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https://github.com/ryujinx-mirror/ryujinx.git
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Basic audio support
Implement IAudioOut. Small corrections on AudIAudioRenderer. Add glitched audio playback support through OpenAL.
This commit is contained in:
parent
64d34f2882
commit
9f2aea4059
5 changed files with 211 additions and 7 deletions
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@ -8,3 +8,6 @@ Contributions are always welcome.
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To run this emulator, you need the .NET Core 2.0 (or higher) SDK.
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Run `dotnet run -c Release -- game.nro` inside the Ryujinx solution folder.
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Audio is partially supported (glitched) on Windows, you need to install the OpenAL Core SDK :
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https://openal.org/downloads/OpenAL11CoreSDK.zip
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@ -127,8 +127,20 @@ namespace Ryujinx.OsHle.Ipc
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//IAudioRenderer
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{ (typeof(AudIAudioRenderer), 4), AudIAudioRenderer.RequestUpdateAudioRenderer },
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{ (typeof(AudIAudioRenderer), 5), AudIAudioRenderer.StartAudioRenderer },
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{ (typeof(AudIAudioRenderer), 6), AudIAudioRenderer.StopAudioRenderer },
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{ (typeof(AudIAudioRenderer), 7), AudIAudioRenderer.QuerySystemEvent },
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//IAudioOut
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{ (typeof(AudIAudioOut), 0), AudIAudioOut.GetAudioOutState },
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{ (typeof(AudIAudioOut), 1), AudIAudioOut.StartAudioOut },
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{ (typeof(AudIAudioOut), 2), AudIAudioOut.StopAudioOut },
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{ (typeof(AudIAudioOut), 3), AudIAudioOut.AppendAudioOutBuffer },
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{ (typeof(AudIAudioOut), 4), AudIAudioOut.RegisterBufferEvent },
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{ (typeof(AudIAudioOut), 5), AudIAudioOut.GetReleasedAudioOutBuffer },
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{ (typeof(AudIAudioOut), 6), AudIAudioOut.ContainsAudioOutBuffer },
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{ (typeof(AudIAudioOut), 7), AudIAudioOut.AppendAudioOutBuffer_ex },
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{ (typeof(AudIAudioOut), 8), AudIAudioOut.GetReleasedAudioOutBuffer_ex },
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//IFile
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{ (typeof(FspSrvIFile), 0), FspSrvIFile.Read },
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{ (typeof(FspSrvIFile), 1), FspSrvIFile.Write },
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164
Ryujinx/OsHle/Objects/AudIAudioOut.cs
Normal file
164
Ryujinx/OsHle/Objects/AudIAudioOut.cs
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@ -0,0 +1,164 @@
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using ChocolArm64.Memory;
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using Ryujinx.OsHle.Handles;
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using Ryujinx.OsHle.Ipc;
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using System.Collections.Generic;
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using System.IO;
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using static Ryujinx.OsHle.Objects.ObjHelper;
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using OpenTK.Audio;
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using OpenTK.Audio.OpenAL; // https://openal.org/downloads/OpenAL11CoreSDK.zip Needed!
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using System;
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namespace Ryujinx.OsHle.Objects
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{
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class AudIAudioOut
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{
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enum AudioOutState
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{
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Started,
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Stopped
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};
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//IAudioOut
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private static AudioOutState State = AudioOutState.Stopped;
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private static List<long> KeysQueue = new List<long>();
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//OpenAL
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private static bool OpenALInstalled = true;
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private static AudioContext AudioCtx;
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private static int Source;
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private static int Buffer;
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//Return State of IAudioOut
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public static long GetAudioOutState(ServiceCtx Context)
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{
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Context.ResponseData.Write((int)State);
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return 0;
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}
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public static long StartAudioOut(ServiceCtx Context)
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{
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if (State == AudioOutState.Stopped)
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{
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State = AudioOutState.Started;
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try
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{
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AudioCtx = new AudioContext(); //Create the audio context
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}
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catch (Exception ex)
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{
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Console.WriteLine("OpenAL Error! PS: Install OpenAL Core SDK!");
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OpenALInstalled = false;
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}
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if(OpenALInstalled) AL.Listener(ALListenerf.Gain, (float)8.0); //Add more gain to it
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}
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return 0;
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}
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public static long StopAudioOut(ServiceCtx Context)
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{
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if (State == AudioOutState.Started)
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{
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if (OpenALInstalled)
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{
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if (AudioCtx == null) //Needed to call the instance of AudioContext()
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return 0;
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AL.SourceStop(Source);
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AL.DeleteSource(Source);
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}
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State = AudioOutState.Stopped;
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}
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return 0;
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}
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public static long AppendAudioOutBuffer(ServiceCtx Context)
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{
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long BufferId = Context.RequestData.ReadInt64();
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KeysQueue.Insert(0, BufferId);
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byte[] AudioOutBuffer = AMemoryHelper.ReadBytes(Context.Memory, Context.Request.SendBuff[0].Position, 0x28);
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using (MemoryStream MS = new MemoryStream(AudioOutBuffer))
