mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-22 01:55:10 +00:00
Minor improvement to Vulkan pipeline state and bindings management (#3829)
* Minor improvement to Vulkan pipeline state and bindings management * Clean up buffer textures too * Use glBindTextureUnit
This commit is contained in:
parent
c6d05301aa
commit
a6a67a2b7a
6 changed files with 103 additions and 124 deletions
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@ -708,11 +708,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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else
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{
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bool dataMatches = _currentData != null && data.SequenceEqual(_currentData);
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_currentData = data.ToArray();
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if (dataMatches)
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{
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return;
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}
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_currentData = data.ToArray();
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}
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}
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@ -34,5 +34,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
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GL.ActiveTexture(TextureUnit.Texture0 + unit);
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GL.BindTexture(target, Handle);
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}
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public static void ClearBinding(int unit)
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{
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GL.ActiveTexture(TextureUnit.Texture0 + unit);
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GL.BindTextureUnit(unit, 0);
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}
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}
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}
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@ -919,6 +919,7 @@ namespace Ryujinx.Graphics.OpenGL
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if (texture == null)
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{
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GL.BindImageTexture(binding, 0, 0, true, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
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return;
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}
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@ -1275,6 +1276,10 @@ namespace Ryujinx.Graphics.OpenGL
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((TextureBase)texture).Bind(binding);
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}
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}
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else
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{
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TextureBase.ClearBinding(binding);
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}
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Sampler glSampler = (Sampler)sampler;
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@ -138,11 +138,6 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetImage(int binding, ITexture image, GAL.Format imageFormat)
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{
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if (image == null)
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{
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return;
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}
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if (image is TextureBuffer imageBuffer)
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{
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_bufferImageRefs[binding] = imageBuffer;
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@ -152,6 +147,12 @@ namespace Ryujinx.Graphics.Vulkan
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{
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_imageRefs[binding] = view.GetView(imageFormat).GetIdentityImageView();
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}
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else
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{
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_imageRefs[binding] = null;
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_bufferImageRefs[binding] = null;
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_bufferImageFormats[binding] = default;
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}
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SignalDirty(DirtyFlags.Image);
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}
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@ -215,24 +216,23 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetTextureAndSampler(CommandBufferScoped cbs, ShaderStage stage, int binding, ITexture texture, ISampler sampler)
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{
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if (texture == null)
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{
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return;
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}
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if (texture is TextureBuffer textureBuffer)
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{
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_bufferTextureRefs[binding] = textureBuffer;
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}
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else
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else if (texture is TextureView view)
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{
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TextureView view = (TextureView)texture;
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view.Storage.InsertBarrier(cbs, AccessFlags.AccessShaderReadBit, stage.ConvertToPipelineStageFlags());
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_textureRefs[binding] = view.GetImageView();
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_samplerRefs[binding] = ((SamplerHolder)sampler)?.GetSampler();
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}
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else
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{
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_textureRefs[binding] = null;
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_samplerRefs[binding] = null;
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_bufferTextureRefs[binding] = null;
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}
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SignalDirty(DirtyFlags.Texture);
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}
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@ -81,232 +81,208 @@ namespace Ryujinx.Graphics.Vulkan
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
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}
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public float BlendConstantR
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{
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get => BitConverter.Int32BitsToSingle((int)((Internal.Id6 >> 0) & 0xFFFFFFFF));
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
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}
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public float BlendConstantG
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{
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get => BitConverter.Int32BitsToSingle((int)((Internal.Id6 >> 32) & 0xFFFFFFFF));
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
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}
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public float BlendConstantB
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{
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get => BitConverter.Int32BitsToSingle((int)((Internal.Id7 >> 0) & 0xFFFFFFFF));
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
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}
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public float BlendConstantA
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{
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get => BitConverter.Int32BitsToSingle((int)((Internal.Id7 >> 32) & 0xFFFFFFFF));
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
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}
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public PolygonMode PolygonMode
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{
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get => (PolygonMode)((Internal.Id8 >> 0) & 0x3FFFFFFF);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
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get => (PolygonMode)((Internal.Id6 >> 0) & 0x3FFFFFFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
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}
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public uint StagesCount
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{
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get => (byte)((Internal.Id8 >> 30) & 0xFF);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
