
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case GalSurfaceFormat.B5G6R5Unorm: return GalImageFormat.B5G6R5 | Unorm;
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case GalSurfaceFormat.BGR5A1Unorm: return GalImageFormat.A1R5G5B5 | Unorm;
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