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{
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BinaryReader Reader = new BinaryReader(MS);
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long PointerToSampleDataPointer = Reader.ReadInt64();
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long PointerToSampleData = Reader.ReadInt64();
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long CapacitySampleBuffer = Reader.ReadInt64();
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long SizeDataSampleBuffer = Reader.ReadInt64();
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long Unknown = Reader.ReadInt64();
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byte[] AudioSampleBuffer = AMemoryHelper.ReadBytes(Context.Memory, PointerToSampleData, (int)SizeDataSampleBuffer);
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if (OpenALInstalled)
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{
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if (AudioCtx == null) //Needed to call the instance of AudioContext()
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return 0;
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Buffer = AL.GenBuffer();
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AL.BufferData(Buffer, ALFormat.Stereo16, AudioSampleBuffer, AudioSampleBuffer.Length, 48000);
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Source = AL.GenSource();
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AL.SourceQueueBuffer(Source, Buffer);
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}
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}
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return 0;
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}
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public static long RegisterBufferEvent(ServiceCtx Context)
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{
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int Handle = Context.Ns.Os.Handles.GenerateId(new HEvent());
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Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
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return 0;
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}
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public static long GetReleasedAudioOutBuffer(ServiceCtx Context)
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{
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long TempKey = 0;
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if(KeysQueue.Count > 0)
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{
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TempKey = KeysQueue[KeysQueue.Count - 1];
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KeysQueue.Remove(KeysQueue[KeysQueue.Count - 1]);
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}
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AMemoryHelper.WriteBytes(Context.Memory, Context.Request.ReceiveBuff[0].Position, System.BitConverter.GetBytes(TempKey));
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Context.ResponseData.Write((int)TempKey);
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if (OpenALInstalled)
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{
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if (AudioCtx == null) //Needed to call the instance of AudioContext()
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return 0;
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AL.SourcePlay(Source);
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int[] FreeBuffers = AL.SourceUnqueueBuffers(Source, 1);
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AL.DeleteBuffers(FreeBuffers);
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}
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return 0;
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}
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public static long ContainsAudioOutBuffer(ServiceCtx Context)
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{
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return 0;
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}
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public static long AppendAudioOutBuffer_ex(ServiceCtx Context)
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{
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return 0;
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}
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public static long GetReleasedAudioOutBuffer_ex(ServiceCtx Context)
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{
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return 0;
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}
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}
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}
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@ -1,9 +1,14 @@
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using Ryujinx.OsHle.Handles;
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using Ryujinx.OsHle.Ipc;
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namespace Ryujinx.OsHle.Objects
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{
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class AudIAudioRenderer
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{
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public static long RequestUpdateAudioRenderer(ServiceCtx Context)
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{
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//buffer < unknown, 5, 0 >) -> (buffer < unknown, 6, 0 >, buffer < unknown, 6, 0 >
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long Position = Context.Request.ReceiveBuff[0].Position;
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//0x40 bytes header
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@ -28,8 +33,17 @@ namespace Ryujinx.OsHle.Objects
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return 0;
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}
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public static long StopAudioRenderer(ServiceCtx Context)
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{
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return 0;
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}
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public static long QuerySystemEvent(ServiceCtx Context)
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{
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int Handle = Context.Ns.Os.Handles.GenerateId(new HEvent());
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Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
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return 0;
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}
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}
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@ -21,10 +21,21 @@ namespace Ryujinx.OsHle.Services
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public static long AudOutOpenAudioOut(ServiceCtx Context)
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{
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Context.ResponseData.Write(48000);
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Context.ResponseData.Write(2);
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Context.ResponseData.Write(2);
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Context.ResponseData.Write(0);
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MakeObject(Context, new AudIAudioOut());
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Context.ResponseData.Write(48000); //Sample Rate
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Context.ResponseData.Write(2); //Channel Count
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Context.ResponseData.Write(2); //PCM Format
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/*
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0 - Invalid
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1 - INT8
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2 - INT16
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3 - INT24
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4 - INT32
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5 - PCM Float
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6 - ADPCM
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*/
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Context.ResponseData.Write(0); //Unknown
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return 0;
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}
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