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Add warning with an option to disable for settings that impact performance (#1002)
* Add warning and option to disable when loading game with debug logs * Add warning and option to disable when shader dumping is enabled * Edit text and add title
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1 changed files with 36 additions and 0 deletions
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@ -303,6 +303,42 @@ namespace Ryujinx.Ui
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}
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}
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else
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else
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{
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{
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if (ConfigurationState.Instance.Logger.EnableDebug.Value)
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{
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MessageDialog debugWarningDialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
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{
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Title = "Ryujinx - Warning",
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Text = "You have debug logging enabled, which is designed to be used by developers only.",
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SecondaryText = "For optimal performance, it's recommended to disable debug logging. Would you like to disable debug logging now?"
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};
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if (debugWarningDialog.Run() == (int)ResponseType.Yes)
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{
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ConfigurationState.Instance.Logger.EnableDebug.Value = false;
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SaveConfig();
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}
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debugWarningDialog.Dispose();
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}
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if (!string.IsNullOrWhiteSpace(ConfigurationState.Instance.Graphics.ShadersDumpPath.Value))
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{
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MessageDialog shadersDumpWarningDialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
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{
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Title = "Ryujinx - Warning",
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Text = "You have shader dumping enabled, which is designed to be used by developers only.",
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SecondaryText = "For optimal performance, it's recommended to disable shader dumping. Would you like to disable shader dumping now?"
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};
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if (shadersDumpWarningDialog.Run() == (int)ResponseType.Yes)
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{
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ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = "";
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SaveConfig();
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}
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shadersDumpWarningDialog.Dispose();
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}
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Logger.RestartTime();
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Logger.RestartTime();
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HLE.Switch device = InitializeSwitchInstance();
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HLE.Switch device = InitializeSwitchInstance();
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