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34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Synchronization;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.Graphics.Host1x
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{
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public class Host1xClass : IDeviceState
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{
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private readonly SynchronizationManager _syncMgr;
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private readonly DeviceState<Host1xClassRegisters> _state;
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public Host1xClass(SynchronizationManager syncMgr)
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{
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_syncMgr = syncMgr;
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_state = new DeviceState<Host1xClassRegisters>(new Dictionary<string, RwCallback>
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{
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{ nameof(Host1xClassRegisters.WaitSyncpt32), new RwCallback(WaitSyncpt32, null) }
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});
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}
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public int Read(int offset) => _state.Read(offset);
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public void Write(int offset, int data) => _state.Write(offset, data);
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private void WaitSyncpt32(int data)
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{
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uint syncpointId = (uint)(data & 0xFF);
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uint threshold = _state.State.LoadSyncptPayload32;
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_syncMgr.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
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}
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}
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}
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