ryujinx-mirror/Ryujinx.Graphics.Shader/ShaderConfig.cs

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using Ryujinx.Graphics.Shader.Translation;
using System;
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namespace Ryujinx.Graphics.Shader
{
struct ShaderConfig
{
public ShaderStage Stage { get; }
public OutputTopology OutputTopology { get; }
public int MaxOutputVertices { get; }
public OutputMapTarget[] OmapTargets { get; }
public bool OmapSampleMask { get; }
public bool OmapDepth { get; }
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public TranslationFlags Flags { get; }
private QueryInfoCallback _queryInfoCallback;
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public ShaderConfig(TranslationFlags flags, QueryInfoCallback queryInfoCallback)
{
Stage = ShaderStage.Compute;
OutputTopology = OutputTopology.PointList;
MaxOutputVertices = 0;
OmapTargets = null;
OmapSampleMask = false;
OmapDepth = false;
Flags = flags;
_queryInfoCallback = queryInfoCallback;
}
public ShaderConfig(ShaderHeader header, TranslationFlags flags, QueryInfoCallback queryInfoCallback)
{
Stage = header.Stage;
OutputTopology = header.OutputTopology;
MaxOutputVertices = header.MaxOutputVertexCount;
OmapTargets = header.OmapTargets;
OmapSampleMask = header.OmapSampleMask;
OmapDepth = header.OmapDepth;
Flags = flags;
_queryInfoCallback = queryInfoCallback;
}
public int GetDepthRegister()
{
int count = 0;
for (int index = 0; index < OmapTargets.Length; index++)
{
for (int component = 0; component < 4; component++)
{
if (OmapTargets[index].ComponentEnabled(component))
{
count++;
}
}
}
// The depth register is always two registers after the last color output.
return count + 1;
}
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public bool QueryInfoBool(QueryInfoName info, int index = 0)
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{
return Convert.ToBoolean(QueryInfo(info, index));
}
public int QueryInfo(QueryInfoName info, int index = 0)
{
if (_queryInfoCallback != null)
{
return _queryInfoCallback(info, index);
}
else
{
switch (info)
{
case QueryInfoName.ComputeLocalSizeX:
case QueryInfoName.ComputeLocalSizeY:
case QueryInfoName.ComputeLocalSizeZ:
return 1;
case QueryInfoName.ComputeSharedMemorySize:
return 0xc000;
case QueryInfoName.IsTextureBuffer:
return Convert.ToInt32(false);
case QueryInfoName.IsTextureRectangle:
return Convert.ToInt32(false);
case QueryInfoName.MaximumViewportDimensions:
return 0x8000;
case QueryInfoName.PrimitiveTopology:
return (int)InputTopology.Points;
case QueryInfoName.StorageBufferOffsetAlignment:
return 16;
case QueryInfoName.SupportsNonConstantTextureOffset:
return Convert.ToInt32(true);
case QueryInfoName.ViewportTransformEnable:
return Convert.ToInt32(true);
}
}
return 0;
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}
}
}