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Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
This commit is contained in:
parent
097562bc6c
commit
9f12e50a54
56 changed files with 1967 additions and 1746 deletions
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@ -35,7 +35,8 @@ namespace Ryujinx.Graphics.GAL
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public readonly bool SupportsNonConstantTextureOffset;
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public readonly bool SupportsShaderBallot;
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public readonly bool SupportsTextureShadowLod;
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public readonly bool SupportsViewportIndex;
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public readonly bool SupportsViewportIndexVertexTessellation;
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public readonly bool SupportsViewportMask;
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public readonly bool SupportsViewportSwizzle;
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public readonly bool SupportsIndirectParameters;
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@ -80,7 +81,8 @@ namespace Ryujinx.Graphics.GAL
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bool supportsNonConstantTextureOffset,
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bool supportsShaderBallot,
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bool supportsTextureShadowLod,
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bool supportsViewportIndex,
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bool supportsViewportIndexVertexTessellation,
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bool supportsViewportMask,
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bool supportsViewportSwizzle,
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bool supportsIndirectParameters,
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uint maximumUniformBuffersPerStage,
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@ -121,7 +123,8 @@ namespace Ryujinx.Graphics.GAL
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SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
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SupportsShaderBallot = supportsShaderBallot;
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SupportsTextureShadowLod = supportsTextureShadowLod;
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SupportsViewportIndex = supportsViewportIndex;
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SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation;
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SupportsViewportMask = supportsViewportMask;
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SupportsViewportSwizzle = supportsViewportSwizzle;
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SupportsIndirectParameters = supportsIndirectParameters;
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MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage;
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 4707;
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private const uint CodeGenVersion = 4565;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -144,7 +144,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
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public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
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public bool QueryHostSupportsViewportIndex() => _context.Capabilities.SupportsViewportIndex;
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public bool QueryHostSupportsViewportIndexVertexTessellation() => _context.Capabilities.SupportsViewportIndexVertexTessellation;
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public bool QueryHostSupportsViewportMask() => _context.Capabilities.SupportsViewportMask;
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/// <summary>
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/// Converts a packed Maxwell texture format to the shader translator texture format.
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@ -20,6 +20,7 @@ namespace Ryujinx.Graphics.OpenGL
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private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
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private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot"));
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private static readonly Lazy<bool> _supportsShaderViewportLayerArray = new Lazy<bool>(() => HasExtension("GL_ARB_shader_viewport_layer_array"));
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private static readonly Lazy<bool> _supportsViewportArray2 = new Lazy<bool>(() => HasExtension("GL_NV_viewport_array2"));
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private static readonly Lazy<bool> _supportsTextureCompressionBptc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_bptc"));
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private static readonly Lazy<bool> _supportsTextureCompressionRgtc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_rgtc"));
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private static readonly Lazy<bool> _supportsTextureCompressionS3tc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_s3tc"));
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@ -65,6 +66,7 @@ namespace Ryujinx.Graphics.OpenGL
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public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
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public static bool SupportsShaderBallot => _supportsShaderBallot.Value;
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public static bool SupportsShaderViewportLayerArray => _supportsShaderViewportLayerArray.Value;
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public static bool SupportsViewportArray2 => _supportsViewportArray2.Value;
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public static bool SupportsTextureCompressionBptc => _supportsTextureCompressionBptc.Value;
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public static bool SupportsTextureCompressionRgtc => _supportsTextureCompressionRgtc.Value;
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public static bool SupportsTextureCompressionS3tc => _supportsTextureCompressionS3tc.Value;
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@ -136,7 +136,8 @@ namespace Ryujinx.Graphics.OpenGL
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supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
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supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
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supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
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supportsViewportIndex: HwCapabilities.SupportsShaderViewportLayerArray,
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supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
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supportsViewportMask: HwCapabilities.SupportsViewportArray2,
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supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
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supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters,
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maximumUniformBuffersPerStage: 13, // TODO: Avoid hardcoding those limits here and get from driver?
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@ -59,6 +59,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
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}
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if (context.Config.GpuAccessor.QueryHostSupportsViewportMask())
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{
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context.AppendLine("#extension GL_NV_viewport_array2 : enable");
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}
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context.AppendLine("#pragma optionNV(fastmath off)");
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context.AppendLine();
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@ -215,7 +220,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
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{
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var tfOutput = context.Info.GetTransformFeedbackOutput(AttributeConsts.PositionX);
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var tfOutput = context.Config.GetTransformFeedbackOutput(AttributeConsts.PositionX);
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if (tfOutput.Valid)
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{
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context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex");
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@ -552,7 +557,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private static void DeclareInputAttribute(CodeGenContext context, StructuredProgramInfo info, int attr)
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{
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string suffix = AttributeInfo.IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: false) ? "[]" : string.Empty;
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string suffix = IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: false) ? "[]" : string.Empty;
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string iq = string.Empty;
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if (context.Config.Stage == ShaderStage.Fragment)
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@ -569,8 +574,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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if (context.Config.TransformFeedbackEnabled && context.Config.Stage == ShaderStage.Fragment)
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{
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int attrOffset = AttributeConsts.UserAttributeBase + attr * 16;
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int components = context.Info.GetTransformFeedbackOutputComponents(attrOffset);
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int components = context.Config.GetTransformFeedbackOutputComponents(attr, 0);
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if (components > 1)
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{
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@ -652,13 +656,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private static void DeclareOutputAttribute(CodeGenContext context, int attr)
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{
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string suffix = AttributeInfo.IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: true) ? "[]" : string.Empty;
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string suffix = IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: true) ? "[]" : string.Empty;
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string name = $"{DefaultNames.OAttributePrefix}{attr}{suffix}";
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if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
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{
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int attrOffset = AttributeConsts.UserAttributeBase + attr * 16;
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int components = context.Info.GetTransformFeedbackOutputComponents(attrOffset);
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int components = context.Config.GetTransformFeedbackOutputComponents(attr, 0);
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if (components > 1)
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{
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@ -672,7 +675,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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string xfb = string.Empty;
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var tfOutput = context.Info.GetTransformFeedbackOutput(attrOffset);
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var tfOutput = context.Config.GetTransformFeedbackOutput(attr, 0);
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if (tfOutput.Valid)
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{
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xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
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@ -687,7 +690,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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string xfb = string.Empty;
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var tfOutput = context.Info.GetTransformFeedbackOutput(attrOffset + c * 4);
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var tfOutput = context.Config.GetTransformFeedbackOutput(attr, c);
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if (tfOutput.Valid)
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{
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xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
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@ -726,6 +729,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.AppendLine($"layout (location = {attr}, index = 1) out vec4 {name2};");
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}
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private static bool IsArrayAttributeGlsl(ShaderStage stage, bool isOutAttr)
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{
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if (isOutAttr)
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{
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return stage == ShaderStage.TessellationControl;
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}
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else
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{
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return stage == ShaderStage.TessellationControl ||
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stage == ShaderStage.TessellationEvaluation ||
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stage == ShaderStage.Geometry;
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}
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}
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private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
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{
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foreach (int attr in attrs.Order())
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@ -1,5 +1,4 @@
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using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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@ -126,21 +125,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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else if (node is AstAssignment assignment)
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{
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AggregateType dstType = OperandManager.GetNodeDestType(context, assignment.Destination);
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AggregateType srcType = OperandManager.GetNodeDestType(context, assignment.Source);
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AggregateType dstType = OperandManager.GetNodeDestType(context, assignment.Destination, isAsgDest: true);
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string dest;
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if (assignment.Destination is AstOperand operand && operand.Type.IsAttribute())
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{
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bool perPatch = operand.Type == OperandType.AttributePerPatch;
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dest = OperandManager.GetOutAttributeName(context, operand.Value, perPatch);
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}
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else
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{
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dest = InstGen.GetExpression(context, assignment.Destination);
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}
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string dest = InstGen.GetExpression(context, assignment.Destination);
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string src = ReinterpretCast(context, assignment.Source, srcType, dstType);
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context.AppendLine(dest + " = " + src + ";");
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@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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// For shared memory access, the second argument is unused and should be ignored.
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// It is there to make both storage and shared access have the same number of arguments.
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// For storage, both inputs are consumed when the argument index is 0, so we should skip it here.
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if (argIndex == 1 && (atomic || (inst & Instruction.MrMask) == Instruction.MrShared))
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if (argIndex == 1 && (atomic || operation.StorageKind == StorageKind.SharedMemory))
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{
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continue;
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}
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@ -85,14 +85,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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if (argIndex == 0 && atomic)
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{
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Instruction memRegion = inst & Instruction.MrMask;
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switch (memRegion)
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switch (operation.StorageKind)
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{
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case Instruction.MrShared: args += LoadShared(context, operation); break;
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case Instruction.MrStorage: args += LoadStorage(context, operation); break;
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case StorageKind.SharedMemory: args += LoadShared(context, operation); break;
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case StorageKind.StorageBuffer: args += LoadStorage(context, operation); break;
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default: throw new InvalidOperationException($"Invalid memory region \"{memRegion}\".");
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default: throw new InvalidOperationException($"Invalid storage kind \"{operation.StorageKind}\".");
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}
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}
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else
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@ -166,8 +164,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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case Instruction.ImageAtomic:
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return ImageLoadOrStore(context, operation);
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case Instruction.LoadAttribute:
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return LoadAttribute(context, operation);
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case Instruction.Load:
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return Load(context, operation);
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case Instruction.LoadConstant:
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return LoadConstant(context, operation);
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@ -193,8 +191,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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case Instruction.PackHalf2x16:
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return PackHalf2x16(context, operation);
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case Instruction.StoreAttribute:
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return StoreAttribute(context, operation);
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case Instruction.Store:
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return Store(context, operation);
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case Instruction.StoreLocal:
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return StoreLocal(context, operation);
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@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.ImageStore, InstType.Special);
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Add(Instruction.ImageAtomic, InstType.Special);
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Add(Instruction.IsNan, InstType.CallUnary, "isnan");
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Add(Instruction.LoadAttribute, InstType.Special);
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Add(Instruction.Load, InstType.Special);
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Add(Instruction.LoadConstant, InstType.Special);
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Add(Instruction.LoadLocal, InstType.Special);
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Add(Instruction.LoadShared, InstType.Special);
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@ -118,7 +118,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.ShuffleXor, InstType.CallQuaternary, HelperFunctionNames.ShuffleXor);
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Add(Instruction.Sine, InstType.CallUnary, "sin");
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Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
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Add(Instruction.StoreAttribute, InstType.Special);
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Add(Instruction.Store, InstType.Special);
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Add(Instruction.StoreLocal, InstType.Special);
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Add(Instruction.StoreShared, InstType.Special);
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Add(Instruction.StoreShared16, InstType.Special);
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@ -210,30 +210,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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return texCallBuilder.ToString();
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}
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public static string LoadAttribute(CodeGenContext context, AstOperation operation)
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public static string Load(CodeGenContext context, AstOperation operation)
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{
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IAstNode src1 = operation.GetSource(0);
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IAstNode src2 = operation.GetSource(1);
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IAstNode src3 = operation.GetSource(2);
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if (!(src1 is AstOperand baseAttr) || baseAttr.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"First input of {nameof(Instruction.LoadAttribute)} must be a constant operand.");
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}
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string indexExpr = GetSoureExpr(context, src3, GetSrcVarType(operation.Inst, 2));
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if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
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{
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int attrOffset = baseAttr.Value + (operand.Value << 2);
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return OperandManager.GetAttributeName(context, attrOffset, perPatch: false, isOutAttr: false, indexExpr);
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}
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else
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{
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string attrExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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attrExpr = Enclose(attrExpr, src2, Instruction.ShiftRightS32, isLhs: true);
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return OperandManager.GetAttributeName(attrExpr, context.Config, isOutAttr: false, indexExpr);
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}
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return GenerateLoadOrStore(context, operation, isStore: false);
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}
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public static string LoadConstant(CodeGenContext context, AstOperation operation)
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@ -337,33 +316,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}";
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}
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public static string StoreAttribute(CodeGenContext context, AstOperation operation)
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public static string Store(CodeGenContext context, AstOperation operation)
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{
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IAstNode src1 = operation.GetSource(0);
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IAstNode src2 = operation.GetSource(1);
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IAstNode src3 = operation.GetSource(2);
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if (!(src1 is AstOperand baseAttr) || baseAttr.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"First input of {nameof(Instruction.StoreAttribute)} must be a constant operand.");
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}
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string attrName;
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if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
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{
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int attrOffset = baseAttr.Value + (operand.Value << 2);
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attrName = OperandManager.GetAttributeName(context, attrOffset, perPatch: false, isOutAttr: true);
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}
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else
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{
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string attrExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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attrExpr = Enclose(attrExpr, src2, Instruction.ShiftRightS32, isLhs: true);
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attrName = OperandManager.GetAttributeName(attrExpr, context.Config, isOutAttr: true);
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}
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string value = GetSoureExpr(context, src3, GetSrcVarType(operation.Inst, 2));
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return $"{attrName} = {value}";
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return GenerateLoadOrStore(context, operation, isStore: true);
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}
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public static string StoreLocal(CodeGenContext context, AstOperation operation)
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@ -847,6 +802,111 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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}
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}
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private static string GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore)
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{
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StorageKind storageKind = operation.StorageKind;
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string varName;
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AggregateType varType;
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int srcIndex = 0;
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switch (storageKind)
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{
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case StorageKind.Input:
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case StorageKind.InputPerPatch:
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case StorageKind.Output:
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case StorageKind.OutputPerPatch:
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if (!(operation.GetSource(srcIndex++) is AstOperand varId) || varId.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
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}
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IoVariable ioVariable = (IoVariable)varId.Value;
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bool isOutput = storageKind.IsOutput();
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bool isPerPatch = storageKind.IsPerPatch();
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int location = -1;
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int component = 0;
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if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
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{
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if (!(operation.GetSource(srcIndex++) is AstOperand vecIndex) || vecIndex.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
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}
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location = vecIndex.Value;
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if (operation.SourcesCount > srcIndex &&
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operation.GetSource(srcIndex) is AstOperand elemIndex &&
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elemIndex.Type == OperandType.Constant &&
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||||
context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
|
||||
{
|
||||
component = elemIndex.Value;
|
||||
srcIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
(varName, varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
|
||||
|
||||
if (IoMap.IsPerVertexBuiltIn(context.Config.Stage, ioVariable, isOutput))
|
||||
{
|
||||
// Since those exist both as input and output on geometry and tessellation shaders,
|
||||
// we need the gl_in and gl_out prefixes to disambiguate.
|
||||
|
||||
if (storageKind == StorageKind.Input)
|
||||
{
|
||||
string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
|
||||
varName = $"gl_in[{expr}].{varName}";
|
||||
}
|
||||
else if (storageKind == StorageKind.Output)
|
||||
{
|
||||
string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
|
||||
varName = $"gl_out[{expr}].{varName}";
|
||||
}
|
||||
}
|
||||
|
||||
int firstSrcIndex = srcIndex;
|
||||
int inputsCount = isStore ? operation.SourcesCount - 1 : operation.SourcesCount;
|
||||
|
||||
for (; srcIndex < inputsCount; srcIndex++)
|
||||
{
|
||||
IAstNode src = operation.GetSource(srcIndex);
|
||||
|
||||
if ((varType & AggregateType.ElementCountMask) != 0 &&
|
||||
srcIndex == inputsCount - 1 &&
|
||||
src is AstOperand elementIndex &&
|
||||
elementIndex.Type == OperandType.Constant)
|
||||
{
|
||||
varName += "." + "xyzw"[elementIndex.Value & 3];
|
||||
}
|
||||
else if (srcIndex == firstSrcIndex && context.Config.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
|
||||
{
|
||||
// GLSL requires that for tessellation control shader outputs,
|
||||
// that the index expression must be *exactly* "gl_InvocationID",
|
||||
// otherwise the compilation fails.
|
||||
// TODO: Get rid of this and use expression propagation to make sure we generate the correct code from IR.
|
||||
varName += "[gl_InvocationID]";
|
||||
}
|
||||
else
|
||||
{
|
||||
varName += $"[{GetSoureExpr(context, src, AggregateType.S32)}]";
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new InvalidOperationException($"Invalid storage kind {storageKind}.");
|
||||
}
|
||||
|
||||
if (isStore)
|
||||
{
|
||||
varType &= AggregateType.ElementTypeMask;
|
||||
varName = $"{varName} = {GetSoureExpr(context, operation.GetSource(srcIndex), varType)}";
|
||||
}
|
||||
|
||||
return varName;
|
||||
}
|
||||
|
||||
private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage)
|
||||
{
|
||||
string sbName = OperandManager.GetShaderStagePrefix(stage);
|
||||
|
|
145
Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
Normal file
145
Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
Normal file
|
@ -0,0 +1,145 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class IoMap
|
||||
{
|
||||
public static (string, AggregateType) GetGlslVariable(
|
||||
ShaderConfig config,
|
||||
IoVariable ioVariable,
|
||||
int location,
|
||||
int component,
|
||||
bool isOutput,
|
||||
bool isPerPatch)
|
||||
{
|
||||
return ioVariable switch
|
||||
{
|
||||
IoVariable.BackColorDiffuse => ("gl_BackColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.BackColorSpecular => ("gl_BackSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.BaseInstance => ("gl_BaseInstanceARB", AggregateType.S32),
|
||||
IoVariable.BaseVertex => ("gl_BaseVertexARB", AggregateType.S32),
|
||||
IoVariable.ClipDistance => ("gl_ClipDistance", AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.CtaId => ("gl_WorkGroupID", AggregateType.Vector3 | AggregateType.U32),
|
||||
IoVariable.DrawIndex => ("gl_DrawIDARB", AggregateType.S32),
|
||||
IoVariable.FogCoord => ("gl_FogFragCoord", AggregateType.FP32), // Deprecated.
|
||||
IoVariable.FragmentCoord => ("gl_FragCoord", AggregateType.Vector4 | AggregateType.FP32),
|
||||
IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(config, location),
|
||||
IoVariable.FragmentOutputDepth => ("gl_FragDepth", AggregateType.FP32),
|
||||
IoVariable.FragmentOutputIsBgra => (DefaultNames.SupportBlockIsBgraName, AggregateType.Array | AggregateType.Bool),
|
||||
IoVariable.FrontColorDiffuse => ("gl_FrontColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.FrontFacing => ("gl_FrontFacing", AggregateType.Bool),
|
||||
IoVariable.InstanceId => ("gl_InstanceID", AggregateType.S32),
|
||||
IoVariable.InstanceIndex => ("gl_InstanceIndex", AggregateType.S32),
|
||||
IoVariable.InvocationId => ("gl_InvocationID", AggregateType.S32),
|
||||
IoVariable.Layer => ("gl_Layer", AggregateType.S32),
|
||||
IoVariable.PatchVertices => ("gl_PatchVerticesIn", AggregateType.S32),
|
||||
IoVariable.PointCoord => ("gl_PointCoord", AggregateType.Vector2 | AggregateType.FP32),
|
||||
IoVariable.PointSize => ("gl_PointSize", AggregateType.FP32),
|
||||
IoVariable.Position => ("gl_Position", AggregateType.Vector4 | AggregateType.FP32),
|
||||
IoVariable.PrimitiveId => GetPrimitiveIdVariableName(config.Stage, isOutput),
|
||||
IoVariable.SubgroupEqMask => GetSubgroupMaskVariableName(config, "Eq"),
|
||||
IoVariable.SubgroupGeMask => GetSubgroupMaskVariableName(config, "Ge"),
|
||||
IoVariable.SubgroupGtMask => GetSubgroupMaskVariableName(config, "Gt"),
|
||||
IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(config),
|
||||
IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(config, "Le"),
|
||||
IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(config, "Lt"),
|
||||
IoVariable.SupportBlockRenderScale => (DefaultNames.SupportBlockRenderScaleName, AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.SupportBlockViewInverse => (DefaultNames.SupportBlockViewportInverse, AggregateType.Vector2 | AggregateType.FP32),
|
||||
IoVariable.TessellationCoord => ("gl_TessCoord", AggregateType.Vector3 | AggregateType.FP32),
|
||||
IoVariable.TessellationLevelInner => ("gl_TessLevelInner", AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.TessellationLevelOuter => ("gl_TessLevelOuter", AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.TextureCoord => ("gl_TexCoord", AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.ThreadId => ("gl_LocalInvocationID", AggregateType.Vector3 | AggregateType.U32),
|
||||
IoVariable.ThreadKill => ("gl_HelperInvocation", AggregateType.Bool),
|
||||
IoVariable.UserDefined => GetUserDefinedVariableName(config, location, component, isOutput, isPerPatch),
|
||||
IoVariable.VertexId => ("gl_VertexID", AggregateType.S32),
|
||||
IoVariable.VertexIndex => ("gl_VertexIndex", AggregateType.S32),
|
||||
IoVariable.ViewportIndex => ("gl_ViewportIndex", AggregateType.S32),
|
||||
IoVariable.ViewportMask => ("gl_ViewportMask", AggregateType.Array | AggregateType.S32),
|
||||
_ => (null, AggregateType.Invalid)
|
||||
};
|
||||
}
|
||||
|
||||
public static bool IsPerVertexBuiltIn(ShaderStage stage, IoVariable ioVariable, bool isOutput)
|
||||
{
|
||||
switch (ioVariable)
|
||||
{
|
||||
case IoVariable.Layer:
|
||||
case IoVariable.ViewportIndex:
|
||||
case IoVariable.PointSize:
|
||||
case IoVariable.Position:
|
||||
case IoVariable.ClipDistance:
|
||||
case IoVariable.PointCoord:
|
||||
case IoVariable.ViewportMask:
|
||||
if (isOutput)
|
||||
{
|
||||
return stage == ShaderStage.TessellationControl;
|
||||
}
|
||||
else
|
||||
{
|
||||
return stage == ShaderStage.TessellationControl ||
|
||||
stage == ShaderStage.TessellationEvaluation ||
|
||||
stage == ShaderStage.Geometry;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static (string, AggregateType) GetFragmentOutputColorVariableName(ShaderConfig config, int location)
|
||||
{
|
||||
if (location < 0)
|
||||
{
|
||||
return (DefaultNames.OAttributePrefix, config.GetFragmentOutputColorType(0));
|
||||
}
|
||||
|
||||
string name = DefaultNames.OAttributePrefix + location.ToString(CultureInfo.InvariantCulture);
|
||||
|
||||
return (name, config.GetFragmentOutputColorType(location));
|
||||
}
|
||||
|
||||
private static (string, AggregateType) GetPrimitiveIdVariableName(ShaderStage stage, bool isOutput)
|
||||
{
|
||||
// The geometry stage has an additional gl_PrimitiveIDIn variable.
|
||||
return (isOutput || stage != ShaderStage.Geometry ? "gl_PrimitiveID" : "gl_PrimitiveIDIn", AggregateType.S32);
|
||||
}
|
||||
|
||||
private static (string, AggregateType) GetSubgroupMaskVariableName(ShaderConfig config, string cc)
|
||||
{
|
||||
return config.GpuAccessor.QueryHostSupportsShaderBallot()
|
||||
? ($"unpackUint2x32(gl_SubGroup{cc}MaskARB)", AggregateType.Vector2 | AggregateType.U32)
|
||||
: ($"gl_Subgroup{cc}Mask", AggregateType.Vector4 | AggregateType.U32);
|
||||
}
|
||||
|
||||
private static (string, AggregateType) GetSubgroupInvocationIdVariableName(ShaderConfig config)
|
||||
{
|
||||
return config.GpuAccessor.QueryHostSupportsShaderBallot()
|
||||
? ("gl_SubGroupInvocationARB", AggregateType.U32)
|
||||
: ("gl_SubgroupInvocationID", AggregateType.U32);
|
||||
}
|
||||
|
||||
private static (string, AggregateType) GetUserDefinedVariableName(ShaderConfig config, int location, int component, bool isOutput, bool isPerPatch)
|
||||
{
|
||||
string name = isPerPatch
|
||||
? DefaultNames.PerPatchAttributePrefix
|
||||
: (isOutput ? DefaultNames.OAttributePrefix : DefaultNames.IAttributePrefix);
|
||||
|
||||
if (location < 0)
|
||||
{
|
||||
return (name, config.GetUserDefinedType(0, isOutput));
|
||||
}
|
||||
|
||||
name += location.ToString(CultureInfo.InvariantCulture);
|
||||
|
||||
if (config.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput))
|
||||
{
|
||||
name += "_" + "xyzw"[component & 3];
|
||||
}
|
||||
|
||||
return (name, config.GetUserDefinedType(location, isOutput));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,10 +1,10 @@
|
|||
using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Numerics;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
|
@ -12,82 +12,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
{
|
||||
class OperandManager
|
||||
{
|
||||
private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
|
||||
|
||||
private readonly struct BuiltInAttribute
|
||||
{
|
||||
public string Name { get; }
|
||||
|
||||
public AggregateType Type { get; }
|
||||
|
||||
public BuiltInAttribute(string name, AggregateType type)
|
||||
{
|
||||
Name = name;
|
||||
Type = type;
|
||||
}
|
||||
}
|
||||
|
||||
private static Dictionary<int, BuiltInAttribute> _builtInAttributes = new Dictionary<int, BuiltInAttribute>()
|
||||
{
|
||||
{ AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", AggregateType.S32) },
|
||||
{ AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", AggregateType.FP32) },
|
||||
{ AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", AggregateType.FP32) },
|
||||
{ AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", AggregateType.FP32) },
|
||||
{ AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", AggregateType.FP32) },
|
||||
{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", AggregateType.FP32) },
|
||||
{ AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", AggregateType.S32) },
|
||||
{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", AggregateType.S32) },
|
||||
{ AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstanceARB", AggregateType.S32) },
|
||||
{ AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertexARB", AggregateType.S32) },
|
||||
{ AttributeConsts.InstanceIndex, new BuiltInAttribute("gl_InstanceIndex", AggregateType.S32) },
|
||||
{ AttributeConsts.VertexIndex, new BuiltInAttribute("gl_VertexIndex", AggregateType.S32) },
|
||||
{ AttributeConsts.DrawIndex, new BuiltInAttribute("gl_DrawIDARB", AggregateType.S32) },
|
||||
{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", AggregateType.Bool) },
|
||||
|
||||
// Special.
|
||||
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", AggregateType.FP32) },
|
||||
{ AttributeConsts.ThreadKill, new BuiltInAttribute("gl_HelperInvocation", AggregateType.Bool) },
|
||||
{ AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", AggregateType.U32) },
|
||||
{ AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", AggregateType.U32) },
|
||||
{ AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", AggregateType.U32) },
|
||||
{ AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", AggregateType.U32) },
|
||||
{ AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", AggregateType.U32) },
|
||||
{ AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", AggregateType.U32) },
|
||||
{ AttributeConsts.LaneId, new BuiltInAttribute(null, AggregateType.U32) },
|
||||
{ AttributeConsts.InvocationId, new BuiltInAttribute("gl_InvocationID", AggregateType.S32) },
|
||||
{ AttributeConsts.PrimitiveId, new BuiltInAttribute("gl_PrimitiveID", AggregateType.S32) },
|
||||
{ AttributeConsts.PatchVerticesIn, new BuiltInAttribute("gl_PatchVerticesIn", AggregateType.S32) },
|
||||
{ AttributeConsts.EqMask, new BuiltInAttribute(null, AggregateType.U32) },
|
||||
{ AttributeConsts.GeMask, new BuiltInAttribute(null, AggregateType.U32) },
|
||||
{ AttributeConsts.GtMask, new BuiltInAttribute(null, AggregateType.U32) },
|
||||
{ AttributeConsts.LeMask, new BuiltInAttribute(null, AggregateType.U32) },
|
||||
{ AttributeConsts.LtMask, new BuiltInAttribute(null, AggregateType.U32) },
|
||||
|
||||
// Support uniforms.
