ryujinx-mirror/Ryujinx.Graphics.Nvdec/Vic/SurfaceOutputConfig.cs

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C#
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2020-01-01 00:08:02 +00:00
namespace Ryujinx.Graphics.Vic
{
struct SurfaceOutputConfig
{
public SurfacePixelFormat PixelFormat;
public int SurfaceWidth;
public int SurfaceHeight;
public int GobBlockHeight;
public ulong SurfaceLumaAddress;
public ulong SurfaceChromaUAddress;
public ulong SurfaceChromaVAddress;
public SurfaceOutputConfig(
SurfacePixelFormat pixelFormat,
int surfaceWidth,
int surfaceHeight,
int gobBlockHeight,
ulong outputSurfaceLumaAddress,
ulong outputSurfaceChromaUAddress,
ulong outputSurfaceChromaVAddress)
{
PixelFormat = pixelFormat;
SurfaceWidth = surfaceWidth;
SurfaceHeight = surfaceHeight;
GobBlockHeight = gobBlockHeight;
SurfaceLumaAddress = outputSurfaceLumaAddress;
SurfaceChromaUAddress = outputSurfaceChromaUAddress;
SurfaceChromaVAddress = outputSurfaceChromaVAddress;
}
}
}