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https://github.com/ryujinx-mirror/ryujinx.git
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90 lines
3.3 KiB
C#
90 lines
3.3 KiB
C#
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace Ryujinx.Graphics.GAL.Multithreading.Model
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{
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/// <summary>
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/// A memory pool for passing through Span<T> resources with one producer and consumer.
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/// Data is copied on creation to part of the pool, then that region is reserved until it is disposed by the consumer.
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/// Similar to the command queue, this pool assumes that data is created and disposed in the same order.
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/// </summary>
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class CircularSpanPool
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{
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private ThreadedRenderer _renderer;
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private byte[] _pool;
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private int _size;
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private int _producerPtr;
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private int _producerSkipPosition = -1;
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private int _consumerPtr;
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public CircularSpanPool(ThreadedRenderer renderer, int size)
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{
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_renderer = renderer;
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_size = size;
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_pool = new byte[size];
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}
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public SpanRef<T> Insert<T>(ReadOnlySpan<T> data) where T : unmanaged
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{
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int size = data.Length * Unsafe.SizeOf<T>();
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// Wrapping aware circular queue.
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// If there's no space at the end of the pool for this span, we can't fragment it.
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// So just loop back around to the start. Remember the last skipped position.
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bool wraparound = _producerPtr + size >= _size;
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int index = wraparound ? 0 : _producerPtr;
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// _consumerPtr is from another thread, and we're taking it without a lock, so treat this as a snapshot in the past.
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// We know that it will always be before or equal to the producer pointer, and it cannot pass it.
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// This is enough to reason about if there is space in the queue for the data, even if we're checking against an outdated value.
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int consumer = _consumerPtr;
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bool beforeConsumer = _producerPtr < consumer;
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if (size > _size - 1 || (wraparound && beforeConsumer) || ((index < consumer || wraparound) && index + size >= consumer))
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{
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// Just get an array in the following situations:
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// - The data is too large to fit in the pool.
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// - A wraparound would happen but the consumer would be covered by it.
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// - The producer would catch up to the consumer as a result.
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return new SpanRef<T>(_renderer, data.ToArray());
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}
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data.CopyTo(MemoryMarshal.Cast<byte, T>(new Span<byte>(_pool).Slice(index, size)));
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if (wraparound)
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{
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_producerSkipPosition = _producerPtr;
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}
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_producerPtr = index + size;
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return new SpanRef<T>(data.Length);
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}
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public Span<T> Get<T>(int length) where T : unmanaged
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{
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int size = length * Unsafe.SizeOf<T>();
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if (_consumerPtr == Interlocked.CompareExchange(ref _producerSkipPosition, -1, _consumerPtr))
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{
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_consumerPtr = 0;
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}
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return MemoryMarshal.Cast<byte, T>(new Span<byte>(_pool).Slice(_consumerPtr, size));
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}
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public void Dispose<T>(int length) where T : unmanaged
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{
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int size = length * Unsafe.SizeOf<T>();
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_consumerPtr = _consumerPtr + size;
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}
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}
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}
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