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 0, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[0]", AggregateType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 4, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[1]", AggregateType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 8, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[2]", AggregateType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 12, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[3]", AggregateType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[4]", AggregateType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[5]", AggregateType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[6]", AggregateType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", AggregateType.Bool) },
|
||||
|
||||
{ AttributeConsts.SupportBlockViewInverseX, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.x", AggregateType.FP32) },
|
||||
{ AttributeConsts.SupportBlockViewInverseY, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.y", AggregateType.FP32) }
|
||||
};
|
||||
private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
|
||||
|
||||
private Dictionary<AstOperand, string> _locals;
|
||||
|
||||
|
@ -110,8 +35,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
return operand.Type switch
|
||||
{
|
||||
OperandType.Argument => GetArgumentName(operand.Value),
|
||||
OperandType.Attribute => GetAttributeName(context, operand.Value, perPatch: false),
|
||||
OperandType.AttributePerPatch => GetAttributeName(context, operand.Value, perPatch: true),
|
||||
OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
|
||||
OperandType.ConstantBuffer => GetConstantBufferName(operand, context.Config),
|
||||
OperandType.LocalVariable => _locals[operand],
|
||||
|
@ -155,177 +78,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
|
||||
}
|
||||
|
||||
public static string GetOutAttributeName(CodeGenContext context, int value, bool perPatch)
|
||||
{
|
||||
return GetAttributeName(context, value, perPatch, isOutAttr: true);
|
||||
}
|
||||
|
||||
public static string GetAttributeName(CodeGenContext context, int value, bool perPatch, bool isOutAttr = false, string indexExpr = "0")
|
||||
{
|
||||
ShaderConfig config = context.Config;
|
||||
|
||||
if ((value & AttributeConsts.LoadOutputMask) != 0)
|
||||
{
|
||||
isOutAttr = true;
|
||||
}
|
||||
|
||||
value &= AttributeConsts.Mask & ~3;
|
||||
char swzMask = GetSwizzleMask((value >> 2) & 3);
|
||||
|
||||
if (perPatch)
|
||||
{
|
||||
if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
|
||||
{
|
||||
value -= AttributeConsts.UserAttributePerPatchBase;
|
||||
|
||||
return $"{DefaultNames.PerPatchAttributePrefix}{(value >> 4)}.{swzMask}";
|
||||
}
|
||||
else if (value < AttributeConsts.UserAttributePerPatchBase)
|
||||
{
|
||||
return value switch
|
||||
{
|
||||
AttributeConsts.TessLevelOuter0 => "gl_TessLevelOuter[0]",
|
||||
AttributeConsts.TessLevelOuter1 => "gl_TessLevelOuter[1]",
|
||||
AttributeConsts.TessLevelOuter2 => "gl_TessLevelOuter[2]",
|
||||
AttributeConsts.TessLevelOuter3 => "gl_TessLevelOuter[3]",
|
||||
AttributeConsts.TessLevelInner0 => "gl_TessLevelInner[0]",
|
||||
AttributeConsts.TessLevelInner1 => "gl_TessLevelInner[1]",
|
||||
_ => null
|
||||
};
|
||||
}
|
||||
}
|
||||
else if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
|
||||
{
|
||||
int attrOffset = value;
|
||||
value -= AttributeConsts.UserAttributeBase;
|
||||
|
||||
string prefix = isOutAttr
|
||||
? DefaultNames.OAttributePrefix
|
||||
: DefaultNames.IAttributePrefix;
|
||||
|
||||
bool indexable = config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing);
|
||||
|
||||
if (indexable)
|
||||
{
|
||||
string name = prefix;
|
||||
|
||||
if (config.Stage == ShaderStage.Geometry && !isOutAttr)
|
||||
{
|
||||
name += $"[{indexExpr}]";
|
||||
}
|
||||
|
||||
return name + $"[{(value >> 4)}]." + swzMask;
|
||||
}
|
||||
else if (config.TransformFeedbackEnabled &&
|
||||
((config.LastInVertexPipeline && isOutAttr) ||
|
||||
(config.Stage == ShaderStage.Fragment && !isOutAttr)))
|
||||
{
|
||||
int components = context.Info.GetTransformFeedbackOutputComponents(attrOffset);
|
||||
string name = components > 1 ? $"{prefix}{(value >> 4)}" : $"{prefix}{(value >> 4)}_{swzMask}";
|
||||
|
||||
if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
|
||||
{
|
||||
name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
|
||||
}
|
||||
|
||||
return components > 1 ? name + '.' + swzMask : name;
|
||||
}
|
||||
else
|
||||
{
|
||||
string name = $"{prefix}{(value >> 4)}";
|
||||
|
||||
if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
|
||||
{
|
||||
name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
|
||||
}
|
||||
|
||||
return name + '.' + swzMask;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd)
|
||||
{
|
||||
value -= AttributeConsts.FragmentOutputColorBase;
|
||||
|
||||
return $"{DefaultNames.OAttributePrefix}{(value >> 4)}.{swzMask}";
|
||||
}
|
||||
else if (_builtInAttributes.TryGetValue(value, out BuiltInAttribute builtInAttr))
|
||||
{
|
||||
string subgroupMask = value switch
|
||||
{
|
||||
AttributeConsts.EqMask => "Eq",
|
||||
AttributeConsts.GeMask => "Ge",
|
||||
AttributeConsts.GtMask => "Gt",
|
||||
AttributeConsts.LeMask => "Le",
|
||||
AttributeConsts.LtMask => "Lt",
|
||||
_ => null
|
||||
};
|
||||
|
||||
if (subgroupMask != null)
|
||||
{
|
||||
return config.GpuAccessor.QueryHostSupportsShaderBallot()
|
||||
? $"unpackUint2x32(gl_SubGroup{subgroupMask}MaskARB).x"
|
||||
: $"gl_Subgroup{subgroupMask}Mask.x";
|
||||
}
|
||||
else if (value == AttributeConsts.LaneId)
|
||||
{
|
||||
return config.GpuAccessor.QueryHostSupportsShaderBallot()
|
||||
? "gl_SubGroupInvocationARB"
|
||||
: "gl_SubgroupInvocationID";
|
||||
}
|
||||
|
||||
if (config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
// TODO: There must be a better way to handle this...
|
||||
switch (value)
|
||||
{
|
||||
case AttributeConsts.PositionX: return $"(gl_FragCoord.x / {DefaultNames.SupportBlockRenderScaleName}[0])";
|
||||
case AttributeConsts.PositionY: return $"(gl_FragCoord.y / {DefaultNames.SupportBlockRenderScaleName}[0])";
|
||||
case AttributeConsts.PositionZ: return "gl_FragCoord.z";
|
||||
case AttributeConsts.PositionW: return "gl_FragCoord.w";
|
||||
|
||||
case AttributeConsts.FrontFacing:
|
||||
if (config.GpuAccessor.QueryHostHasFrontFacingBug())
|
||||
{
|
||||
// This is required for Intel on Windows, gl_FrontFacing sometimes returns incorrect
|
||||
// (flipped) values. Doing this seems to fix it.
|
||||
return "(-floatBitsToInt(float(gl_FrontFacing)) < 0)";
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
string name = builtInAttr.Name;
|
||||
|
||||
if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value))
|
||||
{
|
||||
name = isOutAttr ? $"gl_out[gl_InvocationID].{name}" : $"gl_in[{indexExpr}].{name}";
|
||||
}
|
||||
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Warn about unknown built-in attribute.
|
||||
|
||||
return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
|
||||
}
|
||||
|
||||
public static string GetAttributeName(string attrExpr, ShaderConfig config, bool isOutAttr = false, string indexExpr = "0")
|
||||
{
|
||||
string name = isOutAttr
|
||||
? DefaultNames.OAttributePrefix
|
||||
: DefaultNames.IAttributePrefix;
|
||||
|
||||
if (config.Stage == ShaderStage.Geometry && !isOutAttr)
|
||||
{
|
||||
name += $"[{indexExpr}]";
|
||||
}
|
||||
|
||||
return $"{name}[{attrExpr} >> 2][{attrExpr} & 3]";
|
||||
}
|
||||
|
||||
public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
|
||||
{
|
||||
if (cbIndexable)
|
||||
|
@ -387,12 +139,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
{
|
||||
int index = (int)stage;
|
||||
|
||||
if ((uint)index >= StagePrefixes.Length)
|
||||
if ((uint)index >= _stagePrefixes.Length)
|
||||
{
|
||||
return "invalid";
|
||||
}
|
||||
|
||||
return StagePrefixes[index];
|
||||
return _stagePrefixes[index];
|
||||
}
|
||||
|
||||
private static char GetSwizzleMask(int value)
|
||||
|
@ -405,24 +157,54 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
return $"{DefaultNames.ArgumentNamePrefix}{argIndex}";
|
||||
}
|
||||
|
||||
public static AggregateType GetNodeDestType(CodeGenContext context, IAstNode node, bool isAsgDest = false)
|
||||
public static AggregateType GetNodeDestType(CodeGenContext context, IAstNode node)
|
||||
{
|
||||
// TODO: Get rid of that function entirely and return the type from the operation generation
|
||||
// functions directly, like SPIR-V does.
|
||||
|
||||
if (node is AstOperation operation)
|
||||
{
|
||||
if (operation.Inst == Instruction.LoadAttribute)
|
||||
if (operation.Inst == Instruction.Load)
|
||||
{
|
||||
// Load attribute basically just returns the attribute value.
|
||||
// Some built-in attributes may have different types, so we need
|
||||
// to return the type based on the attribute that is being read.
|
||||
if (operation.GetSource(0) is AstOperand operand && operand.Type == OperandType.Constant)
|
||||
switch (operation.StorageKind)
|
||||
{
|
||||
if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
|
||||
case StorageKind.Input:
|
||||
case StorageKind.InputPerPatch:
|
||||
case StorageKind.Output:
|
||||
case StorageKind.OutputPerPatch:
|
||||
if (!(operation.GetSource(0) is AstOperand varId) || varId.Type != OperandType.Constant)
|
||||
{
|
||||
return builtInAttr.Type;
|
||||
throw new InvalidOperationException($"First input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
IoVariable ioVariable = (IoVariable)varId.Value;
|
||||
bool isOutput = operation.StorageKind == StorageKind.Output || operation.StorageKind == StorageKind.OutputPerPatch;
|
||||
bool isPerPatch = operation.StorageKind == StorageKind.InputPerPatch || operation.StorageKind == StorageKind.OutputPerPatch;
|
||||
int location = 0;
|
||||
int component = 0;
|
||||
|
||||
if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
|
||||
{
|
||||
if (!(operation.GetSource(1) is AstOperand vecIndex) || vecIndex.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"Second input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
location = vecIndex.Value;
|
||||
|
||||
if (operation.SourcesCount > 2 &&
|
||||
operation.GetSource(2) is AstOperand elemIndex &&
|
||||
elemIndex.Type == OperandType.Constant &&
|
||||
context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
|
||||
{
|
||||
component = elemIndex.Value;
|
||||
}
|
||||
}
|
||||
|
||||
return OperandInfo.GetVarType(OperandType.Attribute);
|
||||
(_, AggregateType varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
|
||||
|
||||
return varType & AggregateType.ElementTypeMask;
|
||||
}
|
||||
}
|
||||
else if (operation.Inst == Instruction.Call)
|
||||
{
|
||||
|
@ -461,45 +243,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
return context.CurrentFunction.GetArgumentType(argIndex);
|
||||
}
|
||||
|
||||
return GetOperandVarType(context, operand, isAsgDest);
|
||||
return OperandInfo.GetVarType(operand);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
|
||||
}
|
||||
}
|
||||
|
||||
private static AggregateType GetOperandVarType(CodeGenContext context, AstOperand operand, bool isAsgDest = false)
|
||||
{
|
||||
if (operand.Type == OperandType.Attribute)
|
||||
{
|
||||
if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
|
||||
{
|
||||
return builtInAttr.Type;
|
||||
}
|
||||
else if (context.Config.Stage == ShaderStage.Vertex && !isAsgDest &&
|
||||
operand.Value >= AttributeConsts.UserAttributeBase &&
|
||||
operand.Value < AttributeConsts.UserAttributeEnd)
|
||||
{
|
||||
int location = (operand.Value - AttributeConsts.UserAttributeBase) / 16;
|
||||
|
||||
AttributeType type = context.Config.GpuAccessor.QueryAttributeType(location);
|
||||
|
||||
return type.ToAggregateType();
|
||||
}
|
||||
else if (context.Config.Stage == ShaderStage.Fragment && isAsgDest &&
|
||||
operand.Value >= AttributeConsts.FragmentOutputColorBase &&
|
||||
operand.Value < AttributeConsts.FragmentOutputColorEnd)
|
||||
{
|
||||
int location = (operand.Value - AttributeConsts.FragmentOutputColorBase) / 16;
|
||||
|
||||
AttributeType type = context.Config.GpuAccessor.QueryFragmentOutputType(location);
|
||||
|
||||
return type.ToAggregateType();
|
||||
}
|
||||
}
|
||||
|
||||
return OperandInfo.GetVarType(operand);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -29,15 +29,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
public Instruction StorageBuffersArray { get; set; }
|
||||
public Instruction LocalMemory { get; set; }
|
||||
public Instruction SharedMemory { get; set; }
|
||||
public Instruction InputsArray { get; set; }
|
||||
public Instruction OutputsArray { get; set; }
|
||||
public Dictionary<TextureMeta, SamplerType> SamplersTypes { get; } = new Dictionary<TextureMeta, SamplerType>();
|
||||
public Dictionary<TextureMeta, (Instruction, Instruction, Instruction)> Samplers { get; } = new Dictionary<TextureMeta, (Instruction, Instruction, Instruction)>();
|
||||
public Dictionary<TextureMeta, (Instruction, Instruction)> Images { get; } = new Dictionary<TextureMeta, (Instruction, Instruction)>();
|
||||
public Dictionary<int, Instruction> Inputs { get; } = new Dictionary<int, Instruction>();
|
||||
public Dictionary<int, Instruction> Outputs { get; } = new Dictionary<int, Instruction>();
|
||||
public Dictionary<int, Instruction> InputsPerPatch { get; } = new Dictionary<int, Instruction>();
|
||||
public Dictionary<int, Instruction> OutputsPerPatch { get; } = new Dictionary<int, Instruction>();
|
||||
public Dictionary<IoDefinition, Instruction> Inputs { get; } = new Dictionary<IoDefinition, Instruction>();
|
||||
public Dictionary<IoDefinition, Instruction> Outputs { get; } = new Dictionary<IoDefinition, Instruction>();
|
||||
public Dictionary<IoDefinition, Instruction> InputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
|
||||
public Dictionary<IoDefinition, Instruction> OutputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
|
||||
|
||||
public Instruction CoordTemp { get; set; }
|
||||
private readonly Dictionary<AstOperand, Instruction> _locals = new Dictionary<AstOperand, Instruction>();
|
||||
|
@ -163,16 +161,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
mainInterface.AddRange(InputsPerPatch.Values);
|
||||
mainInterface.AddRange(OutputsPerPatch.Values);
|
||||
|
||||
if (InputsArray != null)
|
||||
{
|
||||
mainInterface.Add(InputsArray);
|
||||
}
|
||||
|
||||
if (OutputsArray != null)
|
||||
{
|
||||
mainInterface.Add(OutputsArray);
|
||||
}
|
||||
|
||||
return mainInterface.ToArray();
|
||||
}
|
||||
|
||||
|
@ -228,8 +216,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
return operand.Type switch
|
||||
{
|
||||
IrOperandType.Argument => GetArgument(type, operand),
|
||||
IrOperandType.Attribute => GetAttribute(type, operand.Value & AttributeConsts.Mask, (operand.Value & AttributeConsts.LoadOutputMask) != 0),
|
||||
IrOperandType.AttributePerPatch => GetAttributePerPatch(type, operand.Value & AttributeConsts.Mask, (operand.Value & AttributeConsts.LoadOutputMask) != 0),
|
||||
IrOperandType.Constant => GetConstant(type, operand),
|
||||
IrOperandType.ConstantBuffer => GetConstantBuffer(type, operand),
|
||||
IrOperandType.LocalVariable => GetLocal(type, operand),
|
||||
|
@ -275,239 +261,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
};
|
||||
}
|
||||
|
||||
public Instruction GetAttributeElemPointer(int attr, bool isOutAttr, Instruction index, out AggregateType elemType)
|
||||
{
|
||||
var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
|
||||
var attrInfo = AttributeInfo.From(Config, attr, isOutAttr);
|
||||
|
||||
int attrOffset = attrInfo.BaseValue;
|
||||
AggregateType type = attrInfo.Type;
|
||||
|
||||
Instruction ioVariable, elemIndex;
|
||||
|
||||
Instruction invocationId = null;
|
||||
|
||||
if (Config.Stage == ShaderStage.TessellationControl && isOutAttr)
|
||||
{
|
||||
invocationId = Load(TypeS32(), Inputs[AttributeConsts.InvocationId]);
|
||||
}
|
||||
|
||||
bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
|
||||
|
||||
if (isUserAttr &&
|
||||
((!isOutAttr && Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing)) ||
|
||||
(isOutAttr && Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing))))
|
||||
{
|
||||
elemType = AggregateType.FP32;
|
||||
ioVariable = isOutAttr ? OutputsArray : InputsArray;
|
||||
elemIndex = Constant(TypeU32(), attrInfo.GetInnermostIndex());
|
||||
var vecIndex = Constant(TypeU32(), (attr - AttributeConsts.UserAttributeBase) >> 4);
|
||||
|
||||
bool isArray = AttributeInfo.IsArrayAttributeSpirv(Config.Stage, isOutAttr);
|
||||
|
||||
if (invocationId != null && isArray)
|
||||
{
|
||||
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, index, vecIndex, elemIndex);
|
||||
}
|
||||
else if (invocationId != null)
|
||||
{
|
||||
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, vecIndex, elemIndex);
|
||||
}
|
||||
else if (isArray)
|
||||
{
|
||||
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index, vecIndex, elemIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, vecIndex, elemIndex);
|
||||
}
|
||||
}
|
||||
|
||||
bool isViewportInverse = attr == AttributeConsts.SupportBlockViewInverseX || attr == AttributeConsts.SupportBlockViewInverseY;
|
||||
|
||||
if (isViewportInverse)
|
||||
{
|
||||
elemType = AggregateType.FP32;
|
||||
elemIndex = Constant(TypeU32(), (attr - AttributeConsts.SupportBlockViewInverseX) >> 2);
|
||||
return AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), SupportBuffer, Constant(TypeU32(), 2), elemIndex);
|
||||
}
|
||||
|
||||
elemType = attrInfo.Type & AggregateType.ElementTypeMask;
|
||||
|
||||
if (isUserAttr && Config.TransformFeedbackEnabled &&
|
||||
((isOutAttr && Config.LastInVertexPipeline) ||
|
||||
(!isOutAttr && Config.Stage == ShaderStage.Fragment)))
|
||||
{
|
||||
attrOffset = attr;
|
||||
type = elemType;
|
||||
|
||||
if (isOutAttr)
|
||||
{
|
||||
int components = Info.GetTransformFeedbackOutputComponents(attr);
|
||||
|
||||
if (components > 1)
|
||||
{
|
||||
attrOffset &= ~0xf;
|
||||
type = components switch
|
||||
{
|
||||
2 => AggregateType.Vector2 | AggregateType.FP32,
|
||||
3 => AggregateType.Vector3 | AggregateType.FP32,
|
||||
4 => AggregateType.Vector4 | AggregateType.FP32,
|
||||
_ => AggregateType.FP32
|
||||
};
|
||||
|
||||
attrInfo = new AttributeInfo(attrOffset, (attr - attrOffset) / 4, components, type, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ioVariable = isOutAttr ? Outputs[attrOffset] : Inputs[attrOffset];
|
||||
|
||||
bool isIndexed = AttributeInfo.IsArrayAttributeSpirv(Config.Stage, isOutAttr) && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr));
|
||||
|
||||
if ((type & (AggregateType.Array | AggregateType.ElementCountMask)) == 0)
|
||||
{
|
||||
if (invocationId != null)
|
||||
{
|
||||
return isIndexed
|
||||
? AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, index)
|
||||
: AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId);
|
||||
}
|
||||
else
|
||||
{
|
||||
return isIndexed ? AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index) : ioVariable;
|
||||
}
|
||||
}
|
||||
|
||||
elemIndex = Constant(TypeU32(), attrInfo.GetInnermostIndex());
|
||||
|
||||
if (invocationId != null && isIndexed)
|
||||
{
|
||||
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, index, elemIndex);
|
||||
}
|
||||
else if (invocationId != null)
|
||||
{
|
||||
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, elemIndex);
|
||||
}
|
||||
else if (isIndexed)
|
||||
{
|
||||
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index, elemIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, elemIndex);
|
||||
}
|
||||
}
|
||||
|
||||
public Instruction GetAttributeElemPointer(Instruction attrIndex, bool isOutAttr, Instruction index, out AggregateType elemType)
|
||||
{
|
||||
var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
|
||||
|
||||
Instruction invocationId = null;
|
||||
|
||||
if (Config.Stage == ShaderStage.TessellationControl && isOutAttr)
|
||||
{
|
||||
invocationId = Load(TypeS32(), Inputs[AttributeConsts.InvocationId]);
|
||||
}
|
||||
|
||||
elemType = AggregateType.FP32;
|
||||
var ioVariable = isOutAttr ? OutputsArray : InputsArray;
|
||||
var vecIndex = ShiftRightLogical(TypeS32(), attrIndex, Constant(TypeS32(), 2));
|
||||
var elemIndex = BitwiseAnd(TypeS32(), attrIndex, Constant(TypeS32(), 3));
|
||||
|
||||
bool isArray = AttributeInfo.IsArrayAttributeSpirv(Config.Stage, isOutAttr);
|
||||
|
||||
if (invocationId != null && isArray)
|
||||
{
|
||||
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, index, vecIndex, elemIndex);
|
||||
}
|
||||
else if (invocationId != null)
|
||||
{
|
||||
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, vecIndex, elemIndex);
|
||||
}
|
||||
else if (isArray)
|
||||
{
|
||||
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index, vecIndex, elemIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, vecIndex, elemIndex);
|
||||
}
|
||||
}
|
||||
|
||||
public Instruction GetAttribute(AggregateType type, int attr, bool isOutAttr, Instruction index = null)
|
||||
{
|
||||
if (!AttributeInfo.Validate(Config, attr, isOutAttr: false))
|
||||
{
|
||||
return GetConstant(type, new AstOperand(IrOperandType.Constant, 0));
|
||||
}
|
||||
|
||||
var elemPointer = GetAttributeElemPointer(attr, isOutAttr, index, out var elemType);
|
||||
var value = Load(GetType(elemType), elemPointer);
|
||||
|
||||
if (Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
if (attr == AttributeConsts.PositionX || attr == AttributeConsts.PositionY)
|
||||
{
|
||||
var pointerType = TypePointer(StorageClass.Uniform, TypeFP32());
|
||||
var fieldIndex = Constant(TypeU32(), 4);
|
||||
var scaleIndex = Constant(TypeU32(), 0);
|
||||
|
||||
var scaleElemPointer = AccessChain(pointerType, SupportBuffer, fieldIndex, scaleIndex);
|
||||
var scale = Load(TypeFP32(), scaleElemPointer);
|
||||
|
||||
value = FDiv(TypeFP32(), value, scale);
|
||||
}
|
||||
else if (attr == AttributeConsts.FrontFacing && Config.GpuAccessor.QueryHostHasFrontFacingBug())
|
||||
{
|
||||
// Workaround for what appears to be a bug on Intel compiler.
|
||||
var valueFloat = Select(TypeFP32(), value, Constant(TypeFP32(), 1f), Constant(TypeFP32(), 0f));
|
||||
var valueAsInt = Bitcast(TypeS32(), valueFloat);
|
||||
var valueNegated = SNegate(TypeS32(), valueAsInt);
|
||||
|
||||
value = SLessThan(TypeBool(), valueNegated, Constant(TypeS32(), 0));
|
||||
}
|
||||
}
|
||||
|
||||
return BitcastIfNeeded(type, elemType, value);
|
||||
}
|
||||
|
||||
public Instruction GetAttributePerPatchElemPointer(int attr, bool isOutAttr, out AggregateType elemType)
|
||||
{
|
||||
var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
|
||||
var attrInfo = AttributeInfo.FromPatch(Config, attr, isOutAttr);
|
||||
|
||||
int attrOffset = attrInfo.BaseValue;
|
||||
Instruction ioVariable = isOutAttr ? OutputsPerPatch[attrOffset] : InputsPerPatch[attrOffset];
|
||||
|
||||
elemType = attrInfo.Type & AggregateType.ElementTypeMask;
|
||||
|
||||
if ((attrInfo.Type & (AggregateType.Array | AggregateType.ElementCountMask)) == 0)
|
||||
{
|
||||
return ioVariable;
|
||||
}
|
||||
|
||||
var elemIndex = Constant(TypeU32(), attrInfo.GetInnermostIndex());
|
||||
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, elemIndex);
|
||||
}
|
||||
|
||||
public Instruction GetAttributePerPatch(AggregateType type, int attr, bool isOutAttr)
|
||||
{
|
||||
if (!AttributeInfo.ValidatePerPatch(Config, attr, isOutAttr: false))
|
||||
{
|
||||
return GetConstant(type, new AstOperand(IrOperandType.Constant, 0));
|
||||
}
|
||||
|
||||
var elemPointer = GetAttributePerPatchElemPointer(attr, isOutAttr, out var elemType);
|
||||
return BitcastIfNeeded(type, elemType, Load(GetType(elemType), elemPointer));
|
||||
}
|
||||
|
||||
public Instruction GetAttribute(AggregateType type, Instruction attr, bool isOutAttr, Instruction index = null)
|
||||
{
|
||||
var elemPointer = GetAttributeElemPointer(attr, isOutAttr, index, out var elemType);
|
||||
return BitcastIfNeeded(type, elemType, Load(GetType(elemType), elemPointer));
|
||||
}
|
||||
|
||||
public Instruction GetConstant(AggregateType type, AstOperand operand)
|
||||
{
|
||||
return type switch
|
||||
|
|
|
@ -1,21 +1,19 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using Spv.Generator;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using static Spv.Specification;
|
||||
using SpvInstruction = Spv.Generator.Instruction;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
static class Declarations
|
||||
{
|
||||
// At least 16 attributes are guaranteed by the spec.
|
||||
public const int MaxAttributes = 16;
|
||||
|
||||
private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
|
||||
|
||||
public static void DeclareParameters(CodeGenContext context, StructuredFunction function)
|
||||
|
@ -59,7 +57,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++)
|
||||
{
|
||||
StructuredFunction function = functions[funcIndex];
|
||||
Instruction[] locals = new Instruction[function.InArguments.Length];
|
||||
SpvInstruction[] locals = new SpvInstruction[function.InArguments.Length];
|
||||
|
||||
for (int i = 0; i < function.InArguments.Length; i++)
|
||||
{
|
||||
|
@ -105,10 +103,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
DeclareStorageBuffers(context, context.Config.GetStorageBufferDescriptors());
|
||||
DeclareSamplers(context, context.Config.GetTextureDescriptors());
|
||||
DeclareImages(context, context.Config.GetImageDescriptors());
|
||||
DeclareInputAttributes(context, info, perPatch: false);
|
||||
DeclareOutputAttributes(context, info, perPatch: false);
|
||||
DeclareInputAttributes(context, info, perPatch: true);
|
||||
DeclareOutputAttributes(context, info, perPatch: true);
|
||||
DeclareInputsAndOutputs(context, info);
|
||||
}
|
||||
|
||||
private static void DeclareLocalMemory(CodeGenContext context, int size)
|
||||
|
@ -121,7 +116,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
context.SharedMemory = DeclareMemory(context, StorageClass.Workgroup, size);
|
||||
}
|
||||
|
||||
private static Instruction DeclareMemory(CodeGenContext context, StorageClass storage, int size)
|
||||
private static SpvInstruction DeclareMemory(CodeGenContext context, StorageClass storage, int size)
|
||||
{
|
||||
var arrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), size));
|
||||
var pointerType = context.TypePointer(storage, arrayType);
|
||||
|
@ -395,164 +390,104 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
};
|
||||
}
|
||||
|
||||
private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch)
|
||||
private static void DeclareInputsAndOutputs(CodeGenContext context, StructuredProgramInfo info)
|
||||
{
|
||||
bool iaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing);
|
||||
|
||||
if (iaIndexing && !perPatch)
|
||||
foreach (var ioDefinition in info.IoDefinitions)
|
||||
{
|
||||
var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4);
|
||||
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes));
|
||||
var ioVariable = ioDefinition.IoVariable;
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Geometry)
|
||||
{
|
||||
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)context.InputVertices));
|
||||
}
|
||||
|
||||
var spvType = context.TypePointer(StorageClass.Input, attrType);
|
||||
var spvVar = context.Variable(spvType, StorageClass.Input);
|
||||
|
||||
if (context.Config.PassthroughAttributes != 0 && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.PassthroughNV);
|
||||
}
|
||||
|
||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0);
|
||||
|
||||
context.AddGlobalVariable(spvVar);
|
||||
context.InputsArray = spvVar;
|
||||
}
|
||||
|
||||
var inputs = perPatch ? info.InputsPerPatch : info.Inputs;
|
||||
|
||||
foreach (int attr in inputs)
|
||||
{
|
||||
if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: false, perPatch))
|
||||
// Those are actually from constant buffer, rather than being actual inputs or outputs,
|
||||
// so we must ignore them here as they are declared as part of the support buffer.
