mirror of
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GPU: Track buffer migrations and flush source on incomplete copy (#3952)
* Track buffer migrations and flush source on incomplete copy Makes sure that the modified range list is always from the latest iteration of the buffer, and flushes earlier iterations of a buffer if the data has not been migrated yet. * Cleanup 1 * Reduce cost for redundant signal checks on Vulkan * Only inherit the range list if there are pending ranges. * Fix OpenGL * Address Feedback * Whoops
This commit is contained in:
parent
817b89767a
commit
458452279c
11 changed files with 451 additions and 87 deletions
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@ -29,6 +29,7 @@ namespace Ryujinx.Graphics.GAL
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ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size);
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Capabilities GetCapabilities();
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ulong GetCurrentSync();
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HardwareInfo GetHardwareInfo();
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IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info);
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@ -338,6 +338,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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return box.Result;
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}
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public ulong GetCurrentSync()
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{
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return _baseRenderer.GetCurrentSync();
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}
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public HardwareInfo GetHardwareInfo()
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{
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return _baseRenderer.GetHardwareInfo();
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@ -69,6 +69,12 @@ namespace Ryujinx.Graphics.Gpu
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/// </summary>
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internal List<Action> SyncpointActions { get; }
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/// <summary>
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/// Buffer migrations that are currently in-flight. These are checked whenever sync is created to determine if buffer migration
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/// copies have completed on the GPU, and their data can be freed.
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/// </summary>
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internal List<BufferMigration> BufferMigrations { get; }
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/// <summary>
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/// Queue with deferred actions that must run on the render thread.
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/// </summary>
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@ -90,6 +96,7 @@ namespace Ryujinx.Graphics.Gpu
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public event Action<ShaderCacheState, int, int> ShaderCacheStateChanged;
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private Thread _gpuThread;
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private bool _pendingSync;
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/// <summary>
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/// Creates a new instance of the GPU emulation context.
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@ -109,6 +116,7 @@ namespace Ryujinx.Graphics.Gpu
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SyncActions = new List<Action>();
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SyncpointActions = new List<Action>();
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BufferMigrations = new List<BufferMigration>();
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DeferredActions = new Queue<Action>();
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@ -273,6 +281,17 @@ namespace Ryujinx.Graphics.Gpu
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SequenceNumber++;
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}
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/// <summary>
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/// Registers a buffer migration. These are checked to see if they can be disposed when the sync number increases,
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/// and the migration copy has completed.
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/// </summary>
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/// <param name="migration">The buffer migration</param>
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internal void RegisterBufferMigration(BufferMigration migration)
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{
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BufferMigrations.Add(migration);
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_pendingSync = true;
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}
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/// <summary>
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/// Registers an action to be performed the next time a syncpoint is incremented.
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/// This will also ensure a host sync object is created, and <see cref="SyncNumber"/> is incremented.
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@ -288,6 +307,7 @@ namespace Ryujinx.Graphics.Gpu
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else
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{
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SyncActions.Add(action);
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_pendingSync = true;
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}
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}
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@ -298,7 +318,24 @@ namespace Ryujinx.Graphics.Gpu
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/// <param name="syncpoint">True if host sync is being created by a syncpoint</param>
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public void CreateHostSyncIfNeeded(bool syncpoint)
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{
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if (SyncActions.Count > 0 || (syncpoint && SyncpointActions.Count > 0))
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if (BufferMigrations.Count > 0)
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{
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ulong currentSyncNumber = Renderer.GetCurrentSync();
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for (int i = 0; i < BufferMigrations.Count; i++)
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{
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BufferMigration migration = BufferMigrations[i];
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long diff = (long)(currentSyncNumber - migration.SyncNumber);
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if (diff >= 0)
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{
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migration.Dispose();
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BufferMigrations.RemoveAt(i--);
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}
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}
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}
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if (_pendingSync || (syncpoint && SyncpointActions.Count > 0))
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{
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Renderer.CreateSync(SyncNumber);
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@ -317,6 +354,8 @@ namespace Ryujinx.Graphics.Gpu
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SyncActions.Clear();
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SyncpointActions.Clear();
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}
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_pendingSync = false;
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}
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/// <summary>
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@ -65,6 +65,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
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private bool _useGranular;
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private bool _syncActionRegistered;
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private int _referenceCount = 1;
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/// <summary>
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/// Creates a new instance of the buffer.
