mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-29 19:11:15 +00:00
Quads, QuadStrip, const attributes and half-float attributes support (#447)
* Quads, QuadStrip and const attributes support * Add support for half float attributes and fix texture pitch alignment * Throw when an unsupported float type is used as const attribute aswell
This commit is contained in:
parent
dd3cb33c9f
commit
aa1cd849cf
12 changed files with 420 additions and 53 deletions
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@ -1,17 +1,5 @@
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namespace Ryujinx.Graphics.Gal
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{
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public struct GalVertexBinding
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{
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//VboKey shouldn't be here, but ARB_vertex_attrib_binding is core since 4.3
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public bool Enabled;
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public int Stride;
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public long VboKey;
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public bool Instanced;
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public int Divisor;
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public GalVertexAttrib[] Attribs;
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}
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public class GalPipelineState
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{
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public const int Stages = 5;
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@ -1,10 +1,13 @@
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using System;
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namespace Ryujinx.Graphics.Gal
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{
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public struct GalVertexAttrib
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{
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public int Index { get; private set; }
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public bool IsConst { get; private set; }
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public int Offset { get; private set; }
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public int Index { get; private set; }
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public bool IsConst { get; private set; }
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public int Offset { get; private set; }
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public IntPtr Pointer { get; private set; }
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public GalVertexAttribSize Size { get; private set; }
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public GalVertexAttribType Type { get; private set; }
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@ -15,12 +18,14 @@ namespace Ryujinx.Graphics.Gal
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int Index,
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bool IsConst,
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int Offset,
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IntPtr Pointer,
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GalVertexAttribSize Size,
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GalVertexAttribType Type,
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bool IsBgra)
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{
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this.Index = Index;
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this.IsConst = IsConst;
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this.Pointer = Pointer;
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this.Offset = Offset;
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this.Size = Size;
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this.Type = Type;
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14
Ryujinx.Graphics/Gal/GalVertexBinding.cs
Normal file
14
Ryujinx.Graphics/Gal/GalVertexBinding.cs
Normal file
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@ -0,0 +1,14 @@
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namespace Ryujinx.Graphics.Gal
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{
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public struct GalVertexBinding
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{
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//VboKey shouldn't be here, but ARB_vertex_attrib_binding is core since 4.3
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public bool Enabled;
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public int Stride;
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public long VboKey;
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public bool Instanced;
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public int Divisor;
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public GalVertexAttrib[] Attribs;
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}
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}
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@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.Gal
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void CreateVbo(long Key, int DataSize, IntPtr HostAddress);
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void CreateIbo(long Key, int DataSize, IntPtr HostAddress);
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void CreateIbo(long Key, int DataSize, byte[] Buffer);
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void SetIndexArray(int Size, GalIndexFormat Format);
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@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalFrontFace.CCW: return FrontFaceDirection.Ccw;
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}
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throw new ArgumentException(nameof(FrontFace));
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throw new ArgumentException(nameof(FrontFace) + " \"" + FrontFace + "\" is not valid!");
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}
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public static CullFaceMode GetCullFace(GalCullFace CullFace)
