From 5189a807c45722e3ed9173dd90ed87a4606d1a89 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 17 Nov 2020 19:06:02 -0300 Subject: [PATCH] Fix buffer to texture copy with remap enabled (#1721) --- .../Engine/MethodCopyBuffer.cs | 53 ++++++++++++++----- 1 file changed, 40 insertions(+), 13 deletions(-) diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs index aa1f6a2b..6f03dc5d 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs @@ -2,6 +2,7 @@ using Ryujinx.Common; using Ryujinx.Graphics.Gpu.State; using Ryujinx.Graphics.Texture; using System; +using System.Runtime.Intrinsics; namespace Ryujinx.Graphics.Gpu.Engine { @@ -10,28 +11,39 @@ namespace Ryujinx.Graphics.Gpu.Engine private const int StrideAlignment = 32; private const int GobAlignment = 64; + enum CopyFlags + { + SrcLinear = 1 << 7, + DstLinear = 1 << 8, + MultiLineEnable = 1 << 9, + RemapEnable = 1 << 10 + } + /// /// Determine if a buffer-to-texture region covers the entirety of a texture. /// /// Copy command parameters /// Texture to compare /// True if the texture is linear, false if block linear + /// Texture bytes per pixel /// Texture stride /// - private bool IsTextureCopyComplete(CopyBufferParams cbp, CopyBufferTexture tex, bool linear, int stride) + private bool IsTextureCopyComplete(CopyBufferParams cbp, CopyBufferTexture tex, bool linear, int bpp, int stride) { if (linear) { + int alignWidth = StrideAlignment / bpp; return tex.RegionX == 0 && tex.RegionY == 0 && - stride == BitUtils.AlignUp(cbp.XCount, StrideAlignment); + stride / bpp == BitUtils.AlignUp(cbp.XCount, alignWidth); } else { + int alignWidth = GobAlignment / bpp; return tex.RegionX == 0 && tex.RegionY == 0 && - tex.Width == BitUtils.AlignUp(cbp.XCount, GobAlignment) && - tex.Height == cbp.YCount; + tex.Width == BitUtils.AlignUp(cbp.XCount, alignWidth) && + tex.Height == cbp.YCount; } } @@ -46,9 +58,12 @@ namespace Ryujinx.Graphics.Gpu.Engine var swizzle = state.Get(MethodOffset.CopyBufferSwizzle); - bool srcLinear = (argument & (1 << 7)) != 0; - bool dstLinear = (argument & (1 << 8)) != 0; - bool copy2D = (argument & (1 << 9)) != 0; + CopyFlags copyFlags = (CopyFlags)argument; + + bool srcLinear = copyFlags.HasFlag(CopyFlags.SrcLinear); + bool dstLinear = copyFlags.HasFlag(CopyFlags.DstLinear); + bool copy2D = copyFlags.HasFlag(CopyFlags.MultiLineEnable); + bool remap = copyFlags.HasFlag(CopyFlags.RemapEnable); int size = cbp.XCount; @@ -60,6 +75,9 @@ namespace Ryujinx.Graphics.Gpu.Engine if (copy2D) { // Buffer to texture copy. + int srcBpp = remap ? swizzle.UnpackSrcComponentsCount() * swizzle.UnpackComponentSize() : 1; + int dstBpp = remap ? swizzle.UnpackDstComponentsCount() * swizzle.UnpackComponentSize() : 1; + var dst = state.Get(MethodOffset.CopyBufferDstTexture); var src = state.Get(MethodOffset.CopyBufferSrcTexture); @@ -70,7 +88,7 @@ namespace Ryujinx.Graphics.Gpu.Engine srcLinear, src.MemoryLayout.UnpackGobBlocksInY(), src.MemoryLayout.UnpackGobBlocksInZ(), - 1); + srcBpp); var dstCalculator = new OffsetCalculator( dst.Width, @@ -79,7 +97,7 @@ namespace Ryujinx.Graphics.Gpu.Engine dstLinear, dst.MemoryLayout.UnpackGobBlocksInY(), dst.MemoryLayout.UnpackGobBlocksInZ(), - 1); + dstBpp); ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack()); ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack()); @@ -90,8 +108,8 @@ namespace Ryujinx.Graphics.Gpu.Engine ReadOnlySpan srcSpan = _context.PhysicalMemory.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true); Span dstSpan = _context.PhysicalMemory.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray(); - bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, cbp.SrcStride); - bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, cbp.DstStride); + bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, srcBpp, cbp.SrcStride); + bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, dstBpp, cbp.DstStride); if (completeSource && completeDest) { @@ -120,7 +138,7 @@ namespace Ryujinx.Graphics.Gpu.Engine 1, 1, 1, - 1, + srcBpp, src.MemoryLayout.UnpackGobBlocksInY(), src.MemoryLayout.UnpackGobBlocksInZ(), 1, @@ -167,7 +185,16 @@ namespace Ryujinx.Graphics.Gpu.Engine return true; } - Convert(dstSpan, srcSpan); + bool _ = srcBpp switch + { + 1 => Convert(dstSpan, srcSpan), + 2 => Convert(dstSpan, srcSpan), + 4 => Convert(dstSpan, srcSpan), + 8 => Convert(dstSpan, srcSpan), + 12 => Convert(dstSpan, srcSpan), + 16 => Convert>(dstSpan, srcSpan), + _ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.") + }; _context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan); }