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get => (byte)((Internal.Id6 >> 30) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
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}
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public uint VertexAttributeDescriptionsCount
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{
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get => (byte)((Internal.Id8 >> 38) & 0xFF);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
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get => (byte)((Internal.Id6 >> 38) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
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}
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public uint VertexBindingDescriptionsCount
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{
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get => (byte)((Internal.Id8 >> 46) & 0xFF);
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set => Internal.Id8 = (Internal.Id8 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
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get => (byte)((Internal.Id6 >> 46) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
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}
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public uint ViewportsCount
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{
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get => (byte)((Internal.Id8 >> 54) & 0xFF);
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set => Internal.Id8 = (Internal.Id8 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
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get => (byte)((Internal.Id6 >> 54) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
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}
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public uint ScissorsCount
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{
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get => (byte)((Internal.Id9 >> 0) & 0xFF);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
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get => (byte)((Internal.Id7 >> 0) & 0xFF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
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}
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public uint ColorBlendAttachmentStateCount
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{
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get => (byte)((Internal.Id9 >> 8) & 0xFF);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
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get => (byte)((Internal.Id7 >> 8) & 0xFF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
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}
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public PrimitiveTopology Topology
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{
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get => (PrimitiveTopology)((Internal.Id9 >> 16) & 0xF);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
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get => (PrimitiveTopology)((Internal.Id7 >> 16) & 0xF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
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}
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public LogicOp LogicOp
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{
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get => (LogicOp)((Internal.Id9 >> 20) & 0xF);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
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get => (LogicOp)((Internal.Id7 >> 20) & 0xF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
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}
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public CompareOp DepthCompareOp
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{
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get => (CompareOp)((Internal.Id9 >> 24) & 0x7);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
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get => (CompareOp)((Internal.Id7 >> 24) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
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}
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public StencilOp StencilFrontFailOp
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{
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get => (StencilOp)((Internal.Id9 >> 27) & 0x7);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
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get => (StencilOp)((Internal.Id7 >> 27) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
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}
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public StencilOp StencilFrontPassOp
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{
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get => (StencilOp)((Internal.Id9 >> 30) & 0x7);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
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get => (StencilOp)((Internal.Id7 >> 30) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
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}
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public StencilOp StencilFrontDepthFailOp
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{
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get => (StencilOp)((Internal.Id9 >> 33) & 0x7);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
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get => (StencilOp)((Internal.Id7 >> 33) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
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}
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public CompareOp StencilFrontCompareOp
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{
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get => (CompareOp)((Internal.Id9 >> 36) & 0x7);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
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get => (CompareOp)((Internal.Id7 >> 36) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
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}
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public StencilOp StencilBackFailOp
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{
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get => (StencilOp)((Internal.Id9 >> 39) & 0x7);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
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get => (StencilOp)((Internal.Id7 >> 39) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
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}
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public StencilOp StencilBackPassOp
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{
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get => (StencilOp)((Internal.Id9 >> 42) & 0x7);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
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get => (StencilOp)((Internal.Id7 >> 42) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
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}
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public StencilOp StencilBackDepthFailOp
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{
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get => (StencilOp)((Internal.Id9 >> 45) & 0x7);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
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get => (StencilOp)((Internal.Id7 >> 45) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
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}
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public CompareOp StencilBackCompareOp
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{
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get => (CompareOp)((Internal.Id9 >> 48) & 0x7);
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set => Internal.Id9 = (Internal.Id9 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
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get => (CompareOp)((Internal.Id7 >> 48) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
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}
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public CullModeFlags CullMode
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{
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get => (CullModeFlags)((Internal.Id9 >> 51) & 0x3);
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set => Internal.Id9 = (Internal.Id9 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
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get => (CullModeFlags)((Internal.Id7 >> 51) & 0x3);
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set => Internal.Id7 = (Internal.Id7 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
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}
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public bool PrimitiveRestartEnable
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{
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get => ((Internal.Id9 >> 53) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
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get => ((Internal.Id7 >> 53) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
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}