|
||||
// TODO: Delete this after we represent this properly on the IR (as a constant buffer rather than "input").
|
||||
if (ioVariable == IoVariable.FragmentOutputIsBgra ||
|
||||
ioVariable == IoVariable.SupportBlockRenderScale ||
|
||||
ioVariable == IoVariable.SupportBlockViewInverse)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
|
||||
|
||||
if (iaIndexing && isUserAttr && !perPatch)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
bool isOutput = ioDefinition.StorageKind.IsOutput();
|
||||
bool isPerPatch = ioDefinition.StorageKind.IsPerPatch();
|
||||
|
||||
PixelImap iq = PixelImap.Unused;
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd)
|
||||
if (ioVariable == IoVariable.UserDefined)
|
||||
{
|
||||
iq = context.Config.ImapTypes[(attr - AttributeConsts.UserAttributeBase) / 16].GetFirstUsedType();
|
||||
iq = context.Config.ImapTypes[ioDefinition.Location].GetFirstUsedType();
|
||||
}
|
||||
else
|
||||
{
|
||||
AttributeInfo attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr: false);
|
||||
AggregateType elemType = attrInfo.Type & AggregateType.ElementTypeMask;
|
||||
(_, AggregateType varType) = IoMap.GetSpirvBuiltIn(ioVariable);
|
||||
AggregateType elemType = varType & AggregateType.ElementTypeMask;
|
||||
|
||||
if (attrInfo.IsBuiltin && (elemType == AggregateType.S32 || elemType == AggregateType.U32))
|
||||
if (elemType == AggregateType.S32 || elemType == AggregateType.U32)
|
||||
{
|
||||
iq = PixelImap.Constant;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DeclareInputOrOutput(context, attr, perPatch, isOutAttr: false, iq);
|
||||
DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq);
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch)
|
||||
private static void DeclareInputOrOutput(CodeGenContext context, IoDefinition ioDefinition, bool isOutput, bool isPerPatch, PixelImap iq = PixelImap.Unused)
|
||||
{
|
||||
bool oaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing);
|
||||
IoVariable ioVariable = ioDefinition.IoVariable;
|
||||
var storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
|
||||
|
||||
if (oaIndexing && !perPatch)
|
||||
{
|
||||
var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4);
|
||||
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes));
|
||||
bool isBuiltIn;
|
||||
BuiltIn builtIn = default;
|
||||
AggregateType varType;
|
||||
|
||||
if (context.Config.Stage == ShaderStage.TessellationControl)
|
||||
if (ioVariable == IoVariable.UserDefined)
|
||||
{
|
||||
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
|
||||
varType = context.Config.GetUserDefinedType(ioDefinition.Location, isOutput);
|
||||
isBuiltIn = false;
|
||||
}
|
||||
|
||||
var spvType = context.TypePointer(StorageClass.Output, attrType);
|
||||
var spvVar = context.Variable(spvType, StorageClass.Output);
|
||||
|
||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0);
|
||||
|
||||
context.AddGlobalVariable(spvVar);
|
||||
context.OutputsArray = spvVar;
|
||||
}
|
||||
|
||||
var outputs = perPatch ? info.OutputsPerPatch : info.Outputs;
|
||||
|
||||
foreach (int attr in outputs)
|
||||
else if (ioVariable == IoVariable.FragmentOutputColor)
|
||||
{
|
||||
if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: true, perPatch))
|
||||
{
|
||||
continue;
|
||||
varType = context.Config.GetFragmentOutputColorType(ioDefinition.Location);
|
||||
isBuiltIn = false;
|
||||
}
|
||||
|
||||
bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
|
||||
|
||||
if (oaIndexing && isUserAttr && !perPatch)
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
(builtIn, varType) = IoMap.GetSpirvBuiltIn(ioVariable);
|
||||
isBuiltIn = true;
|
||||
|
||||
DeclareOutputAttribute(context, attr, perPatch);
|
||||
}
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Vertex)
|
||||
if (varType == AggregateType.Invalid)
|
||||
{
|
||||
DeclareOutputAttribute(context, AttributeConsts.PositionX, perPatch: false);
|
||||
throw new InvalidOperationException($"Unknown variable {ioVariable}.");
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareOutputAttribute(CodeGenContext context, int attr, bool perPatch)
|
||||
bool hasComponent = context.Config.HasPerLocationInputOrOutputComponent(ioVariable, ioDefinition.Location, ioDefinition.Component, isOutput);
|
||||
|
||||
if (hasComponent)
|
||||
{
|
||||
DeclareInputOrOutput(context, attr, perPatch, isOutAttr: true);
|
||||
varType &= AggregateType.ElementTypeMask;
|
||||
}
|
||||
else if (ioVariable == IoVariable.UserDefined && context.Config.HasTransformFeedbackOutputs(isOutput))
|
||||
{
|
||||
varType &= AggregateType.ElementTypeMask;
|
||||
varType |= context.Config.GetTransformFeedbackOutputComponents(ioDefinition.Location, ioDefinition.Component) switch
|
||||
{
|
||||
2 => AggregateType.Vector2,
|
||||
3 => AggregateType.Vector3,
|
||||
4 => AggregateType.Vector4,
|
||||
_ => AggregateType.Invalid
|
||||
};
|
||||
}
|
||||
|
||||
public static void DeclareInvocationId(CodeGenContext context)
|
||||
{
|
||||
DeclareInputOrOutput(context, AttributeConsts.LaneId, perPatch: false, isOutAttr: false);
|
||||
}
|
||||
|
||||
private static void DeclareInputOrOutput(CodeGenContext context, int attr, bool perPatch, bool isOutAttr, PixelImap iq = PixelImap.Unused)
|
||||
{
|
||||
bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
|
||||
if (isUserAttr && context.Config.TransformFeedbackEnabled && !perPatch &&
|
||||
((isOutAttr && context.Config.LastInVertexPipeline) ||
|
||||
(!isOutAttr && context.Config.Stage == ShaderStage.Fragment)))
|
||||
{
|
||||
DeclareTransformFeedbackInputOrOutput(context, attr, isOutAttr, iq);
|
||||
return;
|
||||
}
|
||||
|
||||
var dict = perPatch
|
||||
? (isOutAttr ? context.OutputsPerPatch : context.InputsPerPatch)
|
||||
: (isOutAttr ? context.Outputs : context.Inputs);
|
||||
|
||||
var attrInfo = perPatch
|
||||
? AttributeInfo.FromPatch(context.Config, attr, isOutAttr)
|
||||
: AttributeInfo.From(context.Config, attr, isOutAttr);
|
||||
|
||||
if (dict.ContainsKey(attrInfo.BaseValue))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
|
||||
var attrType = context.GetType(attrInfo.Type, attrInfo.Length);
|
||||
var spvType = context.GetType(varType, IoMap.GetSpirvBuiltInArrayLength(ioVariable));
|
||||
bool builtInPassthrough = false;
|
||||
|
||||
if (AttributeInfo.IsArrayAttributeSpirv(context.Config.Stage, isOutAttr) && !perPatch && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr)))
|
||||
if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Config.Stage, isOutput))
|
||||
{
|
||||
int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
|
||||
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)arraySize));
|
||||
spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), (LiteralInteger)arraySize));
|
||||
|
||||
if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
{
|
||||
|
@ -560,69 +495,64 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
}
|
||||
}
|
||||
|
||||
if (context.Config.Stage == ShaderStage.TessellationControl && isOutAttr && !perPatch)
|
||||
if (context.Config.Stage == ShaderStage.TessellationControl && isOutput && !isPerPatch)
|
||||
{
|
||||
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
|
||||
spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
|
||||
}
|
||||
|
||||
var spvType = context.TypePointer(storageClass, attrType);
|
||||
var spvVar = context.Variable(spvType, storageClass);
|
||||
var spvPointerType = context.TypePointer(storageClass, spvType);
|
||||
var spvVar = context.Variable(spvPointerType, storageClass);
|
||||
|
||||
if (builtInPassthrough)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.PassthroughNV);
|
||||
}
|
||||
|
||||
if (attrInfo.IsBuiltin)
|
||||
if (isBuiltIn)
|
||||
{
|
||||
if (perPatch)
|
||||
if (isPerPatch)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.Patch);
|
||||
}
|
||||
|
||||
if (context.Config.GpuAccessor.QueryHostReducedPrecision() && attr == AttributeConsts.PositionX && context.Config.Stage != ShaderStage.Fragment)
|
||||
if (context.Config.GpuAccessor.QueryHostReducedPrecision() && ioVariable == IoVariable.Position)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.Invariant);
|
||||
}
|
||||
|
||||
context.Decorate(spvVar, Decoration.BuiltIn, (LiteralInteger)GetBuiltIn(context, attrInfo.BaseValue));
|
||||
|
||||
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline && isOutAttr)
|
||||
{
|
||||
var tfOutput = context.Info.GetTransformFeedbackOutput(attrInfo.BaseValue);
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)tfOutput.Buffer);
|
||||
context.Decorate(spvVar, Decoration.XfbStride, (LiteralInteger)tfOutput.Stride);
|
||||
context.Decorate(spvVar, Decoration.Offset, (LiteralInteger)tfOutput.Offset);
|
||||
context.Decorate(spvVar, Decoration.BuiltIn, (LiteralInteger)builtIn);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (perPatch)
|
||||
else if (isPerPatch)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.Patch);
|
||||
|
||||
int location = context.Config.GetPerPatchAttributeLocation((attr - AttributeConsts.UserAttributePerPatchBase) / 16);
|
||||
if (ioVariable == IoVariable.UserDefined)
|
||||
{
|
||||
int location = context.Config.GetPerPatchAttributeLocation(ioDefinition.Location);
|
||||
|
||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
|
||||
}
|
||||
else if (isUserAttr)
|
||||
}
|
||||
else if (ioVariable == IoVariable.UserDefined)
|
||||
{
|
||||
int location = (attr - AttributeConsts.UserAttributeBase) / 16;
|
||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)ioDefinition.Location);
|
||||
|
||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
|
||||
if (hasComponent)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.Component, (LiteralInteger)ioDefinition.Component);
|
||||
}
|
||||
|
||||
if (!isOutAttr &&
|
||||
!perPatch &&
|
||||
(context.Config.PassthroughAttributes & (1 << location)) != 0 &&
|
||||
if (!isOutput &&
|
||||
!isPerPatch &&
|
||||
(context.Config.PassthroughAttributes & (1 << ioDefinition.Location)) != 0 &&
|
||||
context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.PassthroughNV);
|
||||
}
|
||||
}
|
||||
else if (attr >= AttributeConsts.FragmentOutputColorBase && attr < AttributeConsts.FragmentOutputColorEnd)
|
||||
else if (ioVariable == IoVariable.FragmentOutputColor)
|
||||
{
|
||||
int location = (attr - AttributeConsts.FragmentOutputColorBase) / 16;
|
||||
int location = ioDefinition.Location;
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
|
||||
{
|
||||
|
@ -646,7 +576,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
}
|
||||
}
|
||||
|
||||
if (!isOutAttr)
|
||||
if (!isOutput)
|
||||
{
|
||||
switch (iq)
|
||||
{
|
||||
|
@ -658,143 +588,23 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
context.AddGlobalVariable(spvVar);
|
||||
dict.Add(attrInfo.BaseValue, spvVar);
|
||||
}
|
||||
|
||||
private static void DeclareTransformFeedbackInputOrOutput(CodeGenContext context, int attr, bool isOutAttr, PixelImap iq = PixelImap.Unused)
|
||||
else if (context.Config.TryGetTransformFeedbackOutput(
|
||||
ioVariable,
|
||||
ioDefinition.Location,
|
||||
ioDefinition.Component,
|
||||
out var transformFeedbackOutput))
|
||||
{
|
||||
var dict = isOutAttr ? context.Outputs : context.Inputs;
|
||||
var attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr);
|
||||
|
||||
bool hasComponent = true;
|
||||
int component = (attr >> 2) & 3;
|
||||
int components = 1;
|
||||
var type = attrInfo.Type & AggregateType.ElementTypeMask;
|
||||
|
||||
if (isOutAttr)
|
||||
{
|
||||
components = context.Info.GetTransformFeedbackOutputComponents(attr);
|
||||
|
||||
if (components > 1)
|
||||
{
|
||||
attr &= ~0xf;
|
||||
type = components switch
|
||||
{
|
||||
2 => AggregateType.Vector2 | AggregateType.FP32,
|
||||
3 => AggregateType.Vector3 | AggregateType.FP32,
|
||||
4 => AggregateType.Vector4 | AggregateType.FP32,
|
||||
_ => AggregateType.FP32
|
||||
};
|
||||
|
||||
hasComponent = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (dict.ContainsKey(attr))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
|
||||
var attrType = context.GetType(type, components);
|
||||
|
||||
if (AttributeInfo.IsArrayAttributeSpirv(context.Config.Stage, isOutAttr) && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr)))
|
||||
{
|
||||
int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
|
||||
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)arraySize));
|
||||
}
|
||||
|
||||
if (context.Config.Stage == ShaderStage.TessellationControl && isOutAttr)
|
||||
{
|
||||
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
|
||||
}
|
||||
|
||||
var spvType = context.TypePointer(storageClass, attrType);
|
||||
var spvVar = context.Variable(spvType, storageClass);
|
||||
|
||||
Debug.Assert(attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd);
|
||||
int location = (attr - AttributeConsts.UserAttributeBase) / 16;
|
||||
|
||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
|
||||
|
||||
if (hasComponent)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.Component, (LiteralInteger)component);
|
||||
}
|
||||
|
||||
if (isOutAttr)
|
||||
{
|
||||
var tfOutput = context.Info.GetTransformFeedbackOutput(attr);
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)tfOutput.Buffer);
|
||||
context.Decorate(spvVar, Decoration.XfbStride, (LiteralInteger)tfOutput.Stride);
|
||||
context.Decorate(spvVar, Decoration.Offset, (LiteralInteger)tfOutput.Offset);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((context.Config.PassthroughAttributes & (1 << location)) != 0 &&
|
||||
context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.PassthroughNV);
|
||||
}
|
||||
|
||||
switch (iq)
|
||||
{
|
||||
case PixelImap.Constant:
|
||||
context.Decorate(spvVar, Decoration.Flat);
|
||||
break;
|
||||
case PixelImap.ScreenLinear:
|
||||
context.Decorate(spvVar, Decoration.NoPerspective);
|
||||
break;
|
||||
}
|
||||
context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)transformFeedbackOutput.Buffer);
|
||||
context.Decorate(spvVar, Decoration.XfbStride, (LiteralInteger)transformFeedbackOutput.Stride);
|
||||
context.Decorate(spvVar, Decoration.Offset, (LiteralInteger)transformFeedbackOutput.Offset);
|
||||
}
|
||||
|
||||
context.AddGlobalVariable(spvVar);
|
||||
dict.Add(attr, spvVar);
|
||||
}
|
||||
|
||||
private static BuiltIn GetBuiltIn(CodeGenContext context, int attr)
|
||||
{
|
||||
return attr switch
|
||||
{
|
||||
AttributeConsts.TessLevelOuter0 => BuiltIn.TessLevelOuter,
|
||||
AttributeConsts.TessLevelInner0 => BuiltIn.TessLevelInner,
|
||||
AttributeConsts.Layer => BuiltIn.Layer,
|
||||
AttributeConsts.ViewportIndex => BuiltIn.ViewportIndex,
|
||||
AttributeConsts.PointSize => BuiltIn.PointSize,
|
||||
AttributeConsts.PositionX => context.Config.Stage == ShaderStage.Fragment ? BuiltIn.FragCoord : BuiltIn.Position,
|
||||
AttributeConsts.ClipDistance0 => BuiltIn.ClipDistance,
|
||||
AttributeConsts.PointCoordX => BuiltIn.PointCoord,
|
||||
AttributeConsts.TessCoordX => BuiltIn.TessCoord,
|
||||
AttributeConsts.InstanceId => BuiltIn.InstanceId,
|
||||
AttributeConsts.VertexId => BuiltIn.VertexId,
|
||||
AttributeConsts.BaseInstance => BuiltIn.BaseInstance,
|
||||
AttributeConsts.BaseVertex => BuiltIn.BaseVertex,
|
||||
AttributeConsts.InstanceIndex => BuiltIn.InstanceIndex,
|
||||
AttributeConsts.VertexIndex => BuiltIn.VertexIndex,
|
||||
AttributeConsts.DrawIndex => BuiltIn.DrawIndex,
|
||||
AttributeConsts.FrontFacing => BuiltIn.FrontFacing,
|
||||
AttributeConsts.FragmentOutputDepth => BuiltIn.FragDepth,
|
||||
AttributeConsts.ThreadKill => BuiltIn.HelperInvocation,
|
||||
AttributeConsts.ThreadIdX => BuiltIn.LocalInvocationId,
|
||||
AttributeConsts.CtaIdX => BuiltIn.WorkgroupId,
|
||||
AttributeConsts.LaneId => BuiltIn.SubgroupLocalInvocationId,
|
||||
AttributeConsts.InvocationId => BuiltIn.InvocationId,
|
||||
AttributeConsts.PrimitiveId => BuiltIn.PrimitiveId,
|
||||
AttributeConsts.PatchVerticesIn => BuiltIn.PatchVertices,
|
||||
AttributeConsts.EqMask => BuiltIn.SubgroupEqMask,
|
||||
AttributeConsts.GeMask => BuiltIn.SubgroupGeMask,
|
||||
AttributeConsts.GtMask => BuiltIn.SubgroupGtMask,
|
||||
AttributeConsts.LeMask => BuiltIn.SubgroupLeMask,
|
||||
AttributeConsts.LtMask => BuiltIn.SubgroupLtMask,
|
||||
AttributeConsts.SupportBlockViewInverseX => BuiltIn.Position,
|
||||
AttributeConsts.SupportBlockViewInverseY => BuiltIn.Position,
|
||||
_ => throw new ArgumentException($"Invalid attribute number 0x{attr:X}.")
|
||||
};
|
||||
var dict = isPerPatch
|
||||
? (isOutput ? context.OutputsPerPatch : context.InputsPerPatch)
|
||||
: (isOutput ? context.Outputs : context.Inputs);
|
||||
dict.Add(ioDefinition, spvVar);
|
||||
}
|
||||
|
||||
private static string GetStagePrefix(ShaderStage stage)
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System;
|
||||
using static Spv.Specification;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
|
|
@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
Add(Instruction.ImageLoad, GenerateImageLoad);
|
||||
Add(Instruction.ImageStore, GenerateImageStore);
|
||||
Add(Instruction.IsNan, GenerateIsNan);
|
||||
Add(Instruction.LoadAttribute, GenerateLoadAttribute);
|
||||
Add(Instruction.Load, GenerateLoad);
|
||||
Add(Instruction.LoadConstant, GenerateLoadConstant);
|
||||
Add(Instruction.LoadLocal, GenerateLoadLocal);
|
||||
Add(Instruction.LoadShared, GenerateLoadShared);
|
||||
|
@ -133,7 +133,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
Add(Instruction.ShuffleXor, GenerateShuffleXor);
|
||||
Add(Instruction.Sine, GenerateSine);
|
||||
Add(Instruction.SquareRoot, GenerateSquareRoot);
|
||||
Add(Instruction.StoreAttribute, GenerateStoreAttribute);
|
||||
Add(Instruction.Store, GenerateStore);
|
||||
Add(Instruction.StoreLocal, GenerateStoreLocal);
|
||||
Add(Instruction.StoreShared, GenerateStoreShared);
|
||||
Add(Instruction.StoreShared16, GenerateStoreShared16);
|
||||
|
@ -862,31 +862,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
return new OperationResult(AggregateType.Bool, result);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateLoadAttribute(CodeGenContext context, AstOperation operation)
|
||||
private static OperationResult GenerateLoad(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var src1 = operation.GetSource(0);
|
||||
var src2 = operation.GetSource(1);
|
||||
var src3 = operation.GetSource(2);
|
||||
|
||||
if (!(src1 is AstOperand baseAttr) || baseAttr.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"First input of {nameof(Instruction.LoadAttribute)} must be a constant operand.");
|
||||
}
|
||||
|
||||
var index = context.Get(AggregateType.S32, src3);
|
||||
var resultType = AggregateType.FP32;
|
||||
|
||||
if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
|
||||
{
|
||||
int attrOffset = (baseAttr.Value & AttributeConsts.Mask) + (operand.Value << 2);
|
||||
bool isOutAttr = (baseAttr.Value & AttributeConsts.LoadOutputMask) != 0;
|
||||
return new OperationResult(resultType, context.GetAttribute(resultType, attrOffset, isOutAttr, index));
|
||||
}
|
||||
else
|
||||
{
|
||||
var attr = context.Get(AggregateType.S32, src2);
|
||||
return new OperationResult(resultType, context.GetAttribute(resultType, attr, isOutAttr: false, index));
|
||||
}
|
||||
return GenerateLoadOrStore(context, operation, isStore: false);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateLoadConstant(CodeGenContext context, AstOperation operation)
|
||||
|
@ -1224,7 +1202,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
var clampNotSegMask = context.BitwiseAnd(context.TypeU32(), clamp, notSegMask);
|
||||
var indexNotSegMask = context.BitwiseAnd(context.TypeU32(), index, notSegMask);
|
||||
|
||||
var threadId = context.GetAttribute(AggregateType.U32, AttributeConsts.LaneId, false);
|
||||
var threadId = GetScalarInput(context, IoVariable.SubgroupLaneId);
|
||||
|
||||
var minThreadId = context.BitwiseAnd(context.TypeU32(), threadId, segMask);
|
||||
var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask);
|
||||
|
@ -1254,7 +1232,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
var notSegMask = context.Not(context.TypeU32(), segMask);
|
||||
var clampNotSegMask = context.BitwiseAnd(context.TypeU32(), clamp, notSegMask);
|
||||
|
||||
var threadId = context.GetAttribute(AggregateType.U32, AttributeConsts.LaneId, false);
|
||||
var threadId = GetScalarInput(context, IoVariable.SubgroupLaneId);
|
||||
|
||||
var minThreadId = context.BitwiseAnd(context.TypeU32(), threadId, segMask);
|
||||
var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask);
|
||||
|
@ -1281,7 +1259,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
var segMask = context.BitwiseAnd(context.TypeU32(), context.ShiftRightLogical(context.TypeU32(), mask, const8), const31);
|
||||
|
||||
var threadId = context.GetAttribute(AggregateType.U32, AttributeConsts.LaneId, false);
|
||||
var threadId = GetScalarInput(context, IoVariable.SubgroupLaneId);
|
||||
|
||||
var minThreadId = context.BitwiseAnd(context.TypeU32(), threadId, segMask);
|
||||
var srcThreadId = context.ISub(context.TypeU32(), threadId, index);
|
||||
|
@ -1310,7 +1288,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
var notSegMask = context.Not(context.TypeU32(), segMask);
|
||||
var clampNotSegMask = context.BitwiseAnd(context.TypeU32(), clamp, notSegMask);
|
||||
|
||||
var threadId = context.GetAttribute(AggregateType.U32, AttributeConsts.LaneId, false);
|
||||
var threadId = GetScalarInput(context, IoVariable.SubgroupLaneId);
|
||||
|
||||
var minThreadId = context.BitwiseAnd(context.TypeU32(), threadId, segMask);
|
||||
var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask);
|
||||
|
@ -1336,35 +1314,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
return GenerateUnary(context, operation, context.Delegates.GlslSqrt, null);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateStoreAttribute(CodeGenContext context, AstOperation operation)
|
||||
private static OperationResult GenerateStore(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var src1 = operation.GetSource(0);
|
||||
var src2 = operation.GetSource(1);
|
||||
var src3 = operation.GetSource(2);
|
||||
|
||||
if (!(src1 is AstOperand baseAttr) || baseAttr.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"First input of {nameof(Instruction.StoreAttribute)} must be a constant operand.");
|
||||
}
|
||||
|
||||
SpvInstruction elemPointer;
|
||||
AggregateType elemType;
|
||||
|
||||
if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
|
||||
{
|
||||
int attrOffset = (baseAttr.Value & AttributeConsts.Mask) + (operand.Value << 2);
|
||||
elemPointer = context.GetAttributeElemPointer(attrOffset, isOutAttr: true, index: null, out elemType);
|
||||
}
|
||||
else
|
||||
{
|
||||
var attr = context.Get(AggregateType.S32, src2);
|
||||
elemPointer = context.GetAttributeElemPointer(attr, isOutAttr: true, index: null, out elemType);
|
||||
}
|
||||
|
||||
var value = context.Get(elemType, src3);
|
||||
context.Store(elemPointer, value);
|
||||
|
||||
return OperationResult.Invalid;
|
||||
return GenerateLoadOrStore(context, operation, isStore: true);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateStoreLocal(CodeGenContext context, AstOperation operation)
|
||||
|
@ -1448,7 +1400,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
var three = context.Constant(context.TypeU32(), 3);
|
||||
|
||||
var threadId = context.GetAttribute(AggregateType.U32, AttributeConsts.LaneId, false);
|
||||
var threadId = GetScalarInput(context, IoVariable.SubgroupLaneId);
|
||||
var shift = context.BitwiseAnd(context.TypeU32(), threadId, three);
|
||||
shift = context.ShiftLeftLogical(context.TypeU32(), shift, context.Constant(context.TypeU32(), 1));
|
||||
var lutIdx = context.ShiftRightLogical(context.TypeU32(), mask, shift);
|
||||
|
@ -1982,20 +1934,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
var value = context.GetU32(operation.GetSource(2));
|
||||
|
||||
SpvInstruction elemPointer;
|
||||
Instruction mr = operation.Inst & Instruction.MrMask;
|
||||
|
||||
if (mr == Instruction.MrStorage)
|
||||
if (operation.StorageKind == StorageKind.StorageBuffer)
|
||||
{
|
||||
elemPointer = GetStorageElemPointer(context, operation);
|
||||
}
|
||||
else if (mr == Instruction.MrShared)
|
||||
else if (operation.StorageKind == StorageKind.SharedMemory)
|
||||
{
|
||||
var offset = context.GetU32(operation.GetSource(0));
|
||||
elemPointer = context.AccessChain(context.TypePointer(StorageClass.Workgroup, context.TypeU32()), context.SharedMemory, offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException($"Invalid storage class \"{mr}\".");
|
||||
throw new InvalidOperationException($"Invalid storage kind \"{operation.StorageKind}\".");
|
||||
}
|
||||
|
||||
var one = context.Constant(context.TypeU32(), 1);
|
||||
|
@ -2010,20 +1961,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
var value1 = context.GetU32(operation.GetSource(3));
|
||||
|
||||
SpvInstruction elemPointer;
|
||||
Instruction mr = operation.Inst & Instruction.MrMask;
|
||||
|
||||
if (mr == Instruction.MrStorage)
|
||||
if (operation.StorageKind == StorageKind.StorageBuffer)
|
||||
{
|
||||
elemPointer = GetStorageElemPointer(context, operation);
|
||||
}
|
||||
else if (mr == Instruction.MrShared)
|
||||
else if (operation.StorageKind == StorageKind.SharedMemory)
|
||||
{
|
||||
var offset = context.GetU32(operation.GetSource(0));
|
||||
elemPointer = context.AccessChain(context.TypePointer(StorageClass.Workgroup, context.TypeU32()), context.SharedMemory, offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException($"Invalid storage class \"{mr}\".");
|
||||
throw new InvalidOperationException($"Invalid storage kind \"{operation.StorageKind}\".");
|
||||
}
|
||||
|
||||
var one = context.Constant(context.TypeU32(), 1);
|
||||
|
@ -2032,6 +1982,163 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
return new OperationResult(AggregateType.U32, context.AtomicCompareExchange(context.TypeU32(), elemPointer, one, zero, zero, value1, value0));
|
||||
}
|
||||
|
||||
private static OperationResult GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore)
|
||||
{
|
||||
StorageKind storageKind = operation.StorageKind;
|
||||
|
||||
SpvInstruction pointer;
|
||||
AggregateType varType;
|
||||
int srcIndex = 0;
|
||||
|
||||
switch (storageKind)
|
||||
{
|
||||
case StorageKind.Input:
|
||||
case StorageKind.InputPerPatch:
|
||||
case StorageKind.Output:
|
||||
case StorageKind.OutputPerPatch:
|
||||
if (!(operation.GetSource(srcIndex++) is AstOperand varId) || varId.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
IoVariable ioVariable = (IoVariable)varId.Value;
|
||||
bool isOutput = storageKind.IsOutput();
|
||||
bool isPerPatch = storageKind.IsPerPatch();
|
||||
int location = 0;
|
||||
int component = 0;
|
||||
|
||||
if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
|
||||
{
|
||||
if (!(operation.GetSource(srcIndex++) is AstOperand vecIndex) || vecIndex.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
location = vecIndex.Value;
|
||||
|
||||
if (operation.SourcesCount > srcIndex &&
|
||||
operation.GetSource(srcIndex) is AstOperand elemIndex &&
|
||||
elemIndex.Type == OperandType.Constant &&
|
||||
context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
|
||||
{
|
||||
component = elemIndex.Value;
|
||||
srcIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
if (ioVariable == IoVariable.UserDefined)
|
||||
{
|
||||
varType = context.Config.GetUserDefinedType(location, isOutput);
|
||||
}
|
||||
else if (ioVariable == IoVariable.FragmentOutputColor)
|
||||
{
|
||||
varType = context.Config.GetFragmentOutputColorType(location);
|
||||
}
|
||||
else if (ioVariable == IoVariable.FragmentOutputIsBgra)
|
||||
{
|
||||
var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeU32());
|
||||
var elemIndex = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(pointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 1), elemIndex);
|
||||
varType = AggregateType.U32;
|
||||
|
||||
break;
|
||||
}
|
||||
else if (ioVariable == IoVariable.SupportBlockRenderScale)
|
||||
{
|
||||
var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
|
||||
var elemIndex = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(pointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 4), elemIndex);
|
||||
varType = AggregateType.FP32;
|
||||
|
||||
break;
|
||||
}
|
||||
else if (ioVariable == IoVariable.SupportBlockViewInverse)
|
||||
{
|
||||
var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
|
||||
var elemIndex = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(pointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 2), elemIndex);
|
||||
varType = AggregateType.FP32;
|
||||
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
(_, varType) = IoMap.GetSpirvBuiltIn(ioVariable);
|
||||
}
|
||||
|
||||
varType &= AggregateType.ElementTypeMask;
|
||||
|
||||
int inputsCount = (isStore ? operation.SourcesCount - 1 : operation.SourcesCount) - srcIndex;
|
||||
var storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
|
||||
|
||||
var ioDefinition = new IoDefinition(storageKind, ioVariable, location, component);
|
||||
var dict = isPerPatch
|
||||
? (isOutput ? context.OutputsPerPatch : context.InputsPerPatch)
|
||||
: (isOutput ? context.Outputs : context.Inputs);
|
||||
|
||||
SpvInstruction baseObj = dict[ioDefinition];
|
||||
SpvInstruction e0, e1, e2;
|
||||
|
||||
switch (inputsCount)
|
||||
{
|
||||
case 0:
|
||||
pointer = baseObj;
|
||||
break;
|
||||
case 1:
|
||||
e0 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0);
|
||||
break;
|
||||
case 2:
|
||||
e0 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
e1 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0, e1);
|
||||
break;
|
||||
case 3:
|
||||
e0 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
e1 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
e2 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0, e1, e2);
|
||||
break;
|
||||
default:
|
||||
var indexes = new SpvInstruction[inputsCount];
|
||||
int index = 0;
|
||||
|
||||
for (; index < inputsCount; srcIndex++, index++)
|
||||
{
|
||||
indexes[index] = context.Get(AggregateType.S32, operation.GetSource(srcIndex));
|
||||
}
|
||||
|
||||
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, indexes);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new InvalidOperationException($"Invalid storage kind {storageKind}.");
|
||||
}
|
||||
|
||||
if (isStore)
|
||||
{
|
||||
context.Store(pointer, context.Get(varType, operation.GetSource(srcIndex)));
|
||||
return OperationResult.Invalid;
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = context.Load(context.GetType(varType), pointer);
|
||||
return new OperationResult(varType, result);
|
||||
}
|
||||
}
|
||||
|
||||
private static SpvInstruction GetScalarInput(CodeGenContext context, IoVariable ioVariable)
|
||||
{
|
||||
(_, var varType) = IoMap.GetSpirvBuiltIn(ioVariable);
|
||||
varType &= AggregateType.ElementTypeMask;
|
||||
|
||||
var ioDefinition = new IoDefinition(StorageKind.Input, ioVariable);
|
||||
|
||||
return context.Load(context.GetType(varType), context.Inputs[ioDefinition]);
|
||||
}
|
||||
|
||||
private static void GenerateStoreSharedSmallInt(CodeGenContext context, AstOperation operation, int bitSize)
|
||||
{
|
||||
var offset = context.Get(AggregateType.U32, operation.GetSource(0));
|
||||
|
|
86
Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs
Normal file
86
Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs
Normal file
|
@ -0,0 +1,86 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using static Spv.Specification;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
static class IoMap
|
||||
{
|
||||
// At least 16 attributes are guaranteed by the spec.