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/// </summary>
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@ -229,7 +231,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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if (_modifiedRanges == null)
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{
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_modifiedRanges = new BufferModifiedRangeList(_context);
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_modifiedRanges = new BufferModifiedRangeList(_context, this, Flush);
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}
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}
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@ -290,7 +292,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="from">The buffer to inherit from</param>
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public void InheritModifiedRanges(Buffer from)
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{
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if (from._modifiedRanges != null)
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if (from._modifiedRanges != null && from._modifiedRanges.HasRanges)
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{
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if (from._syncActionRegistered && !_syncActionRegistered)
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{
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@ -310,17 +312,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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};
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if (_modifiedRanges == null)
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{
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_modifiedRanges = from._modifiedRanges;
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_modifiedRanges.ReregisterRanges(registerRangeAction);
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EnsureRangeList();
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from._modifiedRanges = null;
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}
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else
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{
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_modifiedRanges.InheritRanges(from._modifiedRanges, registerRangeAction);
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}
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_modifiedRanges.InheritRanges(from._modifiedRanges, registerRangeAction);
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}
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}
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@ -456,7 +450,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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if (ranges != null)
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{
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(address, size) = PageAlign(address, size);
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ranges.WaitForAndGetRanges(address, size, Flush);
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ranges.WaitForAndFlushRanges(address, size);
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}
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}, true);
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}
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@ -508,6 +502,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
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UnmappedSequence++;
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}
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/// <summary>
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/// Increments the buffer reference count.
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/// </summary>
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public void IncrementReferenceCount()
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{
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_referenceCount++;
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}
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/// <summary>
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/// Decrements the buffer reference count.
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/// </summary>
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public void DecrementReferenceCount()
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{
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if (--_referenceCount == 0)
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{
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DisposeData();
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}
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}
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/// <summary>
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/// Disposes the host buffer's data, not its tracking handles.
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/// </summary>
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@ -528,7 +541,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_memoryTrackingGranular?.Dispose();
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_memoryTracking?.Dispose();
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DisposeData();
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DecrementReferenceCount();
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}
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}
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}
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@ -273,7 +273,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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buffer.CopyTo(newBuffer, dstOffset);
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newBuffer.InheritModifiedRanges(buffer);
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buffer.DisposeData();
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buffer.DecrementReferenceCount();
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}
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newBuffer.SynchronizeMemory(address, newSize);
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125
Ryujinx.Graphics.Gpu/Memory/BufferMigration.cs
Normal file
125
Ryujinx.Graphics.Gpu/Memory/BufferMigration.cs
Normal file
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@ -0,0 +1,125 @@
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using System;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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/// A record of when buffer data was copied from one buffer to another, along with the SyncNumber when the migration will be complete.
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/// Keeps the source buffer alive for data flushes until the migration is complete.
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/// </summary>
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internal class BufferMigration : IDisposable
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{
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/// <summary>
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/// The offset for the migrated region.
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/// </summary>
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private readonly ulong _offset;
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/// <summary>
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/// The size for the migrated region.
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/// </summary>
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private readonly ulong _size;
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/// <summary>
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/// The buffer that was migrated from.
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/// </summary>
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private readonly Buffer _buffer;
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/// <summary>
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/// The source range action, to be called on overlap with an unreached sync number.
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/// </summary>
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private readonly Action<ulong, ulong> _sourceRangeAction;
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/// <summary>
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/// The source range list.
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/// </summary>
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private readonly BufferModifiedRangeList _source;
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/// <summary>
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/// The destination range list. This range list must be updated when flushing the source.
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/// </summary>
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public readonly BufferModifiedRangeList Destination;
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/// <summary>
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/// The sync number that needs to be reached for this migration to be removed. This is set to the pending sync number on creation.
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/// </summary>
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public readonly ulong SyncNumber;
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/// <summary>
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/// Creates a record for a buffer migration.