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@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalCullFace.FrontAndBack: return CullFaceMode.FrontAndBack;
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}
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throw new ArgumentException(nameof(CullFace));
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throw new ArgumentException(nameof(CullFace) + " \"" + CullFace + "\" is not valid!");
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}
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public static StencilOp GetStencilOp(GalStencilOp Op)
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@ -42,7 +42,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalStencilOp.DecrWrap: return StencilOp.DecrWrap;
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}
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throw new ArgumentException(nameof(Op));
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throw new ArgumentException(nameof(Op) + " \"" + Op + "\" is not valid!");
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}
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public static DepthFunction GetDepthFunc(GalComparisonOp Func)
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@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalComparisonOp.Always: return DepthFunction.Always;
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}
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throw new ArgumentException(nameof(Func));
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throw new ArgumentException(nameof(Func) + " \"" + Func + "\" is not valid!");
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}
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public static StencilFunction GetStencilFunc(GalComparisonOp Func)
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@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalIndexFormat.Int32: return DrawElementsType.UnsignedInt;
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}
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throw new ArgumentException(nameof(Format));
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throw new ArgumentException(nameof(Format) + " \"" + Format + "\" is not valid!");
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}
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public static PrimitiveType GetPrimitiveType(GalPrimitiveType Type)
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@ -98,8 +98,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalPrimitiveType.Triangles: return PrimitiveType.Triangles;
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case GalPrimitiveType.TriangleStrip: return PrimitiveType.TriangleStrip;
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case GalPrimitiveType.TriangleFan: return PrimitiveType.TriangleFan;
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case GalPrimitiveType.Quads: return PrimitiveType.Quads;
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case GalPrimitiveType.QuadStrip: return PrimitiveType.QuadStrip;
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case GalPrimitiveType.Polygon: return PrimitiveType.Polygon;
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case GalPrimitiveType.LinesAdjacency: return PrimitiveType.LinesAdjacency;
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case GalPrimitiveType.LineStripAdjacency: return PrimitiveType.LineStripAdjacency;
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@ -108,7 +106,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalPrimitiveType.Patches: return PrimitiveType.Patches;
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}
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throw new ArgumentException(nameof(Type));
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throw new ArgumentException(nameof(Type) + " \"" + Type + "\" is not valid!");
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}
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public static ShaderType GetShaderType(GalShaderType Type)
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@ -122,7 +120,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalShaderType.Fragment: return ShaderType.FragmentShader;
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}
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throw new ArgumentException(nameof(Type));
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throw new ArgumentException(nameof(Type) + " \"" + Type + "\" is not valid!");
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}
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public static (PixelInternalFormat, PixelFormat, PixelType) GetImageFormat(GalImageFormat Format)
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@ -211,7 +209,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalTextureSource.OneFloat: return All.One;
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}
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throw new ArgumentException(nameof(Source));
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throw new ArgumentException(nameof(Source) + " \"" + Source + "\" is not valid!");
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}
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public static TextureWrapMode GetTextureWrapMode(GalTextureWrap Wrap)
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@ -245,7 +243,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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}
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throw new ArgumentException(nameof(Wrap));
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throw new ArgumentException(nameof(Wrap) + " \"" + Wrap + "\" is not valid!");
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}
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public static TextureMinFilter GetTextureMinFilter(
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@ -259,7 +257,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalTextureFilter.Linear: return TextureMinFilter.Linear;
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}
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throw new ArgumentException(nameof(MinFilter));
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throw new ArgumentException(nameof(MinFilter) + " \"" + MinFilter + "\" is not valid!");
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}
