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misc: Fix obsolete warnings in Ryujinx.Graphics.Vulkan (#4020)
Was caused by some merges after the Silk.NET update
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commit
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2 changed files with 9 additions and 9 deletions
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@ -637,10 +637,10 @@ namespace Ryujinx.Graphics.Vulkan
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cbs.CommandBuffer,
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cbs.CommandBuffer,
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src.GetImage().Get(cbs).Value,
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src.GetImage().Get(cbs).Value,
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TextureStorage.DefaultAccessMask,
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TextureStorage.DefaultAccessMask,
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AccessFlags.AccessShaderReadBit,
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AccessFlags.ShaderReadBit,
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PipelineStageFlags.PipelineStageAllCommandsBit,
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PipelineStageFlags.AllCommandsBit,
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PipelineStageFlags.PipelineStageFragmentShaderBit,
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PipelineStageFlags.FragmentShaderBit,
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ImageAspectFlags.ImageAspectColorBit,
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ImageAspectFlags.ColorBit,
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src.FirstLayer + srcLayer,
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src.FirstLayer + srcLayer,
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src.FirstLevel,
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src.FirstLevel,
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depth,
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depth,
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@ -726,11 +726,11 @@ namespace Ryujinx.Graphics.Vulkan
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gd.Api,
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gd.Api,
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cbs.CommandBuffer,
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cbs.CommandBuffer,
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dst.GetImage().Get(cbs).Value,
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dst.GetImage().Get(cbs).Value,
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AccessFlags.AccessColorAttachmentWriteBit,
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AccessFlags.ColorAttachmentWriteBit,
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TextureStorage.DefaultAccessMask,
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TextureStorage.DefaultAccessMask,
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PipelineStageFlags.PipelineStageFragmentShaderBit,
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PipelineStageFlags.FragmentShaderBit,
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PipelineStageFlags.PipelineStageAllCommandsBit,
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PipelineStageFlags.AllCommandsBit,
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ImageAspectFlags.ImageAspectColorBit,
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ImageAspectFlags.ColorBit,
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dst.FirstLayer + dstLayer,
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dst.FirstLayer + dstLayer,
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dst.FirstLevel,
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dst.FirstLevel,
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depth,
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depth,
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@ -317,7 +317,7 @@ namespace Ryujinx.Graphics.Vulkan
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SampleCountFlags converted = (SampleCountFlags)(1u << (31 - BitOperations.LeadingZeroCount(samples)));
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SampleCountFlags converted = (SampleCountFlags)(1u << (31 - BitOperations.LeadingZeroCount(samples)));
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// Pick nearest sample count that the host actually supports.
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// Pick nearest sample count that the host actually supports.
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while (converted != SampleCountFlags.SampleCount1Bit && (converted & supportedSampleCounts) == 0)
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while (converted != SampleCountFlags.Count1Bit && (converted & supportedSampleCounts) == 0)
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{
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{
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converted = (SampleCountFlags)((uint)converted >> 1);
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converted = (SampleCountFlags)((uint)converted >> 1);
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}
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}
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