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Avoid race conditions while launching games directly from the command line (#7116)
* optimization: Load application metadata only for applications with IDs * Load applications when necessary This prevents loading applications when launching an application directly from the command line (or a shortcut). Instead, applications will be loaded after the emulation was stopped by the user. * Show the title in the configured language when launching an application * Rename DesiredTitleLanguage to DesiredLanguage
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parent
3004902257
commit
263eb97f79
4 changed files with 62 additions and 34 deletions
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@ -256,6 +256,12 @@ namespace Ryujinx
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MainWindow mainWindow = new();
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mainWindow.Show();
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// Load the game table if no application was requested by the command line
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if (CommandLineState.LaunchPathArg == null)
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{
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mainWindow.UpdateGameTable();
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}
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if (OperatingSystem.IsLinux())
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{
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int currentVmMaxMapCount = LinuxHelper.VmMaxMapCount;
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@ -187,7 +187,10 @@ namespace Ryujinx.UI
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: IntegrityCheckLevel.None;
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// Instantiate GUI objects.
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ApplicationLibrary = new ApplicationLibrary(_virtualFileSystem, checkLevel);
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ApplicationLibrary = new ApplicationLibrary(_virtualFileSystem, checkLevel)
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{
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DesiredLanguage = ConfigurationState.Instance.System.Language,
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};
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_uiHandler = new GtkHostUIHandler(this);
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_deviceExitStatus = new AutoResetEvent(false);
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@ -325,7 +328,6 @@ namespace Ryujinx.UI
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_hideUI.Label = _hideUI.Label.Replace("SHOWUIKEY", ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUI.ToString());
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UpdateColumns();
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UpdateGameTable();
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ConfigurationState.Instance.UI.GameDirs.Event += (sender, args) =>
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{
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@ -738,7 +740,8 @@ namespace Ryujinx.UI
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Thread applicationLibraryThread = new(() =>
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{
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ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs, ConfigurationState.Instance.System.Language);
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ApplicationLibrary.DesiredLanguage = ConfigurationState.Instance.System.Language;
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ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs);
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_updatingGameTable = false;
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})
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@ -34,6 +34,7 @@ namespace Ryujinx.UI.App.Common
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{
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public class ApplicationLibrary
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{
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public Language DesiredLanguage { get; set; }
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public event EventHandler<ApplicationAddedEventArgs> ApplicationAdded;
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public event EventHandler<ApplicationCountUpdatedEventArgs> ApplicationCountUpdated;
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@ -45,7 +46,6 @@ namespace Ryujinx.UI.App.Common
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private readonly VirtualFileSystem _virtualFileSystem;
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private readonly IntegrityCheckLevel _checkLevel;
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private Language _desiredTitleLanguage;
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private CancellationTokenSource _cancellationToken;
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private static readonly ApplicationJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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@ -221,7 +221,7 @@ namespace Ryujinx.UI.App.Common
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{
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using UniqueRef<IFile> icon = new();
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controlFs.OpenFile(ref icon.Ref, $"/icon_{_desiredTitleLanguage}.dat".ToU8Span(), OpenMode.Read).ThrowIfFailure();
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controlFs.OpenFile(ref icon.Ref, $"/icon_{DesiredLanguage}.dat".ToU8Span(), OpenMode.Read).ThrowIfFailure();
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using MemoryStream stream = new();
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@ -431,6 +431,9 @@ namespace Ryujinx.UI.App.Common
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}
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foreach (var data in applications)
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{
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// Only load metadata for applications with an ID
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if (data.Id != 0)
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{
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ApplicationMetadata appMetadata = LoadAndSaveMetaData(data.IdString, appMetadata =>
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{
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@ -461,6 +464,8 @@ namespace Ryujinx.UI.App.Common
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data.Favorite = appMetadata.Favorite;
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data.TimePlayed = appMetadata.TimePlayed;
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data.LastPlayed = appMetadata.LastPlayed;
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}
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data.FileExtension = Path.GetExtension(applicationPath).TrimStart('.').ToUpper();
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data.FileSize = fileSize;
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data.Path = applicationPath;
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@ -482,13 +487,11 @@ namespace Ryujinx.UI.App.Common
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controlFile.Get.Read(out _, 0, outProperty, ReadOption.None).ThrowIfFailure();
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}
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public void LoadApplications(List<string> appDirs, Language desiredTitleLanguage)
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public void LoadApplications(List<string> appDirs)
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{
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int numApplicationsFound = 0;
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int numApplicationsLoaded = 0;
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_desiredTitleLanguage = desiredTitleLanguage;
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_cancellationToken = new CancellationTokenSource();
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// Builds the applications list with paths to found applications
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@ -847,7 +850,7 @@ namespace Ryujinx.UI.App.Common
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private void GetApplicationInformation(ref ApplicationControlProperty controlData, ref ApplicationData data)
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{
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_ = Enum.TryParse(_desiredTitleLanguage.ToString(), out TitleLanguage desiredTitleLanguage);
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_ = Enum.TryParse(DesiredLanguage.ToString(), out TitleLanguage desiredTitleLanguage);
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if (controlData.Title.ItemsRo.Length > (int)desiredTitleLanguage)
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{
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@ -37,6 +37,7 @@ namespace Ryujinx.Ava.UI.Windows
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internal static MainWindowViewModel MainWindowViewModel { get; private set; }
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private bool _isLoading;
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private bool _applicationsLoadedOnce;
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private UserChannelPersistence _userChannelPersistence;
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private static bool _deferLoad;
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@ -224,7 +225,10 @@ namespace Ryujinx.Ava.UI.Windows
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? IntegrityCheckLevel.ErrorOnInvalid
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: IntegrityCheckLevel.None;
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ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem, checkLevel);
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ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem, checkLevel)
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{
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DesiredLanguage = ConfigurationState.Instance.System.Language,
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};
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// Save data created before we supported extra data in directory save data will not work properly if
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// given empty extra data. Luckily some of that extra data can be created using the data from the
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@ -472,7 +476,11 @@ namespace Ryujinx.Ava.UI.Windows
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ViewModel.RefreshFirmwareStatus();
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// Load applications if no application was requested by the command line
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if (!_deferLoad)
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{
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LoadApplications();
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}
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#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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CheckLaunchState();
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@ -485,6 +493,12 @@ namespace Ryujinx.Ava.UI.Windows
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if (MainContent.Content != content)
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{
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// Load applications while switching to the GameLibrary if we haven't done that yet
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if (!_applicationsLoadedOnce && content == GameLibrary)
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{
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LoadApplications();
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}
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MainContent.Content = content;
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}
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}
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@ -581,6 +595,7 @@ namespace Ryujinx.Ava.UI.Windows
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public void LoadApplications()
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{
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_applicationsLoadedOnce = true;
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ViewModel.Applications.Clear();
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StatusBarView.LoadProgressBar.IsVisible = true;
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@ -622,7 +637,8 @@ namespace Ryujinx.Ava.UI.Windows
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Thread applicationLibraryThread = new(() =>
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{
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ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs, ConfigurationState.Instance.System.Language);
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ApplicationLibrary.DesiredLanguage = ConfigurationState.Instance.System.Language;
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ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs);
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_isLoading = false;
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})
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