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public static TextureMagFilter GetTextureMagFilter(GalTextureFilter Filter)
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case GalTextureFilter.Linear: return TextureMagFilter.Linear;
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}
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throw new ArgumentException(nameof(Filter));
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throw new ArgumentException(nameof(Filter) + " \"" + Filter + "\" is not valid!");
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}
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public static BlendEquationMode GetBlendEquation(GalBlendEquation BlendEquation)
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@ -284,7 +282,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalBlendEquation.Max: return BlendEquationMode.Max;
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}
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throw new ArgumentException(nameof(BlendEquation));
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throw new ArgumentException(nameof(BlendEquation) + " \"" + BlendEquation + "\" is not valid!");
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}
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public static BlendingFactor GetBlendFactor(GalBlendFactor BlendFactor)
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@ -315,7 +313,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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return BlendingFactor.ConstantColor;
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}
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throw new ArgumentException(nameof(BlendFactor));
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throw new ArgumentException(nameof(BlendFactor) + " \"" + BlendFactor + "\" is not valid!");
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}
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}
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}
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@ -25,6 +25,19 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{ GalVertexAttribSize._11_11_10, 3 }
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};
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private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> FloatAttribTypes =
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new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
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{
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{ GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Float },
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{ GalVertexAttribSize._32_32_32, VertexAttribPointerType.Float },
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{ GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.HalfFloat },
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{ GalVertexAttribSize._32_32, VertexAttribPointerType.Float },
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{ GalVertexAttribSize._16_16_16, VertexAttribPointerType.HalfFloat },
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{ GalVertexAttribSize._16_16, VertexAttribPointerType.HalfFloat },
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{ GalVertexAttribSize._32, VertexAttribPointerType.Float },
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{ GalVertexAttribSize._16, VertexAttribPointerType.HalfFloat }
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};
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private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> SignedAttribTypes =
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new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
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{
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continue;
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}
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GL.EnableVertexAttribArray(Attrib.Index);
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GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);
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bool Unsigned =
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if (Attrib.Type == GalVertexAttribType.Float)
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{
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Type = VertexAttribPointerType.Float;
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Type = GetType(FloatAttribTypes, Attrib);
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}
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else
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{
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if (Unsigned)
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{
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Type = UnsignedAttribTypes[Attrib.Size];
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Type = GetType(UnsignedAttribTypes, Attrib);
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}
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else
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{
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Type = SignedAttribTypes[Attrib.Size];
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Type = GetType(SignedAttribTypes, Attrib);
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}
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}
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int Size = AttribElements[Attrib.Size];
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if (!AttribElements.TryGetValue(Attrib.Size, out int Size))
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{
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throw new InvalidOperationException("Invalid attribute size \"" + Attrib.Size + "\"!");
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}
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int Offset = Attrib.Offset;
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if (Attrib.Type == GalVertexAttribType.Sint ||
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Attrib.Type == GalVertexAttribType.Uint)
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if (Binding.Stride != 0)
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{