|
||||
private const int MaxAttributes = 16;
|
||||
|
||||
public static (BuiltIn, AggregateType) GetSpirvBuiltIn(IoVariable ioVariable)
|
||||
{
|
||||
return ioVariable switch
|
||||
{
|
||||
IoVariable.BaseInstance => (BuiltIn.BaseInstance, AggregateType.S32),
|
||||
IoVariable.BaseVertex => (BuiltIn.BaseVertex, AggregateType.S32),
|
||||
IoVariable.ClipDistance => (BuiltIn.ClipDistance, AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.CtaId => (BuiltIn.WorkgroupId, AggregateType.Vector3 | AggregateType.U32),
|
||||
IoVariable.DrawIndex => (BuiltIn.DrawIndex, AggregateType.S32),
|
||||
IoVariable.FragmentCoord => (BuiltIn.FragCoord, AggregateType.Vector4 | AggregateType.FP32),
|
||||
IoVariable.FragmentOutputDepth => (BuiltIn.FragDepth, AggregateType.FP32),
|
||||
IoVariable.FrontFacing => (BuiltIn.FrontFacing, AggregateType.Bool),
|
||||
IoVariable.InstanceId => (BuiltIn.InstanceId, AggregateType.S32),
|
||||
IoVariable.InstanceIndex => (BuiltIn.InstanceIndex, AggregateType.S32),
|
||||
IoVariable.InvocationId => (BuiltIn.InvocationId, AggregateType.S32),
|
||||
IoVariable.Layer => (BuiltIn.Layer, AggregateType.S32),
|
||||
IoVariable.PatchVertices => (BuiltIn.PatchVertices, AggregateType.S32),
|
||||
IoVariable.PointCoord => (BuiltIn.PointCoord, AggregateType.Vector2 | AggregateType.FP32),
|
||||
IoVariable.PointSize => (BuiltIn.PointSize, AggregateType.FP32),
|
||||
IoVariable.Position => (BuiltIn.Position, AggregateType.Vector4 | AggregateType.FP32),
|
||||
IoVariable.PrimitiveId => (BuiltIn.PrimitiveId, AggregateType.S32),
|
||||
IoVariable.SubgroupEqMask => (BuiltIn.SubgroupEqMask, AggregateType.Vector4 | AggregateType.U32),
|
||||
IoVariable.SubgroupGeMask => (BuiltIn.SubgroupGeMask, AggregateType.Vector4 | AggregateType.U32),
|
||||
IoVariable.SubgroupGtMask => (BuiltIn.SubgroupGtMask, AggregateType.Vector4 | AggregateType.U32),
|
||||
IoVariable.SubgroupLaneId => (BuiltIn.SubgroupLocalInvocationId, AggregateType.U32),
|
||||
IoVariable.SubgroupLeMask => (BuiltIn.SubgroupLeMask, AggregateType.Vector4 | AggregateType.U32),
|
||||
IoVariable.SubgroupLtMask => (BuiltIn.SubgroupLtMask, AggregateType.Vector4 | AggregateType.U32),
|
||||
IoVariable.TessellationCoord => (BuiltIn.TessCoord, AggregateType.Vector3 | AggregateType.FP32),
|
||||
IoVariable.TessellationLevelInner => (BuiltIn.TessLevelInner, AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.TessellationLevelOuter => (BuiltIn.TessLevelOuter, AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.ThreadId => (BuiltIn.LocalInvocationId, AggregateType.Vector3 | AggregateType.U32),
|
||||
IoVariable.ThreadKill => (BuiltIn.HelperInvocation, AggregateType.Bool),
|
||||
IoVariable.VertexId => (BuiltIn.VertexId, AggregateType.S32),
|
||||
IoVariable.VertexIndex => (BuiltIn.VertexIndex, AggregateType.S32),
|
||||
IoVariable.ViewportIndex => (BuiltIn.ViewportIndex, AggregateType.S32),
|
||||
IoVariable.ViewportMask => (BuiltIn.ViewportMaskNV, AggregateType.Array | AggregateType.S32),
|
||||
_ => (default, AggregateType.Invalid)
|
||||
};
|
||||
}
|
||||
|
||||
public static int GetSpirvBuiltInArrayLength(IoVariable ioVariable)
|
||||
{
|
||||
return ioVariable switch
|
||||
{
|
||||
IoVariable.ClipDistance => 8,
|
||||
IoVariable.TessellationLevelInner => 2,
|
||||
IoVariable.TessellationLevelOuter => 4,
|
||||
IoVariable.ViewportMask => 1,
|
||||
IoVariable.UserDefined => MaxAttributes,
|
||||
_ => 1
|
||||
};
|
||||
}
|
||||
|
||||
public static bool IsPerVertex(IoVariable ioVariable, ShaderStage stage, bool isOutput)
|
||||
{
|
||||
switch (ioVariable)
|
||||
{
|
||||
case IoVariable.Layer:
|
||||
case IoVariable.ViewportIndex:
|
||||
case IoVariable.PointSize:
|
||||
case IoVariable.Position:
|
||||
case IoVariable.UserDefined:
|
||||
case IoVariable.ClipDistance:
|
||||
case IoVariable.PointCoord:
|
||||
case IoVariable.ViewportMask:
|
||||
return !isOutput &&
|
||||
(stage == ShaderStage.TessellationControl ||
|
||||
stage == ShaderStage.TessellationEvaluation ||
|
||||
stage == ShaderStage.Geometry);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
var vectorFloat = context.ConvertSToF(vector2Type, vector);
|
||||
var vectorScaled = context.VectorTimesScalar(vector2Type, vectorFloat, scaleNegated);
|
||||
|
||||
var fragCoordPointer = context.Inputs[AttributeConsts.PositionX];
|
||||
var fragCoordPointer = context.Inputs[new IoDefinition(StorageKind.Input, IoVariable.FragmentCoord)];
|
||||
var fragCoord = context.Load(context.TypeVector(context.TypeFP32(), 4), fragCoordPointer);
|
||||
var fragCoordXY = context.VectorShuffle(vector2Type, fragCoord, fragCoord, 0, 1);
|
||||
|
||||
|
|
|
@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
if (config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
if (context.Info.Inputs.Contains(AttributeConsts.Layer))
|
||||
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)))
|
||||
{
|
||||
context.AddCapability(Capability.Geometry);
|
||||
}
|
||||
|
@ -93,13 +93,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
context.AddCapability(Capability.DrawParameters);
|
||||
}
|
||||
|
||||
Declarations.DeclareAll(context, info);
|
||||
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Output, IoVariable.ViewportMask)))
|
||||
{
|
||||
context.AddExtension("SPV_NV_viewport_array2");
|
||||
context.AddCapability(Capability.ShaderViewportMaskNV);
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & NeedsInvocationIdMask) != 0)
|
||||
{
|
||||
Declarations.DeclareInvocationId(context);
|
||||
info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.SubgroupLaneId));
|
||||
}
|
||||
|
||||
Declarations.DeclareAll(context, info);
|
||||
|
||||
for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++)
|
||||
{
|
||||
var function = info.Functions[funcIndex];
|
||||
|
@ -203,7 +209,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
|
||||
{
|
||||
// We invert the front face on Vulkan backend, so we need to do that here aswell.
|
||||
// We invert the front face on Vulkan backend, so we need to do that here as well.
|
||||
tessCw = !tessCw;
|
||||
}
|
||||
|
||||
|
@ -250,7 +256,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
? ExecutionMode.OriginUpperLeft
|
||||
: ExecutionMode.OriginLowerLeft);
|
||||
|
||||
if (context.Outputs.ContainsKey(AttributeConsts.FragmentOutputDepth))
|
||||
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Output, IoVariable.FragmentOutputDepth)))
|
||||
{
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.DepthReplacing);
|
||||
}
|
||||
|
@ -389,21 +395,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
var source = context.Get(dest.VarType, assignment.Source);
|
||||
context.Store(context.GetLocalPointer(dest), source);
|
||||
}
|
||||
else if (dest.Type == OperandType.Attribute || dest.Type == OperandType.AttributePerPatch)
|
||||
{
|
||||
bool perPatch = dest.Type == OperandType.AttributePerPatch;
|
||||
|
||||
if (AttributeInfo.Validate(context.Config, dest.Value, isOutAttr: true, perPatch))
|
||||
{
|
||||
AggregateType elemType;
|
||||
|
||||
var elemPointer = perPatch
|
||||
? context.GetAttributePerPatchElemPointer(dest.Value, true, out elemType)
|
||||
: context.GetAttributeElemPointer(dest.Value, true, null, out elemType);
|
||||
|
||||
context.Store(elemPointer, context.Get(elemType, assignment.Source));
|
||||
}
|
||||
}
|
||||
else if (dest.Type == OperandType.Argument)
|
||||
{
|
||||
var source = context.Get(dest.VarType, assignment.Source);
|
||||
|
|
|
@ -295,10 +295,12 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
if (isStore)
|
||||
{
|
||||
config.SetAllOutputUserAttributes();
|
||||
config.SetUsedFeature(FeatureFlags.OaIndexing);
|
||||
}
|
||||
else
|
||||
{
|
||||
config.SetAllInputUserAttributes();
|
||||
config.SetUsedFeature(FeatureFlags.IaIndexing);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -340,7 +342,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
}
|
||||
|
||||
if (!isStore &&
|
||||
((attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0) ||
|
||||
(attr == AttributeConsts.FogCoord ||
|
||||
(attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0) ||
|
||||
(attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)))
|
||||
{
|
||||
config.SetUsedFeature(FeatureFlags.FixedFuncAttr);
|
||||
|
|
|
@ -305,9 +305,9 @@ namespace Ryujinx.Graphics.Shader
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries host support for writes to Layer from vertex or tessellation shader stages.
|
||||
/// Queries host support for writes to the layer from vertex or tessellation shader stages.
|
||||
/// </summary>
|
||||
/// <returns>True if writes to layer from vertex or tessellation are supported, false otherwise</returns>
|
||||
/// <returns>True if writes to the layer from vertex or tessellation are supported, false otherwise</returns>
|
||||
bool QueryHostSupportsLayerVertexTessellation()
|
||||
{
|
||||
return true;
|
||||
|
@ -350,10 +350,19 @@ namespace Ryujinx.Graphics.Shader
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries host GPU shader viewport index output support.
|
||||
/// Queries host support for writes to the viewport index from vertex or tessellation shader stages.
|
||||
/// </summary>
|
||||
/// <returns>True if the GPU and driver supports shader viewport index output, false otherwise</returns>
|
||||
bool QueryHostSupportsViewportIndex()
|
||||
/// <returns>True if writes to the viewport index from vertex or tessellation are supported, false otherwise</returns>
|
||||
bool QueryHostSupportsViewportIndexVertexTessellation()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries host GPU shader viewport mask output support.
|
||||
/// </summary>
|
||||
/// <returns>True if the GPU and driver supports shader viewport mask output, false otherwise</returns>
|
||||
bool QueryHostSupportsViewportMask()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
351
Ryujinx.Graphics.Shader/Instructions/AttributeMap.cs
Normal file
351
Ryujinx.Graphics.Shader/Instructions/AttributeMap.cs
Normal file
|
@ -0,0 +1,351 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
static class AttributeMap
|
||||
{
|
||||
private enum StagesMask : byte
|
||||
{
|
||||
None = 0,
|
||||
Compute = 1 << (int)ShaderStage.Compute,
|
||||
Vertex = 1 << (int)ShaderStage.Vertex,
|
||||
TessellationControl = 1 << (int)ShaderStage.TessellationControl,
|
||||
TessellationEvaluation = 1 << (int)ShaderStage.TessellationEvaluation,
|
||||
Geometry = 1 << (int)ShaderStage.Geometry,
|
||||
Fragment = 1 << (int)ShaderStage.Fragment,
|
||||
|
||||
Tessellation = TessellationControl | TessellationEvaluation,
|
||||
VertexTessellationGeometry = Vertex | Tessellation | Geometry,
|
||||
TessellationGeometryFragment = Tessellation | Geometry | Fragment,
|
||||
AllGraphics = Vertex | Tessellation | Geometry | Fragment
|
||||
}
|
||||
|
||||
private struct AttributeEntry
|
||||
{
|
||||
public int BaseOffset { get; }
|
||||
public AggregateType Type { get; }
|
||||
public IoVariable IoVariable { get; }
|
||||
public StagesMask InputMask { get; }
|
||||
public StagesMask OutputMask { get; }
|
||||
|
||||
public AttributeEntry(
|
||||
int baseOffset,
|
||||
AggregateType type,
|
||||
IoVariable ioVariable,
|
||||
StagesMask inputMask,
|
||||
StagesMask outputMask)
|
||||
{
|
||||
BaseOffset = baseOffset;
|
||||
Type = type;
|
||||
IoVariable = ioVariable;
|
||||
InputMask = inputMask;
|
||||
OutputMask = outputMask;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly IReadOnlyDictionary<int, AttributeEntry> _attributes;
|
||||
private static readonly IReadOnlyDictionary<int, AttributeEntry> _attributesPerPatch;
|
||||
|
||||
static AttributeMap()
|
||||
{
|
||||
_attributes = CreateMap();
|
||||
_attributesPerPatch = CreatePerPatchMap();
|
||||
}
|
||||
|
||||
private static IReadOnlyDictionary<int, AttributeEntry> CreateMap()
|
||||
{
|
||||
var map = new Dictionary<int, AttributeEntry>();
|
||||
|
||||
Add(map, 0x060, AggregateType.S32, IoVariable.PrimitiveId, StagesMask.TessellationGeometryFragment, StagesMask.Geometry);
|
||||
Add(map, 0x064, AggregateType.S32, IoVariable.Layer, StagesMask.Fragment, StagesMask.VertexTessellationGeometry);
|
||||
Add(map, 0x068, AggregateType.S32, IoVariable.ViewportIndex, StagesMask.Fragment, StagesMask.VertexTessellationGeometry);
|
||||
Add(map, 0x06c, AggregateType.FP32, IoVariable.PointSize, StagesMask.None, StagesMask.VertexTessellationGeometry);
|
||||
Add(map, 0x070, AggregateType.Vector4 | AggregateType.FP32, IoVariable.Position, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
|
||||
Add(map, 0x080, AggregateType.Vector4 | AggregateType.FP32, IoVariable.UserDefined, StagesMask.AllGraphics, StagesMask.VertexTessellationGeometry, 32);
|
||||
Add(map, 0x280, AggregateType.Vector4 | AggregateType.FP32, IoVariable.FrontColorDiffuse, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
|
||||
Add(map, 0x290, AggregateType.Vector4 | AggregateType.FP32, IoVariable.FrontColorSpecular, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
|
||||
Add(map, 0x2a0, AggregateType.Vector4 | AggregateType.FP32, IoVariable.BackColorDiffuse, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
|
||||
Add(map, 0x2b0, AggregateType.Vector4 | AggregateType.FP32, IoVariable.BackColorSpecular, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
|
||||
Add(map, 0x2c0, AggregateType.Array | AggregateType.FP32, IoVariable.ClipDistance, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry, 8);
|
||||
Add(map, 0x2e0, AggregateType.Vector2 | AggregateType.FP32, IoVariable.PointCoord, StagesMask.Fragment, StagesMask.None);
|
||||
Add(map, 0x2e8, AggregateType.FP32, IoVariable.FogCoord, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
|
||||
Add(map, 0x2f0, AggregateType.Vector2 | AggregateType.FP32, IoVariable.TessellationCoord, StagesMask.TessellationEvaluation, StagesMask.None);
|
||||
Add(map, 0x2f8, AggregateType.S32, IoVariable.InstanceId, StagesMask.Vertex, StagesMask.None);
|
||||
Add(map, 0x2fc, AggregateType.S32, IoVariable.VertexId, StagesMask.Vertex, StagesMask.None);
|
||||
Add(map, 0x300, AggregateType.Vector4 | AggregateType.FP32, IoVariable.TextureCoord, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
|
||||
Add(map, 0x3a0, AggregateType.Array | AggregateType.S32, IoVariable.ViewportMask, StagesMask.Fragment, StagesMask.VertexTessellationGeometry);
|
||||
Add(map, 0x3fc, AggregateType.Bool, IoVariable.FrontFacing, StagesMask.Fragment, StagesMask.None);
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
private static IReadOnlyDictionary<int, AttributeEntry> CreatePerPatchMap()
|
||||
{
|
||||
var map = new Dictionary<int, AttributeEntry>();
|
||||
|
||||
Add(map, 0x000, AggregateType.Vector4 | AggregateType.FP32, IoVariable.TessellationLevelOuter, StagesMask.TessellationEvaluation, StagesMask.TessellationControl);
|
||||
Add(map, 0x010, AggregateType.Vector2 | AggregateType.FP32, IoVariable.TessellationLevelInner, StagesMask.TessellationEvaluation, StagesMask.TessellationControl);
|
||||
Add(map, 0x018, AggregateType.Vector4 | AggregateType.FP32, IoVariable.UserDefined, StagesMask.TessellationEvaluation, StagesMask.TessellationControl, 31, 0x200);
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
private static void Add(
|
||||
Dictionary<int, AttributeEntry> attributes,
|
||||
int offset,
|
||||
AggregateType type,
|
||||
IoVariable ioVariable,
|
||||
StagesMask inputMask,
|
||||
StagesMask outputMask,
|
||||
int count = 1,
|
||||
int upperBound = 0x400)
|
||||
{
|
||||
int baseOffset = offset;
|
||||
|
||||
int elementsCount = GetElementCount(type);
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
for (int elementIndex = 0; elementIndex < elementsCount; elementIndex++)
|
||||
{
|
||||
attributes.Add(offset, new AttributeEntry(baseOffset, type, ioVariable, inputMask, outputMask));
|
||||
|
||||
offset += 4;
|
||||
|
||||
if (offset >= upperBound)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static Operand GenerateAttributeLoad(EmitterContext context, Operand primVertex, int offset, bool isOutput, bool isPerPatch)
|
||||
{
|
||||
if (!(isPerPatch ? _attributesPerPatch : _attributes).TryGetValue(offset, out AttributeEntry entry))
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
|
||||
return Const(0);
|
||||
}
|
||||
|
||||
StagesMask validUseMask = isOutput ? entry.OutputMask : entry.InputMask;
|
||||
|
||||
if (((StagesMask)(1 << (int)context.Config.Stage) & validUseMask) == StagesMask.None)
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.Config.Stage}.");
|
||||
return Const(0);
|
||||
}
|
||||
|
||||
if (!IsSupportedByHost(context.Config.GpuAccessor, context.Config.Stage, entry.IoVariable))
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.Config.Stage}.");
|
||||
return Const(0);
|
||||
}
|
||||
|
||||
if (HasInvocationId(context.Config.Stage, isOutput) && !isPerPatch)
|
||||
{
|
||||
primVertex = context.Load(StorageKind.Input, IoVariable.InvocationId);
|
||||
}
|
||||
|
||||
int innerOffset = offset - entry.BaseOffset;
|
||||
int innerIndex = innerOffset / 4;
|
||||
|
||||
StorageKind storageKind = isPerPatch
|
||||
? (isOutput ? StorageKind.OutputPerPatch : StorageKind.InputPerPatch)
|
||||
: (isOutput ? StorageKind.Output : StorageKind.Input);
|
||||
IoVariable ioVariable = GetIoVariable(context.Config.Stage, in entry);
|
||||
AggregateType type = GetType(context.Config, isOutput, innerIndex, in entry);
|
||||
int elementCount = GetElementCount(type);
|
||||
|
||||
bool isArray = type.HasFlag(AggregateType.Array);
|
||||
bool hasArrayIndex = isArray || context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput);
|
||||
|
||||
bool hasElementIndex = elementCount > 1;
|
||||
|
||||
if (hasArrayIndex && hasElementIndex)
|
||||
{
|
||||
int arrayIndex = innerIndex / elementCount;
|
||||
int elementIndex = innerIndex - (arrayIndex * elementCount);
|
||||
|
||||
return primVertex == null || isArray
|
||||
? context.Load(storageKind, ioVariable, primVertex, Const(arrayIndex), Const(elementIndex))
|
||||
: context.Load(storageKind, ioVariable, Const(arrayIndex), primVertex, Const(elementIndex));
|
||||
}
|
||||
else if (hasArrayIndex || hasElementIndex)
|
||||
{
|
||||
return primVertex == null || isArray || !hasArrayIndex
|
||||
? context.Load(storageKind, ioVariable, primVertex, Const(innerIndex))
|
||||
: context.Load(storageKind, ioVariable, Const(innerIndex), primVertex);
|
||||
}
|
||||
else
|
||||
{
|
||||
return context.Load(storageKind, ioVariable, primVertex);
|
||||
}
|
||||
}
|
||||
|
||||
public static void GenerateAttributeStore(EmitterContext context, int offset, bool isPerPatch, Operand value)
|
||||
{
|
||||
if (!(isPerPatch ? _attributesPerPatch : _attributes).TryGetValue(offset, out AttributeEntry entry))
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (((StagesMask)(1 << (int)context.Config.Stage) & entry.OutputMask) == StagesMask.None)
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.Config.Stage}.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsSupportedByHost(context.Config.GpuAccessor, context.Config.Stage, entry.IoVariable))
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.Config.Stage}.");
|
||||
return;
|
||||
}
|
||||
|
||||
Operand invocationId = null;
|
||||
|
||||
if (HasInvocationId(context.Config.Stage, isOutput: true) && !isPerPatch)
|
||||
{
|
||||
invocationId = context.Load(StorageKind.Input, IoVariable.InvocationId);
|
||||
}
|
||||
|
||||
int innerOffset = offset - entry.BaseOffset;
|
||||
int innerIndex = innerOffset / 4;
|
||||
|
||||
StorageKind storageKind = isPerPatch ? StorageKind.OutputPerPatch : StorageKind.Output;
|
||||
IoVariable ioVariable = GetIoVariable(context.Config.Stage, in entry);
|
||||
AggregateType type = GetType(context.Config, isOutput: true, innerIndex, in entry);
|
||||
int elementCount = GetElementCount(type);
|
||||
|
||||
bool isArray = type.HasFlag(AggregateType.Array);
|
||||
bool hasArrayIndex = isArray || context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput: true);
|
||||
|
||||
bool hasElementIndex = elementCount > 1;
|
||||
|
||||
if (hasArrayIndex && hasElementIndex)
|
||||
{
|
||||
int arrayIndex = innerIndex / elementCount;
|
||||
int elementIndex = innerIndex - (arrayIndex * elementCount);
|
||||
|
||||
if (invocationId == null || isArray)
|
||||
{
|
||||
context.Store(storageKind, ioVariable, invocationId, Const(arrayIndex), Const(elementIndex), value);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.Store(storageKind, ioVariable, Const(arrayIndex), invocationId, Const(elementIndex), value);
|
||||
}
|
||||
}
|
||||
else if (hasArrayIndex || hasElementIndex)
|
||||
{
|
||||
if (invocationId == null || isArray || !hasArrayIndex)
|
||||
{
|
||||
context.Store(storageKind, ioVariable, invocationId, Const(innerIndex), value);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.Store(storageKind, ioVariable, Const(innerIndex), invocationId, value);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
context.Store(storageKind, ioVariable, invocationId, value);
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsSupportedByHost(IGpuAccessor gpuAccessor, ShaderStage stage, IoVariable ioVariable)
|
||||
{
|
||||
if (ioVariable == IoVariable.ViewportIndex && stage != ShaderStage.Geometry && stage != ShaderStage.Fragment)
|
||||
{
|
||||
return gpuAccessor.QueryHostSupportsViewportIndexVertexTessellation();
|
||||
}
|
||||
else if (ioVariable == IoVariable.ViewportMask)
|
||||
{
|
||||
return gpuAccessor.QueryHostSupportsViewportMask();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static IoVariable GetIoVariable(ShaderConfig config, int offset, out int location)
|
||||
{
|
||||
location = 0;
|
||||
|
||||
if (!_attributes.TryGetValue(offset, out AttributeEntry entry))
|
||||
{
|
||||
return IoVariable.Invalid;
|
||||
}
|
||||
|
||||
if (((StagesMask)(1 << (int)config.Stage) & entry.OutputMask) == StagesMask.None)
|
||||
{
|
||||
return IoVariable.Invalid;
|
||||
}
|
||||
|
||||
if (config.HasPerLocationInputOrOutput(entry.IoVariable, isOutput: true))
|
||||
{
|
||||
location = (offset - entry.BaseOffset) / 16;
|
||||
}
|
||||
|
||||
return GetIoVariable(config.Stage, in entry);
|
||||
}
|
||||
|
||||
private static IoVariable GetIoVariable(ShaderStage stage, in AttributeEntry entry)
|
||||
{
|
||||
if (entry.IoVariable == IoVariable.Position && stage == ShaderStage.Fragment)
|
||||
{
|
||||
return IoVariable.FragmentCoord;
|
||||
}
|
||||
|
||||
return entry.IoVariable;
|
||||
}
|
||||
|
||||
private static AggregateType GetType(ShaderConfig config, bool isOutput, int innerIndex, in AttributeEntry entry)
|
||||
{
|
||||
AggregateType type = entry.Type;
|
||||
|
||||
if (entry.IoVariable == IoVariable.UserDefined)
|
||||
{
|
||||
type = config.GetUserDefinedType(innerIndex / 4, isOutput);
|
||||
}
|
||||
else if (entry.IoVariable == IoVariable.FragmentOutputColor)
|
||||
{
|
||||
type = config.GetFragmentOutputColorType(innerIndex / 4);
|
||||
}
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
public static bool HasPrimitiveVertex(ShaderStage stage, bool isOutput)
|
||||
{
|
||||
if (isOutput)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return stage == ShaderStage.TessellationControl ||
|
||||
stage == ShaderStage.TessellationEvaluation ||
|
||||
stage == ShaderStage.Geometry;
|
||||
}
|
||||
|
||||
public static bool HasInvocationId(ShaderStage stage, bool isOutput)
|
||||
{
|
||||
return isOutput && stage == ShaderStage.TessellationControl;
|
||||
}
|
||||
|
||||
private static int GetElementCount(AggregateType type)
|
||||
{
|
||||
return (type & AggregateType.ElementCountMask) switch
|
||||
{
|
||||
AggregateType.Vector2 => 2,
|
||||
AggregateType.Vector3 => 3,
|
||||
AggregateType.Vector4 => 4,
|
||||
_ => 1
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
|
@ -20,7 +20,16 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
InstAld op = context.GetOp<InstAld>();
|
||||
|
||||
Operand primVertex = context.Copy(GetSrcReg(context, op.SrcB));
|
||||
// Some of those attributes are per invocation,
|
||||
// so we should ignore any primitive vertex indexing for those.