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public bool DepthClampEnable
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{
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get => ((Internal.Id9 >> 54) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
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get => ((Internal.Id7 >> 54) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
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}
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public bool RasterizerDiscardEnable
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{
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get => ((Internal.Id9 >> 55) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
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get => ((Internal.Id7 >> 55) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
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}
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public FrontFace FrontFace
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{
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get => (FrontFace)((Internal.Id9 >> 56) & 0x1);
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set => Internal.Id9 = (Internal.Id9 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
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get => (FrontFace)((Internal.Id7 >> 56) & 0x1);
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set => Internal.Id7 = (Internal.Id7 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
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}
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public bool DepthBiasEnable
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{
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get => ((Internal.Id9 >> 57) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
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get => ((Internal.Id7 >> 57) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
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}
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public bool DepthTestEnable
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{
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get => ((Internal.Id9 >> 58) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
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get => ((Internal.Id7 >> 58) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
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}
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public bool DepthWriteEnable
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{
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get => ((Internal.Id9 >> 59) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
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get => ((Internal.Id7 >> 59) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
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}
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public bool DepthBoundsTestEnable
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{
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get => ((Internal.Id9 >> 60) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
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get => ((Internal.Id7 >> 60) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
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}
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public bool StencilTestEnable
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{
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get => ((Internal.Id9 >> 61) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
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get => ((Internal.Id7 >> 61) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
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}
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public bool LogicOpEnable
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{
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get => ((Internal.Id9 >> 62) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
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get => ((Internal.Id7 >> 62) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
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}
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public bool HasDepthStencil
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{
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get => ((Internal.Id9 >> 63) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
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get => ((Internal.Id7 >> 63) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
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}
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public uint PatchControlPoints
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{
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get => (uint)((Internal.Id10 >> 0) & 0xFFFFFFFF);
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set => Internal.Id10 = (Internal.Id10 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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get => (uint)((Internal.Id8 >> 0) & 0xFFFFFFFF);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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}
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public uint SamplesCount
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{
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get => (uint)((Internal.Id10 >> 32) & 0xFFFFFFFF);
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set => Internal.Id10 = (Internal.Id10 & 0xFFFFFFFF) | ((ulong)value << 32);
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get => (uint)((Internal.Id8 >> 32) & 0xFFFFFFFF);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF) | ((ulong)value << 32);
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}
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public bool AlphaToCoverageEnable
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{
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get => ((Internal.Id11 >> 0) & 0x1) != 0UL;
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set => Internal.Id11 = (Internal.Id11 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
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get => ((Internal.Id9 >> 0) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
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}
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public bool AlphaToOneEnable
|
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{
|
||||
get => ((Internal.Id11 >> 1) & 0x1) != 0UL;
|
||||
set => Internal.Id11 = (Internal.Id11 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
|
||||
get => ((Internal.Id9 >> 1) & 0x1) != 0UL;
|
||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
|
||||
}
|
||||
|
||||
public NativeArray<PipelineShaderStageCreateInfo> Stages;
|
||||
|
@ -510,11 +486,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
PAttachments = pColorBlendAttachmentState
|
||||
};
|
||||
|
||||
colorBlendState.BlendConstants[0] = BlendConstantR;
|
||||
colorBlendState.BlendConstants[1] = BlendConstantG;
|
||||
colorBlendState.BlendConstants[2] = BlendConstantB;
|
||||
colorBlendState.BlendConstants[3] = BlendConstantA;
|
||||
|
||||
bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
|
||||
int dynamicStatesCount = supportsExtDynamicState ? 9 : 8;
|
||||
|
||||
|
|
|
@ -21,15 +21,13 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
public ulong Id8;
|
||||
public ulong Id9;
|
||||
public ulong Id10;
|
||||
public ulong Id11;
|
||||
|
||||
private uint VertexAttributeDescriptionsCount => (byte)((Id8 >> 38) & 0xFF);
|
||||
private uint VertexBindingDescriptionsCount => (byte)((Id8 >> 46) & 0xFF);
|
||||
private uint ViewportsCount => (byte)((Id8 >> 54) & 0xFF);
|
||||
private uint ScissorsCount => (byte)((Id9 >> 0) & 0xFF);
|
||||
private uint ColorBlendAttachmentStateCount => (byte)((Id9 >> 8) & 0xFF);
|
||||
private bool HasDepthStencil => ((Id9 >> 63) & 0x1) != 0UL;
|
||||
private uint VertexAttributeDescriptionsCount => (byte)((Id6 >> 38) & 0xFF);
|
||||
private uint VertexBindingDescriptionsCount => (byte)((Id6 >> 46) & 0xFF);
|
||||
private uint ViewportsCount => (byte)((Id6 >> 54) & 0xFF);
|
||||
private uint ScissorsCount => (byte)((Id7 >> 0) & 0xFF);
|
||||
private uint ColorBlendAttachmentStateCount => (byte)((Id7 >> 8) & 0xFF);
|
||||
private bool HasDepthStencil => ((Id7 >> 63) & 0x1) != 0UL;
|
||||
|
||||
public Array32<VertexInputAttributeDescription> VertexAttributeDescriptions;
|
||||
public Array33<VertexInputBindingDescription> VertexBindingDescriptions;
|
||||
|
@ -47,7 +45,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)) ||
|
||||
!Unsafe.As<ulong, Vector256<byte>>(ref Id4).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id4)) ||
|
||||
!Unsafe.As<ulong, Vector256<byte>>(ref Id8).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id8)))
|
||||
!Unsafe.As<ulong, Vector128<byte>>(ref Id8).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id8)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -91,9 +89,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
Id6 * 23 ^
|
||||
Id7 * 23 ^
|
||||
Id8 * 23 ^
|
||||
Id9 * 23 ^
|
||||
Id10 * 23 ^
|
||||
Id11 * 23;
|
||||
Id9 * 23;
|
||||
|
||||
for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue