mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-25 11:35:12 +00:00
Make audio disposal thread safe on all 3 backends (#2527)
* Make audio disposal thread safe on all 3 backends * Make OpenAL more consistent with the other backends * Remove Window.Cursor = null, and change dummy TValue to byte
This commit is contained in:
parent
06cd3abe6c
commit
a27986c311
7 changed files with 45 additions and 115 deletions
|
@ -3,7 +3,7 @@ using Ryujinx.Audio.Common;
|
|||
using Ryujinx.Audio.Integration;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
|
||||
|
@ -12,11 +12,10 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
|||
{
|
||||
public class OpenALHardwareDeviceDriver : IHardwareDeviceDriver
|
||||
{
|
||||
private object _lock = new object();
|
||||
private ALDevice _device;
|
||||
private ALContext _context;
|
||||
private ManualResetEvent _updateRequiredEvent;
|
||||
private List<OpenALHardwareDeviceSession> _sessions;
|
||||
private readonly ALDevice _device;
|
||||
private readonly ALContext _context;
|
||||
private readonly ManualResetEvent _updateRequiredEvent;
|
||||
private readonly ConcurrentDictionary<OpenALHardwareDeviceSession, byte> _sessions;
|
||||
private bool _stillRunning;
|
||||
private Thread _updaterThread;
|
||||
|
||||
|
@ -25,7 +24,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
|||
_device = ALC.OpenDevice("");
|
||||
_context = ALC.CreateContext(_device, new ALContextAttributes());
|
||||
_updateRequiredEvent = new ManualResetEvent(false);
|
||||
_sessions = new List<OpenALHardwareDeviceSession>();
|
||||
_sessions = new ConcurrentDictionary<OpenALHardwareDeviceSession, byte>();
|
||||
|
||||
_stillRunning = true;
|
||||
_updaterThread = new Thread(Update)
|
||||
|
@ -72,22 +71,16 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
|||
throw new ArgumentException($"{channelCount}");
|
||||
}
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
OpenALHardwareDeviceSession session = new OpenALHardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount);
|
||||
|
||||
_sessions.Add(session);
|
||||
_sessions.TryAdd(session, 0);
|
||||
|
||||
return session;
|
||||
}
|
||||
}
|
||||
|
||||
internal void Unregister(OpenALHardwareDeviceSession session)
|
||||
internal bool Unregister(OpenALHardwareDeviceSession session)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_sessions.Remove(session);
|
||||
}
|
||||
return _sessions.TryRemove(session, out _);
|
||||
}
|
||||
|
||||
public ManualResetEvent GetUpdateRequiredEvent()
|
||||
|
@ -103,16 +96,13 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
|||
{
|
||||
bool updateRequired = false;
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
foreach (OpenALHardwareDeviceSession session in _sessions)
|
||||
foreach (OpenALHardwareDeviceSession session in _sessions.Keys)
|
||||
{
|
||||
if (session.Update())
|
||||
{
|
||||
updateRequired = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (updateRequired)
|
||||
{
|
||||
|
@ -135,26 +125,10 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
|||
{
|
||||
_stillRunning = false;
|
||||
|
||||
int sessionCount = 0;
|
||||
|
||||
// NOTE: This is done in a way to avoid possible situations when the OpenALHardwareDeviceSession is already being dispose in another thread but doesn't hold the lock and tries to Unregister.
|
||||
do
|
||||
foreach (OpenALHardwareDeviceSession session in _sessions.Keys)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_sessions.Count == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
OpenALHardwareDeviceSession session = _sessions[_sessions.Count - 1];
|
||||
|
||||
session.Dispose();
|
||||
|
||||
sessionCount = _sessions.Count;
|
||||
}
|
||||
}
|
||||
while (sessionCount > 0);
|
||||
|
||||
ALC.DestroyContext(_context);
|
||||
ALC.CloseDevice(_device);
|
||||
|
|
|
@ -190,7 +190,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
|||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
if (disposing && _driver.Unregister(this))
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
|
@ -198,8 +198,6 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
|||
Stop();
|
||||
|
||||
AL.DeleteSource(_sourceId);
|
||||
|
||||
_driver.Unregister(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
using Ryujinx.Audio.Backends.Common;
|
||||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Integration;
|
||||
using Ryujinx.Memory;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
|
@ -15,15 +14,13 @@ namespace Ryujinx.Audio.Backends.SDL2
|
|||
{
|
||||
public class SDL2HardwareDeviceDriver : IHardwareDeviceDriver
|
||||
{
|
||||
private object _lock = new object();
|
||||
|
||||
private ManualResetEvent _updateRequiredEvent;
|
||||
private List<SDL2HardwareDeviceSession> _sessions;
|
||||
private readonly ManualResetEvent _updateRequiredEvent;
|
||||
private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions;
|
||||
|
||||
public SDL2HardwareDeviceDriver()
|
||||
{
|
||||
_updateRequiredEvent = new ManualResetEvent(false);
|
||||
_sessions = new List<SDL2HardwareDeviceSession>();
|
||||
_sessions = new ConcurrentDictionary<SDL2HardwareDeviceSession, byte>();
|
||||
|
||||
SDL2Driver.Instance.Initialize();
|
||||
}
|
||||
|
@ -64,22 +61,16 @@ namespace Ryujinx.Audio.Backends.SDL2
|
|||
throw new NotImplementedException("Input direction is currently not implemented on SDL2 backend!");
|
||||