|
||||
bool hasPrimitiveVertex = AttributeMap.HasPrimitiveVertex(context.Config.Stage, op.O) && !op.P;
|
||||
|
||||
if (!op.Phys)
|
||||
{
|
||||
hasPrimitiveVertex &= HasPrimitiveVertex(op.Imm11);
|
||||
}
|
||||
|
||||
Operand primVertex = hasPrimitiveVertex ? context.Copy(GetSrcReg(context, op.SrcB)) : null;
|
||||
|
||||
for (int index = 0; index < (int)op.AlSize + 1; index++)
|
||||
{
|
||||
|
@ -33,12 +42,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (op.Phys)
|
||||
{
|
||||
Operand userAttrOffset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
|
||||
Operand userAttrIndex = context.ShiftRightU32(userAttrOffset, Const(2));
|
||||
Operand offset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
|
||||
Operand vecIndex = context.ShiftRightU32(offset, Const(4));
|
||||
Operand elemIndex = context.BitwiseAnd(context.ShiftRightU32(offset, Const(2)), Const(3));
|
||||
|
||||
context.Copy(Register(rd), context.LoadAttribute(Const(AttributeConsts.UserAttributeBase), userAttrIndex, primVertex));
|
||||
StorageKind storageKind = op.O ? StorageKind.Output : StorageKind.Input;
|
||||
|
||||
context.Config.SetUsedFeature(FeatureFlags.IaIndexing);
|
||||
context.Copy(Register(rd), context.Load(storageKind, IoVariable.UserDefined, primVertex, vecIndex, elemIndex));
|
||||
}
|
||||
else if (op.SrcB == RegisterConsts.RegisterZeroIndex || op.P)
|
||||
{
|
||||
|
@ -46,14 +56,16 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
context.FlagAttributeRead(offset);
|
||||
|
||||
if (op.O && CanLoadOutput(offset))
|
||||
bool isOutput = op.O && CanLoadOutput(offset);
|
||||
|
||||
if (!op.P && !isOutput && TryConvertIdToIndexForVulkan(context, offset, out Operand value))
|
||||
{
|
||||
offset |= AttributeConsts.LoadOutputMask;
|
||||
context.Copy(Register(rd), value);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.Copy(Register(rd), AttributeMap.GenerateAttributeLoad(context, primVertex, offset, isOutput, op.P));
|
||||
}
|
||||
|
||||
Operand src = op.P ? AttributePerPatch(offset) : CreateInputAttribute(context, offset);
|
||||
|
||||
context.Copy(Register(rd), src);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -61,14 +73,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
context.FlagAttributeRead(offset);
|
||||
|
||||
if (op.O && CanLoadOutput(offset))
|
||||
{
|
||||
offset |= AttributeConsts.LoadOutputMask;
|
||||
}
|
||||
bool isOutput = op.O && CanLoadOutput(offset);
|
||||
|
||||
Operand src = Const(offset);
|
||||
|
||||
context.Copy(Register(rd), context.LoadAttribute(src, Const(0), primVertex));
|
||||
context.Copy(Register(rd), AttributeMap.GenerateAttributeLoad(context, primVertex, offset, isOutput, false));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -88,12 +95,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (op.Phys)
|
||||
{
|
||||
Operand userAttrOffset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
|
||||
Operand userAttrIndex = context.ShiftRightU32(userAttrOffset, Const(2));
|
||||
Operand offset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
|
||||
Operand vecIndex = context.ShiftRightU32(offset, Const(4));
|
||||
Operand elemIndex = context.BitwiseAnd(context.ShiftRightU32(offset, Const(2)), Const(3));
|
||||
Operand invocationId = AttributeMap.HasInvocationId(context.Config.Stage, isOutput: true)
|
||||
? context.Load(StorageKind.Input, IoVariable.InvocationId)
|
||||
: null;
|
||||
|
||||
context.StoreAttribute(Const(AttributeConsts.UserAttributeBase), userAttrIndex, Register(rd));
|
||||
|
||||
context.Config.SetUsedFeature(FeatureFlags.OaIndexing);
|
||||
context.Store(StorageKind.Output, IoVariable.UserDefined, invocationId, vecIndex, elemIndex, Register(rd));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -110,9 +119,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
context.FlagAttributeWritten(offset);
|
||||
|
||||
Operand dest = op.P ? AttributePerPatch(offset) : Attribute(offset);
|
||||
|
||||
context.Copy(dest, Register(rd));
|
||||
AttributeMap.GenerateAttributeStore(context, offset, op.P, Register(rd));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -129,13 +136,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (op.Idx)
|
||||
{
|
||||
Operand userAttrOffset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
|
||||
Operand userAttrIndex = context.ShiftRightU32(userAttrOffset, Const(2));
|
||||
Operand offset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
|
||||
Operand vecIndex = context.ShiftRightU32(offset, Const(4));
|
||||
Operand elemIndex = context.BitwiseAnd(context.ShiftRightU32(offset, Const(2)), Const(3));
|
||||
|
||||
res = context.LoadAttribute(Const(AttributeConsts.UserAttributeBase), userAttrIndex, Const(0));
|
||||
res = context.FPMultiply(res, Attribute(AttributeConsts.PositionW));
|
||||
|
||||
context.Config.SetUsedFeature(FeatureFlags.IaIndexing);
|
||||
res = context.Load(StorageKind.Input, IoVariable.UserDefined, null, vecIndex, elemIndex);
|
||||
res = context.FPMultiply(res, context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(3)));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -147,9 +153,21 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (context.Config.ImapTypes[index].GetFirstUsedType() == PixelImap.Perspective)
|
||||
{
|
||||
res = context.FPMultiply(res, Attribute(AttributeConsts.PositionW));
|
||||
res = context.FPMultiply(res, context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(3)));
|
||||
}
|
||||
}
|
||||
else if (op.Imm10 == AttributeConsts.PositionX || op.Imm10 == AttributeConsts.PositionY)
|
||||
{
|
||||
// FragCoord X/Y must be divided by the render target scale, if resolution scaling is active,
|
||||
// because the shader code is not expecting scaled values.
|
||||
res = context.FPDivide(res, context.Load(StorageKind.Input, IoVariable.SupportBlockRenderScale, null, Const(0)));
|
||||
}
|
||||
else if (op.Imm10 == AttributeConsts.FrontFacing && context.Config.GpuAccessor.QueryHostHasFrontFacingBug())
|
||||
{
|
||||
// gl_FrontFacing sometimes has incorrect (flipped) values depending how it is accessed on Intel GPUs.
|
||||
// This weird trick makes it behave.
|
||||
res = context.ICompareLess(context.INegate(context.IConvertS32ToFP32(res)), Const(0));
|
||||
}
|
||||
}
|
||||
|
||||
if (op.IpaOp == IpaOp.Multiply && !isFixedFunc)
|
||||
|
@ -216,17 +234,17 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (tempXLocal != null)
|
||||
{
|
||||
context.Copy(Attribute(AttributeConsts.PositionX), tempXLocal);
|
||||
context.Copy(context.Load(StorageKind.Input, IoVariable.Position, null, Const(0)), tempXLocal);
|
||||
}
|
||||
|
||||
if (tempYLocal != null)
|
||||
{
|
||||
context.Copy(Attribute(AttributeConsts.PositionY), tempYLocal);
|
||||
context.Copy(context.Load(StorageKind.Input, IoVariable.Position, null, Const(1)), tempYLocal);
|
||||
}
|
||||
|
||||
if (tempZLocal != null)
|
||||
{
|
||||
context.Copy(Attribute(AttributeConsts.PositionZ), tempZLocal);
|
||||
context.Copy(context.Load(StorageKind.Input, IoVariable.Position, null, Const(2)), tempZLocal);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -241,6 +259,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
private static bool HasPrimitiveVertex(int attr)
|
||||
{
|
||||
return attr != AttributeConsts.PrimitiveId &&
|
||||
attr != AttributeConsts.TessCoordX &&
|
||||
attr != AttributeConsts.TessCoordY;
|
||||
}
|
||||
|
||||
private static bool CanLoadOutput(int attr)
|
||||
{
|
||||
return attr != AttributeConsts.TessCoordX && attr != AttributeConsts.TessCoordY;
|
||||
|
@ -252,13 +277,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
// TODO: If two sided rendering is enabled, then this should return
|
||||
// FrontColor if the fragment is front facing, and back color otherwise.
|
||||
int index = (attr - AttributeConsts.FrontColorDiffuseR) >> 4;
|
||||
int userAttrIndex = context.Config.GetFreeUserAttribute(isOutput: false, index);
|
||||
Operand frontAttr = Attribute(AttributeConsts.UserAttributeBase + userAttrIndex * 16 + (attr & 0xf));
|
||||
|
||||
context.Config.SetInputUserAttributeFixedFunc(userAttrIndex);
|
||||
|
||||
selectedAttr = frontAttr;
|
||||
selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.Config, attr, isOutput: false));
|
||||
return true;
|
||||
}
|
||||
else if (attr == AttributeConsts.FogCoord)
|
||||
{
|
||||
// TODO: We likely need to emulate the fixed-function functionality for FogCoord here.
|
||||
selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.Config, attr, isOutput: false));
|
||||
return true;
|
||||
}
|
||||
else if (attr >= AttributeConsts.BackColorDiffuseR && attr < AttributeConsts.ClipDistance0)
|
||||
|
@ -268,14 +293,19 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
else if (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)
|
||||
{
|
||||
selectedAttr = Attribute(FixedFuncToUserAttribute(context.Config, attr, AttributeConsts.TexCoordBase, 4, isOutput: false));
|
||||
selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.Config, attr, isOutput: false));
|
||||
return true;
|
||||
}
|
||||
|
||||
selectedAttr = Attribute(attr);
|
||||
selectedAttr = GenerateIpaLoad(context, attr);
|
||||
return false;
|
||||
}
|
||||
|
||||
private static Operand GenerateIpaLoad(EmitterContext context, int offset)
|
||||
{
|
||||
return AttributeMap.GenerateAttributeLoad(context, null, offset, isOutput: false, isPerPatch: false);
|
||||
}
|
||||
|
||||
private static int FixedFuncToUserAttribute(ShaderConfig config, int attr, bool isOutput)
|
||||
{
|
||||
bool supportsLayerFromVertexOrTess = config.GpuAccessor.QueryHostSupportsLayerVertexTessellation();
|
||||
|
@ -286,13 +316,17 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.Layer, 0, isOutput);
|
||||
config.SetLayerOutputAttribute(attr);
|
||||
}
|
||||
else if (attr == AttributeConsts.FogCoord)
|
||||
{
|
||||
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FogCoord, fixedStartAttr, isOutput);
|
||||
}
|
||||
else if (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0)
|
||||
{
|
||||
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FrontColorDiffuseR, fixedStartAttr, isOutput);
|
||||
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FrontColorDiffuseR, fixedStartAttr + 1, isOutput);
|
||||
}
|
||||
else if (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)
|
||||
{
|
||||
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.TexCoordBase, fixedStartAttr + 4, isOutput);
|
||||
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.TexCoordBase, fixedStartAttr + 5, isOutput);
|
||||
}
|
||||
|
||||
return attr;
|
||||
|
@ -301,11 +335,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
private static int FixedFuncToUserAttribute(ShaderConfig config, int attr, int baseAttr, int baseIndex, bool isOutput)
|
||||
{
|
||||
int index = (attr - baseAttr) >> 4;
|
||||
int userAttrIndex = config.GetFreeUserAttribute(isOutput, index);
|
||||
int userAttrIndex = config.GetFreeUserAttribute(isOutput, baseIndex + index);
|
||||
|
||||
if ((uint)userAttrIndex < Constants.MaxAttributes)
|
||||
{
|
||||
userAttrIndex += baseIndex;
|
||||
attr = AttributeConsts.UserAttributeBase + userAttrIndex * 16 + (attr & 0xf);
|
||||
|
||||
if (isOutput)
|
||||
|
@ -317,25 +350,34 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
config.SetInputUserAttributeFixedFunc(userAttrIndex);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
config.GpuAccessor.Log($"No enough user attributes for fixed attribute offset 0x{attr:X}.");
|
||||
}
|
||||
|
||||
return attr;
|
||||
}
|
||||
|
||||
private static Operand CreateInputAttribute(EmitterContext context, int attr)
|
||||
private static bool TryConvertIdToIndexForVulkan(EmitterContext context, int attr, out Operand value)
|
||||
{
|
||||
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
|
||||
{
|
||||
if (attr == AttributeConsts.InstanceId)
|
||||
{
|
||||
return context.ISubtract(Attribute(AttributeConsts.InstanceIndex), Attribute(AttributeConsts.BaseInstance));
|
||||
value = context.ISubtract(
|
||||
context.Load(StorageKind.Input, IoVariable.InstanceIndex),
|
||||
context.Load(StorageKind.Input, IoVariable.BaseInstance));
|
||||
return true;
|
||||
}
|
||||
else if (attr == AttributeConsts.VertexId)
|
||||
{
|
||||
return Attribute(AttributeConsts.VertexIndex);
|
||||
value = context.Load(StorageKind.Input, IoVariable.VertexIndex);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return Attribute(attr);
|
||||
value = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
Operand value = GetSrcReg(context, op.SrcB);
|
||||
|
||||
Operand res = EmitAtomicOp(context, Instruction.MrGlobal, op.Op, op.Size, addrLow, addrHigh, value);
|
||||
Operand res = EmitAtomicOp(context, StorageKind.GlobalMemory, op.Op, op.Size, addrLow, addrHigh, value);
|
||||
|
||||
context.Copy(GetDest(op.Dest), res);
|
||||
}
|
||||
|
@ -50,7 +50,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
_ => AtomSize.U32
|
||||
};
|
||||
|
||||
Operand res = EmitAtomicOp(context, Instruction.MrShared, op.AtomOp, size, offset, Const(0), value);
|
||||
Operand res = EmitAtomicOp(context, StorageKind.SharedMemory, op.AtomOp, size, offset, Const(0), value);
|
||||
|
||||
context.Copy(GetDest(op.Dest), res);
|
||||
}
|
||||
|
@ -130,7 +130,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
(Operand addrLow, Operand addrHigh) = Get40BitsAddress(context, new Register(op.SrcA, RegisterType.Gpr), op.E, op.Imm20);
|
||||
|
||||
EmitAtomicOp(context, Instruction.MrGlobal, (AtomOp)op.RedOp, op.RedSize, addrLow, addrHigh, GetDest(op.SrcB));
|
||||
EmitAtomicOp(context, StorageKind.GlobalMemory, (AtomOp)op.RedOp, op.RedSize, addrLow, addrHigh, GetDest(op.SrcB));
|
||||
}
|
||||
|
||||
public static void Stg(EmitterContext context)
|
||||
|
@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
private static Operand EmitAtomicOp(
|
||||
EmitterContext context,
|
||||
Instruction mr,
|
||||
StorageKind storageKind,
|
||||
AtomOp op,
|
||||
AtomSize type,
|
||||
Operand addrLow,
|
||||
|
@ -170,7 +170,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
case AtomOp.Add:
|
||||
if (type == AtomSize.S32 || type == AtomSize.U32)
|
||||
{
|
||||
res = context.AtomicAdd(mr, addrLow, addrHigh, value);
|
||||
res = context.AtomicAdd(storageKind, addrLow, addrHigh, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -180,7 +180,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
case AtomOp.And:
|
||||
if (type == AtomSize.S32 || type == AtomSize.U32)
|
||||
{
|
||||
res = context.AtomicAnd(mr, addrLow, addrHigh, value);
|
||||
res = context.AtomicAnd(storageKind, addrLow, addrHigh, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -190,7 +190,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
case AtomOp.Xor:
|
||||
if (type == AtomSize.S32 || type == AtomSize.U32)
|
||||
{
|
||||
res = context.AtomicXor(mr, addrLow, addrHigh, value);
|
||||
res = context.AtomicXor(storageKind, addrLow, addrHigh, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -200,7 +200,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
case AtomOp.Or:
|
||||
if (type == AtomSize.S32 || type == AtomSize.U32)
|
||||
{
|
||||
res = context.AtomicOr(mr, addrLow, addrHigh, value);
|
||||
res = context.AtomicOr(storageKind, addrLow, addrHigh, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -210,11 +210,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
case AtomOp.Max:
|
||||
if (type == AtomSize.S32)
|
||||
{
|
||||
res = context.AtomicMaxS32(mr, addrLow, addrHigh, value);
|
||||
res = context.AtomicMaxS32(storageKind, addrLow, addrHigh, value);
|
||||
}
|
||||
else if (type == AtomSize.U32)
|
||||
{
|
||||
res = context.AtomicMaxU32(mr, addrLow, addrHigh, value);
|
||||
res = context.AtomicMaxU32(storageKind, addrLow, addrHigh, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -224,11 +224,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
case AtomOp.Min:
|
||||
if (type == AtomSize.S32)
|
||||
{
|
||||
res = context.AtomicMinS32(mr, addrLow, addrHigh, value);
|
||||
res = context.AtomicMinS32(storageKind, addrLow, addrHigh, value);
|
||||
}
|
||||
else if (type == AtomSize.U32)
|
||||
{
|
||||
res = context.AtomicMinU32(mr, addrLow, addrHigh, value);
|
||||
res = context.AtomicMinU32(storageKind, addrLow, addrHigh, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -76,11 +76,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
switch (op.SReg)
|
||||
{
|
||||
case SReg.LaneId:
|
||||
src = Attribute(AttributeConsts.LaneId);
|
||||
src = context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
|
||||
break;
|
||||
|
||||
case SReg.InvocationId:
|
||||
src = Attribute(AttributeConsts.InvocationId);
|
||||
src = context.Load(StorageKind.Input, IoVariable.InvocationId);
|
||||
break;
|
||||
|
||||
case SReg.YDirection:
|
||||
|
@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
break;
|
||||
|
||||
case SReg.ThreadKill:
|
||||
src = context.Config.Stage == ShaderStage.Fragment ? Attribute(AttributeConsts.ThreadKill) : Const(0);
|
||||
src = context.Config.Stage == ShaderStage.Fragment ? context.Load(StorageKind.Input, IoVariable.ThreadKill) : Const(0);
|
||||
break;
|
||||
|
||||
case SReg.InvocationInfo:
|
||||
|
@ -101,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
if (context.Config.Stage == ShaderStage.TessellationControl ||
|
||||
context.Config.Stage == ShaderStage.TessellationEvaluation)
|
||||
{
|
||||
src = context.ShiftLeft(Attribute(AttributeConsts.PatchVerticesIn), Const(16));
|
||||
src = context.ShiftLeft(context.Load(StorageKind.Input, IoVariable.PatchVertices), Const(16));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -115,9 +115,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
break;
|
||||
|
||||
case SReg.TId:
|
||||
Operand tidX = Attribute(AttributeConsts.ThreadIdX);
|
||||
Operand tidY = Attribute(AttributeConsts.ThreadIdY);
|
||||
Operand tidZ = Attribute(AttributeConsts.ThreadIdZ);
|
||||
Operand tidX = context.Load(StorageKind.Input, IoVariable.ThreadId, null, Const(0));
|
||||
Operand tidY = context.Load(StorageKind.Input, IoVariable.ThreadId, null, Const(1));
|
||||
Operand tidZ = context.Load(StorageKind.Input, IoVariable.ThreadId, null, Const(2));
|
||||
|
||||
tidY = context.ShiftLeft(tidY, Const(16));
|
||||
tidZ = context.ShiftLeft(tidZ, Const(26));
|
||||
|
@ -126,39 +126,39 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
break;
|
||||
|
||||
case SReg.TIdX:
|
||||
src = Attribute(AttributeConsts.ThreadIdX);
|
||||
src = context.Load(StorageKind.Input, IoVariable.ThreadId, null, Const(0));
|
||||
break;
|
||||
case SReg.TIdY:
|
||||
src = Attribute(AttributeConsts.ThreadIdY);
|
||||
src = context.Load(StorageKind.Input, IoVariable.ThreadId, null, Const(1));
|
||||
break;
|
||||
case SReg.TIdZ:
|
||||
src = Attribute(AttributeConsts.ThreadIdZ);
|
||||
src = context.Load(StorageKind.Input, IoVariable.ThreadId, null, Const(2));
|
||||
break;
|
||||
|
||||
case SReg.CtaIdX:
|
||||
src = Attribute(AttributeConsts.CtaIdX);
|
||||
src = context.Load(StorageKind.Input, IoVariable.CtaId, null, Const(0));
|
||||
break;
|
||||
case SReg.CtaIdY:
|
||||
src = Attribute(AttributeConsts.CtaIdY);
|
||||
src = context.Load(StorageKind.Input, IoVariable.CtaId, null, Const(1));
|
||||
break;
|
||||
case SReg.CtaIdZ:
|
||||
src = Attribute(AttributeConsts.CtaIdZ);
|
||||
src = context.Load(StorageKind.Input, IoVariable.CtaId, null, Const(2));
|
||||
break;
|
||||
|
||||
case SReg.EqMask:
|
||||
src = Attribute(AttributeConsts.EqMask);
|
||||
src = context.Load(StorageKind.Input, IoVariable.SubgroupEqMask, null, Const(0));
|
||||
break;
|
||||
case SReg.LtMask:
|
||||
src = Attribute(AttributeConsts.LtMask);
|
||||
src = context.Load(StorageKind.Input, IoVariable.SubgroupLtMask, null, Const(0));
|
||||
break;
|
||||
case SReg.LeMask:
|
||||
src = Attribute(AttributeConsts.LeMask);
|
||||
src = context.Load(StorageKind.Input, IoVariable.SubgroupLeMask, null, Const(0));
|
||||
break;
|
||||
case SReg.GtMask:
|
||||
src = Attribute(AttributeConsts.GtMask);
|
||||
src = context.Load(StorageKind.Input, IoVariable.SubgroupGtMask, null, Const(0));
|
||||
break;
|
||||
case SReg.GeMask:
|
||||
src = Attribute(AttributeConsts.GeMask);
|
||||
src = context.Load(StorageKind.Input, IoVariable.SubgroupGeMask, null, Const(0));
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
|
@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
ImageStore,
|
||||
ImageAtomic,
|
||||
IsNan,
|
||||
LoadAttribute,
|
||||
Load,
|
||||
LoadConstant,
|
||||
LoadGlobal,
|
||||
LoadLocal,
|
||||
|
@ -116,7 +116,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
ShuffleXor,
|
||||
Sine,
|
||||
SquareRoot,
|
||||
StoreAttribute,
|
||||
Store,
|
||||
StoreGlobal,
|
||||
StoreGlobal16,
|
||||
StoreGlobal8,
|
||||
|
@ -144,13 +144,6 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
FP32 = 1 << 16,
|
||||
FP64 = 1 << 17,
|
||||
|
||||
MrShift = 18,
|
||||
|
||||
MrGlobal = 0 << MrShift,
|
||||
MrShared = 1 << MrShift,
|
||||
MrStorage = 2 << MrShift,
|
||||
MrMask = 3 << MrShift,
|
||||
|
||||
Mask = 0xffff
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,51 @@
|
|||
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
{
|
||||
enum IoVariable
|
||||
{
|
||||
Invalid,
|
||||
|
||||
BackColorDiffuse,
|
||||
BackColorSpecular,
|
||||
BaseInstance,
|
||||
BaseVertex,
|
||||
ClipDistance,
|
||||
CtaId,
|
||||
DrawIndex,
|
||||
FogCoord,
|
||||
FragmentCoord,
|
||||
FragmentOutputColor,
|
||||
FragmentOutputDepth,
|
||||
FragmentOutputIsBgra, // TODO: Remove and use constant buffer access.
