mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-25 19:45:13 +00:00
Fix wrong face culling once and for all (#1277)
* Viewport swizzle support on NV and clip origin * Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported * Address PR feedback
This commit is contained in:
parent
83d94b21d0
commit
a15b951721
16 changed files with 202 additions and 53 deletions
|
@ -5,26 +5,28 @@ namespace Ryujinx.Graphics.GAL
|
||||||
public bool SupportsAstcCompression { get; }
|
public bool SupportsAstcCompression { get; }
|
||||||
public bool SupportsImageLoadFormatted { get; }
|
public bool SupportsImageLoadFormatted { get; }
|
||||||
public bool SupportsNonConstantTextureOffset { get; }
|
public bool SupportsNonConstantTextureOffset { get; }
|
||||||
|
public bool SupportsViewportSwizzle { get; }
|
||||||
|
|
||||||
public int MaximumComputeSharedMemorySize { get; }
|
public int MaximumComputeSharedMemorySize { get; }
|
||||||
public int StorageBufferOffsetAlignment { get; }
|
public float MaximumSupportedAnisotropy { get; }
|
||||||
|
public int StorageBufferOffsetAlignment { get; }
|
||||||
public float MaxSupportedAnisotropy { get; }
|
|
||||||
|
|
||||||
public Capabilities(
|
public Capabilities(
|
||||||
bool supportsAstcCompression,
|
bool supportsAstcCompression,
|
||||||
bool supportsImageLoadFormatted,
|
bool supportsImageLoadFormatted,
|
||||||
bool supportsNonConstantTextureOffset,
|
bool supportsNonConstantTextureOffset,
|
||||||
|
bool supportsViewportSwizzle,
|
||||||
int maximumComputeSharedMemorySize,
|
int maximumComputeSharedMemorySize,
|
||||||
int storageBufferOffsetAlignment,
|
float maximumSupportedAnisotropy,
|
||||||
float maxSupportedAnisotropy)
|
int storageBufferOffsetAlignment)
|
||||||
{
|
{
|
||||||
SupportsAstcCompression = supportsAstcCompression;
|
SupportsAstcCompression = supportsAstcCompression;
|
||||||
SupportsImageLoadFormatted = supportsImageLoadFormatted;
|
SupportsImageLoadFormatted = supportsImageLoadFormatted;
|
||||||
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
|
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
|
||||||
|
SupportsViewportSwizzle = supportsViewportSwizzle;
|
||||||
MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
|
MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
|
||||||
|
MaximumSupportedAnisotropy = maximumSupportedAnisotropy;
|
||||||
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
|
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
|
||||||
MaxSupportedAnisotropy = maxSupportedAnisotropy;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -42,6 +42,8 @@ namespace Ryujinx.Graphics.GAL
|
||||||
|
|
||||||
void SetImage(int index, ShaderStage stage, ITexture texture);
|
void SetImage(int index, ShaderStage stage, ITexture texture);
|
||||||
|
|
||||||
|
void SetOrigin(Origin origin);
|
||||||
|
|
||||||
void SetPointSize(float size);
|
void SetPointSize(float size);
|
||||||
|
|
||||||
void SetPrimitiveRestart(bool enable, int index);
|
void SetPrimitiveRestart(bool enable, int index);
|
||||||
|
|
8
Ryujinx.Graphics.GAL/Origin.cs
Normal file
8
Ryujinx.Graphics.GAL/Origin.cs
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
