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Added fallbacks for all Audio Backends (#2582)
* Added fallbacks for all Audio Backends * Commit Suggestion Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Resolve elses. * Revert "Resolve elses." This reverts commit 9aec3e9e7750803e5626da3d01d7e57fabe19f65. * Suggestions completed Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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5b8ceb9173
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686b63e479
2 changed files with 79 additions and 9 deletions
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@ -519,7 +519,7 @@ namespace Ryujinx.Configuration
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System.EnablePtc.Value = true;
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System.EnableFsIntegrityChecks.Value = true;
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System.FsGlobalAccessLogMode.Value = 0;
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System.AudioBackend.Value = AudioBackend.OpenAl;
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System.AudioBackend.Value = AudioBackend.SDL2;
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System.MemoryManagerMode.Value = MemoryManagerMode.HostMappedUnsafe;
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System.ExpandRam.Value = false;
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System.IgnoreMissingServices.Value = false;
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@ -411,7 +411,35 @@ namespace Ryujinx.Ui
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}
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else
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{
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Logger.Warning?.Print(LogClass.Audio, "SDL2 audio is not supported, falling back to dummy audio out.");
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Logger.Warning?.Print(LogClass.Audio, "SDL2 is not supported, trying to fall back to OpenAL.");
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if (OpenALHardwareDeviceDriver.IsSupported)
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{
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Logger.Warning?.Print(LogClass.Audio, "Found OpenAL, changing configuration.");
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ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.OpenAl;
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SaveConfig();
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deviceDriver = new OpenALHardwareDeviceDriver();
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}
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else
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{
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Logger.Warning?.Print(LogClass.Audio, "OpenAL is not supported, trying to fall back to SoundIO.");
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if (SoundIoHardwareDeviceDriver.IsSupported)
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{
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Logger.Warning?.Print(LogClass.Audio, "Found SoundIO, changing configuration.");
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ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SoundIo;
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SaveConfig();
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deviceDriver = new SoundIoHardwareDeviceDriver();
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}
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else
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{
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Logger.Warning?.Print(LogClass.Audio, "SoundIO is not supported, falling back to dummy audio out.");
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}
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}
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}
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}
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else if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.SoundIo)
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@ -422,7 +450,35 @@ namespace Ryujinx.Ui
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}
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else
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{
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Logger.Warning?.Print(LogClass.Audio, "SoundIO is not supported, falling back to dummy audio out.");
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Logger.Warning?.Print(LogClass.Audio, "SoundIO is not supported, trying to fall back to SDL2.");
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if (SDL2HardwareDeviceDriver.IsSupported)
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{
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Logger.Warning?.Print(LogClass.Audio, "Found SDL2, changing configuration.");
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ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SDL2;
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SaveConfig();
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deviceDriver = new SDL2HardwareDeviceDriver();
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}
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else
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{
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Logger.Warning?.Print(LogClass.Audio, "SDL2 is not supported, trying to fall back to OpenAL.");
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if (OpenALHardwareDeviceDriver.IsSupported)
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{
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Logger.Warning?.Print(LogClass.Audio, "Found OpenAL, changing configuration.");
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ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.OpenAl;
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SaveConfig();
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deviceDriver = new OpenALHardwareDeviceDriver();
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}
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else
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{
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Logger.Warning?.Print(LogClass.Audio, "OpenAL is not supported, falling back to dummy audio out.");
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}
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}
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}
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}
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else if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.OpenAl)
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@ -433,20 +489,34 @@ namespace Ryujinx.Ui
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}
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else
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{
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Logger.Warning?.Print(LogClass.Audio, "OpenAL is not supported, trying to fall back to SoundIO.");
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Logger.Warning?.Print(LogClass.Audio, "OpenAL is not supported, trying to fall back to SDL2.");
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if (SoundIoHardwareDeviceDriver.IsSupported)
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if (SDL2HardwareDeviceDriver.IsSupported)
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{
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Logger.Warning?.Print(LogClass.Audio, "Found SoundIO, changing configuration.");
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Logger.Warning?.Print(LogClass.Audio, "Found SDL2, changing configuration.");
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ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SoundIo;
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ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SDL2;
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SaveConfig();
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deviceDriver = new SoundIoHardwareDeviceDriver();
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deviceDriver = new SDL2HardwareDeviceDriver();
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}
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else
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{
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Logger.Warning?.Print(LogClass.Audio, "SoundIO is not supported, falling back to dummy audio out.");
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Logger.Warning?.Print(LogClass.Audio, "SDL2 is not supported, trying to fall back to SoundIO.");
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if (SoundIoHardwareDeviceDriver.IsSupported)
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{
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Logger.Warning?.Print(LogClass.Audio, "Found SoundIO, changing configuration.");
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ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SoundIo;
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SaveConfig();
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deviceDriver = new SoundIoHardwareDeviceDriver();
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}
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else
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{
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Logger.Warning?.Print(LogClass.Audio, "SoundIO is not supported, falling back to dummy audio out.");
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}
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}
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}
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}
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