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Make HSessionObj implement IDisposable (#10)
* Make HSessionObj implement IDisposable, so that objects that have handles created to them are disposed when the handles are closed. * Spelling fix: GenertateObjectId -> GenerateObjectId
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parent
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commit
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4 changed files with 22 additions and 4 deletions
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@ -17,7 +17,7 @@ namespace Ryujinx.OsHle.Handles
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ObjIds = new IdPool();
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}
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public int GenertateObjectId(object Obj)
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public int GenerateObjectId(object Obj)
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{
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int Id = ObjIds.GenerateId();
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@ -1,6 +1,8 @@
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using System;
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namespace Ryujinx.OsHle.Handles
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{
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class HSessionObj : HSession
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class HSessionObj : HSession, IDisposable
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{
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public object Obj { get; private set; }
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@ -8,5 +10,21 @@ namespace Ryujinx.OsHle.Handles
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{
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this.Obj = Obj;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if(Disposing && Obj != null)
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{
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if(Obj is IDisposable DisposableObj)
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{
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DisposableObj.Dispose();
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}
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}
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}
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}
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}
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@ -212,7 +212,7 @@ namespace Ryujinx.OsHle.Ipc
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Ns.Os.Handles.ReplaceData(HndId, Dom);
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return FillResponse(Response, 0, Dom.GenertateObjectId(Dom));
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return FillResponse(Response, 0, Dom.GenerateObjectId(Dom));
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}
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private static IpcMessage IpcDuplicateSessionEx(
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@ -9,7 +9,7 @@ namespace Ryujinx.OsHle.Objects
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{
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if (Context.Session is HDomain Dom)
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{
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Context.Response.ResponseObjIds.Add(Dom.GenertateObjectId(Obj));
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Context.Response.ResponseObjIds.Add(Dom.GenerateObjectId(Obj));
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}
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else
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{
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