mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-27 04:23:01 +00:00
54 lines
1.2 KiB
C#
54 lines
1.2 KiB
C#
|
using Ryujinx.SDL2.Common;
|
|||
|
using System;
|
|||
|
|
|||
|
namespace Ryujinx.Input.SDL2
|
|||
|
{
|
|||
|
public class SDL2KeyboardDriver : IGamepadDriver
|
|||
|
{
|
|||
|
public SDL2KeyboardDriver()
|
|||
|
{
|
|||
|
SDL2Driver.Instance.Initialize();
|
|||
|
}
|
|||
|
|
|||
|
public string DriverName => "SDL2";
|
|||
|
|
|||
|
private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
|
|||
|
|
|||
|
public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
|
|||
|
|
|||
|
public event Action<string> OnGamepadConnected
|
|||
|
{
|
|||
|
add { }
|
|||
|
remove { }
|
|||
|
}
|
|||
|
|
|||
|
public event Action<string> OnGamepadDisconnected
|
|||
|
{
|
|||
|
add { }
|
|||
|
remove { }
|
|||
|
}
|
|||
|
|
|||
|
protected virtual void Dispose(bool disposing)
|
|||
|
{
|
|||
|
if (disposing)
|
|||
|
{
|
|||
|
SDL2Driver.Instance.Dispose();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void Dispose()
|
|||
|
{
|
|||
|
Dispose(true);
|
|||
|
}
|
|||
|
|
|||
|
public IGamepad GetGamepad(string id)
|
|||
|
{
|
|||
|
if (!_keyboardIdentifers[0].Equals(id))
|
|||
|
{
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
return new SDL2Keyboard(this, _keyboardIdentifers[0], "All keyboards");
|
|||
|
}
|
|||
|
}
|
|||
|
}
|