namespace Ryujinx.Graphics.GAL
|
||||||
|
{
|
||||||
|
public enum Origin
|
||||||
|
{
|
||||||
|
UpperLeft,
|
||||||
|
LowerLeft
|
||||||
|
}
|
||||||
|
}
|
|
@ -2,13 +2,15 @@ namespace Ryujinx.Graphics.GAL
|
||||||
{
|
{
|
||||||
public enum ViewportSwizzle
|
public enum ViewportSwizzle
|
||||||
{
|
{
|
||||||
PositiveX,
|
PositiveX = 0,
|
||||||
NegativeX,
|
NegativeX = 1,
|
||||||
PositiveY,
|
PositiveY = 2,
|
||||||
NegativeY,
|
NegativeY = 3,
|
||||||
PositiveZ,
|
PositiveZ = 4,
|
||||||
NegativeZ,
|
NegativeZ = 5,
|
||||||
PositiveW,
|
PositiveW = 6,
|
||||||
NegativeW
|
NegativeW = 7,
|
||||||
|
|
||||||
|
NegativeFlag = 1
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -422,10 +422,23 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||||
|
|
||||||
_context.Renderer.Pipeline.SetDepthMode(depthMode);
|
_context.Renderer.Pipeline.SetDepthMode(depthMode);
|
||||||
|
|
||||||
bool flipY = (state.Get<YControl>(MethodOffset.YControl) & YControl.NegateY) != 0;
|
YControl yControl = state.Get<YControl>(MethodOffset.YControl);
|
||||||
float yFlip = flipY ? -1 : 1;
|
|
||||||
|
|
||||||
Viewport[] viewports = new Viewport[Constants.TotalViewports];
|
bool flipY = yControl.HasFlag(YControl.NegateY);
|
||||||
|
Origin origin = yControl.HasFlag(YControl.TriangleRastFlip) ? Origin.LowerLeft : Origin.UpperLeft;
|
||||||
|
|
||||||
|
_context.Renderer.Pipeline.SetOrigin(origin);
|
||||||
|
|
||||||
|
// The triangle rast flip flag only affects rasterization, the viewport is not flipped.
|
||||||
|
// Setting the origin mode to upper left on the host, however, not onlyy affects rasterization,
|
||||||
|
// but also flips the viewport.
|
||||||
|
// We negate the effects of flipping the viewport by flipping it again using the viewport swizzle.
|
||||||
|
if (origin == Origin.UpperLeft)
|
||||||
|
{
|
||||||
|
flipY = !flipY;
|
||||||
|
}
|
||||||
|
|
||||||
|
Span<Viewport> viewports = stackalloc Viewport[Constants.TotalViewports];
|
||||||
|
|
||||||
for (int index = 0; index < Constants.TotalViewports; index++)
|
for (int index = 0; index < Constants.TotalViewports; index++)
|
||||||
{
|
{
|
||||||
|
@ -435,17 +448,42 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||||
float x = transform.TranslateX - MathF.Abs(transform.ScaleX);
|
float x = transform.TranslateX - MathF.Abs(transform.ScaleX);
|
||||||
float y = transform.TranslateY - MathF.Abs(transform.ScaleY);
|
float y = transform.TranslateY - MathF.Abs(transform.ScaleY);
|
||||||
|
|
||||||
float width = transform.ScaleX * 2;
|
float width = MathF.Abs(transform.ScaleX) * 2;
|
||||||
float height = transform.ScaleY * 2 * yFlip;
|
float height = MathF.Abs(transform.ScaleY) * 2;
|
||||||
|
|
||||||
RectangleF region = new RectangleF(x, y, width, height);
|
RectangleF region = new RectangleF(x, y, width, height);
|
||||||
|
|
||||||
|
ViewportSwizzle swizzleX = transform.UnpackSwizzleX();
|
||||||
|
ViewportSwizzle swizzleY = transform.UnpackSwizzleY();
|
||||||
|
ViewportSwizzle swizzleZ = transform.UnpackSwizzleZ();
|
||||||
|
ViewportSwizzle swizzleW = transform.UnpackSwizzleW();
|
||||||
|
|
||||||
|
if (transform.ScaleX < 0)