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IntPtr Pointer = new IntPtr(Offset);
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GL.EnableVertexAttribArray(Attrib.Index);
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VertexAttribIntegerType IType = (VertexAttribIntegerType)Type;
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if (Attrib.Type == GalVertexAttribType.Sint ||
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Attrib.Type == GalVertexAttribType.Uint)
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{
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IntPtr Pointer = new IntPtr(Offset);
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GL.VertexAttribIPointer(Attrib.Index, Size, IType, Binding.Stride, Pointer);
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VertexAttribIntegerType IType = (VertexAttribIntegerType)Type;
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GL.VertexAttribIPointer(Attrib.Index, Size, IType, Binding.Stride, Pointer);
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}
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else
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{
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GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Binding.Stride, Offset);
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}
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}
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else
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{
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GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Binding.Stride, Offset);
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GL.DisableVertexAttribArray(Attrib.Index);
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SetConstAttrib(Attrib);
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}
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if (Binding.Instanced && Binding.Divisor != 0)
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@ -416,6 +442,149 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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}
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private static VertexAttribPointerType GetType(Dictionary<GalVertexAttribSize, VertexAttribPointerType> Dict, GalVertexAttrib Attrib)
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{
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if (!Dict.TryGetValue(Attrib.Size, out VertexAttribPointerType Type))
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{
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throw new NotImplementedException("Unsupported size \"" + Attrib.Size + "\" on type \"" + Attrib.Type + "\"!");
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}
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return Type;
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}
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private unsafe static void SetConstAttrib(GalVertexAttrib Attrib)
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{
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void Unsupported()
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{
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throw new NotImplementedException("Constant attribute " + Attrib.Size + " not implemented!");
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}
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if (Attrib.Size == GalVertexAttribSize._10_10_10_2 ||
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Attrib.Size == GalVertexAttribSize._11_11_10)
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{
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Unsupported();
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}
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if (Attrib.Type == GalVertexAttribType.Unorm)
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{
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switch (Attrib.Size)
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{
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case GalVertexAttribSize._8:
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case GalVertexAttribSize._8_8:
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case GalVertexAttribSize._8_8_8:
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case GalVertexAttribSize._8_8_8_8:
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GL.VertexAttrib4N((uint)Attrib.Index, (byte*)Attrib.Pointer);
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break;
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case GalVertexAttribSize._16:
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case GalVertexAttribSize._16_16:
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case GalVertexAttribSize._16_16_16:
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case GalVertexAttribSize._16_16_16_16:
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GL.VertexAttrib4N((uint)Attrib.Index, (ushort*)Attrib.Pointer);
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break;
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case GalVertexAttribSize._32:
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case GalVertexAttribSize._32_32:
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case GalVertexAttribSize._32_32_32:
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case GalVertexAttribSize._32_32_32_32:
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GL.VertexAttrib4N((uint)Attrib.Index, (uint*)Attrib.Pointer);
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break;
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}
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}
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else if (Attrib.Type == GalVertexAttribType.Snorm)
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{
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switch (Attrib.Size)
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{
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case GalVertexAttribSize._8:
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case GalVertexAttribSize._8_8:
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case GalVertexAttribSize._8_8_8:
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case GalVertexAttribSize._8_8_8_8:
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GL.VertexAttrib4N((uint)Attrib.Index, (sbyte*)Attrib.Pointer);
