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Improve handling on QueryGet on the gpu (#397)
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1 changed files with 29 additions and 8 deletions
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@ -108,7 +108,7 @@ namespace Ryujinx.HLE.Gpu.Engines
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{
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{
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SetFrameBuffer(Vmm, 0);
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SetFrameBuffer(Vmm, 0);
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}
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}
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SetZeta(Vmm);
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SetZeta(Vmm);
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SetRenderTargets();
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SetRenderTargets();
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@ -228,7 +228,7 @@ namespace Ryujinx.HLE.Gpu.Engines
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}
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}
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long Key = Vmm.GetPhysicalAddress(ZA);
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long Key = Vmm.GetPhysicalAddress(ZA);
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int Width = ReadRegister(NvGpuEngine3dReg.ZetaHoriz);
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int Width = ReadRegister(NvGpuEngine3dReg.ZetaHoriz);
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int Height = ReadRegister(NvGpuEngine3dReg.ZetaVert);
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int Height = ReadRegister(NvGpuEngine3dReg.ZetaVert);
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@ -748,22 +748,43 @@ namespace Ryujinx.HLE.Gpu.Engines
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WriteRegister(NvGpuEngine3dReg.IndexBatchCount, 0);
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WriteRegister(NvGpuEngine3dReg.IndexBatchCount, 0);
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}
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}
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private enum QueryMode
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{
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WriteSeq,
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Sync,
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WriteCounterAndTimestamp
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}
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private void QueryControl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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private void QueryControl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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{
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{
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WriteRegister(PBEntry);
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long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.QueryAddress);
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long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.QueryAddress);
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int Seq = Registers[(int)NvGpuEngine3dReg.QuerySequence];
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int Seq = Registers[(int)NvGpuEngine3dReg.QuerySequence];
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int Ctrl = Registers[(int)NvGpuEngine3dReg.QueryControl];
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int Ctrl = Registers[(int)NvGpuEngine3dReg.QueryControl];
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int Mode = Ctrl & 3;
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QueryMode Mode = (QueryMode)(Ctrl & 3);
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if (Mode == 0)
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switch (Mode)
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{
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{
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//Write mode.
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case QueryMode.WriteSeq: Vmm.WriteInt32(Position, Seq); break;
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Vmm.WriteInt32(Position, Seq);
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}
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WriteRegister(PBEntry);
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case QueryMode.WriteCounterAndTimestamp:
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{
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//TODO: Implement counters.
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long Counter = 1;
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long Timestamp = (uint)Environment.TickCount;
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Timestamp = (long)(Timestamp * 615384.615385);
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Vmm.WriteInt64(Position + 0, Counter);
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Vmm.WriteInt64(Position + 8, Timestamp);
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break;
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}
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}
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}
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}
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private void CbData(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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private void CbData(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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