|
||||
FrontColorDiffuse,
|
||||
FrontColorSpecular,
|
||||
FrontFacing,
|
||||
InstanceId,
|
||||
InstanceIndex,
|
||||
InvocationId,
|
||||
Layer,
|
||||
PatchVertices,
|
||||
PointCoord,
|
||||
PointSize,
|
||||
Position,
|
||||
PrimitiveId,
|
||||
SubgroupEqMask,
|
||||
SubgroupGeMask,
|
||||
SubgroupGtMask,
|
||||
SubgroupLaneId,
|
||||
SubgroupLeMask,
|
||||
SubgroupLtMask,
|
||||
SupportBlockViewInverse, // TODO: Remove and use constant buffer access.
|
||||
SupportBlockRenderScale, // TODO: Remove and use constant buffer access.
|
||||
TessellationCoord,
|
||||
TessellationLevelInner,
|
||||
TessellationLevelOuter,
|
||||
TextureCoord,
|
||||
ThreadId,
|
||||
ThreadKill,
|
||||
UserDefined,
|
||||
VertexId,
|
||||
VertexIndex,
|
||||
ViewportIndex,
|
||||
ViewportMask
|
||||
}
|
||||
}
|
|
@ -10,16 +10,6 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
return new Operand(OperandType.Argument, value);
|
||||
}
|
||||
|
||||
public static Operand Attribute(int value)
|
||||
{
|
||||
return new Operand(OperandType.Attribute, value);
|
||||
}
|
||||
|
||||
public static Operand AttributePerPatch(int value)
|
||||
{
|
||||
return new Operand(OperandType.AttributePerPatch, value);
|
||||
}
|
||||
|
||||
public static Operand Cbuf(int slot, int offset)
|
||||
{
|
||||
return new Operand(slot, offset);
|
||||
|
|
|
@ -3,8 +3,6 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
enum OperandType
|
||||
{
|
||||
Argument,
|
||||
Attribute,
|
||||
AttributePerPatch,
|
||||
Constant,
|
||||
ConstantBuffer,
|
||||
Label,
|
||||
|
@ -12,12 +10,4 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
Register,
|
||||
Undefined
|
||||
}
|
||||
|
||||
static class OperandTypeExtensions
|
||||
{
|
||||
public static bool IsAttribute(this OperandType type)
|
||||
{
|
||||
return type == OperandType.Attribute || type == OperandType.AttributePerPatch;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -6,6 +6,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
class Operation : INode
|
||||
{
|
||||
public Instruction Inst { get; private set; }
|
||||
public StorageKind StorageKind { get; }
|
||||
|
||||
private Operand[] _dests;
|
||||
|
||||
|
@ -99,6 +100,23 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
}
|
||||
}
|
||||
|
||||
public Operation(Instruction inst, StorageKind storageKind, Operand dest, params Operand[] sources) : this(sources)
|
||||
{
|
||||
Inst = inst;
|
||||
StorageKind = storageKind;
|
||||
|
||||
if (dest != null)
|
||||
{
|
||||
dest.AsgOp = this;
|
||||
|
||||
_dests = new[] { dest };
|
||||
}
|
||||
else
|
||||
{
|
||||
_dests = Array.Empty<Operand>();
|
||||
}
|
||||
}
|
||||
|
||||
public Operation(Instruction inst, int index, Operand dest, params Operand[] sources) : this(inst, dest, sources)
|
||||
{
|
||||
Index = index;
|
||||
|
|
|
@ -0,0 +1,39 @@
|
|||
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
{
|
||||
enum StorageKind
|
||||
{
|
||||
None,
|
||||
Input,
|
||||
InputPerPatch,
|
||||
Output,
|
||||
OutputPerPatch,
|
||||
ConstantBuffer,
|
||||
StorageBuffer,
|
||||
LocalMemory,
|
||||
SharedMemory,
|
||||
GlobalMemory
|
||||
}
|
||||
|
||||
static class StorageKindExtensions
|
||||
{
|
||||
public static bool IsInputOrOutput(this StorageKind storageKind)
|
||||
{
|
||||
return storageKind == StorageKind.Input ||
|
||||
storageKind == StorageKind.InputPerPatch ||
|
||||
storageKind == StorageKind.Output ||
|
||||
storageKind == StorageKind.OutputPerPatch;
|
||||
}
|
||||
|
||||
public static bool IsOutput(this StorageKind storageKind)
|
||||
{
|
||||
return storageKind == StorageKind.Output ||
|
||||
storageKind == StorageKind.OutputPerPatch;
|
||||
}
|
||||
|
||||
public static bool IsPerPatch(this StorageKind storageKind)
|
||||
{
|
||||
return storageKind == StorageKind.InputPerPatch ||
|
||||
storageKind == StorageKind.OutputPerPatch;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
class AstOperation : AstNode
|
||||
{
|
||||
public Instruction Inst { get; }
|
||||
public StorageKind StorageKind { get; }
|
||||
|
||||
public int Index { get; }
|
||||
|
||||
|
@ -16,9 +17,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
public int SourcesCount => _sources.Length;
|
||||
|
||||
public AstOperation(Instruction inst, IAstNode[] sources, int sourcesCount)
|
||||
public AstOperation(Instruction inst, StorageKind storageKind, IAstNode[] sources, int sourcesCount)
|
||||
{
|
||||
Inst = inst;
|
||||
StorageKind = storageKind;
|
||||
_sources = sources;
|
||||
|
||||
for (int index = 0; index < sources.Length; index++)
|
||||
|
@ -36,12 +38,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Index = 0;
|
||||
}
|
||||
|
||||
public AstOperation(Instruction inst, int index, IAstNode[] sources, int sourcesCount) : this(inst, sources, sourcesCount)
|
||||
public AstOperation(Instruction inst, StorageKind storageKind, int index, IAstNode[] sources, int sourcesCount) : this(inst, storageKind, sources, sourcesCount)
|
||||
{
|
||||
Index = index;
|
||||
}
|
||||
|
||||
public AstOperation(Instruction inst, params IAstNode[] sources) : this(inst, sources, sources.Length)
|
||||
public AstOperation(Instruction inst, params IAstNode[] sources) : this(inst, StorageKind.None, sources, sources.Length)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
int cbufSlot,
|
||||
int handle,
|
||||
int index,
|
||||
params IAstNode[] sources) : base(inst, index, sources, sources.Length)
|
||||
params IAstNode[] sources) : base(inst, StorageKind.None, index, sources, sources.Length)
|
||||
{
|
||||
Type = type;
|
||||
Format = format;
|
||||
|
|
|
@ -89,7 +89,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Add(Instruction.ImageStore, AggregateType.Void);
|
||||
Add(Instruction.ImageAtomic, AggregateType.S32);
|
||||
Add(Instruction.IsNan, AggregateType.Bool, AggregateType.Scalar);
|
||||
Add(Instruction.LoadAttribute, AggregateType.FP32, AggregateType.S32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.Load, AggregateType.FP32);
|
||||
Add(Instruction.LoadConstant, AggregateType.FP32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.LoadGlobal, AggregateType.U32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.LoadLocal, AggregateType.U32, AggregateType.S32);
|
||||
|
@ -122,7 +122,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Add(Instruction.ShuffleXor, AggregateType.FP32, AggregateType.FP32, AggregateType.U32, AggregateType.U32, AggregateType.Bool);
|
||||
Add(Instruction.Sine, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.SquareRoot, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.StoreAttribute, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.FP32);
|
||||
Add(Instruction.Store, AggregateType.Void);
|
||||
Add(Instruction.StoreGlobal, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.U32);
|
||||
Add(Instruction.StoreLocal, AggregateType.Void, AggregateType.S32, AggregateType.U32);
|
||||
Add(Instruction.StoreShared, AggregateType.Void, AggregateType.S32, AggregateType.U32);
|
||||
|
@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
return AggregateType.FP32;
|
||||
}
|
||||
else if (inst == Instruction.Call)
|
||||
else if (inst == Instruction.Call || inst == Instruction.Load || inst == Instruction.Store)
|
||||
{
|
||||
return AggregateType.S32;
|
||||
}
|
||||
|
|
44
Ryujinx.Graphics.Shader/StructuredIr/IoDefinition.cs
Normal file
44
Ryujinx.Graphics.Shader/StructuredIr/IoDefinition.cs
Normal file
|
@ -0,0 +1,44 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
readonly struct IoDefinition : IEquatable<IoDefinition>
|
||||
{
|
||||
public StorageKind StorageKind { get; }
|
||||
public IoVariable IoVariable { get; }
|
||||
public int Location { get; }
|
||||
public int Component { get; }
|
||||
|
||||
public IoDefinition(StorageKind storageKind, IoVariable ioVariable, int location = 0, int component = 0)
|
||||
{
|
||||
StorageKind = storageKind;
|
||||
IoVariable = ioVariable;
|
||||
Location = location;
|
||||
Component = component;
|
||||
}
|
||||
|
||||
public override bool Equals(object other)
|
||||
{
|
||||
return other is IoDefinition ioDefinition && Equals(ioDefinition);
|
||||
}
|
||||
|
||||
public bool Equals(IoDefinition other)
|
||||
{
|
||||
return StorageKind == other.StorageKind &&
|
||||
IoVariable == other.IoVariable &&
|
||||
Location == other.Location &&
|
||||
Component == other.Component;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return (int)StorageKind | ((int)IoVariable << 8) | (Location << 16) | (Component << 24);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{StorageKind}.{IoVariable}.{Location}.{Component}";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -23,8 +23,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
return type switch
|
||||
{
|
||||
OperandType.Argument => AggregateType.S32,
|
||||
OperandType.Attribute => AggregateType.FP32,
|
||||
OperandType.AttributePerPatch => AggregateType.FP32,
|
||||
OperandType.Constant => AggregateType.S32,
|
||||
OperandType.ConstantBuffer => AggregateType.FP32,
|
||||
OperandType.Undefined => AggregateType.S32,
|
||||
|
|
|
@ -65,49 +65,35 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
context.LeaveFunction();
|
||||
}
|
||||
|
||||
if (config.TransformFeedbackEnabled && (config.LastInVertexPipeline || config.Stage == ShaderStage.Fragment))
|
||||
{
|
||||
for (int tfbIndex = 0; tfbIndex < 4; tfbIndex++)
|
||||
{
|
||||
var locations = config.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
|
||||
var stride = config.GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
|
||||
|
||||
for (int i = 0; i < locations.Length; i++)
|
||||
{
|
||||
byte location = locations[i];
|
||||
if (location < 0xc0)
|
||||
{
|
||||
context.Info.TransformFeedbackOutputs[location] = new TransformFeedbackOutput(tfbIndex, i * 4, stride);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return context.Info;
|
||||
}
|
||||
|
||||
private static void AddOperation(StructuredProgramContext context, Operation operation)
|
||||
{
|
||||
Instruction inst = operation.Inst;
|
||||
StorageKind storageKind = operation.StorageKind;
|
||||
|
||||
if (inst == Instruction.LoadAttribute)
|
||||
if ((inst == Instruction.Load || inst == Instruction.Store) && storageKind.IsInputOrOutput())
|
||||
{
|
||||
Operand src1 = operation.GetSource(0);
|
||||
Operand src2 = operation.GetSource(1);
|
||||
IoVariable ioVariable = (IoVariable)operation.GetSource(0).Value;
|
||||
bool isOutput = storageKind.IsOutput();
|
||||
bool perPatch = storageKind.IsPerPatch();
|
||||
int location = 0;
|
||||
int component = 0;
|
||||
|
||||
if (src1.Type == OperandType.Constant && src2.Type == OperandType.Constant)
|
||||
if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
|
||||
{
|
||||
int attrOffset = (src1.Value & AttributeConsts.Mask) + (src2.Value << 2);
|
||||
location = operation.GetSource(1).Value;
|
||||
|
||||
if ((src1.Value & AttributeConsts.LoadOutputMask) != 0)
|
||||
if (operation.SourcesCount > 2 &&
|
||||
operation.GetSource(2).Type == OperandType.Constant &&
|
||||
context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, operation.GetSource(2).Value, isOutput))
|
||||
{
|
||||
context.Info.Outputs.Add(attrOffset);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.Info.Inputs.Add(attrOffset);
|
||||
component = operation.GetSource(2).Value;
|
||||
}
|
||||
}
|
||||
|
||||
context.Info.IoDefinitions.Add(new IoDefinition(storageKind, ioVariable, location, component));
|
||||
}
|
||||
|
||||
bool vectorDest = IsVectorDestInst(inst);
|
||||
|
@ -119,12 +105,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
for (int index = 0; index < operation.SourcesCount; index++)
|
||||
{
|
||||
sources[index] = context.GetOperandUse(operation.GetSource(index));
|
||||
sources[index] = context.GetOperand(operation.GetSource(index));
|
||||
}
|
||||
|
||||
for (int index = 0; index < outDestsCount; index++)
|
||||
{
|
||||
AstOperand oper = context.GetOperandDef(operation.GetDest(1 + index));
|
||||
AstOperand oper = context.GetOperand(operation.GetDest(1 + index));
|
||||
|
||||
oper.VarType = InstructionInfo.GetSrcVarType(inst, sourcesCount + index);
|
||||
|
||||
|
@ -163,7 +149,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
}
|
||||
else
|
||||
{
|
||||
source = new AstOperation(inst, operation.Index, sources, operation.SourcesCount);
|
||||
source = new AstOperation(inst, operation.StorageKind, operation.Index, sources, operation.SourcesCount);
|
||||
}
|
||||
|
||||
AggregateType destElemType = destType;
|
||||
|
@ -181,17 +167,17 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
for (int i = 0; i < operation.DestsCount; i++)
|
||||
{
|
||||
AstOperand dest = context.GetOperandDef(operation.GetDest(i));
|
||||
AstOperand dest = context.GetOperand(operation.GetDest(i));
|
||||
AstOperand index = new AstOperand(OperandType.Constant, i);
|
||||
|
||||
dest.VarType = destElemType;
|
||||
|
||||
context.AddNode(new AstAssignment(dest, new AstOperation(Instruction.VectorExtract, new[] { destVec, index }, 2)));
|
||||
context.AddNode(new AstAssignment(dest, new AstOperation(Instruction.VectorExtract, StorageKind.None, new[] { destVec, index }, 2)));
|
||||
}
|
||||
}
|
||||
else if (operation.Dest != null)
|
||||
{
|
||||
AstOperand dest = context.GetOperandDef(operation.Dest);
|
||||
AstOperand dest = context.GetOperand(operation.Dest);
|
||||
|
||||
// If all the sources are bool, it's better to use short-circuiting
|
||||
// logical operations, rather than forcing a cast to int and doing
|
||||
|
@ -234,7 +220,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
}
|
||||
else if (!isCopy)
|
||||
{
|
||||
source = new AstOperation(inst, operation.Index, sources, operation.SourcesCount);
|
||||
source = new AstOperation(inst, operation.StorageKind, operation.Index, sources, operation.SourcesCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -255,7 +241,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
}
|
||||
else
|
||||
{
|
||||
context.AddNode(new AstOperation(inst, operation.Index, sources, operation.SourcesCount));
|
||||
context.AddNode(new AstOperation(inst, operation.StorageKind, operation.Index, sources, operation.SourcesCount));
|
||||
}
|
||||
|
||||
// Those instructions needs to be emulated by using helper functions,
|
||||
|
@ -263,13 +249,16 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
// decide which helper functions are needed on the final generated code.
|
||||
switch (operation.Inst)
|
||||
{
|
||||
case Instruction.AtomicMaxS32 | Instruction.MrShared:
|
||||
case Instruction.AtomicMinS32 | Instruction.MrShared:
|
||||
case Instruction.AtomicMaxS32:
|
||||
case Instruction.AtomicMinS32:
|
||||
if (operation.StorageKind == StorageKind.SharedMemory)
|
||||
{
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.AtomicMinMaxS32Shared;
|
||||
break;
|
||||
case Instruction.AtomicMaxS32 | Instruction.MrStorage:
|
||||
case Instruction.AtomicMinS32 | Instruction.MrStorage:
|
||||
}
|
||||
else if (operation.StorageKind == StorageKind.StorageBuffer)
|
||||
{
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.AtomicMinMaxS32Storage;
|
||||
}
|
||||
break;
|
||||
case Instruction.MultiplyHighS32:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighS32;
|
||||
|
|
|
@ -37,43 +37,26 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
Config = config;
|
||||
|
||||
if (config.Stage == ShaderStage.TessellationControl)
|
||||
{
|
||||
// Required to index outputs.
|
||||
Info.Inputs.Add(AttributeConsts.InvocationId);
|
||||
}
|
||||
else if (config.GpPassthrough)
|
||||
if (config.GpPassthrough)
|
||||
{
|
||||
int passthroughAttributes = config.PassthroughAttributes;
|
||||
while (passthroughAttributes != 0)
|
||||
{
|
||||
int index = BitOperations.TrailingZeroCount(passthroughAttributes);
|
||||
|
||||
int attrBase = AttributeConsts.UserAttributeBase + index * 16;
|
||||
Info.Inputs.Add(attrBase);
|
||||
Info.Inputs.Add(attrBase + 4);
|
||||
Info.Inputs.Add(attrBase + 8);
|
||||
Info.Inputs.Add(attrBase + 12);
|
||||
Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.UserDefined, index));
|
||||
|
||||
passthroughAttributes &= ~(1 << index);
|
||||
}
|
||||
|
||||
Info.Inputs.Add(AttributeConsts.PositionX);
|
||||
Info.Inputs.Add(AttributeConsts.PositionY);
|
||||
Info.Inputs.Add(AttributeConsts.PositionZ);
|
||||
Info.Inputs.Add(AttributeConsts.PositionW);
|
||||
Info.Inputs.Add(AttributeConsts.PointSize);
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
Info.Inputs.Add(AttributeConsts.ClipDistance0 + i * 4);
|
||||
}
|
||||
Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.Position));
|
||||
Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.PointSize));
|
||||
Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.ClipDistance));
|
||||
}
|
||||
else if (config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
// Potentially used for texture coordinate scaling.
|
||||
Info.Inputs.Add(AttributeConsts.PositionX);
|
||||
Info.Inputs.Add(AttributeConsts.PositionY);
|
||||
Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.FragmentCoord));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -281,7 +264,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
}
|
||||
else
|
||||
{
|
||||
cond = GetOperandUse(branchOp.GetSource(0));
|
||||
cond = GetOperand(branchOp.GetSource(0));
|
||||
|
||||
Instruction invInst = type == AstBlockType.If
|
||||
? Instruction.BranchIfTrue
|
||||
|
@ -315,41 +298,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
return newTemp;
|
||||
}
|
||||
|
||||
public AstOperand GetOperandDef(Operand operand)
|
||||
{
|
||||
if (operand.Type == OperandType.Attribute)
|
||||
{
|
||||
Info.Outputs.Add(operand.Value & AttributeConsts.Mask);
|
||||
}
|
||||
else if (operand.Type == OperandType.AttributePerPatch)
|
||||
{
|
||||
Info.OutputsPerPatch.Add(operand.Value & AttributeConsts.Mask);
|
||||
}
|
||||
|
||||
return GetOperand(operand);
|
||||
}
|
||||
|
||||
public AstOperand GetOperandUse(Operand operand)
|
||||
{
|
||||
// If this flag is set, we're reading from an output attribute instead.
|
||||
if (operand.Type.IsAttribute() && (operand.Value & AttributeConsts.LoadOutputMask) != 0)
|
||||
{
|
||||
return GetOperandDef(operand);
|
||||
}
|
||||
|
||||
if (operand.Type == OperandType.Attribute)
|
||||
{
|
||||
Info.Inputs.Add(operand.Value);
|
||||
}
|
||||
else if (operand.Type == OperandType.AttributePerPatch)
|
||||
{
|
||||
Info.InputsPerPatch.Add(operand.Value);
|
||||
}
|
||||
|
||||
return GetOperand(operand);
|
||||
}
|
||||
|
||||
private AstOperand GetOperand(Operand operand)
|
||||
public AstOperand GetOperand(Operand operand)
|
||||
{
|
||||
if (operand == null)
|
||||
{
|
||||
|
|
|
@ -22,60 +22,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
public List<StructuredFunction> Functions { get; }
|
||||
|
||||
public HashSet<int> Inputs { get; }
|
||||
public HashSet<int> Outputs { get; }
|
||||
public HashSet<int> InputsPerPatch { get; }
|
||||
public HashSet<int> OutputsPerPatch { get; }
|
||||
public HashSet<IoDefinition> IoDefinitions { get; }
|
||||
|
||||
public HelperFunctionsMask HelperFunctionsMask { get; set; }
|
||||
|
||||
public TransformFeedbackOutput[] TransformFeedbackOutputs { get; }
|
||||
|
||||
public StructuredProgramInfo()
|
||||
{
|
||||
Functions = new List<StructuredFunction>();
|
||||
|
||||
Inputs = new HashSet<int>();
|
||||
Outputs = new HashSet<int>();
|
||||
InputsPerPatch = new HashSet<int>();
|
||||
OutputsPerPatch = new HashSet<int>();
|
||||
|
||||
TransformFeedbackOutputs = new TransformFeedbackOutput[0xc0];
|
||||
}
|
||||
|
||||
public TransformFeedbackOutput GetTransformFeedbackOutput(int attr)
|
||||
{
|
||||
int index = attr / 4;
|
||||
return TransformFeedbackOutputs[index];
|
||||
}
|
||||
|
||||
public int GetTransformFeedbackOutputComponents(int attr)
|
||||
{
|
||||
int index = attr / 4;
|
||||
int baseIndex = index & ~3;
|
||||
|
||||
int count = 1;
|
||||
|
||||
for (; count < 4; count++)
|
||||
{
|
||||
ref var prev = ref TransformFeedbackOutputs[baseIndex + count - 1];
|
||||
ref var curr = ref TransformFeedbackOutputs[baseIndex + count];
|
||||
|
||||
int prevOffset = prev.Offset;
|
||||
int currOffset = curr.Offset;
|
||||
|
||||
if (!prev.Valid || !curr.Valid || prevOffset + 4 != currOffset)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (baseIndex + count <= index)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
return count;
|
||||
IoDefinitions = new HashSet<IoDefinition>();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,36 +2,12 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
static class AttributeConsts
|
||||
{
|
||||
public const int TessLevelOuter0 = 0x000;
|
||||
public const int TessLevelOuter1 = 0x004;
|
||||
public const int TessLevelOuter2 = 0x008;
|
||||
public const int TessLevelOuter3 = 0x00c;
|
||||
public const int TessLevelInner0 = 0x010;
|
||||
public const int TessLevelInner1 = 0x014;
|
||||
public const int PrimitiveId = 0x060;
|
||||
public const int Layer = 0x064;
|
||||
public const int ViewportIndex = 0x068;
|
||||
public const int PointSize = 0x06c;
|
||||
public const int PositionX = 0x070;
|
||||
public const int PositionY = 0x074;
|
||||
public const int PositionZ = 0x078;
|
||||
public const int PositionW = 0x07c;
|
||||
public const int FrontColorDiffuseR = 0x280;
|
||||
public const int FrontColorDiffuseG = 0x284;
|
||||
public const int FrontColorDiffuseB = 0x288;
|
||||
public const int FrontColorDiffuseA = 0x28c;
|
||||
public const int FrontColorSpecularR = 0x290;
|
||||
public const int FrontColorSpecularG = 0x294;
|
||||
public const int FrontColorSpecularB = 0x298;
|
||||
public const int FrontColorSpecularA = 0x29c;
|
||||
public const int BackColorDiffuseR = 0x2a0;
|
||||
public const int BackColorDiffuseG = 0x2a4;
|
||||
public const int BackColorDiffuseB = 0x2a8;
|
||||
public const int BackColorDiffuseA = 0x2ac;
|
||||
public const int BackColorSpecularR = 0x2b0;
|
||||
public const int BackColorSpecularG = 0x2b4;
|
||||
public const int BackColorSpecularB = 0x2b8;
|
||||
public const int BackColorSpecularA = 0x2bc;
|
||||
public const int ClipDistance0 = 0x2c0;
|
||||
public const int ClipDistance1 = 0x2c4;
|
||||
public const int ClipDistance2 = 0x2c8;
|
||||
|
@ -40,8 +16,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
public const int ClipDistance5 = 0x2d4;
|
||||
public const int ClipDistance6 = 0x2d8;
|
||||
public const int ClipDistance7 = 0x2dc;
|
||||
public const int PointCoordX = 0x2e0;
|
||||
public const int PointCoordY = 0x2e4;
|
||||
public const int FogCoord = 0x2e8;
|
||||
public const int TessCoordX = 0x2f0;
|
||||
public const int TessCoordY = 0x2f4;
|
||||
public const int InstanceId = 0x2f8;
|
||||
|
@ -57,49 +32,5 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
public const int UserAttributePerPatchBase = 0x18;
|
||||
public const int UserAttributePerPatchEnd = 0x200;
|
||||
|
||||
public const int LoadOutputMask = 1 << 30;
|
||||
public const int Mask = 0x3fffffff;
|
||||
|
||||
|
||||
// Note: Those attributes are used internally by the translator
|
||||
// only, they don't exist on Maxwell.
|
||||
public const int SpecialMask = 0xf << 24;
|
||||
public const int FragmentOutputDepth = 0x1000000;
|
||||
public const int FragmentOutputColorBase = 0x1000010;
|
||||
public const int FragmentOutputColorEnd = FragmentOutputColorBase + 8 * 16;
|
||||
|
||||
public const int FragmentOutputIsBgraBase = 0x1000100;
|
||||
public const int FragmentOutputIsBgraEnd = FragmentOutputIsBgraBase + 8 * 4;
|
||||
|
||||
public const int SupportBlockViewInverseX = 0x1000200;
|
||||
public const int SupportBlockViewInverseY = 0x1000204;
|
||||
|
||||
public const int ThreadIdX = 0x2000000;
|
||||
public const int ThreadIdY = 0x2000004;
|
||||
public const int ThreadIdZ = 0x2000008;
|
||||
|
||||
public const int CtaIdX = 0x2000010;
|
||||
public const int CtaIdY = 0x2000014;
|
||||
public const int CtaIdZ = 0x2000018;
|
||||
|
||||
public const int LaneId = 0x2000020;
|
||||
|
||||
public const int InvocationId = 0x2000024;
|
||||
public const int PatchVerticesIn = 0x2000028;
|
||||
|
||||
public const int EqMask = 0x2000030;
|
||||
public const int GeMask = 0x2000034;
|
||||
public const int GtMask = 0x2000038;
|
||||
public const int LeMask = 0x200003c;
|
||||
public const int LtMask = 0x2000040;
|
||||
|
||||
public const int ThreadKill = 0x2000044;
|
||||
|
||||
public const int BaseInstance = 0x2000050;
|
||||
public const int BaseVertex = 0x2000054;
|
||||
public const int InstanceIndex = 0x2000058;
|
||||
public const int VertexIndex = 0x200005c;
|
||||
public const int DrawIndex = 0x2000060;
|
||||
}
|
||||
}
|
|
@ -1,210 +0,0 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
readonly struct AttributeInfo
|
||||
{
|
||||
private static readonly Dictionary<int, AttributeInfo> _builtInAttributes = new Dictionary<int, AttributeInfo>()
|
||||
{
|
||||
{ AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 0, 1, AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 0, 4, AggregateType.Vector4 | AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionX, 1, 4, AggregateType.Vector4 | AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionX, 2, 4, AggregateType.Vector4 | AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionX, 3, 4, AggregateType.Vector4 | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance0, new AttributeInfo(AttributeConsts.ClipDistance0, 0, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance1, new AttributeInfo(AttributeConsts.ClipDistance0, 1, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance2, new AttributeInfo(AttributeConsts.ClipDistance0, 2, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance3, new AttributeInfo(AttributeConsts.ClipDistance0, 3, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance4, new AttributeInfo(AttributeConsts.ClipDistance0, 4, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance5, new AttributeInfo(AttributeConsts.ClipDistance0, 5, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance6, new AttributeInfo(AttributeConsts.ClipDistance0, 6, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector4 | AggregateType.FP32) },
|
||||
{ AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector4 | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 3, AggregateType.Vector4 | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 3, AggregateType.Vector4 | AggregateType.FP32) },
|
||||
{ AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.BaseInstance, new AttributeInfo(AttributeConsts.BaseInstance, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.BaseVertex, new AttributeInfo(AttributeConsts.BaseVertex, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.InstanceIndex, new AttributeInfo(AttributeConsts.InstanceIndex, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.VertexIndex, new AttributeInfo(AttributeConsts.VertexIndex, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.DrawIndex, new AttributeInfo(AttributeConsts.DrawIndex, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) },
|
||||
|
||||
// Special.
