mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-25 03:25:13 +00:00
OpenGL: Fix OBS/Overlays again by binding FB before present (#4668)
This seems to have been removed by the Post-Processing PR, but it is required for the display in OBS to be the right way up and properly scaled. I've tested this with AA and FSR on MK8D and it seems to behave properly. Testing is welcome.
This commit is contained in:
parent
a4780ab33b
commit
915d6d044c
1 changed files with 1 additions and 0 deletions
|
@ -226,6 +226,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
// Set clip control, viewport and the framebuffer to the output to placate overlays and OBS capture.
|
||||
GL.ClipControl(ClipOrigin.LowerLeft, ClipDepthMode.NegativeOneToOne);
|
||||
GL.Viewport(0, 0, _width, _height);
|
||||
GL.BindFramebuffer(FramebufferTarget.Framebuffer, drawFramebuffer);
|
||||
|
||||
swapBuffersCallback();
|
||||
|
||||
|
|
Loading…
Reference in a new issue