From 8f51938e2b22ee438ce8f849cc9258026ec5da29 Mon Sep 17 00:00:00 2001 From: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Date: Fri, 17 May 2024 21:58:03 +0200 Subject: [PATCH] Disable keyboard controller input while swkbd is open (foreground) (second attempt) (#6808) * Block input updates while swkbd is open in foreground mode * Flush internal driver state before unblocking input updates * Rename Flush to Clear and remove unnecessary attribute * Clear the driver state only if the GamepadDriver isn't null --- src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs | 5 +++++ src/Ryujinx.Gtk3/UI/Applet/GtkHostUIHandler.cs | 3 +++ src/Ryujinx.Input/HLE/NpadManager.cs | 5 +++++ src/Ryujinx.Input/IGamepadDriver.cs | 6 ++++++ src/Ryujinx/Input/AvaloniaKeyboard.cs | 2 +- src/Ryujinx/Input/AvaloniaKeyboardDriver.cs | 2 +- src/Ryujinx/UI/Applet/AvaHostUIHandler.cs | 2 ++ 7 files changed, 23 insertions(+), 2 deletions(-) diff --git a/src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs b/src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs index e502254b..bd71c793 100644 --- a/src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs +++ b/src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs @@ -81,6 +81,11 @@ namespace Ryujinx.Input.GTK3 return _pressedKeys.Contains(nativeKey); } + public void Clear() + { + _pressedKeys.Clear(); + } + public IGamepad GetGamepad(string id) { if (!_keyboardIdentifers[0].Equals(id)) diff --git a/src/Ryujinx.Gtk3/UI/Applet/GtkHostUIHandler.cs b/src/Ryujinx.Gtk3/UI/Applet/GtkHostUIHandler.cs index 1d918d21..b3f509a0 100644 --- a/src/Ryujinx.Gtk3/UI/Applet/GtkHostUIHandler.cs +++ b/src/Ryujinx.Gtk3/UI/Applet/GtkHostUIHandler.cs @@ -107,6 +107,8 @@ namespace Ryujinx.UI.Applet swkbdDialog.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax); swkbdDialog.SetInputValidation(args.KeyboardMode); + ((MainWindow)_parent).RendererWidget.NpadManager.BlockInputUpdates(); + if (swkbdDialog.Run() == (int)ResponseType.Ok) { inputText = swkbdDialog.InputEntry.Text; @@ -128,6 +130,7 @@ namespace Ryujinx.UI.Applet }); dialogCloseEvent.WaitOne(); + ((MainWindow)_parent).RendererWidget.NpadManager.UnblockInputUpdates(); userText = error ? null : inputText; diff --git a/src/Ryujinx.Input/HLE/NpadManager.cs b/src/Ryujinx.Input/HLE/NpadManager.cs index 4c7bb8b7..1bc54d69 100644 --- a/src/Ryujinx.Input/HLE/NpadManager.cs +++ b/src/Ryujinx.Input/HLE/NpadManager.cs @@ -174,6 +174,11 @@ namespace Ryujinx.Input.HLE { lock (_lock) { + foreach (InputConfig inputConfig in _inputConfig) + { + _controllers[(int)inputConfig.PlayerIndex].GamepadDriver?.Clear(); + } + _blockInputUpdates = false; } } diff --git a/src/Ryujinx.Input/IGamepadDriver.cs b/src/Ryujinx.Input/IGamepadDriver.cs index 67b01c26..625c3e69 100644 --- a/src/Ryujinx.Input/IGamepadDriver.cs +++ b/src/Ryujinx.Input/IGamepadDriver.cs @@ -33,5 +33,11 @@ namespace Ryujinx.Input /// The unique id of the gamepad /// An instance of associated to the gamepad id given or null if not found IGamepad GetGamepad(string id); + + /// + /// Clear the internal state of the driver. + /// + /// Does nothing by default. + void Clear() { } } } diff --git a/src/Ryujinx/Input/AvaloniaKeyboard.cs b/src/Ryujinx/Input/AvaloniaKeyboard.cs index fbaaaaba..ff88de79 100644 --- a/src/Ryujinx/Input/AvaloniaKeyboard.cs +++ b/src/Ryujinx/Input/AvaloniaKeyboard.cs @@ -195,7 +195,7 @@ namespace Ryujinx.Ava.Input public void Clear() { - _driver?.ResetKeys(); + _driver?.Clear(); } public void Dispose() { } diff --git a/src/Ryujinx/Input/AvaloniaKeyboardDriver.cs b/src/Ryujinx/Input/AvaloniaKeyboardDriver.cs index e9e71b99..9f87e821 100644 --- a/src/Ryujinx/Input/AvaloniaKeyboardDriver.cs +++ b/src/Ryujinx/Input/AvaloniaKeyboardDriver.cs @@ -94,7 +94,7 @@ namespace Ryujinx.Ava.Input return _pressedKeys.Contains(nativeKey); } - public void ResetKeys() + public void Clear() { _pressedKeys.Clear(); } diff --git a/src/Ryujinx/UI/Applet/AvaHostUIHandler.cs b/src/Ryujinx/UI/Applet/AvaHostUIHandler.cs index 4bcc35a7..4bcf8eb9 100644 --- a/src/Ryujinx/UI/Applet/AvaHostUIHandler.cs +++ b/src/Ryujinx/UI/Applet/AvaHostUIHandler.cs @@ -122,6 +122,7 @@ namespace Ryujinx.Ava.UI.Applet { try { + _parent.ViewModel.AppHost.NpadManager.BlockInputUpdates(); var response = await SwkbdAppletDialog.ShowInputDialog(LocaleManager.Instance[LocaleKeys.SoftwareKeyboard], args); if (response.Result == UserResult.Ok) @@ -143,6 +144,7 @@ namespace Ryujinx.Ava.UI.Applet }); dialogCloseEvent.WaitOne(); + _parent.ViewModel.AppHost.NpadManager.UnblockInputUpdates(); userText = error ? null : inputText;