mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-02 14:57:26 +00:00
101 lines
2.2 KiB
C#
101 lines
2.2 KiB
C#
|
using Avalonia.Rendering;
|
|||
|
using System;
|
|||
|
using System.Threading;
|
|||
|
using System.Timers;
|
|||
|
|
|||
|
namespace Ryujinx.Ava.Ui.Controls
|
|||
|
{
|
|||
|
internal class RenderTimer : IRenderTimer, IDisposable
|
|||
|
{
|
|||
|
public event Action<TimeSpan> Tick
|
|||
|
{
|
|||
|
add
|
|||
|
{
|
|||
|
_tick += value;
|
|||
|
|
|||
|
if (_subscriberCount++ == 0)
|
|||
|
{
|
|||
|
Start();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
remove
|
|||
|
{
|
|||
|
if (--_subscriberCount == 0)
|
|||
|
{
|
|||
|
Stop();
|
|||
|
}
|
|||
|
|
|||
|
_tick -= value;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private Thread _tickThread;
|
|||
|
private readonly System.Timers.Timer _timer;
|
|||
|
|
|||
|
private Action<TimeSpan> _tick;
|
|||
|
private int _subscriberCount;
|
|||
|
|
|||
|
private bool _isRunning;
|
|||
|
|
|||
|
private AutoResetEvent _resetEvent;
|
|||
|
|
|||
|
public RenderTimer()
|
|||
|
{
|
|||
|
_timer = new System.Timers.Timer(15);
|
|||
|
_resetEvent = new AutoResetEvent(true);
|
|||
|
_timer.Elapsed += Timer_Elapsed;
|
|||
|
}
|
|||
|
|
|||
|
private void Timer_Elapsed(object sender, ElapsedEventArgs e)
|
|||
|
{
|
|||
|
TickNow();
|
|||
|
}
|
|||
|
|
|||
|
public void Start()
|
|||
|
{
|
|||
|
_timer.Start();
|
|||
|
if (_tickThread == null)
|
|||
|
{
|
|||
|
_tickThread = new Thread(RunTick);
|
|||
|
_tickThread.Name = "RenderTimerTickThread";
|
|||
|
_tickThread.IsBackground = true;
|
|||
|
_isRunning = true;
|
|||
|
_tickThread.Start();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void RunTick()
|
|||
|
{
|
|||
|
while (_isRunning)
|
|||
|
{
|
|||
|
_resetEvent.WaitOne();
|
|||
|
_tick?.Invoke(TimeSpan.FromMilliseconds(Environment.TickCount));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void TickNow()
|
|||
|
{
|
|||
|
lock (_timer)
|
|||
|
{
|
|||
|
_resetEvent.Set();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void Stop()
|
|||
|
{
|
|||
|
_timer.Stop();
|
|||
|
}
|
|||
|
|
|||
|
public void Dispose()
|
|||
|
{
|
|||
|
_timer.Elapsed -= Timer_Elapsed;
|
|||
|
_timer.Stop();
|
|||
|
_isRunning = false;
|
|||
|
_resetEvent.Set();
|
|||
|
_tickThread.Join();
|
|||
|
_resetEvent.Dispose();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|