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Ensure right joycon motion data is set (#2488)
* motion fix * mirror motion data on right joycon in pair mode when using native motion source * fix * addressed comments
This commit is contained in:
parent
4b60371e64
commit
8c7986eb58
3 changed files with 63 additions and 25 deletions
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@ -569,7 +569,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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UpdateUnusedSixInputIfNotEqual(ref lifo, ref currentNpad.JoyRightSixAxisSensor);
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}
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if (!needUpdateRight)
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if (!needUpdateRight && !isRightPair)
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{
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SixAxisSensorState emptyState = new SixAxisSensorState();
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@ -208,7 +208,8 @@ namespace Ryujinx.Input.HLE
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private bool _isValid;
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private string _id;
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private MotionInput _motionInput;
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private MotionInput _leftMotionInput;
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private MotionInput _rightMotionInput;
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private IGamepad _gamepad;
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private InputConfig _config;
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@ -259,7 +260,7 @@ namespace Ryujinx.Input.HLE
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else
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{
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// Non-controller doesn't have motions.
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_motionInput = null;
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_leftMotionInput = null;
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}
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_config = config;
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@ -274,11 +275,11 @@ namespace Ryujinx.Input.HLE
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{
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if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
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{
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_motionInput = new MotionInput();
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_leftMotionInput = new MotionInput();
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}
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else
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{
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_motionInput = null;
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_leftMotionInput = null;
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}
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}
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@ -300,7 +301,12 @@ namespace Ryujinx.Input.HLE
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accelerometer = new Vector3(accelerometer.X, -accelerometer.Z, accelerometer.Y);
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gyroscope = new Vector3(gyroscope.X, gyroscope.Z, gyroscope.Y);
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_motionInput.Update(accelerometer, gyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
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_leftMotionInput.Update(accelerometer, gyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
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if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
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{
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_rightMotionInput = _leftMotionInput;
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}
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}
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}
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else if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.CemuHook && controllerConfig.Motion is CemuHookMotionConfigController cemuControllerConfig)
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@ -310,16 +316,22 @@ namespace Ryujinx.Input.HLE
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// First of all ensure we are registered
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_cemuHookClient.RegisterClient(clientId, cemuControllerConfig.DsuServerHost, cemuControllerConfig.DsuServerPort);
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// Then request data
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// Then request and retrieve the data
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_cemuHookClient.RequestData(clientId, cemuControllerConfig.Slot);
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_cemuHookClient.TryGetData(clientId, cemuControllerConfig.Slot, out _leftMotionInput);
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if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair && !cemuControllerConfig.MirrorInput)
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if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
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{
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_cemuHookClient.RequestData(clientId, cemuControllerConfig.AltSlot);
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if (!cemuControllerConfig.MirrorInput)
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{
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_cemuHookClient.RequestData(clientId, cemuControllerConfig.AltSlot);
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_cemuHookClient.TryGetData(clientId, cemuControllerConfig.AltSlot, out _rightMotionInput);
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}
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else
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{
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_rightMotionInput = _leftMotionInput;
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}
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}
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// Finally, get motion input data
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_cemuHookClient.TryGetData(clientId, cemuControllerConfig.Slot, out _motionInput);
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}
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}
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}
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@ -327,7 +339,7 @@ namespace Ryujinx.Input.HLE
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{
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// Reset states
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State = default;
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_motionInput = null;
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_leftMotionInput = null;
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}
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}
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@ -395,20 +407,32 @@ namespace Ryujinx.Input.HLE
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return state;
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}
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public SixAxisInput GetHLEMotionState()
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public SixAxisInput GetHLEMotionState(bool isJoyconRightPair = false)
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{
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float[] orientationForHLE = new float[9];
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Vector3 gyroscope;
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Vector3 accelerometer;
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Vector3 rotation;
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if (_motionInput != null)
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{
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gyroscope = Truncate(_motionInput.Gyroscrope * 0.0027f, 3);
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accelerometer = Truncate(_motionInput.Accelerometer, 3);
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rotation = Truncate(_motionInput.Rotation * 0.0027f, 3);
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MotionInput motionInput = _leftMotionInput;
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Matrix4x4 orientation = _motionInput.GetOrientation();
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if (isJoyconRightPair)
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{
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if (_rightMotionInput == null)
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{
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return default;
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}
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motionInput = _rightMotionInput;
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}
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if (motionInput != null)
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{
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gyroscope = Truncate(motionInput.Gyroscrope * 0.0027f, 3);
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accelerometer = Truncate(motionInput.Accelerometer, 3);
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rotation = Truncate(motionInput.Rotation * 0.0027f, 3);
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Matrix4x4 orientation = motionInput.GetOrientation();
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orientationForHLE[0] = Math.Clamp(orientation.M11, -1f, 1f);
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orientationForHLE[1] = Math.Clamp(orientation.M12, -1f, 1f);
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@ -1,5 +1,6 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Controller.Motion;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.HLE.HOS.Services.Hid;
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using System;
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@ -163,10 +164,12 @@ namespace Ryujinx.Input.HLE
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foreach (InputConfig inputConfig in _inputConfig)
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{
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GamepadInput inputState = default;
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SixAxisInput motionState = default;
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(SixAxisInput, SixAxisInput) motionState = default;
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NpadController controller = _controllers[(int)inputConfig.PlayerIndex];
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bool isJoyconPair = false;
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// Do we allow input updates and is a controller connected?
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if (!_blockInputUpdates && controller != null)
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{
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@ -179,7 +182,11 @@ namespace Ryujinx.Input.HLE
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inputState.Buttons |= _device.Hid.UpdateStickButtons(inputState.LStick, inputState.RStick);
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motionState = controller.GetHLEMotionState();
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isJoyconPair = inputConfig.ControllerType == Common.Configuration.Hid.ControllerType.JoyconPair;
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var altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default;
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motionState = (controller.GetHLEMotionState(), altMotionState);
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if (_enableKeyboard)
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{
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@ -189,14 +196,21 @@ namespace Ryujinx.Input.HLE
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else
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{
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// Ensure that orientation isn't null
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motionState.Orientation = new float[9];
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motionState.Item1.Orientation = new float[9];
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}
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inputState.PlayerId = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;
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motionState.PlayerId = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;
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motionState.Item1.PlayerId = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;
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hleInputStates.Add(inputState);
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hleMotionStates.Add(motionState);
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hleMotionStates.Add(motionState.Item1);
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if (isJoyconPair && !motionState.Item2.Equals(default))
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{
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motionState.Item2.PlayerId = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;
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hleMotionStates.Add(motionState.Item2);
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}
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}
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_device.Hid.Npads.Update(hleInputStates);
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