}
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
SDL2HardwareDeviceSession session = new SDL2HardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount);
|
||||
|
||||
_sessions.Add(session);
|
||||
_sessions.TryAdd(session, 0);
|
||||
|
||||
return session;
|
||||
}
|
||||
}
|
||||
|
||||
internal void Unregister(SDL2HardwareDeviceSession session)
|
||||
internal bool Unregister(SDL2HardwareDeviceSession session)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_sessions.Remove(session);
|
||||
}
|
||||
return _sessions.TryRemove(session, out _);
|
||||
}
|
||||
|
||||
private static SDL_AudioSpec GetSDL2Spec(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, uint sampleCount)
|
||||
|
@ -149,10 +140,8 @@ namespace Ryujinx.Audio.Backends.SDL2
|
|||
{
|
||||
if (disposing)
|
||||
{
|
||||
while (_sessions.Count > 0)
|
||||
foreach (SDL2HardwareDeviceSession session in _sessions.Keys)
|
||||
{
|
||||
SDL2HardwareDeviceSession session = _sessions[_sessions.Count - 1];
|
||||
|
||||
session.Dispose();
|
||||
}
|
||||
|
||||
|
|
|
@ -201,7 +201,7 @@ namespace Ryujinx.Audio.Backends.SDL2
|
|||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
if (disposing && _driver.Unregister(this))
|
||||
{
|
||||
PrepareToClose();
|
||||
Stop();
|
||||
|
@ -210,8 +210,6 @@ namespace Ryujinx.Audio.Backends.SDL2
|
|||
{
|
||||
SDL_CloseAudioDevice(_outputStream);
|
||||
}
|
||||
|
||||
_driver.Unregister(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Audio.Integration;
|
|||
using Ryujinx.Memory;
|
||||
using SoundIOSharp;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Threading;
|
||||
|
||||
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
|
||||
|
@ -12,19 +12,17 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
|||
{
|
||||
public class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver
|
||||
{
|
||||
private object _lock = new object();
|
||||
|
||||
private SoundIO _audioContext;
|
||||
private SoundIODevice _audioDevice;
|
||||
private ManualResetEvent _updateRequiredEvent;
|
||||
private List<SoundIoHardwareDeviceSession> _sessions;
|
||||
private readonly SoundIO _audioContext;
|
||||
private readonly SoundIODevice _audioDevice;
|
||||
private readonly ManualResetEvent _updateRequiredEvent;
|
||||
private readonly ConcurrentDictionary<SoundIoHardwareDeviceSession, byte> _sessions;
|
||||
private int _disposeState;
|
||||
|
||||
public SoundIoHardwareDeviceDriver()
|
||||
{
|
||||
_audioContext = new SoundIO();
|
||||
_updateRequiredEvent = new ManualResetEvent(false);
|
||||
_sessions = new List<SoundIoHardwareDeviceSession>();
|
||||
_sessions = new ConcurrentDictionary<SoundIoHardwareDeviceSession, byte>();
|
||||
|
||||
_audioContext.Connect();
|
||||
_audioContext.FlushEvents();
|
||||
|
@ -142,22 +140,16 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
|||
throw new NotImplementedException("Input direction is currently not implemented on SoundIO backend!");
|
||||
}
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
SoundIoHardwareDeviceSession session = new SoundIoHardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount);
|
||||
|
||||
_sessions.Add(session);
|
||||
_sessions.TryAdd(session, 0);
|
||||
|
||||
return session;
|
||||
}
|
||||
}
|
||||
|
||||
internal void Unregister(SoundIoHardwareDeviceSession session)
|
||||
internal bool Unregister(SoundIoHardwareDeviceSession session)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_sessions.Remove(session);
|
||||
}
|
||||
return _sessions.TryRemove(session, out _);
|
||||
}
|
||||
|
||||
public static SoundIOFormat GetSoundIoFormat(SampleFormat format)
|
||||
|
@ -219,26 +211,10 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
|||
{
|
||||
if (disposing)
|
||||
{
|
||||
int sessionCount = 0;
|
||||
|
||||
// NOTE: This is done in a way to avoid possible situations when the SoundIoHardwareDeviceSession is already being dispose in another thread but doesn't hold the lock and tries to Unregister.
|
||||
do
|
||||
foreach (SoundIoHardwareDeviceSession session in _sessions.Keys)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_sessions.Count == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
SoundIoHardwareDeviceSession session = _sessions[_sessions.Count - 1];
|
||||
|
||||
session.Dispose();
|
||||
|
||||
sessionCount = _sessions.Count;
|
||||
}
|
||||
}
|
||||
while (sessionCount > 0);
|
||||
|
||||
_audioContext.Disconnect();
|
||||
_audioContext.Dispose();
|
||||
|
|
|
@ -423,14 +423,12 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
|||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
if (disposing && _driver.Unregister(this))
|
||||
{
|
||||
PrepareToClose();
|
||||
Stop();
|
||||
|
||||
_outputStream.Dispose();
|
||||
|
||||
_driver.Unregister(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -7,7 +7,6 @@ using Ryujinx.Common.Configuration;
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Configuration;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using Ryujinx.Input;
|
||||
using Ryujinx.Input.GTK3;
|
||||
using Ryujinx.Input.HLE;
|
||||
|
@ -138,8 +137,6 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
ConfigurationState.Instance.HideCursorOnIdle.Event -= HideCursorStateChanged;
|
||||
|
||||
Window.Cursor = null;
|
||||
|
||||
NpadManager.Dispose();
|
||||
Dispose();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue