mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-25 19:45:13 +00:00
Fix gl_Layer to geometry shader change not writing gl_Layer (#5682)
* Fix gl_Layer to geometry shader change not writing gl_Layer * Shader cache version bump
This commit is contained in:
parent
e6700b314f
commit
a745913329
2 changed files with 6 additions and 1 deletions
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||||
private const ushort FileFormatVersionMajor = 1;
|
private const ushort FileFormatVersionMajor = 1;
|
||||||
private const ushort FileFormatVersionMinor = 2;
|
private const ushort FileFormatVersionMinor = 2;
|
||||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||||
private const uint CodeGenVersion = 5668;
|
private const uint CodeGenVersion = 5682;
|
||||||
|
|
||||||
private const string SharedTocFileName = "shared.toc";
|
private const string SharedTocFileName = "shared.toc";
|
||||||
private const string SharedDataFileName = "shared.data";
|
private const string SharedDataFileName = "shared.data";
|
||||||
|
|
|
@ -576,6 +576,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
int outputAttributesMask = AttributeUsage.UsedOutputAttributes;
|
int outputAttributesMask = AttributeUsage.UsedOutputAttributes;
|
||||||
int layerOutputAttr = LayerOutputAttribute;
|
int layerOutputAttr = LayerOutputAttribute;
|
||||||
|
|
||||||
|
if (LayerOutputWritten)
|
||||||
|
{
|
||||||
|
outputAttributesMask |= 1 << ((layerOutputAttr - AttributeConsts.UserAttributeBase) / 16);
|
||||||
|
}
|
||||||
|
|
||||||
OutputTopology outputTopology;
|
OutputTopology outputTopology;
|
||||||
int maxOutputVertices;
|
int maxOutputVertices;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue