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Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat (#417)
* Implement B5G6R5Unorm & BGR5A1Unorm * Implement RGBA32Uint * Implement R16Unorm & Z16 texture format * Fix BC6H_UF16 from Unorm to Sfloat
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3 changed files with 38 additions and 32 deletions
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@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.Gal
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Z24S8 = 0x29,
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ZF32 = 0x2f,
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ZF32_X24S8 = 0x30,
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Z16 = 0x3a,
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Astc2D4x4 = 0x40,
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Astc2D5x5 = 0x41,
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Astc2D6x6 = 0x42,
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@ -183,7 +183,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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switch (Format)
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{
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case GalImageFormat.BC6H_UF16 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbBptcUnsignedFloat;
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case GalImageFormat.BC6H_UF16 | GalImageFormat.Sfloat: return InternalFormat.CompressedRgbBptcUnsignedFloat;
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case GalImageFormat.BC6H_SF16 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbBptcSignedFloat;
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case GalImageFormat.BC7 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaBptcUnorm;
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case GalImageFormat.BC1_RGBA | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt1Ext;
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@ -56,10 +56,11 @@ namespace Ryujinx.Graphics.Texture
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{ GalTextureFormat.Z24S8, GalImageFormat.D24_S8 | Unorm },
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{ GalTextureFormat.ZF32, GalImageFormat.D32 | Sfloat },
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{ GalTextureFormat.ZF32_X24S8, GalImageFormat.D32_S8 | Unorm },
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{ GalTextureFormat.Z16, GalImageFormat.D16 | Unorm },
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//Compressed formats
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{ GalTextureFormat.BC6H_SF16, GalImageFormat.BC6H_SF16 | Unorm },
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{ GalTextureFormat.BC6H_UF16, GalImageFormat.BC6H_UF16 | Unorm },
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{ GalTextureFormat.BC6H_UF16, GalImageFormat.BC6H_UF16 | Sfloat },
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{ GalTextureFormat.BC7U, GalImageFormat.BC7 | Unorm },
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{ GalTextureFormat.BC1, GalImageFormat.BC1_RGBA | Unorm },
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{ GalTextureFormat.BC2, GalImageFormat.BC2 | Unorm },
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@ -167,6 +168,7 @@ namespace Ryujinx.Graphics.Texture
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switch (Format)
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{
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case GalSurfaceFormat.RGBA32Float: return GalImageFormat.R32G32B32A32 | Sfloat;
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case GalSurfaceFormat.RGBA32Uint: return GalImageFormat.R32G32B32A32 | Uint;
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case GalSurfaceFormat.RGBA16Float: return GalImageFormat.R16G16B16A16 | Sfloat;
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case GalSurfaceFormat.RG32Float: return GalImageFormat.R32G32 | Sfloat;
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case GalSurfaceFormat.RG32Sint: return GalImageFormat.R32G32 | Sint;
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@ -184,7 +186,10 @@ namespace Ryujinx.Graphics.Texture
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case GalSurfaceFormat.RG8Unorm: return GalImageFormat.R8G8 | Unorm;
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case GalSurfaceFormat.RG8Snorm: return GalImageFormat.R8 | Snorm;
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case GalSurfaceFormat.R16Float: return GalImageFormat.R16 | Sfloat;
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case GalSurfaceFormat.R16Unorm: return GalImageFormat.R16 | Unorm;
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case GalSurfaceFormat.R8Unorm: return GalImageFormat.R8 | Unorm;
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case GalSurfaceFormat.B5G6R5Unorm: return GalImageFormat.B5G6R5 | Unorm;
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case GalSurfaceFormat.BGR5A1Unorm: return GalImageFormat.A1R5G5B5 | Unorm;
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}
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throw new NotImplementedException(Format.ToString());
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