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Add missing TextureCubeMapArray texture type entry (#657)
* Add missing TextureCubeMapArray texture type entry * Duplicate comment from other Create path
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@ -95,6 +95,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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type,
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type,
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IntPtr.Zero);
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IntPtr.Zero);
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break;
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break;
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// Cube map arrays are just 2D texture arrays with 6 entries
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// per cube map so we can handle them in the same way
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case TextureTarget.TextureCubeMapArray:
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case TextureTarget.Texture2DArray:
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case TextureTarget.Texture2DArray:
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GL.TexImage3D(
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GL.TexImage3D(
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target,
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target,
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