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Gracefully close the app on exit (#12)
* Gracefully close the app on exit * Application tear down instead of calling Environment.Exit(0); do a better tear down of the application
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parent
b73fa8eb22
commit
1df2c5ce7f
6 changed files with 31 additions and 3 deletions
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@ -50,6 +50,10 @@ namespace Ryujinx
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using (GLScreen Screen = new GLScreen(Ns, Renderer))
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using (GLScreen Screen = new GLScreen(Ns, Renderer))
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{
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{
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Ns.Finish += (Sender, Args) => {
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Screen.Exit();
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};
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Screen.Run(60.0);
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Screen.Run(60.0);
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}
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}
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@ -4,6 +4,7 @@ using Ryujinx.OsHle.Handles;
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using Ryujinx.OsHle.Utilities;
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using Ryujinx.OsHle.Utilities;
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using System.Collections.Concurrent;
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using System.Collections.Concurrent;
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using System.IO;
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using System.IO;
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using System;
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namespace Ryujinx.OsHle
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namespace Ryujinx.OsHle
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{
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{
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@ -136,6 +137,18 @@ namespace Ryujinx.OsHle
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}
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}
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}
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}
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internal bool ExitProcess(int ProcessId) {
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Process process;
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var Success = Processes.TryRemove(ProcessId, out process);
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if (Success) {
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process.StopAllThreads();
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}
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if (Processes.Count == 0) {
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Ns.OnFinish(EventArgs.Empty);
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}
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return Success;
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}
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internal bool TryGetProcess(int ProcessId, out Process Process)
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internal bool TryGetProcess(int ProcessId, out Process Process)
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{
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{
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if (!Processes.TryGetValue(ProcessId, out Process))
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if (!Processes.TryGetValue(ProcessId, out Process))
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@ -116,7 +116,7 @@ namespace Ryujinx.OsHle
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{
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{
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if (MainThread != null)
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if (MainThread != null)
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{
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{
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while (MainThread.Thread.IsAlive)
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if (MainThread.Thread.IsAlive)
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{
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{
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MainThread.Thread.StopExecution();
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MainThread.Thread.StopExecution();
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}
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}
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@ -124,7 +124,7 @@ namespace Ryujinx.OsHle
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foreach (AThread Thread in TlsSlots.Values)
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foreach (AThread Thread in TlsSlots.Values)
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{
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{
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while (Thread.IsAlive)
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if (Thread.IsAlive)
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{
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{
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Thread.StopExecution();
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Thread.StopExecution();
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}
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}
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@ -8,7 +8,6 @@ namespace Ryujinx.OsHle.Svc
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partial class SvcHandler
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partial class SvcHandler
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{
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{
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private delegate void SvcFunc(ARegisters Registers);
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private delegate void SvcFunc(ARegisters Registers);
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private Dictionary<int, SvcFunc> SvcFuncs;
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private Dictionary<int, SvcFunc> SvcFuncs;
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private Switch Ns;
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private Switch Ns;
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@ -25,6 +24,7 @@ namespace Ryujinx.OsHle.Svc
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{ 0x03, SvcSetMemoryAttribute },
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{ 0x03, SvcSetMemoryAttribute },
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{ 0x04, SvcMapMemory },
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{ 0x04, SvcMapMemory },
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{ 0x06, SvcQueryMemory },
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{ 0x06, SvcQueryMemory },
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{ 0x07, SvcExitProcess },
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{ 0x08, SvcCreateThread },
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{ 0x08, SvcCreateThread },
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{ 0x09, SvcStartThread },
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{ 0x09, SvcStartThread },
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{ 0x0b, SvcSleepThread },
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{ 0x0b, SvcSleepThread },
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@ -9,6 +9,8 @@ namespace Ryujinx.OsHle.Svc
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{
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{
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partial class SvcHandler
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partial class SvcHandler
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{
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{
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private void SvcExitProcess(ARegisters Registers) => Ns.Os.ExitProcess(Registers.ProcessId);
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private void SvcCloseHandle(ARegisters Registers)
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private void SvcCloseHandle(ARegisters Registers)
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{
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{
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int Handle = (int)Registers.X0;
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int Handle = (int)Registers.X0;
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@ -24,6 +24,15 @@ namespace Ryujinx
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VFs = new VirtualFs();
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VFs = new VirtualFs();
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}
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}
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public event EventHandler Finish;
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internal virtual void OnFinish(EventArgs e)
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{
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EventHandler Handler = Finish;
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if (Handler != null)
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{
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Handler(this, e);
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}
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}
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public void Dispose()
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public void Dispose()
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{
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{
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Dispose(true);
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Dispose(true);
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