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https://github.com/ryujinx-mirror/ryujinx.git
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83 lines
2.4 KiB
C#
83 lines
2.4 KiB
C#
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//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Audio.Common;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Integration
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{
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public class HardwareDeviceImpl : IHardwareDevice
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{
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private IHardwareDeviceSession _session;
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private uint _channelCount;
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private uint _sampleRate;
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private uint _currentBufferTag;
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private byte[] _buffer;
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public HardwareDeviceImpl(IHardwareDeviceDriver deviceDriver, uint channelCount, uint sampleRate)
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{
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_session = deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, null, SampleFormat.PcmInt16, sampleRate, channelCount);
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_channelCount = channelCount;
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_sampleRate = sampleRate;
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_currentBufferTag = 0;
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_buffer = new byte[Constants.TargetSampleCount * channelCount * sizeof(ushort)];
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_session.Start();
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}
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public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
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{
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data.CopyTo(MemoryMarshal.Cast<byte, short>(_buffer));
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_session.QueueBuffer(new AudioBuffer
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{
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DataPointer = _currentBufferTag++,
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Data = _buffer,
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DataSize = (ulong)_buffer.Length,
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});
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_currentBufferTag = _currentBufferTag % 4;
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}
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public uint GetChannelCount()
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{
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return _channelCount;
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}
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public uint GetSampleRate()
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{
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return _sampleRate;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_session.Dispose();
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}
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}
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}
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}
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