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https://github.com/ryujinx-mirror/ryujinx.git
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322 lines
13 KiB
C#
322 lines
13 KiB
C#
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using Ryujinx.Memory.Range;
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using System.Collections.Generic;
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namespace Ryujinx.Memory.Tracking
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{
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/// <summary>
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/// Manages memory tracking for a given virutal/physical memory block.
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/// </summary>
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public class MemoryTracking
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{
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private readonly IVirtualMemoryManager _memoryManager;
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private readonly MemoryBlock _block;
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// Only use these from within the lock.
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private readonly NonOverlappingRangeList<VirtualRegion> _virtualRegions;
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private readonly NonOverlappingRangeList<PhysicalRegion> _physicalRegions;
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// Only use these from within the lock.
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private readonly VirtualRegion[] _virtualResults = new VirtualRegion[10];
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private readonly PhysicalRegion[] _physicalResults = new PhysicalRegion[10];
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private readonly int _pageSize;
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/// <summary>
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/// This lock must be obtained when traversing or updating the region-handle hierarchy.
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/// It is not required when reading dirty flags.
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/// </summary>
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internal object TrackingLock = new object();
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public bool EnablePhysicalProtection { get; set; }
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/// <summary>
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/// Create a new tracking structure for the given "physical" memory block,
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/// with a given "virtual" memory manager that will provide mappings and virtual memory protection.
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/// </summary>
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/// <param name="memoryManager">Virtual memory manager</param>
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/// <param name="block">Physical memory block</param>
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/// <param name="pageSize">Page size of the virtual memory space</param>
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public MemoryTracking(IVirtualMemoryManager memoryManager, MemoryBlock block, int pageSize)
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{
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_memoryManager = memoryManager;
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_block = block;
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_pageSize = pageSize;
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_virtualRegions = new NonOverlappingRangeList<VirtualRegion>();
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_physicalRegions = new NonOverlappingRangeList<PhysicalRegion>();
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}
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private (ulong address, ulong size) PageAlign(ulong address, ulong size)
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{
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ulong pageMask = (ulong)_pageSize - 1;
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ulong rA = address & ~pageMask;
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ulong rS = ((address + size + pageMask) & ~pageMask) - rA;
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return (rA, rS);
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}
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/// <summary>
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/// Indicate that a virtual region has been mapped, and which physical region it has been mapped to.
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/// Should be called after the mapping is complete.
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/// </summary>
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/// <param name="va">Virtual memory address</param>
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/// <param name="pa">Physical memory address</param>
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/// <param name="size">Size to be mapped</param>
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public void Map(ulong va, ulong pa, ulong size)
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{
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// A mapping may mean we need to re-evaluate each VirtualRegion's affected area.
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// Find all handles that overlap with the range, we need to recalculate their physical regions
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lock (TrackingLock)
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{
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var results = _virtualResults;
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int count = _virtualRegions.FindOverlapsNonOverlapping(va, size, ref results);
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for (int i = 0; i < count; i++)
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{
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VirtualRegion region = results[i];
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region.RecalculatePhysicalChildren();
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}
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}
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}
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/// <summary>
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/// Indicate that a virtual region has been unmapped.
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/// Should be called after the unmapping is complete.
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/// </summary>
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/// <param name="va">Virtual memory address</param>
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/// <param name="size">Size to be unmapped</param>
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public void Unmap(ulong va, ulong size)
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{
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// An unmapping may mean we need to re-evaluate each VirtualRegion's affected area.
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// Find all handles that overlap with the range, we need to recalculate their physical regions
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lock (TrackingLock)
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{
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var results = _virtualResults;
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int count = _virtualRegions.FindOverlapsNonOverlapping(va, size, ref results);
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for (int i = 0; i < count; i++)
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{
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VirtualRegion region = results[i];
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region.RecalculatePhysicalChildren();
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}
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}
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}
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/// <summary>
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/// Get a list of virtual regions that a handle covers.
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/// </summary>
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/// <param name="va">Starting virtual memory address of the handle</param>
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/// <param name="size">Size of the handle's memory region</param>
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/// <returns>A list of virtual regions within the given range</returns>
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internal List<VirtualRegion> GetVirtualRegionsForHandle(ulong va, ulong size)
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{
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List<VirtualRegion> result = new List<VirtualRegion>();
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_virtualRegions.GetOrAddRegions(result, va, size, (va, size) => new VirtualRegion(this, va, size));
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return result;
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}
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/// <summary>
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/// Get a list of physical regions that a virtual region covers.
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/// Note that this becomes outdated if the virtual or physical regions are unmapped or remapped.
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/// </summary>
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/// <param name="va">Virtual memory address</param>
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/// <param name="size">Size of the virtual region</param>
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/// <returns>A list of physical regions the virtual region covers</returns>
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internal List<PhysicalRegion> GetPhysicalRegionsForVirtual(ulong va, ulong size)
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{
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List<PhysicalRegion> result = new List<PhysicalRegion>();
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// Get a list of physical regions for this virtual region, from our injected virtual mapping function.
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(ulong Address, ulong Size)[] physicalRegions = _memoryManager.GetPhysicalRegions(va, size);
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if (physicalRegions != null)
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{
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foreach (var region in physicalRegions)
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{
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_physicalRegions.GetOrAddRegions(result, region.Address, region.Size, (pa, size) => new PhysicalRegion(this, pa, size));
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}
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}
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return result;
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}
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/// <summary>
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/// Remove a virtual region from the range list. This assumes that the lock has been acquired.