|
||||||
|
{
|
||||||
|
swizzleX ^= ViewportSwizzle.NegativeFlag;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (flipY)
|
||||||
|
{
|
||||||
|
swizzleY ^= ViewportSwizzle.NegativeFlag;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (transform.ScaleY < 0)
|
||||||
|
{
|
||||||
|
swizzleY ^= ViewportSwizzle.NegativeFlag;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (transform.ScaleZ < 0)
|
||||||
|
{
|
||||||
|
swizzleZ ^= ViewportSwizzle.NegativeFlag;
|
||||||
|
}
|
||||||
|
|
||||||
viewports[index] = new Viewport(
|
viewports[index] = new Viewport(
|
||||||
region,
|
region,
|
||||||
transform.UnpackSwizzleX(),
|
swizzleX,
|
||||||
transform.UnpackSwizzleY(),
|
swizzleY,
|
||||||
transform.UnpackSwizzleZ(),
|
swizzleZ,
|
||||||
transform.UnpackSwizzleW(),
|
swizzleW,
|
||||||
extents.DepthNear,
|
extents.DepthNear,
|
||||||
extents.DepthFar);
|
extents.DepthFar);
|
||||||
}
|
}
|
||||||
|
|
|
@ -41,7 +41,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
float mipLodBias = descriptor.UnpackMipLodBias();
|
float mipLodBias = descriptor.UnpackMipLodBias();
|
||||||
|
|
||||||
float maxRequestedAnisotropy = GraphicsConfig.MaxAnisotropy >= 0 && GraphicsConfig.MaxAnisotropy <= 16 ? GraphicsConfig.MaxAnisotropy : descriptor.UnpackMaxAnisotropy();
|
float maxRequestedAnisotropy = GraphicsConfig.MaxAnisotropy >= 0 && GraphicsConfig.MaxAnisotropy <= 16 ? GraphicsConfig.MaxAnisotropy : descriptor.UnpackMaxAnisotropy();
|
||||||
float maxSupportedAnisotropy = context.Capabilities.MaxSupportedAnisotropy;
|
float maxSupportedAnisotropy = context.Capabilities.MaximumSupportedAnisotropy;
|
||||||
|
|
||||||
if (maxRequestedAnisotropy > maxSupportedAnisotropy)
|
if (maxRequestedAnisotropy > maxSupportedAnisotropy)
|
||||||
maxRequestedAnisotropy = maxSupportedAnisotropy;
|
maxRequestedAnisotropy = maxSupportedAnisotropy;
|
||||||
|
|
|
@ -3,6 +3,7 @@ using Ryujinx.Graphics.GAL;
|
||||||
using Ryujinx.Graphics.Gpu.Image;
|
using Ryujinx.Graphics.Gpu.Image;
|
||||||
using Ryujinx.Graphics.Gpu.State;
|
using Ryujinx.Graphics.Gpu.State;
|
||||||
using Ryujinx.Graphics.Shader;
|
using Ryujinx.Graphics.Shader;
|
||||||
|
using System;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Gpu.Shader
|
namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
{
|
{
|
||||||
|
@ -187,6 +188,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
/// <returns>True if the GPU and driver supports non-constant texture offsets, false otherwise</returns>
|
/// <returns>True if the GPU and driver supports non-constant texture offsets, false otherwise</returns>
|
||||||
public bool QuerySupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset;
|
public bool QuerySupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Queries host GPU viewport swizzle support.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>True if the GPU and driver supports viewport swizzle, false otherwise</returns>
|
||||||
|
public bool QuerySupportsViewportSwizzle() => _context.Capabilities.SupportsViewportSwizzle;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Queries texture format information, for shaders using image load or store.