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/// </summary>
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/// <param name="buffer">The source buffer for this migration</param>
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/// <param name="sourceRangeAction">The flush action for the source buffer</param>
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/// <param name="source">The modified range list for the source buffer</param>
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/// <param name="dest">The modified range list for the destination buffer</param>
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/// <param name="syncNumber">The sync number for when the migration is complete</param>
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public BufferMigration(
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Buffer buffer,
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Action<ulong, ulong> sourceRangeAction,
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BufferModifiedRangeList source,
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BufferModifiedRangeList dest,
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ulong syncNumber)
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{
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_offset = buffer.Address;
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_size = buffer.Size;
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_buffer = buffer;
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_sourceRangeAction = sourceRangeAction;
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_source = source;
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Destination = dest;
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SyncNumber = syncNumber;
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}
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/// <summary>
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/// Determine if the given range overlaps this migration, and has not been completed yet.
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/// </summary>
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/// <param name="offset">Start offset</param>
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/// <param name="size">Range size</param>
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/// <param name="syncNumber">The sync number that was waited on</param>
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/// <returns>True if overlapping and in progress, false otherwise</returns>
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public bool Overlaps(ulong offset, ulong size, ulong syncNumber)
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{
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ulong end = offset + size;
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ulong destEnd = _offset + _size;
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long syncDiff = (long)(syncNumber - SyncNumber); // syncNumber is less if the copy has not completed.
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return !(end <= _offset || offset >= destEnd) && syncDiff < 0;
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}
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/// <summary>
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/// Determine if the given range matches this migration.
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/// </summary>
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/// <param name="offset">Start offset</param>
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/// <param name="size">Range size</param>
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/// <returns>True if the range exactly matches, false otherwise</returns>
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public bool FullyMatches(ulong offset, ulong size)
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{
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return _offset == offset && _size == size;
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}
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/// <summary>
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/// Perform the migration source's range action on the range provided, clamped to the bounds of the source buffer.
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/// </summary>
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/// <param name="offset">Start offset</param>
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/// <param name="size">Range size</param>
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/// <param name="syncNumber">Current sync number</param>
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/// <param name="parent">The modified range list that originally owned this range</param>
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public void RangeActionWithMigration(ulong offset, ulong size, ulong syncNumber, BufferModifiedRangeList parent)
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{
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ulong end = offset + size;
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end = Math.Min(_offset + _size, end);
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offset = Math.Max(_offset, offset);
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size = end - offset;
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_source.RangeActionWithMigration(offset, size, syncNumber, parent, _sourceRangeAction);
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}
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/// <summary>
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/// Removes this reference to the range list, potentially allowing for the source buffer to be disposed.
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/// </summary>
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public void Dispose()
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{
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Destination.RemoveMigration(this);
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_buffer.DecrementReferenceCount();
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}
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}
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}
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@ -1,6 +1,8 @@
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using Ryujinx.Common.Pools;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Pools;
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using Ryujinx.Memory.Range;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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public ulong SyncNumber { get; internal set; }
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/// <summary>
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/// The range list that originally owned this range.
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/// </summary>
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public BufferModifiedRangeList Parent { get; internal set; }
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/// <summary>
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/// Creates a new instance of a modified range.
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/// </summary>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size of the range in bytes</param>
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/// <param name="syncNumber">The GPU sync number at the time of creation</param>
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public BufferModifiedRange(ulong address, ulong size, ulong syncNumber)
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/// <param name="parent">The range list that owns this range</param>
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public BufferModifiedRange(ulong address, ulong size, ulong syncNumber, BufferModifiedRangeList parent)
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{
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Address = address;
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Size = size;
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SyncNumber = syncNumber;
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Parent = parent;
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}
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/// <summary>
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@ -63,16 +72,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
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private const int BackingInitialSize = 8;
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private GpuContext _context;
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private Buffer _parent;
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private Action<ulong, ulong> _flushAction;
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private List<BufferMigration> _sources;
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private BufferMigration _migrationTarget;
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private object _lock = new object();
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/// <summary>
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/// Whether the modified range list has any entries or not.
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/// </summary>
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public bool HasRanges
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{
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get
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{
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lock (_lock)
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{
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return Count > 0;
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}
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}
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}
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/// <summary>
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/// Creates a new instance of a modified range list.