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/// </summary>
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/// <param name="region">Region to remove</param>
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internal void RemoveVirtual(VirtualRegion region)
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{
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_virtualRegions.Remove(region);
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}
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/// <summary>
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/// Remove a physical region from the range list. This assumes that the lock has been acquired.
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/// </summary>
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/// <param name="region">Region to remove</param>
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internal void RemovePhysical(PhysicalRegion region)
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{
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_physicalRegions.Remove(region);
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}
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/// <summary>
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/// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
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/// </summary>
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/// <param name="address">CPU virtual address of the region</param>
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/// <param name="size">Size of the region</param>
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/// <param name="granularity">Desired granularity of write tracking</param>
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/// <returns>The memory tracking handle</returns>
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public MultiRegionHandle BeginGranularTracking(ulong address, ulong size, ulong granularity)
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{
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(address, size) = PageAlign(address, size);
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return new MultiRegionHandle(this, address, size, granularity);
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}
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/// <summary>
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/// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
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/// </summary>
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/// <param name="address">CPU virtual address of the region</param>
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/// <param name="size">Size of the region</param>
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/// <param name="granularity">Desired granularity of write tracking</param>
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/// <returns>The memory tracking handle</returns>
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public SmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity)
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{
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(address, size) = PageAlign(address, size);
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return new SmartMultiRegionHandle(this, address, size, granularity);
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}
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/// <summary>
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/// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
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/// </summary>
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/// <param name="address">CPU virtual address of the region</param>
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/// <param name="size">Size of the region</param>
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/// <returns>The memory tracking handle</returns>
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public RegionHandle BeginTracking(ulong address, ulong size)
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{
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(address, size) = PageAlign(address, size);
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lock (TrackingLock)
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{
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RegionHandle handle = new RegionHandle(this, address, size);
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return handle;
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}
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}
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/// <summary>
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/// Signal that a physical memory event happened at the given location.
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/// </summary>
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/// <param name="address">Physical address accessed</param>
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/// <param name="write">Whether the region was written to or read</param>
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/// <returns>True if the event triggered any tracking regions, false otherwise</returns>
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public bool PhysicalMemoryEvent(ulong address, bool write)
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{
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// Look up the physical region using the region list.
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// Signal up the chain to relevant handles.
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lock (TrackingLock)
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{
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var results = _physicalResults;
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int count = _physicalRegions.FindOverlapsNonOverlapping(address, 1, ref results); // TODO: get/use the actual access size?
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if (count == 0)
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{
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_block.Reprotect(address & ~(ulong)(_pageSize - 1), (ulong)_pageSize, MemoryPermission.ReadAndWrite);
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return false; // We can't handle this - unprotect and return.
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}
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for (int i = 0; i < count; i++)
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{
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PhysicalRegion region = results[i];
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region.Signal(address, 1, write);
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}
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}
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return true;
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}
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/// <summary>
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/// Signal that a virtual memory event happened at the given location (one byte).
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/// </summary>
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/// <param name="address">Virtual address accessed</param>
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/// <param name="write">Whether the address was written to or read</param>
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/// <returns>True if the event triggered any tracking regions, false otherwise</returns>
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public bool VirtualMemoryEventTracking(ulong address, bool write)
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{
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return VirtualMemoryEvent(address, 1, write);
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}
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/// <summary>
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/// Signal that a virtual memory event happened at the given location.
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/// </summary>
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/// <param name="address">Virtual address accessed</param>
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/// <param name="size">Size of the region affected in bytes</param>
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/// <param name="write">Whether the region was written to or read</param>
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/// <returns>True if the event triggered any tracking regions, false otherwise</returns>
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public bool VirtualMemoryEvent(ulong address, ulong size, bool write)
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{
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// Look up the virtual region using the region list.
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// Signal up the chain to relevant handles.
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lock (TrackingLock)
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{
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var results = _virtualResults;
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int count = _virtualRegions.FindOverlapsNonOverlapping(address, size, ref results);
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if (count == 0)
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{
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_memoryManager.TrackingReprotect(address & ~(ulong)(_pageSize - 1), (ulong)_pageSize, MemoryPermission.ReadAndWrite);
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return false; // We can't handle this - it's probably a real invalid access.
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}
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for (int i = 0; i < count; i++)
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{
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VirtualRegion region = results[i];
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region.Signal(address, size, write);
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}
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}
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return true;
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}
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/// <summary>
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/// Reprotect a given physical region, if enabled. This is protected on the memory block provided during initialization.
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/// </summary>
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/// <param name="region">Region to reprotect</param>
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/// <param name="permission">Memory permission to protect with</param>
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internal void ProtectPhysicalRegion(PhysicalRegion region, MemoryPermission permission)
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{
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if (EnablePhysicalProtection)
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{
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_block.Reprotect(region.Address, region.Size, permission);
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}
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}
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/// <summary>
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/// Reprotect a given virtual region. The virtual memory manager will handle this.
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/// </summary>
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/// <param name="region">Region to reprotect</param>
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/// <param name="permission">Memory permission to protect with</param>
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internal void ProtectVirtualRegion(VirtualRegion region, MemoryPermission permission)
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{
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_memoryManager.TrackingReprotect(region.Address, region.Size, permission);
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}
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/// <summary>
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/// Returns the number of virtual and physical regions currently being tracked.
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/// Useful for tests and metrics.
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/// </summary>
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/// <returns>The number of virtual regions, and the number of physical regions</returns>
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public (int VirtualCount, int PhysicalCount) GetRegionCounts()
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{
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lock (TrackingLock)
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{
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return (_virtualRegions.Count, _physicalRegions.Count);
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}
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}
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}
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}
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