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break;
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case GalVertexAttribSize._16:
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case GalVertexAttribSize._16_16:
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case GalVertexAttribSize._16_16_16:
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case GalVertexAttribSize._16_16_16_16:
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GL.VertexAttrib4N((uint)Attrib.Index, (short*)Attrib.Pointer);
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break;
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case GalVertexAttribSize._32:
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case GalVertexAttribSize._32_32:
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case GalVertexAttribSize._32_32_32:
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case GalVertexAttribSize._32_32_32_32:
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GL.VertexAttrib4N((uint)Attrib.Index, (int*)Attrib.Pointer);
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break;
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}
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}
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else if (Attrib.Type == GalVertexAttribType.Uint)
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{
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switch (Attrib.Size)
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{
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case GalVertexAttribSize._8:
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case GalVertexAttribSize._8_8:
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case GalVertexAttribSize._8_8_8:
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case GalVertexAttribSize._8_8_8_8:
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GL.VertexAttribI4((uint)Attrib.Index, (byte*)Attrib.Pointer);
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break;
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case GalVertexAttribSize._16:
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case GalVertexAttribSize._16_16:
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case GalVertexAttribSize._16_16_16:
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case GalVertexAttribSize._16_16_16_16:
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GL.VertexAttribI4((uint)Attrib.Index, (ushort*)Attrib.Pointer);
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break;
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case GalVertexAttribSize._32:
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case GalVertexAttribSize._32_32:
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case GalVertexAttribSize._32_32_32:
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case GalVertexAttribSize._32_32_32_32:
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GL.VertexAttribI4((uint)Attrib.Index, (uint*)Attrib.Pointer);
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break;
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}
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}
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else if (Attrib.Type == GalVertexAttribType.Sint)
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{
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switch (Attrib.Size)
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{
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case GalVertexAttribSize._8:
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case GalVertexAttribSize._8_8:
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case GalVertexAttribSize._8_8_8:
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case GalVertexAttribSize._8_8_8_8:
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GL.VertexAttribI4((uint)Attrib.Index, (sbyte*)Attrib.Pointer);
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break;
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case GalVertexAttribSize._16:
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case GalVertexAttribSize._16_16:
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case GalVertexAttribSize._16_16_16:
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case GalVertexAttribSize._16_16_16_16:
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GL.VertexAttribI4((uint)Attrib.Index, (short*)Attrib.Pointer);
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break;
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case GalVertexAttribSize._32:
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case GalVertexAttribSize._32_32:
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case GalVertexAttribSize._32_32_32:
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case GalVertexAttribSize._32_32_32_32:
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GL.VertexAttribI4((uint)Attrib.Index, (int*)Attrib.Pointer);
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break;
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}
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}
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else if (Attrib.Type == GalVertexAttribType.Float)
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{
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switch (Attrib.Size)
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{
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case GalVertexAttribSize._32:
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case GalVertexAttribSize._32_32:
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case GalVertexAttribSize._32_32_32:
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case GalVertexAttribSize._32_32_32_32:
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GL.VertexAttrib4(Attrib.Index, (float*)Attrib.Pointer);
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break;
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default: Unsupported(); break;
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}
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}
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}
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private void Enable(EnableCap Cap, bool Enabled)
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{
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if (Enabled)
