mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-23 18:45:11 +00:00
78 lines
2.6 KiB
C#
78 lines
2.6 KiB
C#
|
using Ryujinx.Graphics.Gpu.State;
|
|||
|
using System;
|
|||
|
using System.Threading;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
{
|
|||
|
partial class Methods
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Waits for the GPU to be idle.
|
|||
|
/// </summary>
|
|||
|
/// <param name="state">Current GPU state</param>
|
|||
|
/// <param name="argument">Method call argument</param>
|
|||
|
public void WaitForIdle(GpuState state, int argument)
|
|||
|
{
|
|||
|
PerformDeferredDraws();
|
|||
|
|
|||
|
_context.Renderer.Pipeline.Barrier();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Send macro code/data to the MME.
|
|||
|
/// </summary>
|
|||
|
/// <param name="state">Current GPU state</param>
|
|||
|
/// <param name="argument">Method call argument</param>
|
|||
|
public void SendMacroCodeData(GpuState state, int argument)
|
|||
|
{
|
|||
|
int macroUploadAddress = state.Get<int>(MethodOffset.MacroUploadAddress);
|
|||
|
|
|||
|
_context.Fifo.SendMacroCodeData(macroUploadAddress++, argument);
|
|||
|
|
|||
|
state.Write((int)MethodOffset.MacroUploadAddress, macroUploadAddress);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Bind a macro index to a position for the MME.
|
|||
|
/// </summary>
|
|||
|
/// <param name="state">Current GPU state</param>
|
|||
|
/// <param name="argument">Method call argument</param>
|
|||
|
public void BindMacro(GpuState state, int argument)
|
|||
|
{
|
|||
|
int macroBindingIndex = state.Get<int>(MethodOffset.MacroBindingIndex);
|
|||
|
|
|||
|
_context.Fifo.BindMacro(macroBindingIndex++, argument);
|
|||
|
|
|||
|
state.Write((int)MethodOffset.MacroBindingIndex, macroBindingIndex);
|
|||
|
}
|
|||
|
|
|||
|
public void SetMmeShadowRamControl(GpuState state, int argument)
|
|||
|
{
|
|||
|
_context.Fifo.SetMmeShadowRamControl((ShadowRamControl)argument);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Apply a fence operation on a syncpoint.
|
|||
|
/// </summary>
|
|||
|
/// <param name="state">Current GPU state</param>
|
|||
|
/// <param name="argument">Method call argument</param>
|
|||
|
public void FenceAction(GpuState state, int argument)
|
|||
|
{
|
|||
|
uint threshold = state.Get<uint>(MethodOffset.FenceValue);
|
|||
|
|
|||
|
FenceActionOperation operation = (FenceActionOperation)(argument & 1);
|
|||
|
|
|||
|
uint syncpointId = (uint)(argument >> 8) & 0xFF;
|
|||
|
|
|||
|
if (operation == FenceActionOperation.Acquire)
|
|||
|
{
|
|||
|
_context.Synchronization.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
|
|||
|
}
|
|||
|
else if (operation == FenceActionOperation.Increment)
|
|||
|
{
|
|||
|
_context.Synchronization.IncrementSyncpoint(syncpointId);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|