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https://github.com/ryujinx-mirror/ryujinx.git
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78 lines
2.6 KiB
C#
78 lines
2.6 KiB
C#
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using Ryujinx.Graphics.Gpu.State;
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using System;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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partial class Methods
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{
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/// <summary>
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/// Waits for the GPU to be idle.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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public void WaitForIdle(GpuState state, int argument)
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{
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PerformDeferredDraws();
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_context.Renderer.Pipeline.Barrier();
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}
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/// <summary>
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/// Send macro code/data to the MME.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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public void SendMacroCodeData(GpuState state, int argument)
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{
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int macroUploadAddress = state.Get<int>(MethodOffset.MacroUploadAddress);
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_context.Fifo.SendMacroCodeData(macroUploadAddress++, argument);
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state.Write((int)MethodOffset.MacroUploadAddress, macroUploadAddress);
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}
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/// <summary>
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/// Bind a macro index to a position for the MME.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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public void BindMacro(GpuState state, int argument)
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{
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int macroBindingIndex = state.Get<int>(MethodOffset.MacroBindingIndex);
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_context.Fifo.BindMacro(macroBindingIndex++, argument);
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state.Write((int)MethodOffset.MacroBindingIndex, macroBindingIndex);
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}
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public void SetMmeShadowRamControl(GpuState state, int argument)
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{
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_context.Fifo.SetMmeShadowRamControl((ShadowRamControl)argument);
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}
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/// <summary>
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/// Apply a fence operation on a syncpoint.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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public void FenceAction(GpuState state, int argument)
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{
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uint threshold = state.Get<uint>(MethodOffset.FenceValue);
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FenceActionOperation operation = (FenceActionOperation)(argument & 1);
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uint syncpointId = (uint)(argument >> 8) & 0xFF;
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if (operation == FenceActionOperation.Acquire)
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{
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_context.Synchronization.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
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}
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else if (operation == FenceActionOperation.Increment)
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{
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_context.Synchronization.IncrementSyncpoint(syncpointId);
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}
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}
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}
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}
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