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/// </summary>
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/// <param name="context">GPU context that the buffer range list belongs to</param>
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public BufferModifiedRangeList(GpuContext context) : base(BackingInitialSize)
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/// <param name="parent">The parent buffer that owns this range list</param>
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/// <param name="flushAction">The flush action for the parent buffer</param>
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public BufferModifiedRangeList(GpuContext context, Buffer parent, Action<ulong, ulong> flushAction) : base(BackingInitialSize)
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{
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_context = context;
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_parent = parent;
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_flushAction = flushAction;
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}
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/// <summary>
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@ -142,6 +174,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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// Region already exists. Just update the existing sync number.
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overlap.SyncNumber = syncNumber;
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overlap.Parent = this;
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return;
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}
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@ -152,18 +185,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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// A split item must be created behind this overlap.
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Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber));
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Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
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}
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if (overlap.Address < endAddress && overlap.EndAddress > endAddress)
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{
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// A split item must be created after this overlap.
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Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber));
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Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
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}
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}
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Add(new BufferModifiedRange(address, size, syncNumber));
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Add(new BufferModifiedRange(address, size, syncNumber, this));
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}
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}
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@ -207,9 +240,102 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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}
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/// <summary>
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/// Performs the given range action, or one from a migration that overlaps and has not synced yet.
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/// </summary>
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/// <param name="offset">The offset to pass to the action</param>
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/// <param name="size">The size to pass to the action</param>
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/// <param name="syncNumber">The sync number that has been reached</param>
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/// <param name="parent">The modified range list that originally owned this range</param>
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/// <param name="rangeAction">The action to perform</param>
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public void RangeActionWithMigration(ulong offset, ulong size, ulong syncNumber, BufferModifiedRangeList parent, Action<ulong, ulong> rangeAction)
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{
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bool firstSource = true;
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if (parent != this)
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{
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lock (_lock)
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{
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if (_sources != null)
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{
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foreach (BufferMigration source in _sources)
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{
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if (source.Overlaps(offset, size, syncNumber))
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{
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if (firstSource && !source.FullyMatches(offset, size))
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{
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// Perform this buffer's action first. The migrations will run after.
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rangeAction(offset, size);
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}
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source.RangeActionWithMigration(offset, size, syncNumber, parent);
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firstSource = false;
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}
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}
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}
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}
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}
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if (firstSource)
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{
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// No overlapping migrations, or they are not meant for this range, flush the data using the given action.
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||||
rangeAction(offset, size);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes modified ranges ready by the sync number from the list, and flushes their buffer data within a given address range.
|
||||
/// </summary>
|
||||
/// <param name="overlaps">Overlapping ranges to check</param>
|
||||
/// <param name="rangeCount">Number of overlapping ranges</param>
|
||||
/// <param name="highestDiff">The highest difference between an overlapping range's sync number and the current one</param>
|
||||
/// <param name="currentSync">The current sync number</param>
|
||||
/// <param name="address">The start address of the flush range</param>
|
||||
/// <param name="endAddress">The end address of the flush range</param>
|
||||
private void RemoveRangesAndFlush(
|
||||
BufferModifiedRange[] overlaps,
|
||||
int rangeCount,
|
||||
long highestDiff,
|
||||
ulong currentSync,
|
||||
ulong address,
|
||||
ulong endAddress)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_migrationTarget == null)
|
||||
{
|
||||
ulong waitSync = currentSync + (ulong)highestDiff;
|
||||
|
||||
for (int i = 0; i < rangeCount; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = overlaps[i];
|
||||
|
||||
long diff = (long)(overlap.SyncNumber - currentSync);
|
||||
|
||||
if (diff <= highestDiff)
|
||||
{
|
||||
ulong clampAddress = Math.Max(address, overlap.Address);
|
||||
ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
|
||||
|
||||
ClearPart(overlap, clampAddress, clampEnd);
|
||||
|
||||
RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, overlap.Parent, _flushAction);
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// There is a migration target to call instead. This can't be changed after set so accessing it outside the lock is fine.
|
||||
|
||||
_migrationTarget.Destination.RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets modified ranges within the specified region, waits on ones from a previous sync number,
|
||||
/// and then fires the given action for each range individually.
|
||||
/// and then fires the flush action for each range individually.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This function assumes it is called from the background thread.
