mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-26 20:13:01 +00:00
Fix instanced indexed inline draws (#3383)
This commit is contained in:
parent
dd8f97ab9e
commit
46cc7b55f0
1 changed files with 17 additions and 1 deletions
|
@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
|
|
||||||
private bool _instancedDrawPending;
|
private bool _instancedDrawPending;
|
||||||
private bool _instancedIndexed;
|
private bool _instancedIndexed;
|
||||||
|
private bool _instancedIndexedInline;
|
||||||
|
|
||||||
private int _instancedFirstIndex;
|
private int _instancedFirstIndex;
|
||||||
private int _instancedFirstVertex;
|
private int _instancedFirstVertex;
|
||||||
|
@ -135,6 +136,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
_instancedDrawPending = true;
|
_instancedDrawPending = true;
|
||||||
|
|
||||||
_instancedIndexed = _drawState.DrawIndexed;
|
_instancedIndexed = _drawState.DrawIndexed;
|
||||||
|
_instancedIndexedInline = _drawState.IbStreamer.HasInlineIndexData;
|
||||||
|
|
||||||
_instancedFirstIndex = firstIndex;
|
_instancedFirstIndex = firstIndex;
|
||||||
_instancedFirstVertex = (int)_state.State.FirstVertex;
|
_instancedFirstVertex = (int)_state.State.FirstVertex;
|
||||||
|
@ -451,7 +453,21 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
{
|
{
|
||||||
_instancedDrawPending = false;
|
_instancedDrawPending = false;
|
||||||
|
|
||||||
if (_instancedIndexed)
|
if (_instancedIndexedInline)
|
||||||
|
{
|
||||||
|
int inlineIndexCount = _drawState.IbStreamer.GetAndResetInlineIndexCount();
|
||||||
|
BufferRange br = new BufferRange(_drawState.IbStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4);
|
||||||
|
|
||||||
|
_channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
|
||||||
|
|
||||||
|
_context.Renderer.Pipeline.DrawIndexed(
|
||||||
|
inlineIndexCount,
|
||||||
|
_instanceIndex + 1,
|
||||||
|
_instancedFirstIndex,
|
||||||
|
_instancedFirstVertex,
|
||||||
|
_instancedFirstInstance);
|
||||||
|
}
|
||||||
|
else if (_instancedIndexed)
|
||||||
{
|
{
|
||||||
_context.Renderer.Pipeline.DrawIndexed(
|
_context.Renderer.Pipeline.DrawIndexed(
|
||||||
_instancedIndexCount,
|
_instancedIndexCount,
|
||||||
|
|
Loading…
Reference in a new issue