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Prefer jagged arrays over multidimensional (#5562)
* fix CA1814 * Update .editorconfig removing .editorconfig rule
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1 changed files with 4 additions and 4 deletions
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@ -10,10 +10,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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{
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static partial class InstEmit
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static partial class InstEmit
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{
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{
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private static readonly int[,] _maskLut = new int[,]
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private static readonly int[][] _maskLut = new int[][]
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{
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{
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{ 0b0001, 0b0010, 0b0100, 0b1000, 0b0011, 0b1001, 0b1010, 0b1100 },
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new int[] { 0b0001, 0b0010, 0b0100, 0b1000, 0b0011, 0b1001, 0b1010, 0b1100 },
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{ 0b0111, 0b1011, 0b1101, 0b1110, 0b1111, 0b0000, 0b0000, 0b0000 },
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new int[] { 0b0111, 0b1011, 0b1101, 0b1110, 0b1111, 0b0000, 0b0000, 0b0000 },
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};
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};
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public const bool Sample1DAs2D = true;
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public const bool Sample1DAs2D = true;
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@ -605,7 +605,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand[] rd1 = new Operand[2] { ConstF(0), ConstF(0) };
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Operand[] rd1 = new Operand[2] { ConstF(0), ConstF(0) };
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int handle = imm;
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int handle = imm;
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int componentMask = _maskLut[dest2 == RegisterConsts.RegisterZeroIndex ? 0 : 1, writeMask];
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int componentMask = _maskLut[dest2 == RegisterConsts.RegisterZeroIndex ? 0 : 1][writeMask];
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int componentsCount = BitOperations.PopCount((uint)componentMask);
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int componentsCount = BitOperations.PopCount((uint)componentMask);
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