|
||||
|
@ -218,8 +344,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// </remarks>
|
||||
/// <param name="address">Start address to query</param>
|
||||
/// <param name="size">Size to query</param>
|
||||
/// <param name="rangeAction">The action to call for each modified range</param>
|
||||
public void WaitForAndGetRanges(ulong address, ulong size, Action<ulong, ulong> rangeAction)
|
||||
public void WaitForAndFlushRanges(ulong address, ulong size)
|
||||
{
|
||||
ulong endAddress = address + size;
|
||||
ulong currentSync = _context.SyncNumber;
|
||||
|
@ -231,10 +356,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
// Range list must be consistent for this operation
|
||||
lock (_lock)
|
||||
{
|
||||
rangeCount = FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
if (_migrationTarget != null)
|
||||
{
|
||||
rangeCount = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
rangeCount = FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
}
|
||||
}
|
||||
|
||||
if (rangeCount == 0)
|
||||
if (rangeCount == -1)
|
||||
{
|
||||
_migrationTarget.Destination.WaitForAndFlushRanges(address, size);
|
||||
|
||||
return;
|
||||
}
|
||||
else if (rangeCount == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -264,47 +402,37 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
// Wait for the syncpoint.
|
||||
_context.Renderer.WaitSync(currentSync + (ulong)highestDiff);
|
||||
|
||||
// Flush and remove all regions with the older syncpoint.
|
||||
lock (_lock)
|
||||
{
|
||||
for (int i = 0; i < rangeCount; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = overlaps[i];
|
||||
|
||||
long diff = (long)(overlap.SyncNumber - currentSync);
|
||||
|
||||
if (diff <= highestDiff)
|
||||
{
|
||||
ulong clampAddress = Math.Max(address, overlap.Address);
|
||||
ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
|
||||
|
||||
ClearPart(overlap, clampAddress, clampEnd);
|
||||
|
||||
rangeAction(clampAddress, clampEnd - clampAddress);
|
||||
}
|
||||
}
|
||||
}
|
||||
RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inherit ranges from another modified range list.
|
||||
/// </summary>
|
||||
/// <param name="ranges">The range list to inherit from</param>
|
||||
/// <param name="rangeAction">The action to call for each modified range</param>
|
||||
public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> rangeAction)
|
||||
/// <param name="registerRangeAction">The action to call for each modified range</param>
|
||||
public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> registerRangeAction)
|
||||
{
|
||||
BufferModifiedRange[] inheritRanges;
|
||||
|
||||
lock (ranges._lock)
|
||||
{
|
||||
inheritRanges = ranges.ToArray();
|
||||
}
|
||||
BufferMigration migration = new(ranges._parent, ranges._flushAction, ranges, this, _context.SyncNumber);
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
foreach (BufferModifiedRange range in inheritRanges)
|
||||
ranges._parent.IncrementReferenceCount();
|
||||
ranges._migrationTarget = migration;
|
||||
|
||||
_context.RegisterBufferMigration(migration);
|
||||
|
||||
inheritRanges = ranges.ToArray();
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
Add(range);
|
||||
(_sources ??= new List<BufferMigration>()).Add(migration);
|
||||
|
||||
foreach (BufferModifiedRange range in inheritRanges)
|
||||
{
|
||||
Add(range);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -313,44 +441,20 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
{
|
||||
if (range.SyncNumber != currentSync)
|
||||
{
|
||||
rangeAction(range.Address, range.Size);
|
||||
registerRangeAction(range.Address, range.Size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calls the given action for modified ranges that aren't from the current sync number.
|
||||
/// Removes a source buffer migration, indicating its copy has completed.
|
||||
/// </summary>
|
||||
/// <param name="rangeAction">The action to call for each modified range</param>
|
||||
public void ReregisterRanges(Action<ulong, ulong> rangeAction)
|
||||
/// <param name="migration">The migration to remove</param>
|
||||
public void RemoveMigration(BufferMigration migration)
|
||||
{
|
||||
ref var ranges = ref ThreadStaticArray<BufferModifiedRange>.Get();
|
||||
int count;
|
||||
|
||||
// Range list must be consistent for this operation.