|
/// Queries texture format information, for shaders using image load or store.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -250,6 +257,24 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int QueryViewportSwizzle(int component)
|
||||||
|
{
|
||||||
|
YControl yControl = _state.Get<YControl>(MethodOffset.YControl);
|
||||||
|
|
||||||
|
bool flipY = yControl.HasFlag(YControl.NegateY) ^ !yControl.HasFlag(YControl.TriangleRastFlip);
|
||||||
|
|
||||||
|
ViewportTransform transform = _state.Get<ViewportTransform>(MethodOffset.ViewportTransform, 0);
|
||||||
|
|
||||||
|
return component switch
|
||||||
|
{
|
||||||
|
0 => (int)(transform.UnpackSwizzleX() ^ (transform.ScaleX < 0 ? ViewportSwizzle.NegativeFlag : 0)),
|
||||||
|
1 => (int)(transform.UnpackSwizzleY() ^ (transform.ScaleY < 0 ? ViewportSwizzle.NegativeFlag : 0) ^ (flipY ? ViewportSwizzle.NegativeFlag : 0)),
|
||||||
|
2 => (int)(transform.UnpackSwizzleZ() ^ (transform.ScaleZ < 0 ? ViewportSwizzle.NegativeFlag : 0)),
|
||||||
|
3 => (int)transform.UnpackSwizzleW(),
|
||||||
|
_ => throw new ArgumentOutOfRangeException(nameof(component))
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the texture descriptor for a given texture on the pool.
|
/// Gets the texture descriptor for a given texture on the pool.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -146,6 +146,9 @@ namespace Ryujinx.Graphics.Gpu.State
|
||||||
{
|
{
|
||||||
memory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0;
|
memory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0;
|
||||||
memory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000;
|
memory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000;
|
||||||
|
|
||||||
|
// Set swizzle to +XYZW
|
||||||
|
memory[(int)MethodOffset.ViewportTransform + index * 8 + 6] = 0x6420;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Viewport transform enable.
|
// Viewport transform enable.
|
||||||
|
|
|
@ -416,5 +416,32 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
|
|
||||||
return TextureTarget.Texture2D;
|
return TextureTarget.Texture2D;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static NvViewportSwizzle Convert(this ViewportSwizzle swizzle)
|
||||||
|
{
|
||||||
|
switch (swizzle)
|
||||||
|
{
|
||||||
|
case ViewportSwizzle.PositiveX:
|
||||||
|
return NvViewportSwizzle.ViewportSwizzlePositiveXNv;
|
||||||
|
case ViewportSwizzle.PositiveY:
|
||||||
|
return NvViewportSwizzle.ViewportSwizzlePositiveYNv;
|
||||||
|
case ViewportSwizzle.PositiveZ:
|
||||||
|
return NvViewportSwizzle.ViewportSwizzlePositiveZNv;
|
||||||
|
case ViewportSwizzle.PositiveW:
|
||||||
|
return NvViewportSwizzle.ViewportSwizzlePositiveWNv;
|
||||||
|
case ViewportSwizzle.NegativeX:
|
||||||
|
return NvViewportSwizzle.ViewportSwizzleNegativeXNv;
|
||||||
|
case ViewportSwizzle.NegativeY:
|
||||||
|
return NvViewportSwizzle.ViewportSwizzleNegativeYNv;
|
||||||
|
case ViewportSwizzle.NegativeZ:
|
||||||
|
return NvViewportSwizzle.ViewportSwizzleNegativeZNv;
|
||||||
|
case ViewportSwizzle.NegativeW:
|
||||||
|
return NvViewportSwizzle.ViewportSwizzleNegativeWNv;
|
||||||
|
}
|
||||||
|
|
||||||
|
Logger.PrintDebug(LogClass.Gpu, $"Invalid {nameof(ViewportSwizzle)} enum value: {swizzle}.");
|
||||||
|
|
||||||
|
return NvViewportSwizzle.ViewportSwizzlePositiveXNv;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,6 +7,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
{
|
{
|
||||||
private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
|
private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
|
||||||
private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
