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Allow concurrent BSD EventFd read/write (#3385)
This commit is contained in:
parent
830cbf91bb
commit
70895bdb04
5 changed files with 55 additions and 14 deletions
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@ -309,7 +309,7 @@ namespace Ryujinx.HLE.HOS
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// only then doing connections to SM is safe.
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SmServer.InitDone.WaitOne();
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BsdServer = new ServerBase(KernelContext, "BsdServer");
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BsdServer = new ServerBase(KernelContext, "BsdServer", null, 2);
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AudRenServer = new ServerBase(KernelContext, "AudioRendererServer");
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AudOutServer = new ServerBase(KernelContext, "AudioOutServer");
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FsServer = new ServerBase(KernelContext, "FsServer");
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@ -735,11 +735,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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ulong argsPtr,
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ulong stackTop,
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int priority,
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int cpuCore)
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int cpuCore,
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ThreadStart customThreadStart = null)
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{
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lock (_processLock)
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{
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return thread.Initialize(entrypoint, argsPtr, stackTop, priority, cpuCore, this, ThreadType.User, null);
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return thread.Initialize(entrypoint, argsPtr, stackTop, priority, cpuCore, this, ThreadType.User, customThreadStart);
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}
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}
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@ -2350,6 +2350,18 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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[PointerSized] ulong stackTop,
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int priority,
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int cpuCore)
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{
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return CreateThread(out handle, entrypoint, argsPtr, stackTop, priority, cpuCore, null);
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}
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public KernelResult CreateThread(
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out int handle,
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ulong entrypoint,
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ulong argsPtr,
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ulong stackTop,
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int priority,
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int cpuCore,
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ThreadStart customThreadStart)
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{
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handle = 0;
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@ -2386,7 +2398,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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argsPtr,
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stackTop,
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priority,
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cpuCore);
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cpuCore,
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customThreadStart);
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if (result == KernelResult.Success)
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{
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@ -1,3 +1,4 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel;
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using Ryujinx.HLE.HOS.Kernel.Common;
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@ -38,15 +39,18 @@ namespace Ryujinx.HLE.HOS.Services
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private readonly Dictionary<int, Func<IpcService>> _ports = new Dictionary<int, Func<IpcService>>();
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public ManualResetEvent InitDone { get; }
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public Func<IpcService> SmObjectFactory { get; }
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public string Name { get; }
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public Func<IpcService> SmObjectFactory { get; }
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public ServerBase(KernelContext context, string name, Func<IpcService> smObjectFactory = null)
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private int _threadCount;
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public ServerBase(KernelContext context, string name, Func<IpcService> smObjectFactory = null, int threadCount = 1)
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{
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InitDone = new ManualResetEvent(false);
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_context = context;
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Name = name;
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SmObjectFactory = smObjectFactory;
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_context = context;
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_threadCount = threadCount;
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const ProcessCreationFlags flags =
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ProcessCreationFlags.EnableAslr |
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@ -56,7 +60,7 @@ namespace Ryujinx.HLE.HOS.Services
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ProcessCreationInfo creationInfo = new ProcessCreationInfo("Service", 1, 0, 0x8000000, 1, flags, 0, 0);
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KernelStatic.StartInitialProcess(context, creationInfo, DefaultCapabilities, 44, ServerLoop);
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KernelStatic.StartInitialProcess(context, creationInfo, DefaultCapabilities, 44, Main);
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}
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private void AddPort(int serverPortHandle, Func<IpcService> objectFactory)
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@ -80,6 +84,32 @@ namespace Ryujinx.HLE.HOS.Services
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_sessions.Add(serverSessionHandle, obj);
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}
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private void Main()
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{
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for (int i = 1; i < _threadCount; i++)
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{
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KernelResult result = _context.Syscall.CreateThread(out int threadHandle, 0UL, 0UL, 0UL, 44, 3, ServerLoop);
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if (result == KernelResult.Success)
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{
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result = _context.Syscall.StartThread(threadHandle);
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if (result != KernelResult.Success)
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{
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Logger.Error?.Print(LogClass.Service, $"Failed to start thread on {Name}: {result}");
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}
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_context.Syscall.CloseHandle(threadHandle);
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}
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else
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{
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Logger.Error?.Print(LogClass.Service, $"Failed to create thread on {Name}: {result}");
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}
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}
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ServerLoop();
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}
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private void ServerLoop()
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{
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_selfProcess = KernelStatic.GetCurrentProcess();
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@ -8,7 +8,6 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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{
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private ulong _value;
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private readonly EventFdFlags _flags;
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private AutoResetEvent _event;
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private object _lock = new object();
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@ -21,7 +20,6 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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{
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_value = value;
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_flags = flags;
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_event = new AutoResetEvent(false);
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WriteEvent = new ManualResetEvent(true);
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ReadEvent = new ManualResetEvent(true);
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@ -31,7 +29,6 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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public void Dispose()
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{
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_event.Dispose();
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WriteEvent.Dispose();
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ReadEvent.Dispose();
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}
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@ -57,7 +54,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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{
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while (_value == 0)
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{
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_event.WaitOne();
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Monitor.Wait(_lock);
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}
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}
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else
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@ -106,7 +103,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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{
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if (Blocking)
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{
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_event.WaitOne();
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Monitor.Wait(_lock);
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}
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else
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{
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@ -119,7 +116,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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writeSize = sizeof(ulong);
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_value += count;
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_event.Set();
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Monitor.Pulse(_lock);
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WriteEvent.Set();
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