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|
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@ -119,6 +119,18 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.BufferData(BufferTarget.ElementArrayBuffer, Length, HostAddress, BufferUsageHint.StreamDraw);
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}
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public void CreateIbo(long Key, int DataSize, byte[] Buffer)
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{
|
||||
int Handle = GL.GenBuffer();
|
||||
|
||||
IboCache.AddOrUpdate(Key, Handle, (uint)DataSize);
|
||||
|
||||
IntPtr Length = new IntPtr(Buffer.Length);
|
||||
|
||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle);
|
||||
GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
|
||||
}
|
||||
|
||||
public void SetIndexArray(int Size, GalIndexFormat Format)
|
||||
{
|
||||
IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
|
||||
|
@ -135,7 +147,26 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
return;
|
||||
}
|
||||
|
||||
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, Count);
|
||||
if (PrimType == GalPrimitiveType.Quads)
|
||||
{
|
||||
for (int Offset = 0; Offset < Count; Offset += 4)
|
||||
{
|
||||
GL.DrawArrays(PrimitiveType.TriangleFan, First + Offset, 4);
|
||||
}
|
||||
}
|
||||
else if (PrimType == GalPrimitiveType.QuadStrip)
|
||||
{
|
||||
GL.DrawArrays(PrimitiveType.TriangleFan, First, 4);
|
||||
|
||||
for (int Offset = 2; Offset < Count; Offset += 2)
|
||||
{
|
||||
GL.DrawArrays(PrimitiveType.TriangleFan, First + Offset, 4);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, Count);
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType)
|
||||
|
|
|
@ -219,7 +219,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
Attachments.Zeta = Key;
|
||||
}
|
||||
|
||||
|
||||
public void UnbindZeta()
|
||||
{
|
||||
Attachments.Zeta = 0;
|
||||
|
|
|
@ -433,7 +433,7 @@ namespace Ryujinx.Graphics
|
|||
|
||||
private void SetRenderTargets()
|
||||
{
|
||||
//Commercial games do not seem to
|
||||
//Commercial games do not seem to
|
||||
//bool SeparateFragData = ReadRegisterBool(NvGpuEngine3dReg.RTSeparateFragData);
|
||||
|
||||
uint Control = (uint)(ReadRegister(NvGpuEngine3dReg.RTControl));
|
||||
|
@ -568,12 +568,15 @@ namespace Ryujinx.Graphics
|
|||
|
||||
private void UploadVertexArrays(NvGpuVmm Vmm, GalPipelineState State)
|
||||
{
|
||||
long IndexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.IndexArrayAddress);
|
||||
long IbPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.IndexArrayAddress);
|
||||
|
||||
long IboKey = Vmm.GetPhysicalAddress(IndexPosition);
|
||||
long IboKey = Vmm.GetPhysicalAddress(IbPosition);
|
||||
|
||||
int IndexEntryFmt = ReadRegister(NvGpuEngine3dReg.IndexArrayFormat);
|
||||
int IndexCount = ReadRegister(NvGpuEngine3dReg.IndexBatchCount);
|
||||
int PrimCtrl = ReadRegister(NvGpuEngine3dReg.VertexBeginGl);
|
||||
|
||||
GalPrimitiveType PrimType = (GalPrimitiveType)(PrimCtrl & 0xffff);
|
||||
|
||||
GalIndexFormat IndexFormat = (GalIndexFormat)IndexEntryFmt;
|
||||
|
||||
|
@ -590,14 +593,50 @@ namespace Ryujinx.Graphics
|
|||
|
||||
bool IboCached = Gpu.Renderer.Rasterizer.IsIboCached(IboKey, (uint)IbSize);
|
||||
|
||||
bool UsesLegacyQuads =
|
||||
PrimType == GalPrimitiveType.Quads ||
|
||||
PrimType == GalPrimitiveType.QuadStrip;
|
||||
|
||||
if (!IboCached || QueryKeyUpload(Vmm, IboKey, (uint)IbSize, NvGpuBufferType.Index))
|
||||
{
|
||||
IntPtr DataAddress = Vmm.GetHostAddress(IndexPosition, IbSize);
|
||||
if (!UsesLegacyQuads)
|
||||
{
|
||||
IntPtr DataAddress = Vmm.GetHostAddress(IbPosition, IbSize);
|
||||
|
||||
Gpu.Renderer.Rasterizer.CreateIbo(IboKey, IbSize, DataAddress);
|
||||
Gpu.Renderer.Rasterizer.CreateIbo(IboKey, IbSize, DataAddress);
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] Buffer = Vmm.ReadBytes(IbPosition, IbSize);
|
||||
|
||||
if (PrimType == GalPrimitiveType.Quads)
|
||||
{
|
||||
Buffer = QuadHelper.ConvertIbQuadsToTris(Buffer, IndexEntrySize, IndexCount);
|
||||
}
|
||||
else /* if (PrimType == GalPrimitiveType.QuadStrip) */
|
||||
{
|
||||
Buffer = QuadHelper.ConvertIbQuadStripToTris(Buffer, IndexEntrySize, IndexCount);
|
||||
}
|
||||
|
||||
Gpu.Renderer.Rasterizer.CreateIbo(IboKey, IbSize, Buffer);
|
||||
}
|
||||
}
|
||||
|
||||
Gpu.Renderer.Rasterizer.SetIndexArray(IbSize, IndexFormat);
|
||||
if (!UsesLegacyQuads)
|
||||
{
|
||||
Gpu.Renderer.Rasterizer.SetIndexArray(IbSize, IndexFormat);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (PrimType == GalPrimitiveType.Quads)
|
||||
{
|
||||
Gpu.Renderer.Rasterizer.SetIndexArray(QuadHelper.ConvertIbSizeQuadsToTris(IbSize), IndexFormat);
|
||||
}
|
||||
else /* if (PrimType == GalPrimitiveType.QuadStrip) */
|
||||
{
|
||||
Gpu.Renderer.Rasterizer.SetIndexArray(QuadHelper.ConvertIbSizeQuadStripToTris(IbSize), IndexFormat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
List<GalVertexAttrib>[] Attribs = new List<GalVertexAttrib>[32];
|
||||
|
@ -613,10 +652,19 @@ namespace Ryujinx.Graphics
|
|||
Attribs[ArrayIndex] = new List<GalVertexAttrib>();
|
||||
}
|
||||
|
||||
long VertexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + ArrayIndex * 4);
|
||||
|
||||
int Offset = (Packed >> 7) & 0x3fff;
|
||||
|
||||
//Note: 16 is the maximum size of an attribute,
|
||||
//having a component size of 32-bits with 4 elements (a vec4).
|
||||
IntPtr Pointer = Vmm.GetHostAddress(VertexPosition + Offset, 16);
|
||||
|
||||
Attribs[ArrayIndex].Add(new GalVertexAttrib(
|
||||
Attr,
|
||||
((Packed >> 6) & 0x1) != 0,
|
||||
(Packed >> 7) & 0x3fff,
|
||||
Offset,
|
||||
Pointer,
|
||||
(GalVertexAttribSize)((Packed >> 21) & 0x3f),
|
||||
(GalVertexAttribType)((Packed >> 27) & 0x7),
|
||||
((Packed >> 31) & 0x1) != 0));
|
||||
|
@ -722,6 +770,27 @@ namespace Ryujinx.Graphics
|
|||
|
||||
long IboKey = Vmm.GetPhysicalAddress(IndexPosition);
|
||||
|
||||
//Quad primitive types were deprecated on OpenGL 3.x,
|
||||
//they are converted to a triangles index buffer on IB creation,
|
||||
//so we should use the triangles type here too.
|
||||
if (PrimType == GalPrimitiveType.Quads ||
|
||||
PrimType == GalPrimitiveType.QuadStrip)
|
||||
{
|
||||
PrimType = GalPrimitiveType.Triangles;
|
||||
|
||||
//Note: We assume that index first points to the first
|
||||
//vertex of a quad, if it points to the middle of a
|
||||
//quad (First % 4 != 0 for Quads) then it will not work properly.