|
private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
|
||||||
|
private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
|
||||||
|
|
||||||
private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
|
private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
|
||||||
private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
|
private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
|
||||||
|
@ -27,12 +28,13 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
|
|
||||||
public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
|
public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
|
||||||
public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
|
public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
|
||||||
|
public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
|
||||||
public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
|
public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
|
||||||
|
|
||||||
public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
|
public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
|
||||||
public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
|
public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
|
||||||
|
|
||||||
public static float MaxSupportedAnisotropy => _maxSupportedAnisotropy.Value;
|
public static float MaximumSupportedAnisotropy => _maxSupportedAnisotropy.Value;
|
||||||
|
|
||||||
private static bool HasExtension(string name)
|
private static bool HasExtension(string name)
|
||||||
{
|
{
|
||||||
|
|
|
@ -650,6 +650,13 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
_vertexArray.SetIndexBuffer(buffer.Handle);
|
_vertexArray.SetIndexBuffer(buffer.Handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetOrigin(Origin origin)
|
||||||
|
{
|
||||||
|
ClipOrigin clipOrigin = origin == Origin.UpperLeft ? ClipOrigin.UpperLeft : ClipOrigin.LowerLeft;
|
||||||
|
|
||||||
|
SetOrigin(clipOrigin);
|
||||||
|
}
|
||||||
|
|
||||||
public void SetPointSize(float size)
|
public void SetPointSize(float size)
|
||||||
{
|
{
|
||||||
GL.PointSize(size);
|
GL.PointSize(size);
|
||||||
|
@ -854,8 +861,6 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
|
|
||||||
public void SetViewports(int first, ReadOnlySpan<Viewport> viewports)
|
public void SetViewports(int first, ReadOnlySpan<Viewport> viewports)
|
||||||
{
|
{
|
||||||
bool flipY = false;
|
|
||||||
|
|
||||||
float[] viewportArray = new float[viewports.Length * 4];
|
float[] viewportArray = new float[viewports.Length * 4];
|
||||||
|
|
||||||
double[] depthRangeArray = new double[viewports.Length * 2];
|
double[] depthRangeArray = new double[viewports.Length * 2];
|
||||||
|
@ -869,17 +874,14 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
viewportArray[viewportElemIndex + 0] = viewport.Region.X;
|
viewportArray[viewportElemIndex + 0] = viewport.Region.X;
|
||||||
viewportArray[viewportElemIndex + 1] = viewport.Region.Y;
|
viewportArray[viewportElemIndex + 1] = viewport.Region.Y;
|
||||||
|
|
||||||
// OpenGL does not support per-viewport flipping, so
|
if (HwCapabilities.SupportsViewportSwizzle)
|
||||||
// instead we decide that based on the viewport 0 value.
|
|
||||||
// It will apply to all viewports.
|
|
||||||
if (index == 0)
|
|
||||||
{
|
{
|
||||||
flipY = viewport.Region.Height < 0;
|
GL.NV.ViewportSwizzle(
|
||||||
}
|
index,
|
||||||
|
viewport.SwizzleX.Convert(),
|
||||||
if (viewport.SwizzleY == ViewportSwizzle.NegativeY)
|
viewport.SwizzleY.Convert(),
|
||||||
{
|
viewport.SwizzleZ.Convert(),
|
||||||
flipY = !flipY;
|
viewport.SwizzleW.Convert());
|
||||||
}
|
}
|
||||||
|
|