|
||||
{ AttributeConsts.FragmentOutputDepth, new AttributeInfo(AttributeConsts.FragmentOutputDepth, 0, 1, AggregateType.FP32) },
|
||||
{ AttributeConsts.ThreadKill, new AttributeInfo(AttributeConsts.ThreadKill, 0, 1, AggregateType.Bool) },
|
||||
{ AttributeConsts.ThreadIdX, new AttributeInfo(AttributeConsts.ThreadIdX, 0, 3, AggregateType.Vector3 | AggregateType.U32) },
|
||||
{ AttributeConsts.ThreadIdY, new AttributeInfo(AttributeConsts.ThreadIdX, 1, 3, AggregateType.Vector3 | AggregateType.U32) },
|
||||
{ AttributeConsts.ThreadIdZ, new AttributeInfo(AttributeConsts.ThreadIdX, 2, 3, AggregateType.Vector3 | AggregateType.U32) },
|
||||
{ AttributeConsts.CtaIdX, new AttributeInfo(AttributeConsts.CtaIdX, 0, 3, AggregateType.Vector3 | AggregateType.U32) },
|
||||
{ AttributeConsts.CtaIdY, new AttributeInfo(AttributeConsts.CtaIdX, 1, 3, AggregateType.Vector3 | AggregateType.U32) },
|
||||
{ AttributeConsts.CtaIdZ, new AttributeInfo(AttributeConsts.CtaIdX, 2, 3, AggregateType.Vector3 | AggregateType.U32) },
|
||||
{ AttributeConsts.LaneId, new AttributeInfo(AttributeConsts.LaneId, 0, 1, AggregateType.U32) },
|
||||
{ AttributeConsts.InvocationId, new AttributeInfo(AttributeConsts.InvocationId, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.PrimitiveId, new AttributeInfo(AttributeConsts.PrimitiveId, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.PatchVerticesIn, new AttributeInfo(AttributeConsts.PatchVerticesIn, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.EqMask, new AttributeInfo(AttributeConsts.EqMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
|
||||
{ AttributeConsts.GeMask, new AttributeInfo(AttributeConsts.GeMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
|
||||
{ AttributeConsts.GtMask, new AttributeInfo(AttributeConsts.GtMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
|
||||
{ AttributeConsts.LeMask, new AttributeInfo(AttributeConsts.LeMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
|
||||
{ AttributeConsts.LtMask, new AttributeInfo(AttributeConsts.LtMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
|
||||
};
|
||||
|
||||
private static readonly Dictionary<int, AttributeInfo> _builtInAttributesPerPatch = new Dictionary<int, AttributeInfo>()
|
||||
{
|
||||
{ AttributeConsts.TessLevelOuter0, new AttributeInfo(AttributeConsts.TessLevelOuter0, 0, 4, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessLevelOuter1, new AttributeInfo(AttributeConsts.TessLevelOuter0, 1, 4, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessLevelOuter2, new AttributeInfo(AttributeConsts.TessLevelOuter0, 2, 4, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessLevelOuter3, new AttributeInfo(AttributeConsts.TessLevelOuter0, 3, 4, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessLevelInner0, new AttributeInfo(AttributeConsts.TessLevelInner0, 0, 2, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessLevelInner1, new AttributeInfo(AttributeConsts.TessLevelInner0, 1, 2, AggregateType.Array | AggregateType.FP32) },
|
||||
};
|
||||
|
||||
public int BaseValue { get; }
|
||||
public int Value { get; }
|
||||
public int Length { get; }
|
||||
public AggregateType Type { get; }
|
||||
public bool IsBuiltin { get; }
|
||||
public bool IsValid => Type != AggregateType.Invalid;
|
||||
|
||||
public AttributeInfo(int baseValue, int index, int length, AggregateType type, bool isBuiltin = true)
|
||||
{
|
||||
BaseValue = baseValue;
|
||||
Value = baseValue + index * 4;
|
||||
Length = length;
|
||||
Type = type;
|
||||
IsBuiltin = isBuiltin;
|
||||
}
|
||||
|
||||
public int GetInnermostIndex()
|
||||
{
|
||||
return (Value - BaseValue) / 4;
|
||||
}
|
||||
|
||||
public static bool Validate(ShaderConfig config, int value, bool isOutAttr, bool perPatch)
|
||||
{
|
||||
return perPatch ? ValidatePerPatch(config, value, isOutAttr) : Validate(config, value, isOutAttr);
|
||||
}
|
||||
|
||||
public static bool Validate(ShaderConfig config, int value, bool isOutAttr)
|
||||
{
|
||||
if (value == AttributeConsts.ViewportIndex && !config.GpuAccessor.QueryHostSupportsViewportIndex())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return From(config, value, isOutAttr).IsValid;
|
||||
}
|
||||
|
||||
public static bool ValidatePerPatch(ShaderConfig config, int value, bool isOutAttr)
|
||||
{
|
||||
return FromPatch(config, value, isOutAttr).IsValid;
|
||||
}
|
||||
|
||||
public static AttributeInfo From(ShaderConfig config, int value, bool isOutAttr)
|
||||
{
|
||||
value &= ~3;
|
||||
|
||||
if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
|
||||
{
|
||||
int location = (value - AttributeConsts.UserAttributeBase) / 16;
|
||||
|
||||
AggregateType elemType;
|
||||
|
||||
if (config.Stage == ShaderStage.Vertex && !isOutAttr)
|
||||
{
|
||||
elemType = config.GpuAccessor.QueryAttributeType(location).ToAggregateType();
|
||||
}
|
||||
else
|
||||
{
|
||||
elemType = AggregateType.FP32;
|
||||
}
|
||||
|
||||
return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector4 | elemType, false);
|
||||
}
|
||||
else if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd)
|
||||
{
|
||||
int location = (value - AttributeConsts.FragmentOutputColorBase) / 16;
|
||||
var elemType = config.GpuAccessor.QueryFragmentOutputType(location) switch
|
||||
{
|
||||
AttributeType.Sint => AggregateType.S32,
|
||||
AttributeType.Uint => AggregateType.U32,
|
||||
_ => AggregateType.FP32
|
||||
};
|
||||
|
||||
return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector4 | elemType, false);
|
||||
}
|
||||
else if (value == AttributeConsts.SupportBlockViewInverseX || value == AttributeConsts.SupportBlockViewInverseY)
|
||||
{
|
||||
return new AttributeInfo(value, 0, 1, AggregateType.FP32);
|
||||
}
|
||||
else if (_builtInAttributes.TryGetValue(value, out AttributeInfo info))
|
||||
{
|
||||
return info;
|
||||
}
|
||||
|
||||
return new AttributeInfo(value, 0, 0, AggregateType.Invalid);
|
||||
}
|
||||
|
||||
public static AttributeInfo FromPatch(ShaderConfig config, int value, bool isOutAttr)
|
||||
{
|
||||
value &= ~3;
|
||||
|
||||
if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
|
||||
{
|
||||
int offset = (value - AttributeConsts.UserAttributePerPatchBase) & 0xf;
|
||||
return new AttributeInfo(value - offset, offset >> 2, 4, AggregateType.Vector4 | AggregateType.FP32, false);
|
||||
}
|
||||
else if (_builtInAttributesPerPatch.TryGetValue(value, out AttributeInfo info))
|
||||
{
|
||||
return info;
|
||||
}
|
||||
|
||||
return new AttributeInfo(value, 0, 0, AggregateType.Invalid);
|
||||
}
|
||||
|
||||
public static bool IsArrayBuiltIn(int attr)
|
||||
{
|
||||
if (attr <= AttributeConsts.TessLevelInner1 ||
|
||||
attr == AttributeConsts.TessCoordX ||
|
||||
attr == AttributeConsts.TessCoordY)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return (attr & AttributeConsts.SpecialMask) == 0;
|
||||
}
|
||||
|
||||
public static bool IsArrayAttributeGlsl(ShaderStage stage, bool isOutAttr)
|
||||
{
|
||||
if (isOutAttr)
|
||||
{
|
||||
return stage == ShaderStage.TessellationControl;
|
||||
}
|
||||
else
|
||||
{
|
||||
return stage == ShaderStage.TessellationControl ||
|
||||
stage == ShaderStage.TessellationEvaluation ||
|
||||
stage == ShaderStage.Geometry;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsArrayAttributeSpirv(ShaderStage stage, bool isOutAttr)
|
||||
{
|
||||
if (isOutAttr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return stage == ShaderStage.TessellationControl ||
|
||||
stage == ShaderStage.TessellationEvaluation ||
|
||||
stage == ShaderStage.Geometry;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -67,7 +67,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
(Config.Options.Flags & TranslationFlags.VertexA) == 0)
|
||||
{
|
||||
// Vulkan requires the point size to be always written on the shader if the primitive topology is points.
|
||||
this.Copy(Attribute(AttributeConsts.PointSize), ConstF(Config.GpuAccessor.QueryPointSize()));
|
||||
this.Store(StorageKind.Output, IoVariable.PointSize, null, ConstF(Config.GpuAccessor.QueryPointSize()));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -87,6 +87,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return dest;
|
||||
}
|
||||
|
||||
public Operand Add(Instruction inst, StorageKind storageKind, Operand dest = null, params Operand[] sources)
|
||||
{
|
||||
Operation operation = new Operation(inst, storageKind, dest, sources);
|
||||
|
||||
_operations.Add(operation);
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
public (Operand, Operand) Add(Instruction inst, (Operand, Operand) dest, params Operand[] sources)
|
||||
{
|
||||
Operand[] dests = new[] { dest.Item1, dest.Item2 };
|
||||
|
@ -223,30 +232,35 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
if (Config.GpuAccessor.QueryViewportTransformDisable())
|
||||
{
|
||||
Operand x = Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask);
|
||||
Operand y = Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask);
|
||||
Operand xScale = Attribute(AttributeConsts.SupportBlockViewInverseX);
|
||||
Operand yScale = Attribute(AttributeConsts.SupportBlockViewInverseY);
|
||||
Operand x = this.Load(StorageKind.Output, IoVariable.Position, null, Const(0));
|
||||
Operand y = this.Load(StorageKind.Output, IoVariable.Position, null, Const(1));
|
||||
Operand xScale = this.Load(StorageKind.Input, IoVariable.SupportBlockViewInverse, null, Const(0));
|
||||
Operand yScale = this.Load(StorageKind.Input, IoVariable.SupportBlockViewInverse, null, Const(1));
|
||||
Operand negativeOne = ConstF(-1.0f);
|
||||
|
||||
this.Copy(Attribute(AttributeConsts.PositionX), this.FPFusedMultiplyAdd(x, xScale, negativeOne));
|
||||
this.Copy(Attribute(AttributeConsts.PositionY), this.FPFusedMultiplyAdd(y, yScale, negativeOne));
|
||||
this.Store(StorageKind.Output, IoVariable.Position, null, Const(0), this.FPFusedMultiplyAdd(x, xScale, negativeOne));
|
||||
this.Store(StorageKind.Output, IoVariable.Position, null, Const(1), this.FPFusedMultiplyAdd(y, yScale, negativeOne));
|
||||
}
|
||||
|
||||
if (Config.Options.TargetApi == TargetApi.Vulkan && Config.GpuAccessor.QueryTransformDepthMinusOneToOne())
|
||||
{
|
||||
Operand z = Attribute(AttributeConsts.PositionZ | AttributeConsts.LoadOutputMask);
|
||||
Operand w = Attribute(AttributeConsts.PositionW | AttributeConsts.LoadOutputMask);
|
||||
Operand z = this.Load(StorageKind.Output, IoVariable.Position, null, Const(2));
|
||||
Operand w = this.Load(StorageKind.Output, IoVariable.Position, null, Const(3));
|
||||
Operand halfW = this.FPMultiply(w, ConstF(0.5f));
|
||||
|
||||
this.Copy(Attribute(AttributeConsts.PositionZ), this.FPFusedMultiplyAdd(z, ConstF(0.5f), halfW));
|
||||
this.Store(StorageKind.Output, IoVariable.Position, null, Const(2), this.FPFusedMultiplyAdd(z, ConstF(0.5f), halfW));
|
||||
}
|
||||
|
||||
if (Config.Stage != ShaderStage.Geometry && Config.HasLayerInputAttribute)
|
||||
{
|
||||
Config.SetUsedFeature(FeatureFlags.RtLayer);
|
||||
|
||||
this.Copy(Attribute(AttributeConsts.Layer), Attribute(Config.GpLayerInputAttribute | AttributeConsts.LoadOutputMask));
|
||||
int attrVecIndex = Config.GpLayerInputAttribute >> 2;
|
||||
int attrComponentIndex = Config.GpLayerInputAttribute & 3;
|
||||
|
||||
Operand layer = this.Load(StorageKind.Output, IoVariable.UserDefined, null, Const(attrVecIndex), Const(attrComponentIndex));
|
||||
|
||||
this.Store(StorageKind.Output, IoVariable.Layer, null, layer);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -255,9 +269,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
if (Config.GpuAccessor.QueryViewportTransformDisable())
|
||||
{
|
||||
oldXLocal = Local();
|
||||
this.Copy(oldXLocal, Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask));
|
||||
this.Copy(oldXLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(0)));
|
||||
oldYLocal = Local();
|
||||
this.Copy(oldYLocal, Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask));
|
||||
this.Copy(oldYLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(1)));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -268,7 +282,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
if (Config.Options.TargetApi == TargetApi.Vulkan && Config.GpuAccessor.QueryTransformDepthMinusOneToOne())
|
||||
{
|
||||
oldZLocal = Local();
|
||||
this.Copy(oldZLocal, Attribute(AttributeConsts.PositionZ | AttributeConsts.LoadOutputMask));
|
||||
this.Copy(oldZLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(2)));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -293,17 +307,30 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
else if (Config.Stage == ShaderStage.Geometry)
|
||||
{
|
||||
void WriteOutput(int index, int primIndex)
|
||||
void WritePositionOutput(int primIndex)
|
||||
{
|
||||
Operand x = this.LoadAttribute(Const(index), Const(0), Const(primIndex));
|
||||
Operand y = this.LoadAttribute(Const(index + 4), Const(0), Const(primIndex));
|
||||
Operand z = this.LoadAttribute(Const(index + 8), Const(0), Const(primIndex));
|
||||
Operand w = this.LoadAttribute(Const(index + 12), Const(0), Const(primIndex));
|
||||
Operand x = this.Load(StorageKind.Input, IoVariable.Position, Const(primIndex), Const(0));
|
||||
Operand y = this.Load(StorageKind.Input, IoVariable.Position, Const(primIndex), Const(1));
|
||||
Operand z = this.Load(StorageKind.Input, IoVariable.Position, Const(primIndex), Const(2));
|
||||
Operand w = this.Load(StorageKind.Input, IoVariable.Position, Const(primIndex), Const(3));
|
||||
|
||||
this.Copy(Attribute(index), x);
|
||||
this.Copy(Attribute(index + 4), y);
|
||||
this.Copy(Attribute(index + 8), z);
|
||||
this.Copy(Attribute(index + 12), w);
|
||||
this.Store(StorageKind.Output, IoVariable.Position, null, Const(0), x);
|
||||
this.Store(StorageKind.Output, IoVariable.Position, null, Const(1), y);
|
||||
this.Store(StorageKind.Output, IoVariable.Position, null, Const(2), z);
|
||||
this.Store(StorageKind.Output, IoVariable.Position, null, Const(3), w);
|
||||
}
|
||||
|
||||
void WriteUserDefinedOutput(int index, int primIndex)
|
||||
{
|
||||
Operand x = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(0));
|
||||
Operand y = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(1));
|
||||
Operand z = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(2));
|
||||
Operand w = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(3));
|
||||
|
||||
this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(0), x);
|
||||
this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(1), y);
|
||||
this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(2), z);
|
||||
this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(3), w);
|
||||
}
|
||||
|
||||
if (Config.GpPassthrough && !Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
|
@ -312,13 +339,13 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
for (int primIndex = 0; primIndex < inputVertices; primIndex++)
|
||||
{
|
||||
WriteOutput(AttributeConsts.PositionX, primIndex);
|
||||
WritePositionOutput(primIndex);
|
||||
|
||||
int passthroughAttributes = Config.PassthroughAttributes;
|
||||
while (passthroughAttributes != 0)
|
||||
{
|
||||
int index = BitOperations.TrailingZeroCount(passthroughAttributes);
|
||||
WriteOutput(AttributeConsts.UserAttributeBase + index * 16, primIndex);
|
||||
WriteUserDefinedOutput(index, primIndex);
|
||||
Config.SetOutputUserAttribute(index);
|
||||
passthroughAttributes &= ~(1 << index);
|
||||
}
|
||||
|
@ -337,11 +364,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
if (Config.OmapDepth)
|
||||
{
|
||||
Operand dest = Attribute(AttributeConsts.FragmentOutputDepth);
|
||||
|
||||
Operand src = Register(Config.GetDepthRegister(), RegisterType.Gpr);
|
||||
|
||||
this.Copy(dest, src);
|
||||
this.Store(StorageKind.Output, IoVariable.FragmentOutputDepth, null, src);
|
||||
}
|
||||
|
||||
AlphaTestOp alphaTestOp = Config.GpuAccessor.QueryAlphaTestCompare();
|
||||
|
@ -390,32 +415,30 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
continue;
|
||||
}
|
||||
|
||||
int fragmentOutputColorAttr = AttributeConsts.FragmentOutputColorBase + rtIndex * 16;
|
||||
|
||||
Operand src = Register(regIndexBase + component, RegisterType.Gpr);
|
||||
|
||||
// Perform B <-> R swap if needed, for BGRA formats (not supported on OpenGL).
|
||||
if (!supportsBgra && (component == 0 || component == 2))
|
||||
{
|
||||
Operand isBgra = Attribute(AttributeConsts.FragmentOutputIsBgraBase + rtIndex * 4);
|
||||
Operand isBgra = this.Load(StorageKind.Input, IoVariable.FragmentOutputIsBgra, null, Const(rtIndex));
|
||||
|
||||
Operand lblIsBgra = Label();
|
||||
Operand lblEnd = Label();
|
||||
|
||||
this.BranchIfTrue(lblIsBgra, isBgra);
|
||||
|
||||
this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src);
|
||||
this.Store(StorageKind.Output, IoVariable.FragmentOutputColor, null, Const(rtIndex), Const(component), src);
|
||||
this.Branch(lblEnd);
|
||||
|
||||
MarkLabel(lblIsBgra);
|
||||
|
||||
this.Copy(Attribute(fragmentOutputColorAttr + (2 - component) * 4), src);
|
||||
this.Store(StorageKind.Output, IoVariable.FragmentOutputColor, null, Const(rtIndex), Const(2 - component), src);
|
||||
|
||||
MarkLabel(lblEnd);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src);
|
||||
this.Store(StorageKind.Output, IoVariable.FragmentOutputColor, null, Const(rtIndex), Const(component), src);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -441,8 +464,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
// 11 01 01 01 01 00 00 00
|
||||
Operand ditherMask = Const(unchecked((int)0xfbb99110u));
|
||||
|
||||
Operand x = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionX)), Const(1));
|
||||
Operand y = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionY)), Const(1));
|
||||
Operand fragCoordX = this.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(0));
|
||||
Operand fragCoordY = this.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(1));
|
||||
|
||||
Operand x = this.BitwiseAnd(this.FP32ConvertToU32(fragCoordX), Const(1));
|
||||
Operand y = this.BitwiseAnd(this.FP32ConvertToU32(fragCoordY), Const(1));
|
||||
Operand xy = this.BitwiseOr(x, this.ShiftLeft(y, Const(1)));
|
||||
|
||||
Operand alpha = Register(3, RegisterType.Gpr);
|
||||
|
|
|
@ -7,54 +7,54 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
static class EmitterContextInsts
|
||||
{
|
||||
public static Operand AtomicAdd(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
|
||||
public static Operand AtomicAdd(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.AtomicAdd | mr, Local(), a, b, c);
|
||||
return context.Add(Instruction.AtomicAdd, storageKind, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand AtomicAnd(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
|
||||
public static Operand AtomicAnd(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.AtomicAnd | mr, Local(), a, b, c);
|
||||
return context.Add(Instruction.AtomicAnd, storageKind, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand AtomicCompareAndSwap(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c, Operand d)
|
||||
public static Operand AtomicCompareAndSwap(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c, Operand d)
|
||||
{
|
||||
return context.Add(Instruction.AtomicCompareAndSwap | mr, Local(), a, b, c, d);
|
||||
return context.Add(Instruction.AtomicCompareAndSwap, storageKind, Local(), a, b, c, d);
|
||||
}
|
||||
|
||||
public static Operand AtomicMaxS32(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
|
||||
public static Operand AtomicMaxS32(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.AtomicMaxS32 | mr, Local(), a, b, c);
|
||||
return context.Add(Instruction.AtomicMaxS32, storageKind, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand AtomicMaxU32(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
|
||||
public static Operand AtomicMaxU32(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.AtomicMaxU32 | mr, Local(), a, b, c);
|
||||
return context.Add(Instruction.AtomicMaxU32, storageKind, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand AtomicMinS32(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
|
||||
public static Operand AtomicMinS32(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.AtomicMinS32 | mr, Local(), a, b, c);
|
||||
return context.Add(Instruction.AtomicMinS32, storageKind, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand AtomicMinU32(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
|
||||
public static Operand AtomicMinU32(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.AtomicMinU32 | mr, Local(), a, b, c);
|
||||
return context.Add(Instruction.AtomicMinU32, storageKind, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand AtomicOr(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
|
||||
public static Operand AtomicOr(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.AtomicOr | mr, Local(), a, b, c);
|
||||
return context.Add(Instruction.AtomicOr, storageKind, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand AtomicSwap(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
|
||||
public static Operand AtomicSwap(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.AtomicSwap | mr, Local(), a, b, c);
|
||||
return context.Add(Instruction.AtomicSwap, storageKind, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand AtomicXor(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
|
||||
public static Operand AtomicXor(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.AtomicXor | mr, Local(), a, b, c);
|
||||
return context.Add(Instruction.AtomicXor, storageKind, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand Ballot(this EmitterContext context, Operand a)
|
||||
|
@ -549,9 +549,36 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return context.Add(fpType | Instruction.IsNan, Local(), a);
|
||||
}
|
||||
|
||||
public static Operand LoadAttribute(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||
public static Operand Load(this EmitterContext context, StorageKind storageKind, IoVariable ioVariable, Operand primVertex = null)
|
||||
{
|
||||
return context.Add(Instruction.LoadAttribute, Local(), a, b, c);
|
||||
return primVertex != null
|
||||
? context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable), primVertex)
|
||||
: context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable));
|
||||
}
|
||||
|
||||
public static Operand Load(
|
||||
this EmitterContext context,
|
||||
StorageKind storageKind,
|
||||
IoVariable ioVariable,
|
||||
Operand primVertex,
|
||||
Operand elemIndex)
|
||||
{
|
||||
return primVertex != null
|
||||
? context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable), primVertex, elemIndex)
|
||||
: context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable), elemIndex);
|
||||
}
|
||||
|
||||
public static Operand Load(
|
||||
this EmitterContext context,
|
||||
StorageKind storageKind,
|
||||
IoVariable ioVariable,
|
||||
Operand primVertex,
|
||||
Operand arrayIndex,
|
||||
Operand elemIndex)
|
||||
{
|
||||
return primVertex != null
|
||||
? context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable), primVertex, arrayIndex, elemIndex)
|
||||
: context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable), arrayIndex, elemIndex);
|
||||
}
|
||||
|
||||
public static Operand LoadConstant(this EmitterContext context, Operand a, Operand b)
|
||||
|
@ -662,9 +689,43 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return context.Add(Instruction.ShuffleXor, (Local(), Local()), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand StoreAttribute(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||
public static Operand Store(
|
||||
this EmitterContext context,
|
||||
StorageKind storageKind,
|
||||
IoVariable ioVariable,
|
||||
Operand invocationId,
|
||||
Operand value)
|
||||
{
|
||||
return context.Add(Instruction.StoreAttribute, null, a, b, c);
|
||||
return invocationId != null
|
||||
? context.Add(Instruction.Store, storageKind, null, Const((int)ioVariable), invocationId, value)
|
||||
: context.Add(Instruction.Store, storageKind, null, Const((int)ioVariable), value);
|
||||
}
|
||||
|
||||
public static Operand Store(
|
||||
this EmitterContext context,
|
||||
StorageKind storageKind,
|
||||
IoVariable ioVariable,
|
||||
Operand invocationId,
|
||||
Operand elemIndex,
|
||||
Operand value)
|
||||
{
|
||||
return invocationId != null
|
||||
? context.Add(Instruction.Store, storageKind, null, Const((int)ioVariable), invocationId, elemIndex, value)
|
||||
: context.Add(Instruction.Store, storageKind, null, Const((int)ioVariable), elemIndex, value);
|
||||
}
|
||||
|
||||
public static Operand Store(
|
||||
this EmitterContext context,
|
||||
StorageKind storageKind,
|
||||
IoVariable ioVariable,
|
||||
Operand invocationId,
|
||||
Operand arrayIndex,
|
||||
Operand elemIndex,
|
||||
Operand value)
|
||||
{
|
||||
return invocationId != null
|
||||
? context.Add(Instruction.Store, storageKind, null, Const((int)ioVariable), invocationId, arrayIndex, elemIndex, value)
|
||||
: context.Add(Instruction.Store, storageKind, null, Const((int)ioVariable), arrayIndex, elemIndex, value);
|
||||
}
|
||||
|
||||
public static Operand StoreGlobal(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||
|
|
|
@ -16,20 +16,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
public const int UbeDescsSize = StorageDescSize * UbeMaxCount;
|
||||
public const int UbeFirstCbuf = 8;
|
||||
|
||||
public static bool UsesGlobalMemory(Instruction inst)
|
||||
public static bool UsesGlobalMemory(Instruction inst, StorageKind storageKind)
|
||||
{
|
||||
return (inst.IsAtomic() && IsGlobalMr(inst)) ||
|
||||
return (inst.IsAtomic() && storageKind == StorageKind.GlobalMemory) ||
|
||||
inst == Instruction.LoadGlobal ||
|
||||
inst == Instruction.StoreGlobal ||
|
||||
inst == Instruction.StoreGlobal16 ||
|
||||
inst == Instruction.StoreGlobal8;
|
||||
}
|
||||
|
||||
private static bool IsGlobalMr(Instruction inst)
|
||||
{
|
||||
return (inst & Instruction.MrMask) == Instruction.MrGlobal;
|
||||
}
|
||||
|
||||
public static int GetStorageCbOffset(ShaderStage stage, int slot)
|
||||
{
|
||||
return GetStorageBaseCbOffset(stage) + slot * StorageDescSize;
|
||||
|
|
|
@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
continue;
|
||||
}
|
||||
|
||||
if (UsesGlobalMemory(operation.Inst))
|
||||
if (UsesGlobalMemory(operation.Inst, operation.StorageKind))
|
||||
{
|
||||
Operand source = operation.GetSource(0);
|
||||
|
||||
|
@ -104,9 +104,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
if (isAtomic)
|
||||
{
|
||||
Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
|
||||
|
||||
storageOp = new Operation(inst, operation.Dest, sources);
|
||||
storageOp = new Operation(operation.Inst, StorageKind.StorageBuffer, operation.Dest, sources);
|
||||
}
|
||||
else if (operation.Inst == Instruction.LoadGlobal)
|
||||
{
|
||||
|
|
|
@ -170,10 +170,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
return false;
|
||||
}
|
||||
|
||||
return x.Type == OperandType.Attribute ||
|
||||
x.Type == OperandType.AttributePerPatch ||
|
||||
x.Type == OperandType.Constant ||
|
||||
x.Type == OperandType.ConstantBuffer;
|
||||
// TODO: Handle Load operations with the same storage and the same constant parameters.
