mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-05 16:27:25 +00:00
42 lines
1,023 B
C#
42 lines
1,023 B
C#
|
using System;
|
||
|
|
||
|
namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Flags indicating how the render targets should be updated.
|
||
|
/// </summary>
|
||
|
[Flags]
|
||
|
enum RenderTargetUpdateFlags
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// No flags.
|
||
|
/// </summary>
|
||
|
None = 0,
|
||
|
|
||
|
/// <summary>
|
||
|
/// Get render target index from the control register.
|
||
|
/// </summary>
|
||
|
UseControl = 1 << 0,
|
||
|
|
||
|
/// <summary>
|
||
|
/// Indicates that all render targets are 2D array textures.
|
||
|
/// </summary>
|
||
|
Layered = 1 << 1,
|
||
|
|
||
|
/// <summary>
|
||
|
/// Indicates that only a single color target will be used.
|
||
|
/// </summary>
|
||
|
SingleColor = 1 << 2,
|
||
|
|
||
|
/// <summary>
|
||
|
/// Indicates that the depth-stencil target will be used.
|
||
|
/// </summary>
|
||
|
UpdateDepthStencil = 1 << 3,
|
||
|
|
||
|
/// <summary>
|
||
|
/// Default update flags for draw.
|
||
|
/// </summary>
|
||
|
UpdateAll = UseControl | UpdateDepthStencil
|
||
|
}
|
||
|
}
|