|
||||
lock (_lock)
|
||||
{
|
||||
count = Count;
|
||||
if (ranges.Length < count)
|
||||
{
|
||||
Array.Resize(ref ranges, count);
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
foreach (BufferModifiedRange range in this)
|
||||
{
|
||||
ranges[i++] = range;
|
||||
}
|
||||
}
|
||||
|
||||
ulong currentSync = _context.SyncNumber;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
BufferModifiedRange range = ranges[i];
|
||||
if (range.SyncNumber != currentSync)
|
||||
{
|
||||
rangeAction(range.Address, range.Size);
|
||||
}
|
||||
_sources.Remove(migration);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -362,12 +466,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
if (overlap.Address < address)
|
||||
{
|
||||
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber));
|
||||
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
|
||||
}
|
||||
|
||||
if (overlap.EndAddress > endAddress)
|
||||
{
|
||||
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber));
|
||||
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -238,6 +238,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
_sync.Wait(id);
|
||||
}
|
||||
|
||||
public ulong GetCurrentSync()
|
||||
{
|
||||
return _sync.GetCurrent();
|
||||
}
|
||||
|
||||
public void Screenshot()
|
||||
{
|
||||
_window.ScreenCaptureRequested = true;
|
||||
|
|
|
@ -40,6 +40,37 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
public ulong GetCurrent()
|
||||
{
|
||||
lock (_handles)
|
||||
{
|
||||
ulong lastHandle = _firstHandle;
|
||||
|
||||
foreach (SyncHandle handle in _handles)
|
||||
{
|
||||
lock (handle)
|
||||
{
|
||||
if (handle.Handle == IntPtr.Zero)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (handle.ID > lastHandle)
|
||||
{
|
||||
WaitSyncStatus syncResult = GL.ClientWaitSync(handle.Handle, _syncFlags, 0);
|
||||
|
||||
if (syncResult == WaitSyncStatus.AlreadySignaled)
|
||||
{
|
||||
lastHandle = handle.ID;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return lastHandle;
|
||||
}
|
||||
}
|
||||
|
||||
public void Wait(ulong id)
|
||||
{
|
||||
SyncHandle result = null;
|
||||
|
|
|
@ -11,6 +11,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
public ulong ID;
|
||||
public MultiFenceHolder Waitable;
|
||||
public bool Signalled;
|
||||
}
|
||||
|
||||
private ulong _firstHandle = 0;
|
||||
|
@ -45,6 +46,37 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
}
|
||||
|
||||
public ulong GetCurrent()
|
||||
{
|
||||
lock (_handles)
|
||||
{
|
||||
ulong lastHandle = _firstHandle;
|
||||
|
||||
foreach (SyncHandle handle in _handles)
|
||||
{
|
||||
lock (handle)
|
||||
{
|
||||
if (handle.Waitable == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (handle.ID > lastHandle)
|
||||
{
|
||||
bool signaled = handle.Signalled || handle.Waitable.WaitForFences(_gd.Api, _device, 0);
|
||||
if (signaled)
|
||||
{
|
||||
lastHandle = handle.ID;
|
||||
handle.Signalled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return lastHandle;
|
||||
}
|
||||
}
|
||||
|
||||
public void Wait(ulong id)
|
||||
{
|
||||
SyncHandle result = null;
|
||||
|
@ -75,11 +107,15 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return;
|
||||
}
|
||||
|
||||
bool signaled = result.Waitable.WaitForFences(_gd.Api, _device, 1000000000);
|
||||
bool signaled = result.Signalled || result.Waitable.WaitForFences(_gd.Api, _device, 1000000000);
|
||||
if (!signaled)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Gpu, $"VK Sync Object {result.ID} failed to signal within 1000ms. Continuing...");
|
||||
}
|
||||
else
|
||||
{
|
||||
result.Signalled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -565,6 +565,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_syncManager.Wait(id);
|
||||
}
|
||||
|
||||
public ulong GetCurrentSync()
|
||||
{
|
||||
return _syncManager.GetCurrent();
|
||||
}
|
||||
|
||||
public void Screenshot()
|
||||
{
|
||||
_window.ScreenCaptureRequested = true;
|
||||
|
|
Loading…
Reference in a new issue