||||||
viewportArray[viewportElemIndex + 2] = MathF.Abs(viewport.Region.Width);
|
viewportArray[viewportElemIndex + 2] = MathF.Abs(viewport.Region.Width);
|
||||||
|
@ -892,8 +894,6 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
GL.ViewportArray(first, viewports.Length, viewportArray);
|
GL.ViewportArray(first, viewports.Length, viewportArray);
|
||||||
|
|
||||||
GL.DepthRangeArray(first, viewports.Length, depthRangeArray);
|
GL.DepthRangeArray(first, viewports.Length, depthRangeArray);
|
||||||
|
|
||||||
SetOrigin(flipY ? ClipOrigin.UpperLeft : ClipOrigin.LowerLeft);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TextureBarrier()
|
public void TextureBarrier()
|
||||||
|
|
|
@ -75,9 +75,10 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
HwCapabilities.SupportsAstcCompression,
|
HwCapabilities.SupportsAstcCompression,
|
||||||
HwCapabilities.SupportsImageLoadFormatted,
|
HwCapabilities.SupportsImageLoadFormatted,
|
||||||
HwCapabilities.SupportsNonConstantTextureOffset,
|
HwCapabilities.SupportsNonConstantTextureOffset,
|
||||||
|
HwCapabilities.SupportsViewportSwizzle,
|
||||||
HwCapabilities.MaximumComputeSharedMemorySize,
|
HwCapabilities.MaximumComputeSharedMemorySize,
|
||||||
HwCapabilities.StorageBufferOffsetAlignment,
|
HwCapabilities.MaximumSupportedAnisotropy,
|
||||||
HwCapabilities.MaxSupportedAnisotropy);
|
HwCapabilities.StorageBufferOffsetAlignment);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
|
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
|
||||||
|
|
|
@ -64,9 +64,22 @@
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool QuerySupportsViewportSwizzle()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
public TextureFormat QueryTextureFormat(int handle)
|
public TextureFormat QueryTextureFormat(int handle)
|
||||||
{
|
{
|
||||||
return TextureFormat.R8G8B8A8Unorm;
|
return TextureFormat.R8G8B8A8Unorm;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int QueryViewportSwizzle(int component)
|
||||||
|
{
|
||||||
|
// Bit 0: Negate flag.
|
||||||
|
// Bits 2-1: Component.
|
||||||
|
// Example: 0b110 = W, 0b111 = -W, 0b000 = X, 0b010 = Y etc.
|
||||||
|
return component << 1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,9 +11,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
public Block CurrBlock { get; set; }
|
public Block CurrBlock { get; set; }
|
||||||
public OpCode CurrOp { get; set; }
|
public OpCode CurrOp { get; set; }
|
||||||
|
|
||||||
private ShaderConfig _config;
|
public ShaderConfig Config { get; }
|
||||||
|
|
||||||
public ShaderConfig Config => _config;
|
|
||||||
|
|
||||||
private List<Operation> _operations;
|
private List<Operation> _operations;
|
||||||
|
|
||||||
|
@ -21,7 +19,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
|
||||||
public EmitterContext(ShaderConfig config)
|
public EmitterContext(ShaderConfig config)
|
||||||
{
|
{
|
||||||
_config = config;
|
Config = config;
|
||||||
|
|
||||||
_operations = new List<Operation>();
|
_operations = new List<Operation>();
|
||||||
|
|
||||||
|
@ -61,13 +59,40 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
|
||||||
public void PrepareForReturn()
|
public void PrepareForReturn()
|
||||||
{
|
{
|
||||||
if (_config.Stage == ShaderStage.Fragment)
|
if (Config.Stage == ShaderStage.Vertex && (Config.Flags & TranslationFlags.VertexA) == 0)
|
||||||
{
|
{
|
||||||
if (_config.OmapDepth)
|
// Here we attempt to implement viewport swizzle on the vertex shader.
|
||||||
|
// Perform permutation and negation of the output gl_Position components.
|
||||||
|
// Note that per-viewport swizzling can't be supported using this approach.