|
||||
return x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer;
|
||||
}
|
||||
|
||||
private static bool PropagatePack(Operation packOp)
|
||||
|
|
|
@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
if (hasConstantBufferDrawParameters)
|
||||
{
|
||||
if (ReplaceConstantBufferWithDrawParameters(operation))
|
||||
if (ReplaceConstantBufferWithDrawParameters(node, operation))
|
||||
{
|
||||
config.SetUsedFeature(FeatureFlags.DrawParameters);
|
||||
}
|
||||
|
@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
nextNode = node.Next;
|
||||
}
|
||||
else if (UsesGlobalMemory(operation.Inst))
|
||||
else if (UsesGlobalMemory(operation.Inst, operation.StorageKind))
|
||||
{
|
||||
nextNode = RewriteGlobalAccess(node, config)?.Next ?? nextNode;
|
||||
}
|
||||
|
@ -169,9 +169,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
if (isAtomic)
|
||||
{
|
||||
Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
|
||||
|
||||
storageOp = new Operation(inst, operation.Dest, sources);
|
||||
storageOp = new Operation(operation.Inst, StorageKind.StorageBuffer, operation.Dest, sources);
|
||||
}
|
||||
else if (operation.Inst == Instruction.LoadGlobal)
|
||||
{
|
||||
|
@ -708,8 +706,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return node;
|
||||
}
|
||||
|
||||
private static bool ReplaceConstantBufferWithDrawParameters(Operation operation)
|
||||
private static bool ReplaceConstantBufferWithDrawParameters(LinkedListNode<INode> node, Operation operation)
|
||||
{
|
||||
Operand GenerateLoad(IoVariable ioVariable)
|
||||
{
|
||||
Operand value = Local();
|
||||
node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.Input, value, Const((int)ioVariable)));
|
||||
return value;
|
||||
}
|
||||
|
||||
bool modified = false;
|
||||
|
||||
for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
|
||||
|
@ -721,15 +726,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
switch (src.GetCbufOffset())
|
||||
{
|
||||
case Constants.NvnBaseVertexByteOffset / 4:
|
||||
operation.SetSource(srcIndex, Attribute(AttributeConsts.BaseVertex));
|
||||
operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseVertex));
|
||||
modified = true;
|
||||
break;
|
||||
case Constants.NvnBaseInstanceByteOffset / 4:
|
||||
operation.SetSource(srcIndex, Attribute(AttributeConsts.BaseInstance));
|
||||
operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseInstance));
|
||||
modified = true;
|
||||
break;
|
||||
case Constants.NvnDrawIndexByteOffset / 4:
|
||||
operation.SetSource(srcIndex, Attribute(AttributeConsts.DrawIndex));
|
||||
operation.SetSource(srcIndex, GenerateLoad(IoVariable.DrawIndex));
|
||||
modified = true;
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -41,6 +41,46 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
public bool TransformFeedbackEnabled { get; }
|
||||
|
||||
private TransformFeedbackOutput[] _transformFeedbackOutputs;
|
||||
|
||||
readonly struct TransformFeedbackVariable : IEquatable<TransformFeedbackVariable>
|
||||
{
|
||||
public IoVariable IoVariable { get; }
|
||||
public int Location { get; }
|
||||
public int Component { get; }
|
||||
|
||||
public TransformFeedbackVariable(IoVariable ioVariable, int location = 0, int component = 0)
|
||||
{
|
||||
IoVariable = ioVariable;
|
||||
Location = location;
|
||||
Component = component;
|
||||
}
|
||||
|
||||
public override bool Equals(object other)
|
||||
{
|
||||
return other is TransformFeedbackVariable tfbVar && Equals(tfbVar);
|
||||
}
|
||||
|
||||
public bool Equals(TransformFeedbackVariable other)
|
||||
{
|
||||
return IoVariable == other.IoVariable &&
|
||||
Location == other.Location &&
|
||||
Component == other.Component;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return (int)IoVariable | (Location << 8) | (Component << 16);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{IoVariable}.{Location}.{Component}";
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Dictionary<TransformFeedbackVariable, TransformFeedbackOutput> _transformFeedbackDefinitions;
|
||||
|
||||
public int Size { get; private set; }
|
||||
|
||||
public byte ClipDistancesWritten { get; private set; }
|
||||
|
@ -102,6 +142,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
GpuAccessor = gpuAccessor;
|
||||
Options = options;
|
||||
|
||||
_transformFeedbackDefinitions = new Dictionary<TransformFeedbackVariable, TransformFeedbackOutput>();
|
||||
|
||||
AccessibleStorageBuffersMask = (1 << GlobalMemory.StorageMaxCount) - 1;
|
||||
AccessibleConstantBuffersMask = (1 << GlobalMemory.UbeMaxCount) - 1;
|
||||
|
||||
|
@ -147,6 +189,173 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
|
||||
}
|
||||
|
||||
private void EnsureTransformFeedbackInitialized()
|
||||
{
|
||||
if (HasTransformFeedbackOutputs() && _transformFeedbackOutputs == null)
|
||||
{
|
||||
TransformFeedbackOutput[] transformFeedbackOutputs = new TransformFeedbackOutput[0xc0];
|
||||
ulong vecMap = 0UL;
|
||||
|
||||
for (int tfbIndex = 0; tfbIndex < 4; tfbIndex++)
|
||||
{
|
||||
var locations = GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
|
||||
var stride = GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
|
||||
|
||||
for (int i = 0; i < locations.Length; i++)
|
||||
{
|
||||
byte wordOffset = locations[i];
|
||||
if (wordOffset < 0xc0)
|
||||
{
|
||||
transformFeedbackOutputs[wordOffset] = new TransformFeedbackOutput(tfbIndex, i * 4, stride);
|
||||
vecMap |= 1UL << (wordOffset / 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_transformFeedbackOutputs = transformFeedbackOutputs;
|
||||
|
||||
while (vecMap != 0)
|
||||
{
|
||||
int vecIndex = BitOperations.TrailingZeroCount(vecMap);
|
||||
|
||||
for (int subIndex = 0; subIndex < 4; subIndex++)
|
||||
{
|
||||
int wordOffset = vecIndex * 4 + subIndex;
|
||||
int byteOffset = wordOffset * 4;
|
||||
|
||||
if (transformFeedbackOutputs[wordOffset].Valid)
|
||||
{
|
||||
IoVariable ioVariable = Instructions.AttributeMap.GetIoVariable(this, byteOffset, out int location);
|
||||
int component = 0;
|
||||
|
||||
if (HasPerLocationInputOrOutputComponent(ioVariable, location, subIndex, isOutput: true))
|
||||
{
|
||||
component = subIndex;
|
||||
}
|
||||
|
||||
var transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
|
||||
_transformFeedbackDefinitions.TryAdd(transformFeedbackVariable, transformFeedbackOutputs[wordOffset]);
|
||||
}
|
||||
}
|
||||
|
||||
vecMap &= ~(1UL << vecIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public TransformFeedbackOutput[] GetTransformFeedbackOutputs()
|
||||
{
|
||||
EnsureTransformFeedbackInitialized();
|
||||
return _transformFeedbackOutputs;
|
||||
}
|
||||
|
||||
public bool TryGetTransformFeedbackOutput(IoVariable ioVariable, int location, int component, out TransformFeedbackOutput transformFeedbackOutput)
|
||||
{
|
||||
EnsureTransformFeedbackInitialized();
|
||||
var transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
|
||||
return _transformFeedbackDefinitions.TryGetValue(transformFeedbackVariable, out transformFeedbackOutput);
|
||||
}
|
||||
|
||||
private bool HasTransformFeedbackOutputs()
|
||||
{
|
||||
return TransformFeedbackEnabled && (LastInVertexPipeline || Stage == ShaderStage.Fragment);
|
||||
}
|
||||
|
||||
public bool HasTransformFeedbackOutputs(bool isOutput)
|
||||
{
|
||||
return TransformFeedbackEnabled && ((isOutput && LastInVertexPipeline) || (!isOutput && Stage == ShaderStage.Fragment));
|
||||
}
|
||||
|
||||
public bool HasPerLocationInputOrOutput(IoVariable ioVariable, bool isOutput)
|
||||
{
|
||||
if (ioVariable == IoVariable.UserDefined)
|
||||
{
|
||||
return (!isOutput && !UsedFeatures.HasFlag(FeatureFlags.IaIndexing)) ||
|
||||
(isOutput && !UsedFeatures.HasFlag(FeatureFlags.OaIndexing));
|
||||
}
|
||||
|
||||
return ioVariable == IoVariable.FragmentOutputColor;
|
||||
}
|
||||
|
||||
public bool HasPerLocationInputOrOutputComponent(IoVariable ioVariable, int location, int component, bool isOutput)
|
||||
{
|
||||
if (ioVariable != IoVariable.UserDefined || !HasTransformFeedbackOutputs(isOutput))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return GetTransformFeedbackOutputComponents(location, component) == 1;
|
||||
}
|
||||
|
||||
public TransformFeedbackOutput GetTransformFeedbackOutput(int wordOffset)
|
||||
{
|
||||
EnsureTransformFeedbackInitialized();
|
||||
|
||||
return _transformFeedbackOutputs[wordOffset];
|
||||
}
|
||||
|
||||
public TransformFeedbackOutput GetTransformFeedbackOutput(int location, int component)
|
||||
{
|
||||
return GetTransformFeedbackOutput((AttributeConsts.UserAttributeBase / 4) + location * 4 + component);
|
||||
}
|
||||
|
||||
public int GetTransformFeedbackOutputComponents(int location, int component)
|
||||
{
|
||||
EnsureTransformFeedbackInitialized();
|
||||
|
||||
int baseIndex = (AttributeConsts.UserAttributeBase / 4) + location * 4;
|
||||
int index = baseIndex + component;
|
||||
int count = 1;
|
||||
|
||||
for (; count < 4; count++)
|
||||
{
|
||||
ref var prev = ref _transformFeedbackOutputs[baseIndex + count - 1];
|
||||
ref var curr = ref _transformFeedbackOutputs[baseIndex + count];
|
||||
|
||||
int prevOffset = prev.Offset;
|
||||
int currOffset = curr.Offset;
|
||||
|
||||
if (!prev.Valid || !curr.Valid || prevOffset + 4 != currOffset)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (baseIndex + count <= index)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
public AggregateType GetFragmentOutputColorType(int location)
|
||||
{
|
||||
return AggregateType.Vector4 | GpuAccessor.QueryFragmentOutputType(location).ToAggregateType();
|
||||
}
|
||||
|
||||
public AggregateType GetUserDefinedType(int location, bool isOutput)
|
||||
{
|
||||
if ((!isOutput && UsedFeatures.HasFlag(FeatureFlags.IaIndexing)) ||
|
||||
(isOutput && UsedFeatures.HasFlag(FeatureFlags.OaIndexing)))
|
||||
{
|
||||
return AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32;
|
||||
}
|
||||
|
||||
AggregateType type = AggregateType.Vector4;
|
||||
|
||||
if (Stage == ShaderStage.Vertex && !isOutput)
|
||||
{
|
||||
type |= GpuAccessor.QueryAttributeType(location).ToAggregateType();
|
||||
}
|
||||
else
|
||||
{
|
||||
type |= AggregateType.FP32;
|
||||
}
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
public int GetDepthRegister()
|
||||
{
|
||||
// The depth register is always two registers after the last color output.
|
||||
|
@ -184,7 +393,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return format;
|
||||
}
|
||||
|
||||
private bool FormatSupportsAtomic(TextureFormat format)
|
||||
private static bool FormatSupportsAtomic(TextureFormat format)
|
||||
{
|
||||
return format == TextureFormat.R32Sint || format == TextureFormat.R32Uint;
|
||||
}
|
||||
|
|
|
@ -53,40 +53,80 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return false;
|
||||
}
|
||||
|
||||
if (operation.Inst == Instruction.StoreAttribute)
|
||||
if (operation.Inst == Instruction.Store && operation.StorageKind == StorageKind.Output)
|
||||
{
|
||||
Operand src = operation.GetSource(operation.SourcesCount - 1);
|
||||
Operation srcAttributeAsgOp = null;
|
||||
|
||||
if (src.Type == OperandType.LocalVariable &&
|
||||
src.AsgOp is Operation asgOp &&
|
||||
asgOp.Inst == Instruction.Load &&
|
||||
asgOp.StorageKind.IsInputOrOutput())
|
||||
{
|
||||
if (asgOp.StorageKind != StorageKind.Input)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (operation.Inst == Instruction.Copy && operation.Dest.Type == OperandType.Attribute)
|
||||
{
|
||||
Operand src = operation.GetSource(0);
|
||||
|
||||
if (src.Type == OperandType.LocalVariable && src.AsgOp is Operation asgOp && asgOp.Inst == Instruction.LoadAttribute)
|
||||
{
|
||||
src = Attribute(asgOp.GetSource(0).Value);
|
||||
srcAttributeAsgOp = asgOp;
|
||||
}
|
||||
|
||||
if (src.Type == OperandType.Attribute)
|
||||
if (srcAttributeAsgOp != null)
|
||||
{
|
||||
if (operation.Dest.Value == AttributeConsts.Layer)
|
||||
IoVariable dstAttribute = (IoVariable)operation.GetSource(0).Value;
|
||||
IoVariable srcAttribute = (IoVariable)srcAttributeAsgOp.GetSource(0).Value;
|
||||
|
||||
if (dstAttribute == IoVariable.Layer && srcAttribute == IoVariable.UserDefined)
|
||||
{
|
||||
if ((src.Value & AttributeConsts.LoadOutputMask) != 0)
|
||||
if (srcAttributeAsgOp.SourcesCount != 4)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
writesLayer = true;
|
||||
layerInputAttr = src.Value;
|
||||
layerInputAttr = srcAttributeAsgOp.GetSource(1).Value * 4 + srcAttributeAsgOp.GetSource(3).Value;;
|
||||
}
|
||||
else if (src.Value != operation.Dest.Value)
|
||||
else
|
||||
{
|
||||
if (dstAttribute != srcAttribute)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int inputsCount = operation.SourcesCount - 2;
|
||||
|
||||
if (dstAttribute == IoVariable.UserDefined)
|
||||
{
|
||||
if (operation.GetSource(1).Value != srcAttributeAsgOp.GetSource(1).Value)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
inputsCount--;
|
||||
}
|
||||
|
||||
for (int i = 0; i < inputsCount; i++)
|
||||
{
|
||||
int dstIndex = operation.SourcesCount - 2 - i;
|
||||
int srcIndex = srcAttributeAsgOp.SourcesCount - 1 - i;
|
||||
|
||||
if ((dstIndex | srcIndex) < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (operation.GetSource(dstIndex).Type != OperandType.Constant ||
|
||||
srcAttributeAsgOp.GetSource(srcIndex).Type != OperandType.Constant ||
|
||||
operation.GetSource(dstIndex).Value != srcAttributeAsgOp.GetSource(srcIndex).Value)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (src.Type == OperandType.Constant)
|
||||
{
|
||||
int dstComponent = (operation.Dest.Value >> 2) & 3;
|
||||
int dstComponent = operation.GetSource(operation.SourcesCount - 2).Value;
|
||||
float expectedValue = dstComponent == 3 ? 1f : 0f;
|
||||
|
||||
if (src.AsFloat() != expectedValue)
|
||||
|
|
|
@ -177,7 +177,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
if (config.Stage == ShaderStage.Vertex)
|
||||
{
|
||||
InitializeOutput(context, AttributeConsts.PositionX, perPatch: false);
|
||||
InitializePositionOutput(context);
|
||||
}
|
||||
|
||||
UInt128 usedAttributes = context.Config.NextInputAttributesComponents;
|
||||
|
@ -194,20 +194,23 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
continue;
|
||||
}
|
||||
|
||||
InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: false);
|
||||
InitializeOutputComponent(context, vecIndex, index & 3, perPatch: false);
|
||||
}
|
||||
|
||||
if (context.Config.NextUsedInputAttributesPerPatch != null)
|
||||
{
|
||||
foreach (int vecIndex in context.Config.NextUsedInputAttributesPerPatch.Order())
|
||||
{
|
||||
InitializeOutput(context, AttributeConsts.UserAttributePerPatchBase + vecIndex * 16, perPatch: true);
|
||||
InitializeOutput(context, vecIndex, perPatch: true);
|
||||
}
|
||||
}
|
||||
|
||||
if (config.NextUsesFixedFuncAttributes)
|
||||
{
|
||||
for (int i = 0; i < 4 + AttributeConsts.TexCoordCount; i++)
|
||||
bool supportsLayerFromVertexOrTess = config.GpuAccessor.QueryHostSupportsLayerVertexTessellation();
|
||||
int fixedStartAttr = supportsLayerFromVertexOrTess ? 0 : 1;
|
||||
|
||||
for (int i = fixedStartAttr; i < fixedStartAttr + 5 + AttributeConsts.TexCoordCount; i++)
|
||||
{
|
||||
int index = config.GetFreeUserAttribute(isOutput: true, i);
|
||||
if (index < 0)
|
||||
|
@ -215,26 +218,58 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
break;
|
||||
}
|
||||
|
||||
InitializeOutput(context, AttributeConsts.UserAttributeBase + index * 16, perPatch: false);
|
||||
InitializeOutput(context, index, perPatch: false);
|
||||
|
||||
config.SetOutputUserAttributeFixedFunc(index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void InitializeOutput(EmitterContext context, int baseAttr, bool perPatch)
|
||||
private static void InitializePositionOutput(EmitterContext context)
|
||||
{
|
||||
for (int c = 0; c < 4; c++)
|
||||
{
|
||||
int attrOffset = baseAttr + c * 4;
|
||||
InitializeOutputComponent(context, attrOffset, perPatch);
|
||||
context.Store(StorageKind.Output, IoVariable.Position, null, Const(c), ConstF(c == 3 ? 1f : 0f));
|
||||
}
|
||||
}
|
||||
|
||||
private static void InitializeOutputComponent(EmitterContext context, int attrOffset, bool perPatch)
|
||||
private static void InitializeOutput(EmitterContext context, int location, bool perPatch)
|
||||
{
|
||||
int c = (attrOffset >> 2) & 3;
|
||||
context.Copy(perPatch ? AttributePerPatch(attrOffset) : Attribute(attrOffset), ConstF(c == 3 ? 1f : 0f));
|
||||
for (int c = 0; c < 4; c++)
|
||||
{
|
||||
InitializeOutputComponent(context, location, c, perPatch);
|
||||
}
|
||||
}
|
||||
|
||||
private static void InitializeOutputComponent(EmitterContext context, int location, int c, bool perPatch)
|
||||
{
|
||||
StorageKind storageKind = perPatch ? StorageKind.OutputPerPatch : StorageKind.Output;
|
||||
|
||||
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing))
|
||||
{
|
||||
Operand invocationId = null;
|
||||
|
||||
if (context.Config.Stage == ShaderStage.TessellationControl && !perPatch)
|
||||
{
|
||||
invocationId = context.Load(StorageKind.Input, IoVariable.InvocationId);
|
||||
}
|
||||
|
||||
int index = location * 4 + c;
|
||||
|
||||
context.Store(storageKind, IoVariable.UserDefined, invocationId, Const(index), ConstF(c == 3 ? 1f : 0f));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (context.Config.Stage == ShaderStage.TessellationControl && !perPatch)
|
||||
{
|
||||
Operand invocationId = context.Load(StorageKind.Input, IoVariable.InvocationId);
|
||||
context.Store(storageKind, IoVariable.UserDefined, Const(location), invocationId, Const(c), ConstF(c == 3 ? 1f : 0f));
|
||||
}
|
||||
else
|
||||
{
|
||||
context.Store(storageKind, IoVariable.UserDefined, null, Const(location), Const(c), ConstF(c == 3 ? 1f : 0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void EmitOps(EmitterContext context, Block block)
|
||||
|
|
|
@ -34,15 +34,16 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
_config = config;
|
||||
}
|
||||
|
||||
private static bool IsUserAttribute(Operand operand)
|
||||
private static bool IsLoadUserDefined(Operation operation)
|
||||
{
|
||||
if (operand != null && operand.Type.IsAttribute())
|
||||
{
|
||||
int value = operand.Value & AttributeConsts.Mask;
|
||||
return value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd;
|
||||
// TODO: Check if sources count match and all sources are constant.
|
||||
return operation.Inst == Instruction.Load && (IoVariable)operation.GetSource(0).Value == IoVariable.UserDefined;
|
||||
}
|
||||
|
||||
return false;
|
||||
private static bool IsStoreUserDefined(Operation operation)
|
||||
{
|
||||
// TODO: Check if sources count match and all sources are constant.
|
||||
return operation.Inst == Instruction.Store && (IoVariable)operation.GetSource(0).Value == IoVariable.UserDefined;
|
||||
}
|
||||
|
||||
private static FunctionCode[] Combine(FunctionCode[] a, FunctionCode[] b, int aStart)
|
||||
|
@ -68,9 +69,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
Operation operation = a[0].Code[index];
|
||||
|
||||
if (IsUserAttribute(operation.Dest))
|
||||
if (IsStoreUserDefined(operation))
|
||||
{
|
||||
int tIndex = (operation.Dest.Value - AttributeConsts.UserAttributeBase) / 4;
|
||||
int tIndex = operation.GetSource(1).Value * 4 + operation.GetSource(2).Value;
|
||||
|
||||
Operand temp = temps[tIndex];
|
||||
|
||||
|
@ -82,6 +83,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
|
||||
operation.Dest = temp;
|
||||
operation.TurnIntoCopy(operation.GetSource(operation.SourcesCount - 1));
|
||||
}
|
||||
|
||||
if (operation.Inst == Instruction.Return)
|
||||
|
@ -100,18 +102,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
Operation operation = b[0].Code[index];
|
||||
|
||||
for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
|
||||
if (IsLoadUserDefined(operation))
|
||||
{
|
||||
Operand src = operation.GetSource(srcIndex);
|
||||
int tIndex = operation.GetSource(1).Value * 4 + operation.GetSource(2).Value;
|
||||
|
||||
if (IsUserAttribute(src))
|
||||
{
|
||||
Operand temp = temps[(src.Value - AttributeConsts.UserAttributeBase) / 4];
|
||||
Operand temp = temps[tIndex];
|
||||
|
||||
if (temp != null)
|
||||
{
|
||||
operation.SetSource(srcIndex, temp);
|
||||
}
|
||||
operation.TurnIntoCopy(temp);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -209,15 +208,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
int attr = AttributeConsts.UserAttributeBase + attrIndex * 16 + c * 4;
|
||||
|
||||
Operand value = context.LoadAttribute(Const(attr), Const(0), Const(v));
|
||||
Operand value = context.Load(StorageKind.Input, IoVariable.UserDefined, Const(v), Const(attrIndex), Const(c));
|
||||
|
||||
if (attr == layerOutputAttr)
|
||||
{
|
||||
context.Copy(Attribute(AttributeConsts.Layer), value);
|
||||
context.Store(StorageKind.Output, IoVariable.Layer, null, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.Copy(Attribute(attr), value);
|
||||
context.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(attrIndex), Const(c), value);
|
||||
config.SetOutputUserAttribute(attrIndex);
|
||||
}
|
||||
|
||||
|
@ -227,11 +226,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
for (int c = 0; c < 4; c++)
|
||||
{
|
||||
int attr = AttributeConsts.PositionX + c * 4;
|
||||
Operand value = context.Load(StorageKind.Input, IoVariable.Position, Const(v), Const(c));
|
||||
|
||||
Operand value = context.LoadAttribute(Const(attr), Const(0), Const(v));
|
||||
|
||||
context.Copy(Attribute(attr), value);
|
||||
context.Store(StorageKind.Output, IoVariable.Position, null, Const(c), value);
|
||||
}
|
||||
|
||||
context.EmitVertex();
|
||||
|
|
|
@ -40,6 +40,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
public readonly bool SupportsPreciseOcclusionQueries;
|
||||
public readonly bool SupportsPipelineStatisticsQuery;
|
||||
public readonly bool SupportsGeometryShader;
|
||||
public readonly bool SupportsViewportArray2;
|
||||
public readonly uint MinSubgroupSize;
|
||||
public readonly uint MaxSubgroupSize;
|
||||
public readonly ShaderStageFlags RequiredSubgroupSizeStages;
|
||||
|
@ -73,6 +74,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
bool supportsPreciseOcclusionQueries,
|
||||
bool supportsPipelineStatisticsQuery,
|
||||
bool supportsGeometryShader,
|
||||
bool supportsViewportArray2,
|
||||
uint minSubgroupSize,
|
||||
uint maxSubgroupSize,
|
||||
ShaderStageFlags requiredSubgroupSizeStages,
|
||||
|
@ -105,6 +107,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
SupportsPreciseOcclusionQueries = supportsPreciseOcclusionQueries;
|
||||
SupportsPipelineStatisticsQuery = supportsPipelineStatisticsQuery;
|
||||
SupportsGeometryShader = supportsGeometryShader;
|
||||
SupportsViewportArray2 = supportsViewportArray2;
|
||||
MinSubgroupSize = minSubgroupSize;
|
||||
MaxSubgroupSize = maxSubgroupSize;
|
||||
RequiredSubgroupSizeStages = requiredSubgroupSizeStages;
|
||||
|
|
|
@ -76,10 +76,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
private unsafe static byte[] GlslToSpirv(string glsl, ShaderStage stage)
|
||||
{
|
||||
// TODO: We should generate the correct code on the shader translator instead of doing this compensation.
|
||||
glsl = glsl.Replace("gl_VertexID", "(gl_VertexIndex - gl_BaseVertex)");
|
||||
glsl = glsl.Replace("gl_InstanceID", "(gl_InstanceIndex - gl_BaseInstance)");
|
||||
|
||||
Options options;
|
||||
|
||||
lock (_shaderOptionsLock)
|
||||
|
|
|
@ -39,7 +39,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
"VK_EXT_shader_subgroup_ballot",
|
||||
"VK_EXT_subgroup_size_control",
|
||||
"VK_NV_geometry_shader_passthrough",
|
||||
"VK_KHR_portability_subset", // By spec, we should enable this if present.
|
||||
"VK_NV_viewport_array2",
|
||||
"VK_KHR_portability_subset" // As per spec, we should enable this if present.
|
||||
};
|
||||
|
||||
private static readonly string[] _requiredExtensions = new string[]
|
||||
|
|
|
@ -306,6 +306,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
features2.Features.OcclusionQueryPrecise,
|
||||
_physicalDevice.PhysicalDeviceFeatures.PipelineStatisticsQuery,
|
||||
_physicalDevice.PhysicalDeviceFeatures.GeometryShader,
|
||||
_physicalDevice.IsDeviceExtensionPresent("VK_NV_viewport_array2"),
|
||||
propertiesSubgroupSizeControl.MinSubgroupSize,
|
||||
propertiesSubgroupSizeControl.MaxSubgroupSize,
|
||||
propertiesSubgroupSizeControl.RequiredSubgroupSizeStages,
|
||||
|
@ -568,7 +569,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
supportsNonConstantTextureOffset: false,
|
||||
supportsShaderBallot: false,
|
||||
supportsTextureShadowLod: false,
|
||||
supportsViewportIndex: featuresVk12.ShaderOutputViewportIndex,
|
||||
supportsViewportIndexVertexTessellation: featuresVk12.ShaderOutputViewportIndex,
|
||||
supportsViewportMask: Capabilities.SupportsViewportArray2,
|
||||
supportsViewportSwizzle: false,
|
||||
supportsIndirectParameters: true,
|
||||
maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
|
||||
|
|
Loading…
Reference in a new issue