mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-27 04:23:01 +00:00
72 lines
1.9 KiB
C#
72 lines
1.9 KiB
C#
|
using OpenTK.Graphics.OpenGL;
|
|||
|
using Ryujinx.Graphics.GAL;
|
|||
|
using System;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.OpenGL
|
|||
|
{
|
|||
|
class TextureBuffer : TextureBase, ITexture
|
|||
|
{
|
|||
|
private int _bufferOffset;
|
|||
|
private int _bufferSize;
|
|||
|
|
|||
|
private Buffer _buffer;
|
|||
|
|
|||
|
public TextureBuffer(TextureCreateInfo info) : base(info) {}
|
|||
|
|
|||
|
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
|
|||
|
{
|
|||
|
throw new NotSupportedException();
|
|||
|
}
|
|||
|
|
|||
|
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
|
|||
|
{
|
|||
|
throw new NotSupportedException();
|
|||
|
}
|
|||
|
|
|||
|
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
|
|||
|
{
|
|||
|
throw new NotSupportedException();
|
|||
|
}
|
|||
|
|
|||
|
public byte[] GetData()
|
|||
|
{
|
|||
|
return _buffer?.GetData(_bufferOffset, _bufferSize);
|
|||
|
}
|
|||
|
|
|||
|
public void SetData(ReadOnlySpan<byte> data)
|
|||
|
{
|
|||
|
_buffer?.SetData(_bufferOffset, data.Slice(0, Math.Min(data.Length, _bufferSize)));
|
|||
|
}
|
|||
|
|
|||
|
public void SetStorage(BufferRange buffer)
|
|||
|
{
|
|||
|
if (buffer.Buffer == _buffer &&
|
|||
|
buffer.Offset == _bufferOffset &&
|
|||
|
buffer.Size == _bufferSize)
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
_buffer = (Buffer)buffer.Buffer;
|
|||
|
_bufferOffset = buffer.Offset;
|
|||
|
_bufferSize = buffer.Size;
|
|||
|
|
|||
|
Bind(0);
|
|||
|
|
|||
|
SizedInternalFormat format = (SizedInternalFormat)FormatTable.GetFormatInfo(Info.Format).PixelInternalFormat;
|
|||
|
|
|||
|
GL.TexBufferRange(TextureBufferTarget.TextureBuffer, format, _buffer.Handle, (IntPtr)buffer.Offset, buffer.Size);
|
|||
|
}
|
|||
|
|
|||
|
public void Dispose()
|
|||
|
{
|
|||
|
if (Handle != 0)
|
|||
|
{
|
|||
|
GL.DeleteTexture(Handle);
|
|||
|
|
|||
|
Handle = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|