|
||||||
|
int swizzleX = Config.GpuAccessor.QueryViewportSwizzle(0);
|
||||||
|
int swizzleY = Config.GpuAccessor.QueryViewportSwizzle(1);
|
||||||
|
int swizzleZ = Config.GpuAccessor.QueryViewportSwizzle(2);
|
||||||
|
int swizzleW = Config.GpuAccessor.QueryViewportSwizzle(3);
|
||||||
|
|
||||||
|
bool nonStandardSwizzle = swizzleX != 0 || swizzleY != 2 || swizzleZ != 4 || swizzleW != 6;
|
||||||
|
|
||||||
|
if (!Config.GpuAccessor.QuerySupportsViewportSwizzle() && nonStandardSwizzle)
|
||||||
|
{
|
||||||
|
Operand[] temp = new Operand[4];
|
||||||
|
|
||||||
|
temp[0] = this.Copy(Attribute(AttributeConsts.PositionX));
|
||||||
|
temp[1] = this.Copy(Attribute(AttributeConsts.PositionY));
|
||||||
|
temp[2] = this.Copy(Attribute(AttributeConsts.PositionZ));
|
||||||
|
temp[3] = this.Copy(Attribute(AttributeConsts.PositionW));
|
||||||
|
|
||||||
|
this.Copy(Attribute(AttributeConsts.PositionX), this.FPNegate(temp[(swizzleX >> 1) & 3], (swizzleX & 1) != 0));
|
||||||
|
this.Copy(Attribute(AttributeConsts.PositionY), this.FPNegate(temp[(swizzleY >> 1) & 3], (swizzleY & 1) != 0));
|
||||||
|
this.Copy(Attribute(AttributeConsts.PositionZ), this.FPNegate(temp[(swizzleZ >> 1) & 3], (swizzleZ & 1) != 0));
|
||||||
|
this.Copy(Attribute(AttributeConsts.PositionW), this.FPNegate(temp[(swizzleW >> 1) & 3], (swizzleW & 1) != 0));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (Config.Stage == ShaderStage.Fragment)
|
||||||
|
{
|
||||||
|
if (Config.OmapDepth)
|
||||||
{
|
{
|
||||||
Operand dest = Attribute(AttributeConsts.FragmentOutputDepth);
|
Operand dest = Attribute(AttributeConsts.FragmentOutputDepth);
|
||||||
|
|
||||||
Operand src = Register(_config.GetDepthRegister(), RegisterType.Gpr);
|
Operand src = Register(Config.GetDepthRegister(), RegisterType.Gpr);
|
||||||
|
|
||||||
this.Copy(dest, src);
|
this.Copy(dest, src);
|
||||||
}
|
}
|
||||||
|
@ -76,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
|
||||||
for (int attachment = 0; attachment < 8; attachment++)
|
for (int attachment = 0; attachment < 8; attachment++)
|
||||||
{
|
{
|
||||||
OmapTarget target = _config.OmapTargets[attachment];
|
OmapTarget target = Config.OmapTargets[attachment];
|
||||||
|
|
||||||
for (int component = 0; component < 4; component++)
|
for (int component = 0; component < 4; component++)
|
||||||
{
|
{
|
||||||
|
|
|
@ -7,7 +7,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
{
|
{
|
||||||
None = 0,
|
None = 0,
|
||||||
|
|
||||||
Compute = 1 << 0,
|
VertexA = 1 << 0,
|
||||||
DebugMode = 1 << 1
|
Compute = 1 << 1,
|
||||||
|
DebugMode = 1 << 2
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
|
||||||
public static ShaderProgram Translate(ulong addressA, ulong addressB, IGpuAccessor gpuAccessor, TranslationFlags flags)
|
public static ShaderProgram Translate(ulong addressA, ulong addressB, IGpuAccessor gpuAccessor, TranslationFlags flags)
|
||||||
{
|
{
|
||||||
Operation[] opsA = DecodeShader(addressA, gpuAccessor, flags, out _, out int sizeA);
|
Operation[] opsA = DecodeShader(addressA, gpuAccessor, flags | TranslationFlags.VertexA, out _, out int sizeA);
|
||||||
Operation[] opsB = DecodeShader(addressB, gpuAccessor, flags, out ShaderConfig config, out int sizeB);
|
Operation[] opsB = DecodeShader(addressB, gpuAccessor, flags, out ShaderConfig config, out int sizeB);
|
||||||
|
|
||||||
return Translate(Combine(opsA, opsB), config, sizeB, sizeA);
|
return Translate(Combine(opsA, opsB), config, sizeB, sizeA);
|
||||||
|
|
Loading…
Reference in a new issue