mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-28 04:53:01 +00:00
Improves some log messages and fixes a typo (#6773)
* Improves some log messages and fixes a typo * oops * Update src/Ryujinx.UI.Common/Configuration/ConfigurationState.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Log config file path --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
This commit is contained in:
parent
3aea194606
commit
091230af22
5 changed files with 16 additions and 7 deletions
|
@ -181,21 +181,24 @@ namespace Ryujinx
|
|||
{
|
||||
// No configuration, we load the default values and save it to disk
|
||||
ConfigurationPath = appDataConfigurationPath;
|
||||
Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {ConfigurationPath}");
|
||||
|
||||
ConfigurationState.Instance.LoadDefault();
|
||||
ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {ConfigurationPath}");
|
||||
|
||||
if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
|
||||
{
|
||||
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
ConfigurationState.Instance.LoadDefault();
|
||||
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {ConfigurationPath}");
|
||||
|
||||
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}");
|
||||
ConfigurationState.Instance.LoadDefault();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ namespace Ryujinx.UI.App.Common
|
|||
|
||||
if (!System.IO.Path.Exists(titleFilePath))
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"File does not exists. {titleFilePath}");
|
||||
Logger.Error?.Print(LogClass.Application, $"File \"{titleFilePath}\" does not exist.");
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
|
|
|
@ -106,7 +106,7 @@ namespace Ryujinx.UI.App.Common
|
|||
|
||||
if (!Directory.Exists(appDir))
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"{ReleaseInformation.ConfigName}\" contains an invalid directory: \"{appDir}\"");
|
||||
Logger.Warning?.Print(LogClass.Application, $"The specified game directory \"{appDir}\" does not exist.");
|
||||
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -11,6 +11,7 @@ using Ryujinx.UI.Common.Configuration.UI;
|
|||
using Ryujinx.UI.Common.Helper;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Text.Json.Nodes;
|
||||
|
||||
namespace Ryujinx.UI.Common.Configuration
|
||||
|
@ -1594,7 +1595,9 @@ namespace Ryujinx.UI.Common.Configuration
|
|||
|
||||
private static void LogValueChange<T>(ReactiveEventArgs<T> eventArgs, string valueName)
|
||||
{
|
||||
Ryujinx.Common.Logging.Logger.Info?.Print(LogClass.Configuration, $"{valueName} set to: {eventArgs.NewValue}");
|
||||
string message = string.Create(CultureInfo.InvariantCulture, $"{valueName} set to: {eventArgs.NewValue}");
|
||||
|
||||
Ryujinx.Common.Logging.Logger.Info?.Print(LogClass.Configuration, message);
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
|
|
|
@ -148,21 +148,24 @@ namespace Ryujinx.Ava
|
|||
{
|
||||
// No configuration, we load the default values and save it to disk
|
||||
ConfigurationPath = appDataConfigurationPath;
|
||||
Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {ConfigurationPath}");
|
||||
|
||||
ConfigurationState.Instance.LoadDefault();
|
||||
ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {ConfigurationPath}");
|
||||
|
||||
if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
|
||||
{
|
||||
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
ConfigurationState.Instance.LoadDefault();
|
||||
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {ConfigurationPath}");
|
||||
|
||||
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}");
|
||||
ConfigurationState.Instance.LoadDefault();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue