ryujinx-mirror/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs

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using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Gpu.Image;
namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
private bool _drawIndexed;
private int _firstIndex;
private int _indexCount;
private bool _instancedHasState;
private bool _instancedIndexed;
private int _instancedFirstIndex;
private int _instancedFirstVertex;
private int _instancedFirstInstance;
private int _instancedIndexCount;
private int _instancedDrawStateFirst;
private int _instancedDrawStateCount;
private int _instanceIndex;
public PrimitiveType PrimitiveType { get; private set; }
private void DrawEnd(int argument)
{
UpdateState();
bool instanced = _vsUsesInstanceId || _isAnyVbInstanced;
if (instanced)
{
if (!_instancedHasState)
{
_instancedHasState = true;
_instancedIndexed = _drawIndexed;
_instancedFirstIndex = _firstIndex;
_instancedFirstVertex = _context.State.GetBaseVertex();
_instancedFirstInstance = _context.State.GetBaseInstance();
_instancedIndexCount = _indexCount;
VertexBufferDrawState drawState = _context.State.GetVertexBufferDrawState();
_instancedDrawStateFirst = drawState.First;
_instancedDrawStateCount = drawState.Count;
}
return;
}
int firstInstance = _context.State.GetBaseInstance();
if (_drawIndexed)
{
_drawIndexed = false;
int firstVertex = _context.State.GetBaseVertex();
_context.Renderer.Pipeline.DrawIndexed(
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_indexCount,
1,
_firstIndex,
firstVertex,
firstInstance);
}
else
{
VertexBufferDrawState drawState = _context.State.GetVertexBufferDrawState();
_context.Renderer.Pipeline.Draw(
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drawState.Count,
1,
drawState.First,
firstInstance);
}
}
private void DrawBegin(int argument)
{
PrimitiveType type = (PrimitiveType)(argument & 0xffff);
_context.Renderer.Pipeline.SetPrimitiveTopology(type.Convert());
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PrimitiveType = type;
if ((argument & (1 << 26)) != 0)
{
_instanceIndex++;
}
else if ((argument & (1 << 27)) == 0)
{
_instanceIndex = 0;
}
}
private void SetIndexCount(int argument)
{
_drawIndexed = true;
}
public void PerformDeferredDraws()
{
// Perform any pending instanced draw.
if (_instancedHasState)
{
_instancedHasState = false;
if (_instancedIndexed)
{
_context.Renderer.Pipeline.DrawIndexed(
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_instancedIndexCount,
_instanceIndex + 1,
_instancedFirstIndex,
_instancedFirstVertex,
_instancedFirstInstance);
}
else
{
_context.Renderer.Pipeline.Draw(
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_instancedDrawStateCount,
_instanceIndex + 1,
_instancedDrawStateFirst,
_instancedFirstInstance);
}
}
}
}
}