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Vulkan: Disable push descriptors on older NVIDIA GPUs (#6340)
Disables push descriptors on older NVIDIA GPUs (10xx and below), since it is clearly broken beyond comprehension. The existing workaround wasn't good enough and a more thorough one will probably cost more performance than the feature gains. The workaround has been removed. Fixes #6331.
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2 changed files with 1 additions and 36 deletions
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@ -299,13 +299,6 @@ namespace Ryujinx.Graphics.Vulkan
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// When the pipeline layout changes, push descriptor bindings are invalidated.
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AdvancePdSequence();
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if (_gd.IsNvidiaPreTuring && !program.UsePushDescriptors && _program?.UsePushDescriptors == true && isBound)
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{
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// On older nvidia GPUs, we need to clear out the active push descriptor bindings when switching
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// to normal descriptors. Keeping them bound can prevent buffers from binding properly in future.
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ClearAndBindUniformBufferPd(cbs);
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}
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}
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_program = program;
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@ -806,35 +799,6 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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private void ClearAndBindUniformBufferPd(CommandBufferScoped cbs)
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{
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var bindingSegments = _program.BindingSegments[PipelineBase.UniformSetIndex];
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long updatedBindings = 0;
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DescriptorSetTemplateWriter writer = _templateUpdater.Begin(32 * Unsafe.SizeOf<DescriptorBufferInfo>());
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foreach (ResourceBindingSegment segment in bindingSegments)
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{
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int binding = segment.Binding;
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int count = segment.Count;
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for (int i = 0; i < count; i++)
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{
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int index = binding + i;
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updatedBindings |= 1L << index;
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var bufferInfo = new DescriptorBufferInfo();
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writer.Push(MemoryMarshal.CreateReadOnlySpan(ref bufferInfo, 1));
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}
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}
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if (updatedBindings > 0)
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{
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DescriptorSetTemplate template = _program.GetPushDescriptorTemplate(updatedBindings);
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_templateUpdater.CommitPushDescriptor(_gd, cbs, template, _program.PipelineLayout);
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}
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}
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private void Initialize(CommandBufferScoped cbs, int setIndex, DescriptorSetCollection dsc)
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{
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// We don't support clearing texture descriptors currently.
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@ -111,6 +111,7 @@ namespace Ryujinx.Graphics.Vulkan
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bool usePushDescriptors = !isMinimal &&
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VulkanConfiguration.UsePushDescriptors &&
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_gd.Capabilities.SupportsPushDescriptors &&
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!_gd.IsNvidiaPreTuring &&
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!IsCompute &&
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CanUsePushDescriptors(gd, resourceLayout, IsCompute);
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