|
||||
if (PrimType == GalPrimitiveType.Quads)
|
||||
{
|
||||
IndexFirst = QuadHelper.ConvertIbSizeQuadsToTris(IndexFirst);
|
||||
}
|
||||
else /* if (PrimType == GalPrimitiveType.QuadStrip) */
|
||||
{
|
||||
IndexFirst = QuadHelper.ConvertIbSizeQuadStripToTris(IndexFirst);
|
||||
}
|
||||
}
|
||||
|
||||
Gpu.Renderer.Rasterizer.DrawElements(IboKey, IndexFirst, VertexBase, PrimType);
|
||||
}
|
||||
else
|
||||
|
|
81
Ryujinx.Graphics/QuadHelper.cs
Normal file
81
Ryujinx.Graphics/QuadHelper.cs
Normal file
|
@ -0,0 +1,81 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics
|
||||
{
|
||||
static class QuadHelper
|
||||
{
|
||||
public static int ConvertIbSizeQuadsToTris(int Size)
|
||||
{
|
||||
return Size <= 0 ? 0 : (Size / 4) * 6;
|
||||
}
|
||||
|
||||
public static int ConvertIbSizeQuadStripToTris(int Size)
|
||||
{
|
||||
return Size <= 1 ? 0 : ((Size - 2) / 2) * 6;
|
||||
}
|
||||
|
||||
public static byte[] ConvertIbQuadsToTris(byte[] Data, int EntrySize, int Count)
|
||||
{
|
||||
int PrimitivesCount = Count / 4;
|
||||
|
||||
int QuadPrimSize = 4 * EntrySize;
|
||||
int TrisPrimSize = 6 * EntrySize;
|
||||
|
||||
byte[] Output = new byte[PrimitivesCount * 6 * EntrySize];
|
||||
|
||||
for (int Prim = 0; Prim < PrimitivesCount; Prim++)
|
||||
{
|
||||
void AssignIndex(int Src, int Dst, int CopyCount = 1)
|
||||
{
|
||||
Src = Prim * QuadPrimSize + Src * EntrySize;
|
||||
Dst = Prim * TrisPrimSize + Dst * EntrySize;
|
||||
|
||||
Buffer.BlockCopy(Data, Src, Output, Dst, CopyCount * EntrySize);
|
||||
}
|
||||
|
||||
//0 1 2 -> 0 1 2.
|
||||
AssignIndex(0, 0, 3);
|
||||
|
||||
//2 3 -> 3 4.
|
||||
AssignIndex(2, 3, 2);
|
||||
|
||||
//0 -> 5.
|
||||
AssignIndex(0, 5);
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
public static byte[] ConvertIbQuadStripToTris(byte[] Data, int EntrySize, int Count)
|
||||
{
|
||||
int PrimitivesCount = (Count - 2) / 2;
|
||||
|
||||
int QuadPrimSize = 2 * EntrySize;
|
||||
int TrisPrimSize = 6 * EntrySize;
|
||||
|
||||
byte[] Output = new byte[PrimitivesCount * 6 * EntrySize];
|
||||
|
||||
for (int Prim = 0; Prim < PrimitivesCount; Prim++)
|
||||
{
|
||||
void AssignIndex(int Src, int Dst, int CopyCount = 1)
|
||||
{
|
||||
Src = Prim * QuadPrimSize + Src * EntrySize + 2 * EntrySize;
|
||||
Dst = Prim * TrisPrimSize + Dst * EntrySize;
|
||||
|
||||
Buffer.BlockCopy(Data, Src, Output, Dst, CopyCount * EntrySize);
|
||||
}
|
||||
|
||||
//-2 -1 0 -> 0 1 2.
|
||||
AssignIndex(-2, 0, 3);
|
||||
|
||||
//0 1 -> 3 4.
|
||||
AssignIndex(0, 3, 2);
|
||||
|
||||
//-2 -> 5.
|
||||
AssignIndex(-2, 5);
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -289,7 +289,11 @@ namespace Ryujinx.Graphics.Texture
|
|||
{
|
||||
ImageDescriptor Desc = GetImageDescriptor(Format);
|
||||
|
||||
return Desc.BytesPerPixel * DivRoundUp(Width, Desc.BlockWidth);
|
||||
int Pitch = Desc.BytesPerPixel * DivRoundUp(Width, Desc.BlockWidth);
|
||||
|
||||
Pitch = (Pitch + 0x1f) & ~0x1f;
|
||||
|
||||
return Pitch;
|
||||
}
|
||||
|
||||
public static int GetBlockWidth(GalImageFormat Format)
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
int Width = (Tic[4] & 0xffff) + 1;
|
||||
int Height = (Tic[5] & 0xffff) + 1;
|
||||
|
||||
return new GalImage(
|
||||
GalImage Image = new GalImage(
|
||||
Width,
|
||||
Height,
|
||||
TileWidth,
|
||||
|
@ -51,6 +51,13 @@ namespace Ryujinx.Graphics.Texture
|
|||
YSource,
|
||||
ZSource,
|
||||
WSource);
|
||||
|
||||
if (Layout == GalMemoryLayout.Pitch)
|
||||
{
|
||||
Image.Pitch = (Tic[3] & 0xffff) << 5;
|
||||
}
|
||||
|
||||
return Image;
|
||||
}
|
||||
|
||||
public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition)
|
||||
|
|
Loading…
Reference in a new issue