mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-22 10:05:10 +00:00
Copy 16 bytes at a time for layout conversion, if possible
This commit is contained in:
parent
cfe5fec0cf
commit
1a550e810c
2 changed files with 32 additions and 24 deletions
|
@ -1,5 +1,5 @@
|
||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
using System;
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
|
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
|
||||||
|
|
||||||
|
@ -19,11 +19,6 @@ namespace Ryujinx.Graphics.Texture
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private int _texWidth;
|
|
||||||
private int _texHeight;
|
|
||||||
private int _texDepth;
|
|
||||||
private int _texGobBlocksInY;
|
|
||||||
private int _texGobBlocksInZ;
|
|
||||||
private int _texBpp;
|
private int _texBpp;
|
||||||
|
|
||||||
private int _bhMask;
|
private int _bhMask;
|
||||||
|
@ -46,12 +41,7 @@ namespace Ryujinx.Graphics.Texture
|
||||||
int gobBlocksInZ,
|
int gobBlocksInZ,
|
||||||
int bpp)
|
int bpp)
|
||||||
{
|
{
|
||||||
_texWidth = width;
|
_texBpp = bpp;
|
||||||
_texHeight = height;
|
|
||||||
_texDepth = depth;
|
|
||||||
_texGobBlocksInY = gobBlocksInY;
|
|
||||||
_texGobBlocksInZ = gobBlocksInZ;
|
|
||||||
_texBpp = bpp;
|
|
||||||
|
|
||||||
_bppShift = BitUtils.CountTrailingZeros32(bpp);
|
_bppShift = BitUtils.CountTrailingZeros32(bpp);
|
||||||
|
|
||||||
|
@ -80,27 +70,32 @@ namespace Ryujinx.Graphics.Texture
|
||||||
return new RobAndSliceSizes(robSize, sliceSize);
|
return new RobAndSliceSizes(robSize, sliceSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public int GetOffset(int x, int y, int z)
|
public int GetOffset(int x, int y, int z)
|
||||||
{
|
{
|
||||||
x <<= _bppShift;
|
return GetOffsetWithLineOffset(x << _bppShift, y, z);
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int GetOffsetWithLineOffset(int x, int y, int z)
|
||||||
|
{
|
||||||
int yh = y / GobHeight;
|
int yh = y / GobHeight;
|
||||||
|
|
||||||
int position = (z >> _bdShift) * _sliceSize + (yh >> _bhShift) * _robSize;
|
int offset = (z >> _bdShift) * _sliceSize + (yh >> _bhShift) * _robSize;
|
||||||
|
|
||||||
position += (x / GobStride) << _xShift;
|
offset += (x / GobStride) << _xShift;
|
||||||
|
|
||||||
position += (yh & _bhMask) * GobSize;
|
offset += (yh & _bhMask) * GobSize;
|
||||||
|
|
||||||
position += ((z & _bdMask) * GobSize) << _bhShift;
|
offset += ((z & _bdMask) * GobSize) << _bhShift;
|
||||||
|
|
||||||
position += ((x & 0x3f) >> 5) << 8;
|
offset += ((x & 0x3f) >> 5) << 8;
|
||||||
position += ((y & 0x07) >> 1) << 6;
|
offset += ((y & 0x07) >> 1) << 6;
|
||||||
position += ((x & 0x1f) >> 4) << 5;
|
offset += ((x & 0x1f) >> 4) << 5;
|
||||||
position += ((y & 0x01) >> 0) << 4;
|
offset += ((y & 0x01) >> 0) << 4;
|
||||||
position += ((x & 0x0f) >> 0) << 0;
|
offset += ((x & 0x0f) >> 0) << 0;
|
||||||
|
|
||||||
return position;
|
return offset;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -62,6 +62,10 @@ namespace Ryujinx.Graphics.Texture
|
||||||
mipGobBlocksInZ >>= 1;
|
mipGobBlocksInZ >>= 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int strideTrunc = BitUtils.AlignDown(w * bytesPerPixel, 16);
|
||||||
|
|
||||||
|
int xStart = strideTrunc / bytesPerPixel;
|
||||||
|
|
||||||
int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||||
int wAligned = BitUtils.AlignUp(w, wAlignment);
|
int wAligned = BitUtils.AlignUp(w, wAlignment);
|
||||||
|
|
||||||
|
@ -80,7 +84,16 @@ namespace Ryujinx.Graphics.Texture
|
||||||
for (int z = 0; z < d; z++)
|
for (int z = 0; z < d; z++)
|
||||||
for (int y = 0; y < h; y++)
|
for (int y = 0; y < h; y++)
|
||||||
{
|
{
|
||||||
for (int x = 0; x < w; x++)
|
for (int x = 0; x < strideTrunc; x += 16)
|
||||||
|
{
|
||||||
|
int offset = inBaseOffset + layoutConverter.GetOffsetWithLineOffset(x, y, z);
|
||||||
|
|
||||||
|
Span<byte> dest = output.Slice(outOffs + x, 16);
|
||||||
|
|
||||||
|
data.Slice(offset, 16).CopyTo(dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int x = xStart; x < w; x++)
|
||||||
{
|
{
|
||||||
int offset = inBaseOffset + layoutConverter.GetOffset(x, y, z);
|
int offset = inBaseOffset + layoutConverter.GetOffset(x, y, z);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue