mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-30 22:13:02 +00:00
211 lines
6 KiB
C#
211 lines
6 KiB
C#
|
using System;
|
||
|
|
||
|
namespace Ryujinx.Graphics.Gal.Shader
|
||
|
{
|
||
|
static class ShaderDecodeHelper
|
||
|
{
|
||
|
public static ShaderIrOperAbuf[] GetOperAbuf20(long OpCode)
|
||
|
{
|
||
|
int Abuf = (int)(OpCode >> 20) & 0x3ff;
|
||
|
int Reg = (int)(OpCode >> 39) & 0xff;
|
||
|
int Size = (int)(OpCode >> 47) & 3;
|
||
|
|
||
|
ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1];
|
||
|
|
||
|
for (int Index = 0; Index <= Size; Index++)
|
||
|
{
|
||
|
Opers[Index] = new ShaderIrOperAbuf(Abuf, Reg);
|
||
|
}
|
||
|
|
||
|
return Opers;
|
||
|
}
|
||
|
|
||
|
public static ShaderIrOperAbuf GetOperAbuf28(long OpCode)
|
||
|
{
|
||
|
int Abuf = (int)(OpCode >> 28) & 0x3ff;
|
||
|
int Reg = (int)(OpCode >> 39) & 0xff;
|
||
|
|
||
|
return new ShaderIrOperAbuf(Abuf, Reg);
|
||
|
}
|
||
|
|
||
|
public static ShaderIrOperCbuf GetOperCbuf34(long OpCode)
|
||
|
{
|
||
|
return new ShaderIrOperCbuf(
|
||
|
(int)(OpCode >> 34) & 0x1f,
|
||
|
(int)(OpCode >> 20) & 0x3fff);
|
||
|
}
|
||
|
|
||
|
public static ShaderIrOperGpr GetOperGpr8(long OpCode)
|
||
|
{
|
||
|
return new ShaderIrOperGpr((int)(OpCode >> 8) & 0xff);
|
||
|
}
|
||
|
|
||
|
public static ShaderIrOperGpr GetOperGpr20(long OpCode)
|
||
|
{
|
||
|
return new ShaderIrOperGpr((int)(OpCode >> 20) & 0xff);
|
||
|
}
|
||
|
|
||
|
public static ShaderIrOperGpr GetOperGpr39(long OpCode)
|
||
|
{
|
||
|
return new ShaderIrOperGpr((int)(OpCode >> 39) & 0xff);
|
||
|
}
|
||
|
|
||
|
public static ShaderIrOperGpr GetOperGpr0(long OpCode)
|
||
|
{
|
||
|
return new ShaderIrOperGpr((int)(OpCode >> 0) & 0xff);
|
||
|
}
|
||
|
|
||
|
public static ShaderIrOperGpr GetOperGpr28(long OpCode)
|
||
|
{
|
||
|
return new ShaderIrOperGpr((int)(OpCode >> 28) & 0xff);
|
||
|
}
|
||
|
|
||
|
public static ShaderIrNode GetOperImm19_20(long OpCode)
|
||
|
{
|
||
|
int Value = (int)(OpCode >> 20) & 0x7ffff;
|
||
|
|
||
|
bool Neg = ((OpCode >> 56) & 1) != 0;
|
||
|
|
||
|
if (Neg)
|
||
|
{
|
||
|
Value = -Value;
|
||
|
}
|
||
|
|
||
|
return new ShaderIrOperImm((int)Value);
|
||
|
}
|
||
|
|
||
|
public static ShaderIrNode GetOperImmf19_20(long OpCode)
|
||
|
{
|
||
|
uint Imm = (uint)(OpCode >> 20) & 0x7ffff;
|
||
|
|
||
|
bool Neg = ((OpCode >> 56) & 1) != 0;
|
||
|
|
||
|
Imm <<= 12;
|
||
|
|
||
|
if (Neg)
|
||
|
{
|
||
|
Imm |= 0x80000000;
|
||
|
}
|
||
|
|
||
|
float Value = BitConverter.Int32BitsToSingle((int)Imm);
|
||
|
|
||
|
return new ShaderIrOperImmf(Value);
|
||
|
}
|
||
|
|
||
|
public static ShaderIrOperImm GetOperImm13_36(long OpCode)
|
||
|
{
|
||
|
return new ShaderIrOperImm((int)(OpCode >> 36) & 0x1fff);
|
||
|
}
|
||
|
|
||
|
public static ShaderIrOperImm GetOperImm32_20(long OpCode)
|
||
|
{
|
||
|
return new ShaderIrOperImm((int)(OpCode >> 20));
|
||
|
}
|
||
|
|
||
|
public static ShaderIrOperPred GetOperPred3(long OpCode)
|
||
|
{
|
||
|
return new ShaderIrOperPred((int)(OpCode >> 3) & 7);
|
||
|
}
|
||
|
|
||
|
public static ShaderIrOperPred GetOperPred0(long OpCode)
|
||
|
{
|
||
|
return new ShaderIrOperPred((int)(OpCode >> 0) & 7);
|
||
|
}
|
||
|
|
||
|
public static ShaderIrNode GetOperPred39N(long OpCode)
|
||
|
{
|
||
|
ShaderIrNode Node = GetOperPred39(OpCode);
|
||
|
|
||
|
if (((OpCode >> 42) & 1) != 0)
|
||
|
{
|
||
|
Node = new ShaderIrOp(ShaderIrInst.Bnot, Node);
|
||
|
}
|
||
|
|
||
|
return Node;
|
||
|
}
|
||
|
|
||
|
public static ShaderIrOperPred GetOperPred39(long OpCode)
|
||
|
{
|
||
|
return new ShaderIrOperPred((int)(OpCode >> 39) & 7);
|
||
|
}
|
||
|
|
||
|
public static ShaderIrInst GetCmp(long OpCode)
|
||
|
{
|
||
|
switch ((int)(OpCode >> 48) & 0xf)
|
||
|
{
|
||
|
case 0x1: return ShaderIrInst.Clt;
|
||
|
case 0x2: return ShaderIrInst.Ceq;
|
||
|
case 0x3: return ShaderIrInst.Cle;
|
||
|
case 0x4: return ShaderIrInst.Cgt;
|
||
|
case 0x5: return ShaderIrInst.Cne;
|
||
|
case 0x6: return ShaderIrInst.Cge;
|
||
|
case 0x7: return ShaderIrInst.Cnum;
|
||
|
case 0x8: return ShaderIrInst.Cnan;
|
||
|
case 0x9: return ShaderIrInst.Cltu;
|
||
|
case 0xa: return ShaderIrInst.Cequ;
|
||
|
case 0xb: return ShaderIrInst.Cleu;
|
||
|
case 0xc: return ShaderIrInst.Cgtu;
|
||
|
case 0xd: return ShaderIrInst.Cneu;
|
||
|
case 0xe: return ShaderIrInst.Cgeu;
|
||
|
}
|
||
|
|
||
|
throw new ArgumentException(nameof(OpCode));
|
||
|
}
|
||
|
|
||
|
public static ShaderIrInst GetBLop(long OpCode)
|
||
|
{
|
||
|
switch ((int)(OpCode >> 45) & 3)
|
||
|
{
|
||
|
case 0: return ShaderIrInst.Band;
|
||
|
case 1: return ShaderIrInst.Bor;
|
||
|
case 2: return ShaderIrInst.Bxor;
|
||
|
}
|
||
|
|
||
|
throw new ArgumentException(nameof(OpCode));
|
||
|
}
|
||
|
|
||
|
public static ShaderIrNode GetPredNode(ShaderIrNode Node, long OpCode)
|
||
|
{
|
||
|
ShaderIrOperPred Pred = GetPredNode(OpCode);
|
||
|
|
||
|
if (Pred.Index != ShaderIrOperPred.UnusedIndex)
|
||
|
{
|
||
|
Node = new ShaderIrCond(Pred, Node);
|
||
|
}
|
||
|
|
||
|
return Node;
|
||
|
}
|
||
|
|
||
|
private static ShaderIrOperPred GetPredNode(long OpCode)
|
||
|
{
|
||
|
int Pred = (int)(OpCode >> 16) & 0xf;
|
||
|
|
||
|
if (Pred != 0xf)
|
||
|
{
|
||
|
Pred &= 7;
|
||
|
}
|
||
|
|
||
|
return new ShaderIrOperPred(Pred);
|
||
|
}
|
||
|
|
||
|
public static ShaderIrNode GetAluAbsNeg(ShaderIrNode Node, bool Abs, bool Neg)
|
||
|
{
|
||
|
return GetAluNeg(GetAluAbs(Node, Abs), Neg);
|
||
|
}
|
||
|
|
||
|
public static ShaderIrNode GetAluAbs(ShaderIrNode Node, bool Abs)
|
||
|
{
|
||
|
return Abs ? new ShaderIrOp(ShaderIrInst.Fabs, Node) : Node;
|
||
|
}
|
||
|
|
||
|
public static ShaderIrNode GetAluNeg(ShaderIrNode Node, bool Neg)
|
||
|
{
|
||
|
return Neg ? new ShaderIrOp(ShaderIrInst.Fneg, Node) : Node;
|
||
|
}
|
||
|
|
||
|
public static ShaderIrNode GetAluNot(ShaderIrNode Node, bool Not)
|
||
|
{
|
||
|
return Not ? new ShaderIrOp(ShaderIrInst.Not, Node) : Node;
|
||
|
}
|
||
|
}
|
||
|
}
|